mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-02-18 04:45:39 +00:00
* Added initial text shaping support * Fixed some font issues * (Windows) Added initial text shaping support * (macOS) Added initial text shaping support * Disabled building of HarfBuzz-subset on Windows and macOS * (Android) Added initial text shaping support * Added the nl_NL locale to locale/languages * Changed the font VRAM usage calculation to actually only include texture data * Moved the HarfBuzz segment building to a separate function Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly * Moved the text shaping to a separate function * Fixed a text shaping issue when there was a font change for the last character of a string * Added support for the pl_PL locale * Changed two font calculation functions to use shaped text Also consolidated the HarfBuzz segment creation and shaping into a single function * Added a hack to make shaped text wrap somehow correctly * Changed the text shaping function to return the segment vector * Text shaping segments are no longer created by space characters * RTL text segments are now flagged as such * Fixed an issue where text was not correctly centered after line breaks * Reverted some font changes that were not needed after all * Changed to having HarfBuzz set the horizontal glyph advance * Fixed another failure mode for the wrapText shaped text hack * Added a precaution to prevent crashes in case of broken fonts being used * Made accurate text layout work correctly using HarfBuzz * Removed the offensive wrapText hacks and added some optimizations Also changed the three dots to an actual ellipsis Unicode character when abbreviating text * Reverted a change in TextComponent as it caused unforeseen issues * Changed Font::shapeText() to pass the segments vector by reference * Removed a temporary member variable in Font and replaced it with proper argument passing * Fixed a regression where text shaping stopped working * Added sharing of glyph atlas entries between shaped glyph entries that need the same texture * Added support for the ar_EG locale * Some font-related code and comments cleanup * Fixed a source file header typo * Documentation update * Removed a lot of unnecessary text processing * Added the ICU library as a dependency * (Android) Added the ICU library as a dependency * (macOS) Added the ICU library as a dependency * (Windows) Added the ICU library as a dependency * (Windows) Fixed an MSVC compiler warning * Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library * Documentation update * Updated the pl_PL translations * Added a menu title font size adjustment for the pl_PL translations * Removed support for NetBSD and OpenBSD * Changed a code comment that referred to BSD Unix * Documentation update * Silenced some Clang compiler warnings * Added experimental support for building on Haiku * (Haiku) Added a ScreenScraper platform identifier * (Haiku) Added support for the Sony PlayStation Portable (psp) game system * (Haiku) Added support for the ScummVM Game Engine (scummvm) game system * Documentation update * Updated the pl_PL translations * Changed ScreenSaver to use TextComponent instead of using Font facilities directly * Changed Window to use TextComponent instead of using Font facilities directly * Changed ButtonComponent to use TextComponent instead of using Font facilities directly * Changed SliderComponent to use TextComponent instead of using Font facilities directly * Reverted ButtonComponent and SliderComponent to render the debug overlays themselves * Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly * Minor code cleanup * Changed TextEditComponent to use TextComponent instead of using Font facilities directly * Changed Font::buildTextCache() and Font::renderTextCache() to protected functions * Changed a compiler silencing option to only apply to Clang * (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4) * Documentation update * (Haiku) Added find rule configuration for RetroArch Also added a single core for testing purposes * Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent * Removed direct use of Font::wrapText() from TextComponent * Fixed an issue where ComponentList could generate elements with negative widths * Added an assertion to GuiComponent::setSize() to check for negative mSize values * DateTimeEditComponent no longer renders the debug overlay unless there is a string to display * (FreeBSD) Added support for building with DEINIT_ON_LAUNCH * (FreeBSD) Added the man page to the CPack configuration * (FreeBSD) Added support for rebooting and powering off from inside ES-DE * (FreeBSD) Added fallback method to locate binary * Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts * Fixed a special line wrapping scenario where a trailing space should be removed * (Windows) Fixed some MSVC compiler warnings * Fixed some Clang compiler warnings * Fixed an issue where theme names in the theme downloader could get abbreviated * Added support for the ca_AD locale * Documentation update * (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process * Documentation update * Added support for the de_DE locale * (Android) Added a new default find rule entry for Flycast as its application ID has been changed * Documentation update * Fixed an issue where text shaping could be permanently disabled after editing text * Fixed a potential issue where globally disabling text shaping could cause space detection to fail * Added a check for whether a text element has a width defined when the container property is set * (Android) Changed ePSXe to use %ROM% instead of %ROMSAF% * (Haiku) Added support for the PDF viewer * Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files * Documentation update * (Haiku) Added correct installation directories to the CMake configuration * (Haiku) Changed to correct installation directories * (Haiku) Added support for the correct system resource directories * (Haiku) Made sure es-pdf-convert is found under all circumstances * Updated the fr_FR translations * Updated the es_ES translations * Updated the it_IT translations * Added a menu title font size adjustment for the it_IT translations * Updated the ja_JP translations * Updated the zh_CN translations * Fixed an issue where scraping using TheGamesDB would crash the application * Added an extra check in OptionListComponent to avoid potential crashes * Removed support for the ca_AD locale * Added a code comment clarification in FileSystemUtil * Updated the pl_PL translations * Some minor code modernization in MameNames * Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties * (Haiku) Added a resource file * Added a menu title font size adjustment for the de_DE translations * (Haiku) Added support for some game systems * (Haiku) Added a HaikuPorts recipe * (Haiku) Fixed an URI issue in the HaikuPorts recipe * Documentation update * (Haiku) Added configuration for a number of game systems * Updated the it_IT translations * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Added basic configuration support and menu entries for theme localization * Changed a theme loading debug message * (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * Updated the it_IT translations * Added support for using language variables in the theme configuration * Added localization support to DateTimeComponent * Added translations for the automatic collection names when used as theme system variables * Added localization support for the theme game counter * Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager Also added translation support for a string that was previously missed * Added localization support to the label entries in capabilities.xml * Fixed a regression where horizontal text containers would sometimes not work correctly * Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally * Added support for including theme files from within the colorScheme and fontSize tag pairs * Added translations for the automatic collection names (short name versions) when used as theme system variables * Fixed an incorrect code comment in CollectionSystemsManager * Added translations for the name and fullname systemdata properties for the text element * Added translation support for the metadata property for the text element * Updated all locale (.po) files with the theme engine localization additions * (linear-es-de) Added translations for en_US, en_GB and sv_SE * Documentation update * Updated the fr_FR translations * (linear-es-de) Added translations for fr_FR * Updated the ja_JP translations * Updated the zh_CN translations * (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE * Updated the es_ES translations * Updated the ro_RO translations * (linear-es-de) Added translations for es_ES * (linear-es-de) Added translations for ro_RO * (slate-es-de) Added translations for en_US, en_GB and sv_SE * (linear-es-de) Updated the es_ES translations * (modern-es-de) Updated the fr_FR translations * (linear-es-de) Some minor translation changes * (modern-es-de) Added translations for ro_RO * (slate-es-de) Added translations for ro_RO * Updated the it_IT translations * Updated the pt_BR translations * (linear-es-de) Added translations for it_IT * (modern-es-de) Decreased the helpsystem entry spacing * (modern-es-de) Added translations for es_ES and it_IT * (slate-es-de) Added translations for es_ES, fr_FR and it_IT * (linear-es-de) Added translations for pt_BR * (modern-es-de) Added translations for pt_BR * (slate-es-de) Added translations for pt_BR * (Haiku) Added support for the c64, plus4 and vic20 systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds * Added an ICU filter configuration file * (macOS) Reduced the ICU library size via a data filter file * (Windows) Reduced the ICU library size via a data filter file * Updated the ru_RU translations * (linear-es-de) Added translations for ru_RU * (modern-es-de) Added translations for ru_RU * (slate-es-de) Added translations for ru_RU * Added a menu title font size adjustment for the ru_RU translations * Removed an unnecessary element resize in ScrollableContainer * Fixed a line breaking issue * Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players * Added theme engine translations for 'never' and 'unknown' date values * (linear-es-de) Added translations for ja_JP and zh_CN * (modern-es-de) Added translations for ja_JP and zh_CN * (slate-es-de) Added translations for ja_JP and zh_CN * Updated all locales with new theme engine translations * Fixed an issue where the text element defaultValue property no longer worked correctly * (modern-es-de) Added some capitalized default metadata values * Documentation update * pdated the el_GR translations * (linear-es-de) Updated the system metadata * (linear-es-de) Added sv_SE translations for all system hardware types * Updated the de_DE translations * Updated the pl_PL translations * Bundled the July 2024 release of the Mozilla TLS/SSL certificates * Updated the MAME index files to include ROMs up to MAME version 0.269 * (linear-es-de) Added translations for pl_PL * Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems * Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system * Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory * Documentation update * (modern-es-de) Added translations for pl_PL * (slate-es-de) Added translations for pl_PL * Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds * Updated the fr_FR translations * Added support for the new Lime3DS binary names on Linux, macOS and Windows * Added some missing find rules for Lime3DS * (Windows) Added 'Shortcut' as an alternative emulator for the switch system Also added the .lnk file extension * Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows * Documentation update * Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows * (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator * (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system * Documentation update * (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems * Bumped the version to 3.1.0 * (modern-es-de) Eliminated an annoying debug message * (linear-es-de) Added some missing metadata files * (linear-es-de) Added some missing sv_SE translations * Updated the Winlator emulator names * Documentation update * Documentation update for the 3.1.0 release * Updated latest_release.json for the 3.1.0 release * Fixed a typo in the changelog * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Bumped the version to 3.1.1-alpha * Video player resources are now completely freed up after finishing view transitions * Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container * Added the Nanum Square Neo Korean font * Added support for the ko_KR locale * Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu * Documentation update * Changed the position of the ko_KR language * Changed the ja_JP position in the languages file * Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos * Documentation update * Added support for the de_DE locale * Updated the fr_FR translations * Documentation update * Updated the de_DE translations --------- Co-authored-by: Leon Styhre <leon@leonstyhre.com>
192 lines
8.4 KiB
C++
192 lines
8.4 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// ES-DE Frontend
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// PlatformId.cpp
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//
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// Index of all supported systems/platforms.
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//
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#include "PlatformId.h"
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#include <string.h>
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#include <vector>
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namespace PlatformIds
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{
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// clang-format off
