mirror of
https://github.com/RetroDECK/ES-DE.git
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228 lines
6.8 KiB
C++
228 lines
6.8 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// Sound.cpp
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//
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// Higher-level audio functions.
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// Reading theme sound setings, playing audio samples etc.
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//
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#include "Sound.h"
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#include "AudioManager.h"
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#include "Log.h"
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#include "Settings.h"
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#include "ThemeData.h"
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#include "resources/ResourceManager.h"
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std::map<std::string, std::shared_ptr<Sound>> Sound::sMap;
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std::shared_ptr<Sound> Sound::get(const std::string& path)
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{
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auto it = sMap.find(path);
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if (it != sMap.cend())
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return it->second;
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std::shared_ptr<Sound> sound {std::shared_ptr<Sound>(new Sound(path))};
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AudioManager::getInstance().registerSound(sound);
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sMap[path] = sound;
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return sound;
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}
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std::shared_ptr<Sound> Sound::getFromTheme(ThemeData* const theme,
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const std::string& view,
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const std::string& element)
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{
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std::string elemName {element.substr(6, std::string::npos)};
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if (theme == nullptr) {
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LOG(LogDebug) << "Sound::getFromTheme(): Using fallback sound file for \"" << elemName
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<< "\"";
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return get(ResourceManager::getInstance().getResourcePath(":/sounds/" + elemName + ".wav"));
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}
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LOG(LogDebug) << "Sound::getFromTheme(): Looking for tag <sound name=\"" << elemName << "\">";
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "sound");
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if (!elem || !elem->has("path")) {
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LOG(LogDebug) << "Sound::getFromTheme(): Tag not found, using fallback sound file";
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return get(ResourceManager::getInstance().getResourcePath(":/sounds/" + elemName + ".wav"));
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}
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LOG(LogDebug) << "Sound::getFromTheme(): Tag found, ready to load theme sound file";
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return get(elem->get<std::string>("path"));
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}
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Sound::Sound(const std::string& path)
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: mSampleData(nullptr)
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, mSamplePos(0)
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, mSampleLength(0)
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, mPlaying(false)
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{
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loadFile(path);
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}
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void Sound::loadFile(const std::string& path)
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{
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mPath = path;
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init();
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}
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void Sound::init()
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{
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if (mSampleData != nullptr)
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deinit();
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if (mPath.empty())
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return;
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// Load WAV file via SDL.
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SDL_AudioSpec wave;
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Uint8* data = nullptr;
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Uint32 dlen = 0;
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if (SDL_LoadWAV(mPath.c_str(), &wave, &data, &dlen) == nullptr) {
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LOG(LogError) << "Failed to load theme navigation sound file: " << SDL_GetError();
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return;
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}
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// Convert sound file to the format required by ES-DE.
