ES-DE/es-core/src/Settings.cpp

275 lines
8.5 KiB
C++

#include "Settings.h"
#include "utils/FileSystemUtil.h"
#include "Log.h"
#include "Scripting.h"
#include "platform.h"
#include <pugixml/src/pugixml.hpp>
#include <algorithm>
#include <vector>
Settings* Settings::sInstance = NULL;
// these values are NOT saved to es_settings.xml
// since they're set through command-line arguments, and not the in-program settings menu
std::vector<const char*> settings_dont_save {
{ "Debug" },
{ "DebugGrid" },
{ "DebugText" },
{ "DebugImage" },
{ "ForceKid" },
{ "ForceKiosk" },
{ "IgnoreGamelist" },
{ "HideConsole" },
{ "ShowExit" },
{ "SplashScreen" },
{ "SplashScreenProgress" },
{ "VSync" },
{ "Windowed" },
{ "WindowWidth" },
{ "WindowHeight" },
{ "ScreenWidth" },
{ "ScreenHeight" },
{ "ScreenOffsetX" },
{ "ScreenOffsetY" },
{ "ScreenRotate" }
};
Settings::Settings()
{
mWasChanged = false;
setDefaults();
loadFile();
}
Settings* Settings::getInstance()
{
if(sInstance == NULL)
sInstance = new Settings();
return sInstance;
}
void Settings::setDefaults()
{
mBoolMap.clear();
mIntMap.clear();
mBoolMap["BackgroundJoystickInput"] = false;
mBoolMap["ParseGamelistOnly"] = false;
mBoolMap["ShowHiddenFiles"] = false;
mBoolMap["DrawFramerate"] = false;
mBoolMap["ShowExit"] = true;
mBoolMap["ShowRestartSystem"] = true;
mBoolMap["ShowShutdownSystem"] = true;
mBoolMap["Windowed"] = false;
mBoolMap["SplashScreen"] = true;
mBoolMap["SplashScreenProgress"] = true;
mStringMap["StartupSystem"] = "";
mBoolMap["DisableKidStartMenu"] = true;
mBoolMap["VSync"] = true;
mBoolMap["EnableSounds"] = true;
mBoolMap["ShowHelpPrompts"] = true;
mBoolMap["ScrapeRatings"] = true;
mBoolMap["IgnoreGamelist"] = false;
mBoolMap["HideConsole"] = true;
mBoolMap["QuickSystemSelect"] = true;
mBoolMap["MoveCarousel"] = true;
mBoolMap["Debug"] = false;
mBoolMap["DebugGrid"] = false;
mBoolMap["DebugText"] = false;
mBoolMap["DebugImage"] = false;
mIntMap["ScreenSaverTime"] = 5*60*1000; // 5 minutes
mIntMap["ScraperResizeWidth"] = 400;
mIntMap["ScraperResizeHeight"] = 0;
#ifdef _RPI_
mIntMap["MaxVRAM"] = 80;
#else
mIntMap["MaxVRAM"] = 100;
#endif
mStringMap["FullscreenMode"] = "normal";
mStringMap["TransitionStyle"] = "fade";
mStringMap["ThemeSet"] = "";
mStringMap["ScreenSaverBehavior"] = "dim";
mStringMap["Scraper"] = "TheGamesDB";
mStringMap["GamelistViewStyle"] = "automatic";
mStringMap["SaveGamelistsMode"] = "on exit";
mBoolMap["ScreenSaverControls"] = true;
mStringMap["ScreenSaverGameInfo"] = "never";
mBoolMap["StretchVideoOnScreenSaver"] = false;
mStringMap["PowerSaverMode"] = "disabled";
mIntMap["ScreenSaverSwapImageTimeout"] = 10000;
mBoolMap["SlideshowScreenSaverStretch"] = false;
mStringMap["SlideshowScreenSaverBackgroundAudioFile"] = Utils::FileSystem::getHomePath() + "/.emulationstation/slideshow/audio/slideshow_bg.wav";
mBoolMap["SlideshowScreenSaverCustomImageSource"] = false;
mStringMap["SlideshowScreenSaverImageDir"] = Utils::FileSystem::getHomePath() + "/.emulationstation/slideshow/image";
mStringMap["SlideshowScreenSaverImageFilter"] = ".png,.jpg";
mBoolMap["SlideshowScreenSaverRecurse"] = false;
