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https://github.com/RetroDECK/ES-DE.git
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3a3471cfe8
You don't need to dynamic_cast everywhere to check things anymore. Folders can have metadata now (currently not set up). Metadata is now a public member variable instead of a function that returns a pointer to make actually using const possible.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#pragma once
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#include "../GuiComponent.h"
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#include "../SystemData.h"
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#include "TextComponent.h"
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#include "ComponentListComponent.h"
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#include "OptionListComponent.h"
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#include "SwitchComponent.h"
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#include "ButtonComponent.h"
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#include "../scrapers/Scraper.h"
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#include <queue>
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typedef std::function<bool(SystemData*, FileData*)> GameFilterFunc;
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//The starting point for a multi-game scrape.
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//Allows the user to set various parameters (to set filters, to set which systems to scrape, to enable manual mode).
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//Generates a list of "searches" that will be carried out by GuiScraperLog.
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class GuiScraperStart : public GuiComponent
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{
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public:
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GuiScraperStart(Window* window);
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bool input(InputConfig* config, Input input) override;
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private:
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void pressedStart();
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void start();
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std::queue<ScraperSearchParams> getSearches(std::vector<SystemData*> systems, GameFilterFunc selector);
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NinePatchComponent mBox;
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ComponentListComponent mList;
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TextComponent mFilterLabel;
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TextComponent mSystemsLabel;
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TextComponent mManualLabel;
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OptionListComponent<GameFilterFunc> mFiltersOpt;
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OptionListComponent<SystemData*> mSystemsOpt;
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SwitchComponent mManualSwitch;
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ButtonComponent mStartButton;
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};
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/*
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Filter: [MISSING IMAGES | ALL]
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Systems: [# selected]
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Manual Mode: [ON | OFF]
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GO GO GO
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*/
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