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SDL_AudioStream* conversionStream =
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SDL_NewAudioStream(wave.format, wave.channels, wave.freq, AudioManager::sAudioFormat.format,
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AudioManager::sAudioFormat.channels, AudioManager::sAudioFormat.freq);
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if (conversionStream == nullptr) {
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LOG(LogError) << "Failed to create sample conversion stream: " << SDL_GetError();
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return;
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}
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if (SDL_AudioStreamPut(conversionStream, data, dlen) == -1) {
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LOG(LogError) << "Failed to put samples in the conversion stream: " << SDL_GetError();
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SDL_FreeAudioStream(conversionStream);
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return;
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}
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int sampleLength = SDL_AudioStreamAvailable(conversionStream);
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Uint8* converted = new Uint8[sampleLength];
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if (SDL_AudioStreamGet(conversionStream, converted, sampleLength) == -1) {
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LOG(LogError) << "Failed to convert sound file '" << mPath << "': " << SDL_GetError();
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SDL_FreeAudioStream(conversionStream);
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delete[] converted;
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return;
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}
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mSampleData = converted;
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mSampleLength = sampleLength;
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mSamplePos = 0;
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mSampleFormat.freq = AudioManager::sAudioFormat.freq;
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mSampleFormat.channels = AudioManager::sAudioFormat.channels;
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mSampleFormat.format = AudioManager::sAudioFormat.format;
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SDL_FreeAudioStream(conversionStream);
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SDL_FreeWAV(data);
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}
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void Sound::deinit()
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{
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mPlaying = false;
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if (mSampleData != nullptr) {
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SDL_LockAudioDevice(AudioManager::sAudioDevice);
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delete[] mSampleData;
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mSampleData = nullptr;
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mSampleLength = 0;
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mSamplePos = 0;
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SDL_UnlockAudioDevice(AudioManager::sAudioDevice);
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sMap.erase(mPath);
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}
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}
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void Sound::play()
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{
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if (mSampleData == nullptr)
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return;
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if (!Settings::getInstance()->getBool("NavigationSounds"))
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return;
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if (!AudioManager::getInstance().getHasAudioDevice())
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return;
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SDL_LockAudioDevice(AudioManager::sAudioDevice);
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if (mPlaying)
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// Replay from start. rewind the sample to the beginning.
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mSamplePos = 0;
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else
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// Flag our sample as playing.
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mPlaying = true;
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SDL_UnlockAudioDevice(AudioManager::sAudioDevice);
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// Tell the AudioManager to start playing samples.
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AudioManager::getInstance().play();
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}
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void Sound::stop()
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{
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// Flag our sample as not playing and rewind its position.
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SDL_LockAudioDevice(AudioManager::sAudioDevice);
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mPlaying = false;
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mSamplePos = 0;
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SDL_UnlockAudioDevice(AudioManager::sAudioDevice);
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}
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void Sound::setPosition(Uint32 newPosition)
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{
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mSamplePos = newPosition;
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if (mSamplePos >= mSampleLength) {
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// Got to or beyond the end of the sample. stop playing.
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mPlaying = false;
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mSamplePos = 0;
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}
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}
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NavigationSounds& NavigationSounds::getInstance()
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{
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static NavigationSounds instance;
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return instance;
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}
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void NavigationSounds::deinit()
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{
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for (auto sound : mNavigationSounds) {
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AudioManager::getInstance().unregisterSound(sound);
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sound->deinit();
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}
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mNavigationSounds.clear();
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}
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void NavigationSounds::loadThemeNavigationSounds(ThemeData* const theme)
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{
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if (theme) {
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LOG(LogDebug) << "NavigationSounds::loadThemeNavigationSounds(): "
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"Theme set includes navigation sound support, loading custom sounds";
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}
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else {
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LOG(LogDebug)
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<< "NavigationSounds::loadThemeNavigationSounds(): "
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"Theme set does not include navigation sound support, using fallback sounds";
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}
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mNavigationSounds.push_back(Sound::getFromTheme(theme, "all", "sound_systembrowse"));
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mNavigationSounds.push_back(Sound::getFromTheme(theme, "all", "sound_quicksysselect"));
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mNavigationSounds.push_back(Sound::getFromTheme(theme, "all", "sound_select"));
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mNavigationSounds.push_back(Sound::getFromTheme(theme, "all", "sound_back"));
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mNavigationSounds.push_back(Sound::getFromTheme(theme, "all", "sound_scroll"));
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mNavigationSounds.push_back(Sound::getFromTheme(theme, "all", "sound_favorite"));
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mNavigationSounds.push_back(Sound::getFromTheme(theme, "all", "sound_launch"));
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}
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void NavigationSounds::playThemeNavigationSound(NavigationSoundsID soundID)
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{
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NavigationSounds::getInstance().mNavigationSounds[soundID]->play();
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}
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bool NavigationSounds::isPlayingThemeNavigationSound(NavigationSoundsID soundID)
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{
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return NavigationSounds::getInstance().mNavigationSounds[soundID]->isPlaying();
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}
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