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182 lines
5 KiB
C++
182 lines
5 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ButtonComponent.cpp
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//
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// Basic on/off button.
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//
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#include "components/ButtonComponent.h"
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#include "Settings.h"
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#include "resources/Font.h"
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#include "utils/StringUtil.h"
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ButtonComponent::ButtonComponent(Window* window,
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const std::string& text,
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const std::string& helpText,
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const std::function<void()>& func,
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bool upperCase,
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bool flatStyle)
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: GuiComponent{window}
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, mBox{window, ":/graphics/button.svg"}
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, mFont{Font::get(FONT_SIZE_MEDIUM)}
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, mPadding{{}}
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, mFocused{false}
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, mEnabled{true}
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, mFlatStyle{flatStyle}
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, mTextColorFocused{0xFFFFFFFF}
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, mTextColorUnfocused{0x777777FF}
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, mFlatColorFocused{0x878787FF}
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, mFlatColorUnfocused{0x60606025}
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{
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setPressedFunc(func);
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setText(text, helpText, upperCase);
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if (!mFlatStyle)
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updateImage();
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}
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void ButtonComponent::onSizeChanged()
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{
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if (mFlatStyle)
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return;
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auto cornerSize = mBox.getCornerSize();
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mBox.fitTo(glm::vec2{mSize.x - mPadding.x - mPadding.z, mSize.y - mPadding.y - mPadding.w},
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glm::vec3{mPadding.x, mPadding.y, 0.0f},
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glm::vec2{-cornerSize.x * 2.0f, -cornerSize.y * 2.0f});
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}
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void ButtonComponent::onFocusGained()
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{
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mFocused = true;
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if (!mFlatStyle)
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updateImage();
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}
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void ButtonComponent::onFocusLost()
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{
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mFocused = false;
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if (!mFlatStyle)
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updateImage();
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}
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void ButtonComponent::setText(const std::string& text, const std::string& helpText, bool upperCase)
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{
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mText = upperCase ? Utils::String::toUpper(text) : text;
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mHelpText = helpText;
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mTextCache =
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std::unique_ptr<TextCache>(mFont->buildTextCache(mText, 0.0f, 0.0f, getCurTextColor()));
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float minWidth = mFont->sizeText("DELETE").x + (12.0f * Renderer::getScreenWidthModifier());
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setSize(std::max(mTextCache->metrics.size.x + (12.0f * Renderer::getScreenWidthModifier()),
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minWidth),
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mTextCache->metrics.size.y);
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updateHelpPrompts();
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}
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void ButtonComponent::setEnabled(bool state)
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{
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mEnabled = state;
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if (!mFlatStyle)
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updateImage();
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}
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void ButtonComponent::setPadding(const glm::vec4 padding)
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{
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if (mPadding == padding)
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return;
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mPadding = padding;
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onSizeChanged();
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}
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bool ButtonComponent::input(InputConfig* config, Input input)
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{
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if (config->isMappedTo("a", input) && input.value != 0) {
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if (mPressedFunc && mEnabled)
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mPressedFunc();
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return true;
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}
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return GuiComponent::input(config, input);
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}
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void ButtonComponent::render(const glm::mat4& parentTrans)
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{
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glm::mat4 trans{parentTrans * getTransform()};
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if (mFlatStyle) {
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if (mFocused) {
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Renderer::setMatrix(trans);
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Renderer::drawRect(mPadding.x, mPadding.y, mSize.x - mPadding.x - mPadding.z,
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mSize.y - mPadding.y - mPadding.w, mFlatColorFocused,
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mFlatColorFocused);
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}
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else {
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Renderer::setMatrix(trans);
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Renderer::drawRect(mPadding.x, mPadding.y, mSize.x - mPadding.x - mPadding.z,
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mSize.y - mPadding.y - mPadding.w, mFlatColorUnfocused,
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mFlatColorUnfocused);
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}
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}
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else {
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mBox.render(trans);
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}
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if (mTextCache) {
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glm::vec3 centerOffset{(mSize.x - mTextCache->metrics.size.x) / 2.0f,
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(mSize.y - mTextCache->metrics.size.y) / 2.0f, 0.0f};
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trans = glm::translate(trans, centerOffset);
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if (Settings::getInstance()->getBool("DebugText")) {
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Renderer::drawRect(centerOffset.x, 0.0f, mTextCache->metrics.size.x, mSize.y,
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0x00000033, 0x00000033);
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Renderer::drawRect(mBox.getPosition().x, 0.0f, mBox.getSize().x, mSize.y, 0x0000FF33,
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0x0000FF33);
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}
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Renderer::setMatrix(trans);
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mTextCache->setColor(getCurTextColor());
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mFont->renderTextCache(mTextCache.get());
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trans = glm::translate(trans, -centerOffset);
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}
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renderChildren(trans);
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}
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std::vector<HelpPrompt> ButtonComponent::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("a", mHelpText.empty() ? mText.c_str() : mHelpText.c_str()));
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return prompts;
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}
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unsigned int ButtonComponent::getCurTextColor() const
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{
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if (!mFocused)
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return mTextColorUnfocused;
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else
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return mTextColorFocused;
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}
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void ButtonComponent::updateImage()
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{
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if (!mEnabled || !mPressedFunc) {
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mBox.setImagePath(":/graphics/button_filled.svg");
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mBox.setCenterColor(0x770000FF);
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mBox.setEdgeColor(0x770000FF);
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return;
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}
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mBox.setCenterColor(0xFFFFFFFF);
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mBox.setEdgeColor(0xFFFFFFFF);
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mBox.setImagePath(mFocused ? ":/graphics/button_filled.svg" : ":/graphics/button.svg");
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}
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