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a2f59ee2fc
Adds the ability for users to change the following features in OMX Player's subtitles (game info for screen saver). - font size - font file path - italic font file path - subtitle position These changes can be made in the GUI menus via the Video Screen Saver menu, or directly in the es_settings.cfg file. Safe OMX Player defaults are hard-coded into the EmulationStation application. Here's an example of the new keys loaded/saved into in the es_settings.cfg file: - `<int name="SubtitleSize" value="38" />` - `<string name="SubtitleFont" value="/usr/local/share/fonts/slkscr.ttf" />` - `<string name="SubtitleItalicFont" value="/usr/local/share/fonts/slkscrb.ttf" />` - `<string name="SubtitleAlignment" value="center" />`
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#pragma once
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#ifndef ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H
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#define ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H
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#include "components/MenuComponent.h"
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// This is just a really simple template for a GUI that calls some save functions when closed.
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class GuiScreensaverOptions : public GuiComponent
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{
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public:
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GuiScreensaverOptions(Window* window, const char* title);
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virtual ~GuiScreensaverOptions(); // just calls save();
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virtual void save();
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inline void addRow(const ComponentListRow& row) { mMenu.addRow(row); };
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inline void addWithLabel(const std::string& label, const std::shared_ptr<GuiComponent>& comp) { mMenu.addWithLabel(label, comp); };
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inline void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); };
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void addEditableTextComponent(ComponentListRow row, const std::string label, std::shared_ptr<GuiComponent> ed, std::string value);
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bool input(InputConfig* config, Input input) override;
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std::vector<HelpPrompt> getHelpPrompts() override;
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HelpStyle getHelpStyle() override;
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protected:
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MenuComponent mMenu;
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std::vector< std::function<void()> > mSaveFuncs;
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};
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#endif // ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H
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