ES-DE/es-app/src/PlatformId.cpp
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

192 lines
8.4 KiB
C++

// SPDX-License-Identifier: MIT
//
// ES-DE Frontend
// PlatformId.cpp
//
// Index of all supported systems/platforms.
//
#include "PlatformId.h"
#include <string.h>
#include <vector>
namespace PlatformIds
{
// clang-format off
std::vector<std::string> platformNames {
"unknown", // Nothing set.
"3do", // 3DO Interactive Multiplayer
"adam", // Coleco Adam
"amiga", // Commodore Amiga
"amigacd32", // Commodore Amiga CD32
"amstradcpc", // Amstrad CPC
"android", // Google Android
"apple2", // Apple II
"apple2gs", // Apple IIGS
"arcade", // Arcade
"arcadia", // Emerson Arcadia 2001
"archimedes", // Acorn Archimedes
"arduboy", // Arduboy Miniature Game System
"astrocde", // Bally Astrocade
"atari2600", // Atari 2600
"atari5200", // Atari 5200
"atari7800", // Atari 7800
"atari800", // Atari 800
"atarijaguar", // Atari Jaguar
"atarijaguarcd", // Atari Jaguar CD
"atarilynx", // Atari Lynx
"atarist", // Atari ST/STE/Falcon
"atarixe", // Atari XE
"atomiswave", // Sammy Corporation Atomiswave
"bbcmicro", // Acorn Computers BBC Micro
"c64", // Commodore 64
"cdimono1", // Philips CD-i
"cdtv", // Commodore CDTV
"channelf", // Fairchild Channel F
"coco", // Tandy Color Computer
"colecovision", // Coleco ColecoVision
"crvision", // VTech CreatiVision
"daphne", // Daphne Arcade Laserdisc Emulator
"dos", // DOS (PC)
"dragon32", // Dragon Data Dragon 32
"dreamcast", // Sega Dreamcast
"easyrpg", // EasyRPG eame engine
"electron", // Acorn Electron
"famicom", // Nintendo Family Computer
"fds", // Nintendo Famicom Disk System
"flash", // Adobe Flash
"fm7", // Fujitsu FM-7
"fmtowns", // Fujitsu FM Towns
"fpinball", // Future Pinball
"gamate", // Bit Corporation Gamate
"gameandwatch", // Nintendo Game and Watch
"gamecom", // Tiger Electronics Game.com
"gamegear", // Sega Game Gear
"gb", // Nintendo Game Boy
"gba", // Nintendo Game Boy Advance
"gbc", // Nintendo Game Boy Color
"gc", // Nintendo GameCube
"genesis", // Sega Genesis
"gmaster", // Hartung Game Master
"gx4000", // Amstrad GX4000
"intellivision", // Mattel Electronics Intellivision
"lcdgames", // LCD Handheld Games
"love", // ChaiLove Game Engine
"lowresnx", // LowRes NX Fantasy Console
"lutro", // Lutro Game Engine
"macintosh", // Apple Macintosh
"mastersystem", // Sega Master System
"megadrive", // Sega Mega Drive
"megaduck", // Creatronic Mega Duck
"mess", // Multi Emulator Super System
"moto", // Thomson MO/TO series
"msx", // MSX
"msx2", // MSX2
"msxturbor", // MSX Turbo R
"mugen", // M.U.G.E.N Game Engine
"n3ds", // Nintendo 3DS
"n64", // Nintendo 64
"naomi", // Sega NAOMI
"nds", // Nintendo DS
"neogeo", // SNK Neo Geo
"neogeocd", // SNK Neo Geo CD
"nes", // Nintendo Entertainment System
"ngage", // Nokia N-Gage
"ngp", // SNK Neo Geo Pocket
"ngpc", // SNK Neo Geo Pocket Color
"odyssey2", // Magnavox Odyssey2 / Philips Videopac G7000
"openbor", // OpenBOR Game Engine
"oric", // Tangerine Computer Systems Oric
"palm", // Palm OS
"pc", // IBM PC
"pc88", // NEC PC-8800 Series
"pc98", // NEC PC-9800 Series
"pcengine", // NEC PC Engine / TurboGrafx-16
"pcenginecd", // NEC PC Engine CD / TurboGrafx-CD
"pcfx", // NEC PC-FX
"pcwindows", // Microsoft Windows
"pico8", // PICO-8 Fantasy Console
"plus4", // Commodore Plus/4
"pokemini", // Nintendo Pokémon Mini
"ps2", // Sony PlayStation 2
"ps3", // Sony PlayStation 3
"ps4", // Sony PlayStation 4
"psp", // Sony PlayStation Portable
"psvita", // Sony PlayStation Vita
"psx", // Sony PlayStation 1
"pv1000", // Casio PV-1000
"residualvm", // ResidualVM Game Engine
"samcoupe", // MGT SAM Coupé
"satellaview", // Nintendo Satellaview
"saturn", // Sega Saturn
"scummvm", // ScummVM Game Engine
"scv", // Epoch Super Cassette Vision
"sega32x", // Sega Mega Drive 32X
"segacd", // Sega CD
"sg-1000", // Sega SG-1000
"sgb", // Nintendo Super Game Boy
"snes", // Nintendo SNES (Super Nintendo)
"snes-msu1", // Nintendo SNES MSU-1
"solarus", // Solarus Game Engine
"spectravideo", // Spectravideo
"steam", // Valve Steam
"sufami", // Bandai SuFami Turbo
"supergrafx", // NEC SuperGrafx
"supervision", // Watara Supervision
"supracan", // Funtech Super A'Can
"switch", // Nintendo Switch
"ti99", // Texas Instruments TI-99
"tic80", // TIC-80 Fantasy Computer
"trs-80", // Tandy TRS-80
"uzebox", // Uzebox Open Source Console
"vectrex", // GCE Vectrex
"vic20", // Commodore VIC-20
"virtualboy", // Nintendo Virtual Boy
"vpinball", // Visual Pinball
"vsmile", // VTech V.Smile
"wasm4", // WASM-4 Fantasy Console
"wii", // Nintendo Wii
"wiiu", // Nintendo Wii U
"windows3x", // Microsoft Windows 3.x
"wonderswan", // Bandai WonderSwan
"wonderswancolor", // Bandai WonderSwan Color
"x1", // Sharp X1
"x68000", // Sharp X68000
"xbox", // Microsoft Xbox
"xbox360", // Microsoft Xbox 360
"zmachine", // Infocom Z-machine
"zx81", // Sinclair ZX81
"zxnext", // Sinclair ZX Spectrum Next
"zxspectrum", // Sinclair ZX Spectrum
"ignore", // Do not allow scraping for this system.
"invalid"
};
// clang-format on
PlatformId getPlatformId(const std::string& str)
{
if (str == "")
return PLATFORM_UNKNOWN;
for (unsigned int i = 1; i < PLATFORM_COUNT; ++i) {
if (platformNames[i] == str)
return (PlatformId)i;
}
return PLATFORM_UNKNOWN;
}
const std::string getPlatformName(PlatformId id)
{
if (id > platformNames.size() - 1)
return "unknown";
// Return the platform name.
return platformNames[id];
}
} // namespace PlatformIds