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			38 lines
		
	
	
		
			716 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			716 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| //  SPDX-License-Identifier: MIT
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| //
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| //  EmulationStation Desktop Edition
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| //  opacity.glsl
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| //
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| //  Changes the opacity of textures.
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| //  The uniform variable 'opacity' sets the opacity.
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| //  Setting this to the value 0 results in an invisible texture.
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| //
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| 
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| #if defined(VERTEX)
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| // Vertex section of code:
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| 
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| uniform mat4 MVPMatrix;
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| varying vec2 vTexCoord;
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| 
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| void main(void)
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| {
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|     vTexCoord = gl_MultiTexCoord0.xy;
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|     gl_Position = MVPMatrix * gl_Vertex;
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| }
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| 
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| #elif defined(FRAGMENT)
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| // Fragment section of code:
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| 
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| uniform float opacity = 1.0;
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| uniform sampler2D myTexture;
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| varying vec2 vTexCoord;
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| 
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| void main()
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| {
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|     vec4 color = texture2D(myTexture, vTexCoord);
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| 
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|     gl_FragColor = vec4(color.rgb, color.a * opacity);
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| }
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| 
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| #endif
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