mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 22:55:39 +00:00
bc72990f39
Half of the ES code has been missing for 5 days because I am incompetent
128 lines
3.7 KiB
C++
128 lines
3.7 KiB
C++
#include "guis/GuiScraperStart.h"
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#include "guis/GuiScraperMulti.h"
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#include "guis/GuiMsgBox.h"
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#include "views/ViewController.h"
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#include "components/TextComponent.h"
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#include "components/OptionListComponent.h"
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#include "components/SwitchComponent.h"
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GuiScraperStart::GuiScraperStart(Window* window) : GuiComponent(window),
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mMenu(window, "SCRAPE NOW")
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{
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addChild(&mMenu);
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// add filters (with first one selected)
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mFilters = std::make_shared< OptionListComponent<GameFilterFunc> >(mWindow, "SCRAPE THESE GAMES", false);
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mFilters->add("All Games",
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[](SystemData*, FileData*) -> bool { return true; }, false);
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mFilters->add("Only missing image",
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[](SystemData*, FileData* g) -> bool { return g->metadata.get("image").empty(); }, true);
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mMenu.addWithLabel("Filter", mFilters);
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//add systems (all with a platformid specified selected)
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mSystems = std::make_shared< OptionListComponent<SystemData*> >(mWindow, "SCRAPE THESE SYSTEMS", true);
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for(auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++)
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{
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if(!(*it)->hasPlatformId(PlatformIds::PLATFORM_IGNORE))
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mSystems->add((*it)->getFullName(), *it, !(*it)->getPlatformIds().empty());
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}
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mMenu.addWithLabel("Systems", mSystems);
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mApproveResults = std::make_shared<SwitchComponent>(mWindow);
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mApproveResults->setState(true);
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mMenu.addWithLabel("User decides on conflicts", mApproveResults);
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mMenu.addButton("START", "start", std::bind(&GuiScraperStart::pressedStart, this));
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mMenu.addButton("BACK", "back", [&] { delete this; });
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mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
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}
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void GuiScraperStart::pressedStart()
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{
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std::vector<SystemData*> sys = mSystems->getSelectedObjects();
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for(auto it = sys.begin(); it != sys.end(); it++)
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{
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if((*it)->getPlatformIds().empty())
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{
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mWindow->pushGui(new GuiMsgBox(mWindow,
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strToUpper("Warning: some of your selected systems do not have a platform set. Results may be even more inaccurate than usual!\nContinue anyway?"),
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"YES", std::bind(&GuiScraperStart::start, this),
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"NO", nullptr));
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return;
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}
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}
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start();
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}
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void GuiScraperStart::start()
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{
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std::queue<ScraperSearchParams> searches = getSearches(mSystems->getSelectedObjects(), mFilters->getSelected());
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if(searches.empty())
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{
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mWindow->pushGui(new GuiMsgBox(mWindow,
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"NO GAMES FIT THAT CRITERIA."));
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}else{
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GuiScraperMulti* gsm = new GuiScraperMulti(mWindow, searches, mApproveResults->getState());
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mWindow->pushGui(gsm);
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delete this;
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}
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}
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std::queue<ScraperSearchParams> GuiScraperStart::getSearches(std::vector<SystemData*> systems, GameFilterFunc selector)
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{
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std::queue<ScraperSearchParams> queue;
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for(auto sys = systems.begin(); sys != systems.end(); sys++)
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{
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std::vector<FileData*> games = (*sys)->getRootFolder()->getFilesRecursive(GAME);
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for(auto game = games.begin(); game != games.end(); game++)
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{
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if(selector((*sys), (*game)))
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{
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ScraperSearchParams search;
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search.game = *game;
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search.system = *sys;
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queue.push(search);
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}
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}
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}
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return queue;
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}
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bool GuiScraperStart::input(InputConfig* config, Input input)
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{
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bool consumed = GuiComponent::input(config, input);
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if(consumed)
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return true;
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if(input.value != 0 && config->isMappedTo("b", input))
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{
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delete this;
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return true;
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}
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if(config->isMappedTo("start", input) && input.value != 0)
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{
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// close everything
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Window* window = mWindow;
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while(window->peekGui() && window->peekGui() != ViewController::get())
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delete window->peekGui();
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}
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return false;
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}
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std::vector<HelpPrompt> GuiScraperStart::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
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prompts.push_back(HelpPrompt("b", "back"));
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prompts.push_back(HelpPrompt("start", "close"));
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return prompts;
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}
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