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51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
//
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// Settings.h
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//
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// Functions to read from and write to the configuration file es_settings.cfg.
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// The default values for the application settings are defined here as well.
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//
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#pragma once
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#ifndef ES_CORE_SETTINGS_H
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#define ES_CORE_SETTINGS_H
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#include <map>
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// This is a singleton for storing settings.
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class Settings
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{
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public:
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static Settings* getInstance();
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void loadFile();
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void saveFile();
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// You will get a warning if you try a get on a key that is not already present.
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bool getBool(const std::string& name);
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int getInt(const std::string& name);
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float getFloat(const std::string& name);
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const std::string& getString(const std::string& name);
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bool setBool(const std::string& name, bool value);
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bool setInt(const std::string& name, int value);
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bool setFloat(const std::string& name, float value);
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bool setString(const std::string& name, const std::string& value);
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private:
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static Settings* sInstance;
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Settings();
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// Clear everything and load default values.
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void setDefaults();
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bool mWasChanged;
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std::map<std::string, bool> mBoolMap;
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std::map<std::string, int> mIntMap;
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std::map<std::string, float> mFloatMap;
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std::map<std::string, std::string> mStringMap;
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};
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#endif // ES_CORE_SETTINGS_H
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