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84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// InputManager.h
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//
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// Low-level input handling.
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// Initiates and maps the keyboard and controllers.
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// Reads and writes the es_input.xml configuration file.
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//
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#ifndef ES_CORE_INPUT_MANAGER_H
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#define ES_CORE_INPUT_MANAGER_H
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#include <SDL2/SDL.h>
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#if defined(__linux__) || defined(_WIN64)
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#include <SDL2/SDL_joystick.h>
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#else
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#include "SDL_joystick.h"
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#endif
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#include <map>
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#include <memory>
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#include <string>
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class InputConfig;
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class Window;
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union SDL_Event;
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class InputManager
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{
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public:
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InputManager();
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virtual ~InputManager();
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static InputManager* getInstance();
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void init();
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void deinit();
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void writeDeviceConfig(InputConfig* config);
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void doOnFinish();
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static std::string getConfigPath();
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static std::string getTemporaryConfigPath();
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int getNumConfiguredDevices();
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int getAxisCountByDevice(int deviceId);
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int getButtonCountByDevice(int deviceId);
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std::string getDeviceGUIDString(int deviceId);
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InputConfig* getInputConfigByDevice(int deviceId);
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bool parseEvent(const SDL_Event& event, Window* window);
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int getNumJoysticks() { return static_cast<int>(mJoysticks.size()); }
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private:
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bool initialized() const { return mKeyboardInputConfig != nullptr; }
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bool loadInputConfig(InputConfig* config);
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void loadDefaultKBConfig();
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void loadDefaultControllerConfig(SDL_JoystickID deviceIndex);
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void addControllerByDeviceIndex(int deviceIndex);
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void removeControllerByJoystickID(SDL_JoystickID joyID);
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static InputManager* sInstance;
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static const int DEADZONE_TRIGGERS = 18000;
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static const int DEADZONE_THUMBSTICKS = 23000;
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bool mConfigFileExists;
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std::map<SDL_JoystickID, SDL_Joystick*> mJoysticks;
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std::map<SDL_JoystickID, SDL_GameController*> mControllers;
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std::map<SDL_JoystickID, std::unique_ptr<InputConfig>> mInputConfigs;
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std::unique_ptr<InputConfig> mKeyboardInputConfig;
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std::unique_ptr<InputConfig> mCECInputConfig;
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std::map<std::pair<SDL_JoystickID, int>, int> mPrevAxisValues;
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std::map<std::pair<SDL_JoystickID, int>, int> mPrevButtonValues;
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};
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#endif // ES_CORE_INPUT_MANAGER_H
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