ES-DE/src/components/GuiGameList.h
Bim f72e80b629 Merge remote-tracking branch 'upstream/master'
had to hand-merge GuiGameList.cpp
2013-07-02 21:52:02 +02:00

74 lines
1.8 KiB
C++

#ifndef _GUIGAMELIST_H_
#define _GUIGAMELIST_H_
#include "../GuiComponent.h"
#include "TextListComponent.h"
#include "ImageComponent.h"
#include "ThemeComponent.h"
#include "AnimationComponent.h"
#include "TextComponent.h"
#include <string>
#include <stack>
#include "../SystemData.h"
#include "../GameData.h"
#include "../FolderData.h"
//This is where the magic happens - GuiGameList is the parent of almost every graphical element in ES at the moment.
//It has a TextListComponent child that handles the game list, a ThemeComponent that handles the theming system, and an ImageComponent for game images.
class GuiGameList : public GuiComponent
{
static std::vector<FolderData::SortState> sortStates;
size_t sortStateIndex;
public:
GuiGameList(Window* window);
virtual ~GuiGameList();
void setSystemId(int id);
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render();
void init();
void deinit();
void updateDetailData();
void setSortIndex(size_t index);
void setNextSortIndex();
void setPreviousSortIndex();
void sort(FolderData::ComparisonFunction & comparisonFunction = FolderData::compareFileName, bool ascending = true);
static GuiGameList* create(Window* window);
bool isDetailed() const;
static const float sInfoWidth;
private:
void updateList();
void updateTheme();
void clearDetailData();
void doTransition(int dir);
std::string getThemeFile();
SystemData* mSystem;
FolderData* mFolder;
std::stack<FolderData*> mFolderStack;
int mSystemId;
TextListComponent<FileData*> mList;
ImageComponent mScreenshot;
TextComponent mDescription;
AnimationComponent mImageAnimation;
ThemeComponent* mTheme;
ImageComponent mTransitionImage;
AnimationComponent mTransitionAnimation;
Vector2i getImagePos();
};
#endif