ES-DE/es-app/src/PlatformId.h

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4 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// PlatformId.h
//
// Index of all supported systems/platforms.
//
#ifndef ES_APP_PLATFORM_ID_H
#define ES_APP_PLATFORM_ID_H
#include <string>
namespace PlatformIds
{
enum PlatformId : unsigned int {
PLATFORM_UNKNOWN = 0,
THREEDO, // Names can't start with a number.
COLECO_ADAM,
GAMEENGINE_ADVENTUREGAMESTUDIO,
COMMODORE_AMIGA,
COMMODORE_AMIGA_CD32,
AMSTRAD_CPC,
GOOGLE_ANDROID,
APPLE_II,
APPLE_IIGS,
ARCADE,
ARCADIA_2001,
ACORN_ARCHIMEDES,
ARDUBOY,
BALLY_ASTROCADE,
ATARI_2600,
ATARI_5200,
ATARI_7800,
ATARI_800,
ATARI_JAGUAR,
ATARI_JAGUAR_CD,
ATARI_LYNX,
ATARI_ST,
ATARI_XE,
ATOMISWAVE,
BBC_MICRO,
COMMODORE_64,
CAVESTORY,
PHILIPS_CDI,
COMMODORE_CDTV,
FAIRCHILD_CHANNELF,
TANDY_COLOR_COMPUTER,
COLECOVISION,
VTECH_CREATIVISION,
DAPHNE,
DOS,
DRAGON32,
SEGA_DREAMCAST,
GAMEENGINE_EASYRPG,
ACORN_ELECTRON,
NINTENDO_FAMICOM,
NINTENDO_FAMICOM_DISK_SYSTEM,
ADOBE_FLASH,
FUJITSU_FM_7,
FUJITSU_FM_TOWNS,
FUTURE_PINBALL,
BIT_CORPORATION_GAMATE,
NINTENDO_GAME_AND_WATCH,
TIGER_GAME_COM,
SEGA_GAME_GEAR,
NINTENDO_GAME_BOY,
NINTENDO_GAME_BOY_ADVANCE,
NINTENDO_GAME_BOY_COLOR,
NINTENDO_GAMECUBE,
SEGA_GENESIS,
HARTUNG_GAME_MASTER,
AMSTRAD_GX4000,
INTELLIVISION,
LCD_GAMES,
GAMEENGINE_LOVE,
GAMEENGINE_LOWRES_NX,
GAMEENGINE_LUTRO,
APPLE_MACINTOSH,
SEGA_MASTER_SYSTEM,
SEGA_MEGA_DRIVE,
CREATRONIC_MEGA_DUCK,
MESS,
THOMSON_MOTO,
MSX,
MSX2,
MSX_TURBO_R,
GAMEENGINE_MUGEN,
NINTENDO_3DS,
NINTENDO_64,
SEGA_NAOMI,
NINTENDO_DS,
SNK_NEO_GEO,
SNK_NEO_GEO_CD,
NINTENDO_ENTERTAINMENT_SYSTEM,
NOKIA_NGAGE,
SNK_NEO_GEO_POCKET,
SNK_NEO_GEO_POCKET_COLOR,
VIDEOPAC_ODYSSEY2,
GAMEENGINE_OPENBOR,
TANGERINE_ORIC,
PALM_OS,
PC,
NEC_PC_8800,
NEC_PC_9800,
NEC_PC_ENGINE,
NEC_PC_ENGINE_CD,
NEC_PCFX,
MICROSOFT_WINDOWS,
GAMEENGINE_PICO8,
COMMODORE_PLUS4,
NINTENDO_POKEMON_MINI,
SONY_PLAYSTATION_2,
SONY_PLAYSTATION_3,
SONY_PLAYSTATION_4,
SONY_PLAYSTATION_PORTABLE,
SONY_PLAYSTATION_VITA,
SONY_PLAYSTATION,
CASIO_PV1000,
GAMEENGINE_RESIDUALVM,
SAMCOUPE,
NINTENDO_SATELLAVIEW,
SEGA_SATURN,
GAMEENGINE_SCUMMVM,
EPOCH_SCV,
SEGA_32X,
SEGA_CD,
SEGA_SG1000,
NINTENDO_SUPER_GAME_BOY,
SUPER_NINTENDO,
SUPER_NINTENDO_MSU1,
GAMEENGINE_SOLARUS,
SPECTRAVIDEO,
VALVE_STEAM,
BANDAI_SUFAMI_TURBO,
NEC_SUPERGRAFX,
WATARA_SUPERVISION,
FUNTECH_SUPER_ACAN,
NINTENDO_SWITCH,
TEXAS_INSTRUMENTS_TI99,
GAMEENGINE_TIC80,
TANDY_TRS80,
UZEBOX,
VECTREX,
COMMODORE_VIC20,
NINTENDO_VIRTUAL_BOY,
VISUAL_PINBALL,
VTECH_VSMILE,
GAMEENGINE_WASM4,
NINTENDO_WII,
NINTENDO_WII_U,
MICROSOFT_WINDOWS_3X,
BANDAI_WONDERSWAN,
BANDAI_WONDERSWAN_COLOR,
SHARP_X1,
SHARP_X68000,
MICROSOFT_XBOX,
MICROSOFT_XBOX_360,
GAMEENGINE_Z_MACHINE,
SINCLAIR_ZX81_SINCLAR,
SINCLAIR_ZX_SPECTRUM_NEXT,
SINCLAIR_ZX_SPECTRUM,
PLATFORM_IGNORE, // Do not allow scraping for this system.
PLATFORM_COUNT
};
PlatformId getPlatformId(const std::string& str);
const std::string getPlatformName(PlatformId id);
} // namespace PlatformIds
#endif // ES_APP_PLATFORM_ID_H