ES-DE/src/components/GuiMsgBoxOk.cpp
Aloshi 56b04aec4c updateGamelist now creates a gamelist.xml if one does not exist.
Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00

50 lines
1.4 KiB
C++

#include "GuiMsgBoxOk.h"
#include "../Renderer.h"
#define MSG_WIDTH 0.8f
#define MSG_PADDING ((1 - MSG_WIDTH) / 2)
GuiMsgBoxOk::GuiMsgBoxOk(Window* window, const std::string& text, std::function<void()> callback) : GuiComponent(window),
mCallback(callback),
mText(window),
mOkText(window)
{
mText.setCentered(true);
mText.setColor(0x00BB00FF);
mText.setSize(Renderer::getScreenWidth() * MSG_WIDTH, 0);
mText.setText(text);
mOkText.setCentered(true);
mOkText.setColor(0x0044BBFF);
mOkText.setFont(Font::get(FONT_SIZE_SMALL));
mOkText.setSize(Renderer::getScreenWidth() * MSG_WIDTH, 0);
mOkText.setText("[A]");
mText.setPosition(Renderer::getScreenWidth() * MSG_PADDING, (Renderer::getScreenHeight() - mText.getSize().y() - mOkText.getSize().y()) / 2);
mOkText.setPosition(Renderer::getScreenWidth() * MSG_PADDING, mText.getPosition().y() + mText.getSize().y());
}
bool GuiMsgBoxOk::input(InputConfig* config, Input input)
{
if(input.value != 0 &&
(config->isMappedTo("a", input) || config->isMappedTo("b", input)))
{
if(mCallback)
mCallback();
delete this;
return true;
}
return false;
}
void GuiMsgBoxOk::render(const Eigen::Affine3f& parentTrans)
{
float height = mText.getSize().y() + mOkText.getSize().y();
Renderer::setMatrix(parentTrans);
Renderer::drawRect(0, (int)((Renderer::getScreenHeight() - height) / 2), Renderer::getScreenWidth(), (int)height, 0x111111FF);
mText.render(parentTrans);
mOkText.render(parentTrans);
}