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107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// SystemView.h
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//
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// Main system view.
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//
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#ifndef ES_APP_VIEWS_SYSTEM_VIEW_H
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#define ES_APP_VIEWS_SYSTEM_VIEW_H
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#include "GuiComponent.h"
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#include "Sound.h"
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#include "components/IList.h"
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#include "components/TextComponent.h"
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#include "resources/Font.h"
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#include <memory>
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class AnimatedImageComponent;
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class SystemData;
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enum CarouselType : unsigned int {
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HORIZONTAL = 0,
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VERTICAL = 1,
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VERTICAL_WHEEL = 2,
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HORIZONTAL_WHEEL = 3
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};
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struct SystemViewData {
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std::shared_ptr<GuiComponent> logo;
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std::vector<GuiComponent*> backgroundExtras;
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};
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struct SystemViewCarousel {
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CarouselType type;
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Vector2f pos;
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Vector2f size;
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Vector2f origin;
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float logoScale;
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float logoRotation;
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Vector2f logoRotationOrigin;
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Alignment logoAlignment;
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unsigned int color;
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unsigned int colorEnd;
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bool colorGradientHorizontal;
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int maxLogoCount; // Number of logos shown on the carousel.
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Vector2f logoSize;
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float zIndex;
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};
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class SystemView : public IList<SystemViewData, SystemData*>
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{
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public:
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SystemView(Window* window);
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~SystemView();
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virtual void onShow() override { mShowing = true; }
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virtual void onHide() override { mShowing = false; }
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void goToSystem(SystemData* system, bool animate);
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bool input(InputConfig* config, Input input) override;
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void update(int deltaTime) override;
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void render(const Transform4x4f& parentTrans) override;
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void onThemeChanged(const std::shared_ptr<ThemeData>& theme);
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std::vector<HelpPrompt> getHelpPrompts() override;
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virtual HelpStyle getHelpStyle() override;
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CarouselType getCarouselType() { return mCarousel.type; }
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protected:
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void onCursorChanged(const CursorState& state) override;
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virtual void onScroll() override
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{
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NavigationSounds::getInstance()->playThemeNavigationSound(SYSTEMBROWSESOUND);
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}
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private:
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void populate();
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void updateGameCount();
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void getViewElements(const std::shared_ptr<ThemeData>& theme);
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void getDefaultElements(void);
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void getCarouselFromTheme(const ThemeData::ThemeElement* elem);
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void renderCarousel(const Transform4x4f& parentTrans);
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void renderExtras(const Transform4x4f& parentTrans, float lower, float upper);
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void renderFade(const Transform4x4f& trans);
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SystemViewCarousel mCarousel;
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TextComponent mSystemInfo;
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// Unit is list index.
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float mCamOffset;
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float mExtrasCamOffset;
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float mExtrasFadeOpacity;
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int mPreviousScrollVelocity;
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bool mUpdatedGameCount;
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bool mViewNeedsReload;
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bool mShowing;
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};
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#endif // ES_APP_VIEWS_SYSTEM_VIEW_H
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