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std::vector<std::string> platformNames {
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"unknown", // Nothing set.
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"3do", // 3DO Interactive Multiplayer
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"adam", // Coleco Adam
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"amiga", // Commodore Amiga
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"amigacd32", // Commodore Amiga CD32
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"amstradcpc", // Amstrad CPC
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"android", // Google Android
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"apple2", // Apple II
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"apple2gs", // Apple IIGS
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"arcade", // Arcade
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"arcadia", // Emerson Arcadia 2001
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"archimedes", // Acorn Archimedes
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"arduboy", // Arduboy Miniature Game System
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"astrocde", // Bally Astrocade
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"atari2600", // Atari 2600
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"atari5200", // Atari 5200
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"atari7800", // Atari 7800
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"atari800", // Atari 800
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"atarijaguar", // Atari Jaguar
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"atarijaguarcd", // Atari Jaguar CD
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"atarilynx", // Atari Lynx
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"atarist", // Atari ST/STE/Falcon
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"atarixe", // Atari XE
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"atomiswave", // Sammy Corporation Atomiswave
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"bbcmicro", // Acorn Computers BBC Micro
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"c64", // Commodore 64
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"cdimono1", // Philips CD-i
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"cdtv", // Commodore CDTV
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"channelf", // Fairchild Channel F
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"coco", // Tandy Color Computer
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"colecovision", // Coleco ColecoVision
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"crvision", // VTech CreatiVision
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"daphne", // Daphne Arcade Laserdisc Emulator
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"dos", // DOS (PC)
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"dragon32", // Dragon Data Dragon 32
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"dreamcast", // Sega Dreamcast
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"easyrpg", // EasyRPG eame engine
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"electron", // Acorn Electron
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"famicom", // Nintendo Family Computer
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"fds", // Nintendo Famicom Disk System
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"flash", // Adobe Flash
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"fm7", // Fujitsu FM-7
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"fmtowns", // Fujitsu FM Towns
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"fpinball", // Future Pinball
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"gamate", // Bit Corporation Gamate
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"gameandwatch", // Nintendo Game and Watch
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"gamecom", // Tiger Electronics Game.com
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"gamegear", // Sega Game Gear
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"gb", // Nintendo Game Boy
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"gba", // Nintendo Game Boy Advance
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"gbc", // Nintendo Game Boy Color
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"gc", // Nintendo GameCube
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"genesis", // Sega Genesis
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"gmaster", // Hartung Game Master
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"gx4000", // Amstrad GX4000
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"intellivision", // Mattel Electronics Intellivision
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"lcdgames", // LCD Handheld Games
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"love", // ChaiLove Game Engine
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"lowresnx", // LowRes NX Fantasy Console
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"lutro", // Lutro Game Engine
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"macintosh", // Apple Macintosh
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"mastersystem", // Sega Master System
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"megadrive", // Sega Mega Drive
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"megaduck", // Creatronic Mega Duck
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"mess", // Multi Emulator Super System
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"moto", // Thomson MO/TO series
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"msx", // MSX
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"msx2", // MSX2
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"msxturbor", // MSX Turbo R
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"mugen", // M.U.G.E.N Game Engine
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"n3ds", // Nintendo 3DS
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"n64", // Nintendo 64
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"naomi", // Sega NAOMI
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"nds", // Nintendo DS
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"neogeo", // SNK Neo Geo
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"neogeocd", // SNK Neo Geo CD
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"nes", // Nintendo Entertainment System
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"ngage", // Nokia N-Gage
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"ngp", // SNK Neo Geo Pocket
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"ngpc", // SNK Neo Geo Pocket Color
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"odyssey2", // Magnavox Odyssey2 / Philips Videopac G7000
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"openbor", // OpenBOR Game Engine
