ES-DE/es-core/src/components/NinePatchComponent.h
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00

75 lines
2.3 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// NinePatchComponent.h
//
// Breaks up an image into 3x3 patches to accomodate resizing without distortions.
//
#ifndef ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H
#define ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H
#include "GuiComponent.h"
#include "renderers/Renderer.h"
class TextureResource;
// Display an image in a way so that edges don't get too distorted no matter the final size.
// Useful for UI elements like backgrounds, buttons, etc.
// This is accomplished by splitting an image into 9 pieces:
// ___________
// |_1_|_2_|_3_|
// |_4_|_5_|_6_|
// |_7_|_8_|_9_|
//
// Corners (1, 3, 7, 9) will not be stretched at all.
// Borders (2, 4, 6, 8) will be stretched along one axis (2 and 8 horizontally, 4 and 6 vertically).
// The center (5) will be stretched.
class NinePatchComponent : public GuiComponent
{
public:
NinePatchComponent(Window* window,
const std::string& path = "",
unsigned int edgeColor = 0xFFFFFFFF,
unsigned int centerColor = 0xFFFFFFFF);
virtual ~NinePatchComponent();
void render(const glm::mat4& parentTrans) override;
void onSizeChanged() override { buildVertices(); }
void fitTo(glm::vec2 size, glm::vec3 position = {}, glm::vec2 padding = {});
void setImagePath(const std::string& path);
// Apply a color shift to the "edge" parts of the ninepatch.
void setEdgeColor(unsigned int edgeColor);
// Apply a color shift to the "center" part of the ninepatch.
void setCenterColor(unsigned int centerColor);
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
unsigned int properties) override;
const glm::vec2& getCornerSize() const { return mCornerSize; }
void setCornerSize(const glm::vec2& size)
{
mCornerSize = size;
buildVertices();
}
private:
void buildVertices();
void updateColors();
Renderer::Vertex* mVertices;
std::string mPath;
glm::vec2 mCornerSize;
unsigned int mEdgeColor;
unsigned int mCenterColor;
std::shared_ptr<TextureResource> mTexture;
};
#endif // ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H