mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-30 18:15:39 +00:00
ffe573d1d6
Added --windowed for desktop builds.
295 lines
7.2 KiB
C++
295 lines
7.2 KiB
C++
#include "InputManager.h"
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#include "InputConfig.h"
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#include "Window.h"
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#include "Log.h"
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#include "pugiXML/pugixml.hpp"
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#include <boost/filesystem.hpp>
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#include "platform.h"
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namespace fs = boost::filesystem;
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InputManager::InputManager(Window* window) : mWindow(window)
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{
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mJoysticks = NULL;
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mKeyboardInputConfig = NULL;
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mNumJoysticks = 0;
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mNumPlayers = 0;
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}
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InputManager::~InputManager()
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{
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deinit();
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}
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void InputManager::init()
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{
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if(mJoysticks != NULL)
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deinit();
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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mNumJoysticks = SDL_NumJoysticks();
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mJoysticks = new SDL_Joystick*[mNumJoysticks];
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mInputConfigs = new InputConfig*[mNumJoysticks];
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mPrevAxisValues = new std::map<int, int>[mNumJoysticks];
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for(int i = 0; i < mNumJoysticks; i++)
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{
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mJoysticks[i] = SDL_JoystickOpen(i);
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mInputConfigs[i] = new InputConfig(i);
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for(int k = 0; k < SDL_JoystickNumAxes(mJoysticks[i]); k++)
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{
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mPrevAxisValues[i][k] = 0;
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}
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}
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mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD);
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SDL_JoystickEventState(SDL_ENABLE);
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loadConfig();
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}
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void InputManager::deinit()
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{
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SDL_JoystickEventState(SDL_DISABLE);
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if(!SDL_WasInit(SDL_INIT_JOYSTICK))
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return;
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if(mJoysticks != NULL)
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{
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for(int i = 0; i < mNumJoysticks; i++)
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{
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SDL_JoystickClose(mJoysticks[i]);
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delete mInputConfigs[i];
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}
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delete mKeyboardInputConfig;
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delete[] mJoysticks;
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delete[] mInputConfigs;
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delete[] mPrevAxisValues;
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mJoysticks = NULL;
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mKeyboardInputConfig = NULL;
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mInputConfigs = NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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int InputManager::getNumJoysticks() { return mNumJoysticks; }
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int InputManager::getButtonCountByDevice(int id)
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{
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if(id == DEVICE_KEYBOARD)
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return 120; //it's a lot, okay.
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else
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return SDL_JoystickNumButtons(mJoysticks[id]);
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}
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int InputManager::getNumPlayers() { return mNumPlayers; }
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void InputManager::setNumPlayers(int num) { mNumPlayers = num; }
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InputConfig* InputManager::getInputConfigByDevice(int device)
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{
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if(device == DEVICE_KEYBOARD)
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return mKeyboardInputConfig;
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else
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return mInputConfigs[device];
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}
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InputConfig* InputManager::getInputConfigByPlayer(int player)
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{
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if(mKeyboardInputConfig->getPlayerNum() == player)
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return mKeyboardInputConfig;
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for(int i = 0; i < mNumJoysticks; i++)
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{
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if(mInputConfigs[i]->getPlayerNum() == player)
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return mInputConfigs[i];
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}
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LOG(LogError) << "Could not find input config for player number " << player << "!";
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return NULL;
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}
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bool InputManager::parseEvent(const SDL_Event& ev)
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{
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bool causedEvent = false;
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switch(ev.type)
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{
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case SDL_JOYAXISMOTION:
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//if it switched boundaries
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if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE))
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{
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int normValue;
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if(abs(ev.jaxis.value) <= DEADZONE)
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normValue = 0;
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else
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if(ev.jaxis.value > 0)
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normValue = 1;
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else
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normValue = -1;
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mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
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causedEvent = true;
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}
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mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value;
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return causedEvent;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
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return true;
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case SDL_JOYHATMOTION:
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mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
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return true;
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case SDL_KEYDOWN:
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if(ev.key.keysym.sym == SDLK_F4)
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{
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SDL_Event* quit = new SDL_Event();
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quit->type = SDL_QUIT;
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SDL_PushEvent(quit);
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return false;
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}
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
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return true;
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case SDL_KEYUP:
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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return true;
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}
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return false;
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}
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void InputManager::loadConfig()
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{
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if(!mJoysticks)
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{
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LOG(LogError) << "ERROR - cannot load InputManager config without being initialized!";
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}
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std::string path = getConfigPath();
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if(!fs::exists(path))
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return;
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pugi::xml_document doc;
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pugi::xml_parse_result res = doc.load_file(path.c_str());
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if(!res)
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{
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LOG(LogError) << "Error loading input config: " << res.description();
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return;
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}
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mNumPlayers = 0;
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bool* configuredDevice = new bool[mNumJoysticks];
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for(int i = 0; i < mNumJoysticks; i++)
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{
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mInputConfigs[i]->setPlayerNum(-1);
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configuredDevice[i] = false;
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}
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pugi::xml_node root = doc.child("inputList");
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for(pugi::xml_node node = root.child("inputConfig"); node; node = node.next_sibling("inputConfig"))
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{
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std::string type = node.attribute("type").as_string();
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if(type == "keyboard")
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{
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getInputConfigByDevice(DEVICE_KEYBOARD)->loadFromXML(node, mNumPlayers);
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mNumPlayers++;
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}else if(type == "joystick")
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{
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bool found = false;
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std::string devName = node.attribute("deviceName").as_string();
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for(int i = 0; i < mNumJoysticks; i++)
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{
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if(!configuredDevice[i] && SDL_JoystickName(i) == devName)
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{
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mInputConfigs[i]->loadFromXML(node, mNumPlayers);
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mNumPlayers++;
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found = true;
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configuredDevice[i] = true;
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break;
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}
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}
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if(!found)
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{
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LOG(LogWarning) << "Could not find unconfigured joystick named \"" << devName << "\"! Skipping it.\n";
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continue;
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}
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}else{
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LOG(LogWarning) << "Device type \"" << type << "\" unknown!\n";
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}
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}
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delete[] configuredDevice;
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if(mNumPlayers == 0)
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{
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LOG(LogInfo) << "No input configs loaded. Loading default keyboard config.";
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loadDefaultConfig();
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}
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}
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//used in an "emergency" where no configs could be loaded from the inputmanager config file
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//allows the user to select to reconfigure in menus if this happens without having to delete es_input.cfg manually
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void InputManager::loadDefaultConfig()
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{
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InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);
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mNumPlayers++;
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cfg->setPlayerNum(0);
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cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
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cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
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cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
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cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
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cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
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cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
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cfg->mapInput("menu", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
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cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
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cfg->mapInput("pageup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHTBRACKET, 1, true));
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cfg->mapInput("pagedown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFTBRACKET, 1, true));
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}
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void InputManager::writeConfig()
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{
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if(!mJoysticks)
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{
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LOG(LogError) << "ERROR - cannot write config without being initialized!";
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return;
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}
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std::string path = getConfigPath();
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pugi::xml_document doc;
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pugi::xml_node root = doc.append_child("inputList");
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mKeyboardInputConfig->writeToXML(root);
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for(int i = 0; i < mNumJoysticks; i++)
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{
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mInputConfigs[i]->writeToXML(root);
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}
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doc.save_file(path.c_str());
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}
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std::string InputManager::getConfigPath()
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{
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std::string path = getHomePath();
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path += "/.emulationstation/es_input.cfg";
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return path;
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}
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