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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/// @ref gtx_transform
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/// @file glm/gtx/transform.hpp
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///
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/// @see core (dependence)
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/// @see gtc_matrix_transform (dependence)
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/// @see gtx_transform
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/// @see gtx_transform2
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///
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/// @defgroup gtx_transform GLM_GTX_transform
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/// @ingroup gtx
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///
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/// Include <glm/gtx/transform.hpp> to use the features of this extension.
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///
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/// Add transformation matrices
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/matrix_transform.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_transform extension included")
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# endif
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#endif
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namespace glm
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{
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/// @addtogroup gtx_transform
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/// @{
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> translate(
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vec<3, T, Q> const& v);
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
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T angle,
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vec<3, T, Q> const& v);
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/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> scale(
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vec<3, T, Q> const& v);
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/// @}
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}// namespace glm
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#include "transform.inl"
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