mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-30 10:05:39 +00:00
275 lines
8.5 KiB
C++
275 lines
8.5 KiB
C++
#include "Settings.h"
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#include "utils/FileSystemUtil.h"
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#include "Log.h"
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#include "Scripting.h"
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#include "platform.h"
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#include <pugixml/src/pugixml.hpp>
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#include <algorithm>
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#include <vector>
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Settings* Settings::sInstance = NULL;
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// these values are NOT saved to es_settings.xml
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// since they're set through command-line arguments, and not the in-program settings menu
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std::vector<const char*> settings_dont_save {
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{ "Debug" },
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{ "DebugGrid" },
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{ "DebugText" },
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{ "DebugImage" },
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{ "ForceKid" },
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{ "ForceKiosk" },
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{ "IgnoreGamelist" },
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{ "HideConsole" },
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{ "ShowExit" },
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{ "SplashScreen" },
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{ "SplashScreenProgress" },
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{ "VSync" },
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{ "Windowed" },
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{ "WindowWidth" },
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{ "WindowHeight" },
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{ "ScreenWidth" },
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{ "ScreenHeight" },
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{ "ScreenOffsetX" },
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{ "ScreenOffsetY" },
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{ "ScreenRotate" }
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};
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Settings::Settings()
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{
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mWasChanged = false;
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setDefaults();
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loadFile();
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}
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Settings* Settings::getInstance()
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{
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if(sInstance == NULL)
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sInstance = new Settings();
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return sInstance;
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}
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void Settings::setDefaults()
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{
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mBoolMap.clear();
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mIntMap.clear();
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mBoolMap["BackgroundJoystickInput"] = false;
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mBoolMap["ParseGamelistOnly"] = false;
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mBoolMap["ShowHiddenFiles"] = false;
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mBoolMap["DrawFramerate"] = false;
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mBoolMap["ShowExit"] = true;
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mBoolMap["ShowRestartSystem"] = true;
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mBoolMap["ShowShutdownSystem"] = true;
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mBoolMap["Windowed"] = false;
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mBoolMap["SplashScreen"] = true;
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mBoolMap["SplashScreenProgress"] = true;
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mStringMap["StartupSystem"] = "";
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mBoolMap["DisableKidStartMenu"] = true;
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mBoolMap["VSync"] = true;
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mBoolMap["EnableSounds"] = true;
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mBoolMap["ShowHelpPrompts"] = true;
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mBoolMap["ScrapeRatings"] = true;
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mBoolMap["IgnoreGamelist"] = false;
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mBoolMap["HideConsole"] = true;
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mBoolMap["QuickSystemSelect"] = true;
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mBoolMap["MoveCarousel"] = true;
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mBoolMap["Debug"] = false;
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mBoolMap["DebugGrid"] = false;
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mBoolMap["DebugText"] = false;
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mBoolMap["DebugImage"] = false;
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mIntMap["ScreenSaverTime"] = 5*60*1000; // 5 minutes
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mIntMap["ScraperResizeWidth"] = 400;
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mIntMap["ScraperResizeHeight"] = 0;
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#ifdef _RPI_
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mIntMap["MaxVRAM"] = 80;
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#else
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mIntMap["MaxVRAM"] = 100;
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#endif
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mStringMap["FullscreenMode"] = "normal";
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mStringMap["TransitionStyle"] = "fade";
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mStringMap["ThemeSet"] = "";
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mStringMap["ScreenSaverBehavior"] = "dim";
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mStringMap["Scraper"] = "TheGamesDB";
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mStringMap["GamelistViewStyle"] = "automatic";
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mStringMap["SaveGamelistsMode"] = "on exit";
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mBoolMap["ScreenSaverControls"] = true;
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mStringMap["ScreenSaverGameInfo"] = "never";
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mBoolMap["StretchVideoOnScreenSaver"] = false;
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mStringMap["PowerSaverMode"] = "disabled";
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mIntMap["ScreenSaverSwapImageTimeout"] = 10000;
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mBoolMap["SlideshowScreenSaverStretch"] = false;
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mStringMap["SlideshowScreenSaverBackgroundAudioFile"] = Utils::FileSystem::getHomePath() + "/.emulationstation/slideshow/audio/slideshow_bg.wav";
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mBoolMap["SlideshowScreenSaverCustomImageSource"] = false;
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mStringMap["SlideshowScreenSaverImageDir"] = Utils::FileSystem::getHomePath() + "/.emulationstation/slideshow/image";
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mStringMap["SlideshowScreenSaverImageFilter"] = ".png,.jpg";
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mBoolMap["SlideshowScreenSaverRecurse"] = false;
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// This setting only applies to raspberry pi but set it for all platforms so
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// we don't get a warning if we encounter it on a different platform
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mBoolMap["VideoOmxPlayer"] = false;
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#ifdef _RPI_
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// we're defaulting to OMX Player for full screen video on the Pi
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mBoolMap["ScreenSaverOmxPlayer"] = true;
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// use OMX Player defaults
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mStringMap["SubtitleFont"] = "/usr/share/fonts/truetype/freefont/FreeSans.ttf";
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mStringMap["SubtitleItalicFont"] = "/usr/share/fonts/truetype/freefont/FreeSansOblique.ttf";
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mIntMap["SubtitleSize"] = 55;
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mStringMap["SubtitleAlignment"] = "left";
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#else
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mBoolMap["ScreenSaverOmxPlayer"] = false;
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#endif
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mIntMap["ScreenSaverSwapVideoTimeout"] = 30000;
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mBoolMap["VideoAudio"] = true;
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mBoolMap["ScreenSaverVideoMute"] = false;
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mBoolMap["CaptionsCompatibility"] = true;
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// Audio out device for Video playback using OMX player.
