ES-DE/es-app/src/views/SystemView.h

107 lines
2.6 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// SystemView.h
//
// Main system view.
//
#ifndef ES_APP_VIEWS_SYSTEM_VIEW_H
#define ES_APP_VIEWS_SYSTEM_VIEW_H
#include "GuiComponent.h"
#include "Sound.h"
#include "components/IList.h"
#include "components/TextComponent.h"
#include "resources/Font.h"
#include <memory>
class AnimatedImageComponent;
class SystemData;
enum CarouselType : unsigned int {
HORIZONTAL = 0,
VERTICAL = 1,
VERTICAL_WHEEL = 2,
HORIZONTAL_WHEEL = 3
};
struct SystemViewData {
std::shared_ptr<GuiComponent> logo;
std::vector<GuiComponent*> backgroundExtras;
};
struct SystemViewCarousel {
CarouselType type;
Vector2f pos;
Vector2f size;
Vector2f origin;
float logoScale;
float logoRotation;
Vector2f logoRotationOrigin;
Alignment logoAlignment;
unsigned int color;
unsigned int colorEnd;
bool colorGradientHorizontal;
int maxLogoCount; // Number of logos shown on the carousel.
Vector2f logoSize;
float zIndex;
};
class SystemView : public IList<SystemViewData, SystemData*>
{
public:
SystemView(Window* window);
~SystemView();
virtual void onShow() override { mShowing = true; }
virtual void onHide() override { mShowing = false; }
void goToSystem(SystemData* system, bool animate);
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Transform4x4f& parentTrans) override;
void onThemeChanged(const std::shared_ptr<ThemeData>& theme);
std::vector<HelpPrompt> getHelpPrompts() override;
virtual HelpStyle getHelpStyle() override;
CarouselType getCarouselType() { return mCarousel.type; }
protected:
void onCursorChanged(const CursorState& state) override;
virtual void onScroll() override
{
NavigationSounds::getInstance()->playThemeNavigationSound(SYSTEMBROWSESOUND);
}
private:
void populate();
void updateGameCount();
void getViewElements(const std::shared_ptr<ThemeData>& theme);
void getDefaultElements(void);
void getCarouselFromTheme(const ThemeData::ThemeElement* elem);
void renderCarousel(const Transform4x4f& parentTrans);
void renderExtras(const Transform4x4f& parentTrans, float lower, float upper);
void renderFade(const Transform4x4f& trans);
SystemViewCarousel mCarousel;
TextComponent mSystemInfo;
// Unit is list index.
float mCamOffset;
float mExtrasCamOffset;
float mExtrasFadeOpacity;
int mPreviousScrollVelocity;
bool mUpdatedGameCount;
bool mViewNeedsReload;
bool mShowing;
};
#endif // ES_APP_VIEWS_SYSTEM_VIEW_H