mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
edc26aa4e1
Add volume control int Windows through the mixer API (until XP) and the EndpointVolume API (Vista and above). Add volume control in Linux through ALSA. Convert AudioManager to use shared_ptrs.
267 lines
9.2 KiB
CMake
267 lines
9.2 KiB
CMake
cmake_minimum_required(VERSION 2.6)
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project(emulationstation)
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#-------------------------------------------------------------------------------
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#add local find scripts to CMAKE path
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LIST(APPEND CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
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${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages
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)
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#-------------------------------------------------------------------------------
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#set up OpenGL system variable
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set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
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set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "OpenGL ES")
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#-------------------------------------------------------------------------------
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#check if we're running on Raspberry Pi
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MESSAGE("Looking for bcm_host.h")
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if(EXISTS "/opt/vc/include/bcm_host.h")
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MESSAGE("bcm_host.h found")
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set(BCMHOST found)
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set(GLSystem "OpenGL ES")
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else()
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MESSAGE("bcm_host.h not found")
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endif()
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#finding necessary packages
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#-------------------------------------------------------------------------------
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if(${GLSystem} MATCHES "Desktop OpenGL")
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find_package(OpenGL REQUIRED)
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else()
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find_package(OpenGLES REQUIRED)
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endif()
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find_package(FreeType REQUIRED)
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find_package(FreeImage REQUIRED)
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find_package(SDL REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem)
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#add ALSA for Linux
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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find_package(ALSA REQUIRED)
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endif()
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#-------------------------------------------------------------------------------
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#set up compiler flags and excutable names
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if(DEFINED BCMHOST)
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add_definitions(-D_RPI_)
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endif()
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if(MSVC)
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set(CMAKE_DEBUG_POSTFIX "d")
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add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
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add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") #multi-processor compilation
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") #multi-processor compilation
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2") #support C++11 for std::, optimize
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s") #strip binary
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endif()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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add_definitions(-DUSE_OPENGL_DESKTOP)
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else()
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add_definitions(-DUSE_OPENGL_ES)
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endif()
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#-------------------------------------------------------------------------------
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#add include directories
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set(ES_INCLUDE_DIRS
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${FREETYPE_INCLUDE_DIRS}
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${FreeImage_INCLUDE_DIRS}
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${SDL_INCLUDE_DIR}
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${Boost_INCLUDE_DIRS}
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)
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#add ALSA for Linux
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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LIST(APPEND ES_INCLUDE_DIRS
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${ALSA_INCLUDE_DIRS}
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)
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endif()
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if(DEFINED BCMHOST)
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LIST(APPEND ES_INCLUDE_DIRS
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"/opt/vc/include"
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"/opt/vc/include/interface/vcos"
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"/opt/vc/include/interface/vmcs_host/linux"
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"/opt/vc/include/interface/vcos/pthreads"
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)
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else()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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LIST(APPEND ES_INCLUDE_DIRS
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${OPENGL_INCLUDE_DIR}
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)
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else()
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LIST(APPEND ES_INCLUDE_DIRS
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${OPENGLES_INCLUDE_DIR}
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)
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endif()
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endif()
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#-------------------------------------------------------------------------------
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#define basic sources and headers
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set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Font.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Gui.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Log.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiAnimation.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h
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)
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set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Font.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Gui.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Log.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Window.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiAnimation.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp
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# ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/data/logo/ES_logo_16.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/data/logo/ES_logo_32.cpp
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)
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#add open gl specific sources
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if(${GLSystem} MATCHES "Desktop OpenGL")
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LIST(APPEND ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
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)
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else()
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LIST(APPEND ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_rpi.cpp
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)
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endif()
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#-------------------------------------------------------------------------------
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#define OS specific sources and headers
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if(MSVC)
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LIST(APPEND ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.rc
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)
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endif()
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#-------------------------------------------------------------------------------
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#define libraries and directories
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if(DEFINED BCMHOST)
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link_directories(
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${Boost_LIBRARY_DIRS}
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"/opt/vc/lib"
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)
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else()
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link_directories(
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${Boost_LIBRARY_DIRS}
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)
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endif()
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set(ES_LIBRARIES
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${Boost_LIBRARIES}
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${FREETYPE_LIBRARIES}
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${FreeImage_LIBRARIES}
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${SDL_LIBRARY}
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${SDLMAIN_LIBRARY}
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)
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#add ALSA for Linux
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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LIST(APPEND ES_LIBRARIES
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${ALSA_LIBRARY}
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)
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endif()
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if(DEFINED BCMHOST)
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LIST(APPEND ES_LIBRARIES
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bcm_host
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EGL
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)
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else()
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if(MSVC)
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LIST(APPEND ES_LIBRARIES
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winmm
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)
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endif()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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LIST(APPEND ES_LIBRARIES
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${OPENGL_LIBRARIES}
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)
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else()
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LIST(APPEND ES_LIBRARIES
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${OPENGLES_LIBRARIES}
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)
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endif()
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endif()
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#-------------------------------------------------------------------------------
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#set up build directories
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set(dir ${CMAKE_CURRENT_SOURCE_DIR})
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set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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#-------------------------------------------------------------------------------
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#define target
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include_directories(${ES_INCLUDE_DIRS})
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add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS})
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target_link_libraries(emulationstation ${ES_LIBRARIES})
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#special properties for windows builds
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if(MSVC)
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#show console in debug builds, but not in proper release builds
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#Note that up to CMake 2.8.10 this feature is broken: http://public.kitware.com/Bug/view.php?id=12566
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set_target_properties(emulationstation PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
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set_target_properties(emulationstation PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
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set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
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set_target_properties(emulationstation PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE")
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set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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set_target_properties(emulationstation PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
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endif() |