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175 lines
4 KiB
C++
175 lines
4 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// PlatformId.h
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//
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// Index of all supported systems/platforms.
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//
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#ifndef ES_APP_PLATFORM_ID_H
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#define ES_APP_PLATFORM_ID_H
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#include <string>
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namespace PlatformIds
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{
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enum PlatformId : unsigned int {
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PLATFORM_UNKNOWN = 0,
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THREEDO, // Names can't start with a number.
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COLECO_ADAM,
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GAMEENGINE_ADVENTUREGAMESTUDIO,
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COMMODORE_AMIGA,
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COMMODORE_AMIGA_CD32,
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AMSTRAD_CPC,
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GOOGLE_ANDROID,
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APPLE_II,
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APPLE_IIGS,
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ARCADE,
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ARCADIA_2001,
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ACORN_ARCHIMEDES,
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ARDUBOY,
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BALLY_ASTROCADE,
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ATARI_2600,
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ATARI_5200,
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ATARI_7800,
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ATARI_800,
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ATARI_JAGUAR,
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ATARI_JAGUAR_CD,
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ATARI_LYNX,
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ATARI_ST,
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ATARI_XE,
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ATOMISWAVE,
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BBC_MICRO,
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COMMODORE_64,
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CAVESTORY,
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PHILIPS_CDI,
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COMMODORE_CDTV,
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FAIRCHILD_CHANNELF,
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TANDY_COLOR_COMPUTER,
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COLECOVISION,
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VTECH_CREATIVISION,
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DAPHNE,
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DOS,
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DRAGON32,
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SEGA_DREAMCAST,
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GAMEENGINE_EASYRPG,
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ACORN_ELECTRON,
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NINTENDO_FAMICOM,
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NINTENDO_FAMICOM_DISK_SYSTEM,
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ADOBE_FLASH,
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FUJITSU_FM_7,
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FUJITSU_FM_TOWNS,
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FUTURE_PINBALL,
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BIT_CORPORATION_GAMATE,
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NINTENDO_GAME_AND_WATCH,
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TIGER_GAME_COM,
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SEGA_GAME_GEAR,
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NINTENDO_GAME_BOY,
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NINTENDO_GAME_BOY_ADVANCE,
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NINTENDO_GAME_BOY_COLOR,
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NINTENDO_GAMECUBE,
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SEGA_GENESIS,
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HARTUNG_GAME_MASTER,
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AMSTRAD_GX4000,
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INTELLIVISION,
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LCD_GAMES,
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GAMEENGINE_LOVE,
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GAMEENGINE_LOWRES_NX,
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GAMEENGINE_LUTRO,
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APPLE_MACINTOSH,
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SEGA_MASTER_SYSTEM,
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SEGA_MEGA_DRIVE,
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CREATRONIC_MEGA_DUCK,
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MESS,
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THOMSON_MOTO,
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MSX,
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MSX2,
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MSX_TURBO_R,
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GAMEENGINE_MUGEN,
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NINTENDO_3DS,
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NINTENDO_64,
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SEGA_NAOMI,
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NINTENDO_DS,
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SNK_NEO_GEO,
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SNK_NEO_GEO_CD,
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NINTENDO_ENTERTAINMENT_SYSTEM,
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NOKIA_NGAGE,
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SNK_NEO_GEO_POCKET,
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SNK_NEO_GEO_POCKET_COLOR,
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VIDEOPAC_ODYSSEY2,
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GAMEENGINE_OPENBOR,
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TANGERINE_ORIC,
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PALM_OS,
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PC,
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NEC_PC_8800,
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NEC_PC_9800,
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NEC_PC_ENGINE,
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NEC_PC_ENGINE_CD,
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NEC_PCFX,
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MICROSOFT_WINDOWS,
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GAMEENGINE_PICO8,
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COMMODORE_PLUS4,
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NINTENDO_POKEMON_MINI,
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SONY_PLAYSTATION_2,
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SONY_PLAYSTATION_3,
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SONY_PLAYSTATION_4,
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SONY_PLAYSTATION_PORTABLE,
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SONY_PLAYSTATION_VITA,
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SONY_PLAYSTATION,
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CASIO_PV1000,
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GAMEENGINE_RESIDUALVM,
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SAMCOUPE,
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NINTENDO_SATELLAVIEW,
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SEGA_SATURN,
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GAMEENGINE_SCUMMVM,
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EPOCH_SCV,
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SEGA_32X,
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SEGA_CD,
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SEGA_SG1000,
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NINTENDO_SUPER_GAME_BOY,
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SUPER_NINTENDO,
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SUPER_NINTENDO_MSU1,
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GAMEENGINE_SOLARUS,
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SPECTRAVIDEO,
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VALVE_STEAM,
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BANDAI_SUFAMI_TURBO,
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NEC_SUPERGRAFX,
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WATARA_SUPERVISION,
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FUNTECH_SUPER_ACAN,
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NINTENDO_SWITCH,
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TEXAS_INSTRUMENTS_TI99,
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GAMEENGINE_TIC80,
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TANDY_TRS80,
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UZEBOX,
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VECTREX,
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COMMODORE_VIC20,
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NINTENDO_VIRTUAL_BOY,
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VISUAL_PINBALL,
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VTECH_VSMILE,
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GAMEENGINE_WASM4,
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NINTENDO_WII,
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NINTENDO_WII_U,
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MICROSOFT_WINDOWS_3X,
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BANDAI_WONDERSWAN,
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BANDAI_WONDERSWAN_COLOR,
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SHARP_X1,
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SHARP_X68000,
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MICROSOFT_XBOX,
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MICROSOFT_XBOX_360,
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GAMEENGINE_Z_MACHINE,
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SINCLAIR_ZX81_SINCLAR,
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SINCLAIR_ZX_SPECTRUM_NEXT,
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SINCLAIR_ZX_SPECTRUM,
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PLATFORM_IGNORE, // Do not allow scraping for this system.
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PLATFORM_COUNT
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};
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PlatformId getPlatformId(const std::string& str);
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const std::string getPlatformName(PlatformId id);
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} // namespace PlatformIds
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#endif // ES_APP_PLATFORM_ID_H
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