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f72e80b629
had to hand-merge GuiGameList.cpp
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#ifndef _GUIGAMELIST_H_
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#define _GUIGAMELIST_H_
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#include "../GuiComponent.h"
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#include "TextListComponent.h"
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#include "ImageComponent.h"
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#include "ThemeComponent.h"
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#include "AnimationComponent.h"
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#include "TextComponent.h"
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#include <string>
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#include <stack>
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#include "../SystemData.h"
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#include "../GameData.h"
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#include "../FolderData.h"
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//This is where the magic happens - GuiGameList is the parent of almost every graphical element in ES at the moment.
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//It has a TextListComponent child that handles the game list, a ThemeComponent that handles the theming system, and an ImageComponent for game images.
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class GuiGameList : public GuiComponent
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{
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static std::vector<FolderData::SortState> sortStates;
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size_t sortStateIndex;
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public:
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GuiGameList(Window* window);
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virtual ~GuiGameList();
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void setSystemId(int id);
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bool input(InputConfig* config, Input input) override;
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void update(int deltaTime) override;
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void render();
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void init();
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void deinit();
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void updateDetailData();
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void setSortIndex(size_t index);
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void setNextSortIndex();
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void setPreviousSortIndex();
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void sort(FolderData::ComparisonFunction & comparisonFunction = FolderData::compareFileName, bool ascending = true);
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static GuiGameList* create(Window* window);
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bool isDetailed() const;
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static const float sInfoWidth;
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private:
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void updateList();
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void updateTheme();
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void clearDetailData();
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void doTransition(int dir);
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std::string getThemeFile();
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SystemData* mSystem;
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FolderData* mFolder;
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std::stack<FolderData*> mFolderStack;
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int mSystemId;
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TextListComponent<FileData*> mList;
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ImageComponent mScreenshot;
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TextComponent mDescription;
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AnimationComponent mImageAnimation;
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ThemeComponent* mTheme;
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ImageComponent mTransitionImage;
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AnimationComponent mTransitionAnimation;
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Vector2i getImagePos();
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};
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#endif
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