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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// BadgeComponent.h
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//
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// Game badges icons.
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// Used by the gamelist views.
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//
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#ifndef ES_CORE_COMPONENTS_BADGE_COMPONENT_H
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#define ES_CORE_COMPONENTS_BADGE_COMPONENT_H
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#include "FlexboxComponent.h"
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#include "GuiComponent.h"
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struct GameControllers {
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std::string shortName;
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std::string displayName;
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std::string fileName;
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};
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class BadgeComponent : public GuiComponent
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{
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public:
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BadgeComponent();
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struct BadgeInfo {
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std::string badgeType;
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std::string gameController;
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};
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static void populateGameControllers();
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const std::vector<std::string>& getBadgeTypes() const { return mBadgeTypes; }
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void setBadges(const std::vector<BadgeInfo>& badges);
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static const std::vector<GameControllers>& getGameControllers()
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{
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if (sGameControllers.empty())
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populateGameControllers();
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return sGameControllers;
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}
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static const std::string getShortName(const std::string& displayName);
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static const std::string getDisplayName(const std::string& shortName);
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void render(const glm::mat4& parentTrans) override;
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void onSizeChanged() override { mFlexboxComponent.onSizeChanged(); }
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virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties) override;
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private:
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static inline std::vector<GameControllers> sGameControllers;
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std::vector<FlexboxComponent::FlexboxItem> mFlexboxItems;
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FlexboxComponent mFlexboxComponent;
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std::vector<std::string> mBadgeTypes;
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std::map<std::string, std::string> mBadgeIcons;
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};
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#endif // ES_CORE_COMPONENTS_BADGE_COMPONENT_H
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