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"oric", // Tangerine Computer Systems Oric
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"palm", // Palm OS
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"pc", // IBM PC
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"pc88", // NEC PC-8800 Series
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"pc98", // NEC PC-9800 Series
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"pcengine", // NEC PC Engine / TurboGrafx-16
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"pcenginecd", // NEC PC Engine CD / TurboGrafx-CD
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"pcfx", // NEC PC-FX
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"pcwindows", // Microsoft Windows
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"pico8", // PICO-8 Fantasy Console
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"plus4", // Commodore Plus/4
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"pokemini", // Nintendo Pokémon Mini
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"ps2", // Sony PlayStation 2
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"ps3", // Sony PlayStation 3
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"ps4", // Sony PlayStation 4
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"psp", // Sony PlayStation Portable
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"psvita", // Sony PlayStation Vita
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"psx", // Sony PlayStation 1
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"pv1000", // Casio PV-1000
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"residualvm", // ResidualVM Game Engine
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"samcoupe", // MGT SAM Coupé
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"satellaview", // Nintendo Satellaview
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"saturn", // Sega Saturn
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"scummvm", // ScummVM Game Engine
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"scv", // Epoch Super Cassette Vision
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"sega32x", // Sega Mega Drive 32X
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"segacd", // Sega CD
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"sg-1000", // Sega SG-1000
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"sgb", // Nintendo Super Game Boy
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"snes", // Nintendo SNES (Super Nintendo)
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"snes-msu1", // Nintendo SNES MSU-1
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"solarus", // Solarus Game Engine
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"spectravideo", // Spectravideo
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"steam", // Valve Steam
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"sufami", // Bandai SuFami Turbo
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"supergrafx", // NEC SuperGrafx
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"supervision", // Watara Supervision
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"supracan", // Funtech Super A'Can
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"switch", // Nintendo Switch
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"ti99", // Texas Instruments TI-99
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"tic80", // TIC-80 Fantasy Computer
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"trs-80", // Tandy TRS-80
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"uzebox", // Uzebox Open Source Console
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"vectrex", // GCE Vectrex
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"vic20", // Commodore VIC-20
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"virtualboy", // Nintendo Virtual Boy
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"vpinball", // Visual Pinball
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"vsmile", // VTech V.Smile
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"wasm4", // WASM-4 Fantasy Console
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"wii", // Nintendo Wii
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"wiiu", // Nintendo Wii U
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"windows3x", // Microsoft Windows 3.x
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"wonderswan", // Bandai WonderSwan
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"wonderswancolor", // Bandai WonderSwan Color
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"x1", // Sharp X1
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"x68000", // Sharp X68000
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"xbox", // Microsoft Xbox
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"xbox360", // Microsoft Xbox 360
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"zmachine", // Infocom Z-machine
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"zx81", // Sinclair ZX81
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"zxnext", // Sinclair ZX Spectrum Next
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"zxspectrum", // Sinclair ZX Spectrum
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"ignore", // Do not allow scraping for this system.
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"invalid"
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};
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// clang-format on
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PlatformId getPlatformId(const std::string& str)
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{
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if (str == "")
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return PLATFORM_UNKNOWN;
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for (unsigned int i = 1; i < PLATFORM_COUNT; ++i) {
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if (platformNames[i] == str)
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return (PlatformId)i;
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}
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return PLATFORM_UNKNOWN;
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}
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const std::string getPlatformName(PlatformId id)
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{
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if (id > platformNames.size() - 1)
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return "unknown";
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// Return the platform name.
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return platformNames[id];
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}
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} // namespace PlatformIds
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