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mStringMap["OMXAudioDev"] = "both";
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mStringMap["CollectionSystemsAuto"] = "";
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mStringMap["CollectionSystemsCustom"] = "";
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mBoolMap["CollectionShowSystemInfo"] = true;
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mBoolMap["SortAllSystems"] = false;
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mBoolMap["UseCustomCollectionsSystem"] = true;
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mBoolMap["FavoritesFirst"] = true;
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mBoolMap["LocalArt"] = false;
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// Audio out device for volume control
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#ifdef _RPI_
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mStringMap["AudioDevice"] = "PCM";
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#else
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mStringMap["AudioDevice"] = "Master";
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#endif
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mStringMap["AudioCard"] = "default";
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mStringMap["UIMode"] = "Full";
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mStringMap["UIMode_passkey"] = "uuddlrlrba";
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mBoolMap["ForceKiosk"] = false;
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mBoolMap["ForceKid"] = false;
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mBoolMap["ForceDisableFilters"] = false;
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mIntMap["WindowWidth"] = 0;
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mIntMap["WindowHeight"] = 0;
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mIntMap["ScreenWidth"] = 0;
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mIntMap["ScreenHeight"] = 0;
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mIntMap["ScreenOffsetX"] = 0;
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mIntMap["ScreenOffsetY"] = 0;
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mIntMap["ScreenRotate"] = 0;
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}
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template <typename K, typename V>
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void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const char* type)
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{
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for(auto iter = map.cbegin(); iter != map.cend(); iter++)
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{
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// key is on the "don't save" list, so don't save it
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if(std::find(settings_dont_save.cbegin(), settings_dont_save.cend(), iter->first) != settings_dont_save.cend())
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continue;
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pugi::xml_node node = doc.append_child(type);
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node.append_attribute("name").set_value(iter->first.c_str());
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node.append_attribute("value").set_value(iter->second);
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}
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}
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void Settings::saveFile()
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{
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LOG(LogDebug) << "Settings::saveFile() : Saving Settings to file.";
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const std::string path = Utils::FileSystem::getHomePath() + "/.emulationstation/es_settings.cfg";
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pugi::xml_document doc;
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saveMap<std::string, bool>(doc, mBoolMap, "bool");
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saveMap<std::string, int>(doc, mIntMap, "int");
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saveMap<std::string, float>(doc, mFloatMap, "float");
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//saveMap<std::string, std::string>(doc, mStringMap, "string");
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for(auto iter = mStringMap.cbegin(); iter != mStringMap.cend(); iter++)
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{
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pugi::xml_node node = doc.append_child("string");
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node.append_attribute("name").set_value(iter->first.c_str());
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node.append_attribute("value").set_value(iter->second.c_str());
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}
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doc.save_file(path.c_str());
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Scripting::fireEvent("config-changed");
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Scripting::fireEvent("settings-changed");
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}
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void Settings::loadFile()
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{
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const std::string path = Utils::FileSystem::getHomePath() + "/.emulationstation/es_settings.cfg";
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if(!Utils::FileSystem::exists(path))
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return;
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pugi::xml_document doc;
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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if(!result)
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{
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LOG(LogError) << "Could not parse Settings file!\n " << result.description();
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return;
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}
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for(pugi::xml_node node = doc.child("bool"); node; node = node.next_sibling("bool"))
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setBool(node.attribute("name").as_string(), node.attribute("value").as_bool());
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for(pugi::xml_node node = doc.child("int"); node; node = node.next_sibling("int"))
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setInt(node.attribute("name").as_string(), node.attribute("value").as_int());
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for(pugi::xml_node node = doc.child("float"); node; node = node.next_sibling("float"))
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setFloat(node.attribute("name").as_string(), node.attribute("value").as_float());
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for(pugi::xml_node node = doc.child("string"); node; node = node.next_sibling("string"))
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setString(node.attribute("name").as_string(), node.attribute("value").as_string());
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processBackwardCompatibility();
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}
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void Settings::processBackwardCompatibility()
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{
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{ // SaveGamelistsOnExit -> SaveGamelistsMode
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std::map<std::string, bool>::const_iterator it = mBoolMap.find("SaveGamelistsOnExit");
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if (it != mBoolMap.end()) {
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mStringMap["SaveGamelistsMode"] = it->second ? "on exit" : "never";
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mBoolMap.erase(it);
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}
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}
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}
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//Print a warning message if the setting we're trying to get doesn't already exist in the map, then return the value in the map.
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#define SETTINGS_GETSET(type, mapName, getMethodName, setMethodName) type Settings::getMethodName(const std::string& name) \
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{ \
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if(mapName.find(name) == mapName.cend()) \
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{ \
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LOG(LogError) << "Tried to use unset setting " << name << "!"; \
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} \
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return mapName[name]; \
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} \
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bool Settings::setMethodName(const std::string& name, type value) \
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{ \
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if (mapName.count(name) == 0 || mapName[name] != value) { \
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mapName[name] = value; \
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\
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if (std::find(settings_dont_save.cbegin(), settings_dont_save.cend(), name) == settings_dont_save.cend()) \
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mWasChanged = true; \
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\
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return true; \
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} \
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return false; \
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}
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SETTINGS_GETSET(bool, mBoolMap, getBool, setBool);
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SETTINGS_GETSET(int, mIntMap, getInt, setInt);
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SETTINGS_GETSET(float, mFloatMap, getFloat, setFloat);
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SETTINGS_GETSET(const std::string&, mStringMap, getString, setString);
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