// This setting only applies to raspberry pi but set it for all platforms so
// we don't get a warning if we encounter it on a different platform
mBoolMap["VideoOmxPlayer"] = false;
#ifdef _RPI_
// we're defaulting to OMX Player for full screen video on the Pi
mBoolMap["ScreenSaverOmxPlayer"] = true;
// use OMX Player defaults
mStringMap["SubtitleFont"] = "/usr/share/fonts/truetype/freefont/FreeSans.ttf";
mStringMap["SubtitleItalicFont"] = "/usr/share/fonts/truetype/freefont/FreeSansOblique.ttf";
mIntMap["SubtitleSize"] = 55;
mStringMap["SubtitleAlignment"] = "left";
#else
mBoolMap["ScreenSaverOmxPlayer"] = false;
#endif
mIntMap["ScreenSaverSwapVideoTimeout"] = 30000;
mBoolMap["VideoAudio"] = true;
mBoolMap["ScreenSaverVideoMute"] = false;
mBoolMap["CaptionsCompatibility"] = true;
// Audio out device for Video playback using OMX player.
mStringMap["OMXAudioDev"] = "both";
mStringMap["CollectionSystemsAuto"] = "";
mStringMap["CollectionSystemsCustom"] = "";
mBoolMap["CollectionShowSystemInfo"] = true;
mBoolMap["SortAllSystems"] = false;
mBoolMap["UseCustomCollectionsSystem"] = true;
mBoolMap["FavoritesFirst"] = true;
mBoolMap["LocalArt"] = false;
// Audio out device for volume control
#ifdef _RPI_
mStringMap["AudioDevice"] = "PCM";
#else
mStringMap["AudioDevice"] = "Master";
#endif
mStringMap["AudioCard"] = "default";
mStringMap["UIMode"] = "Full";
mStringMap["UIMode_passkey"] = "uuddlrlrba";
mBoolMap["ForceKiosk"] = false;
mBoolMap["ForceKid"] = false;
mBoolMap["ForceDisableFilters"] = false;
mIntMap["WindowWidth"] = 0;
mIntMap["WindowHeight"] = 0;
mIntMap["ScreenWidth"] = 0;
mIntMap["ScreenHeight"] = 0;
mIntMap["ScreenOffsetX"] = 0;
mIntMap["ScreenOffsetY"] = 0;
mIntMap["ScreenRotate"] = 0;
}
template <typename K, typename V>
void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const char* type)
{
for(auto iter = map.cbegin(); iter != map.cend(); iter++)
{
// key is on the "don't save" list, so don't save it
if(std::find(settings_dont_save.cbegin(), settings_dont_save.cend(), iter->first) != settings_dont_save.cend())
continue;
pugi::xml_node node = doc.append_child(type);
node.append_attribute("name").set_value(iter->first.c_str());
node.append_attribute("value").set_value(iter->second);
}
}
void Settings::saveFile()
{
LOG(LogDebug) << "Settings::saveFile() : Saving Settings to file.";
const std::string path = Utils::FileSystem::getHomePath() + "/.emulationstation/es_settings.cfg";
pugi::xml_document doc;
saveMap<std::string, bool>(doc, mBoolMap, "bool");
saveMap<std::string, int>(doc, mIntMap, "int");
saveMap<std::string, float>(doc, mFloatMap, "float");
//saveMap<std::string, std::string>(doc, mStringMap, "string");
for(auto iter = mStringMap.cbegin(); iter != mStringMap.cend(); iter++)
{
pugi::xml_node node = doc.append_child("string");
node.append_attribute("name").set_value(iter->first.c_str());
node.append_attribute("value").set_value(iter->second.c_str());
}
doc.save_file(path.c_str());
Scripting::fireEvent("config-changed");
Scripting::fireEvent("settings-changed");
}
void Settings::loadFile()
{
const std::string path = Utils::FileSystem::getHomePath() + "/.emulationstation/es_settings.cfg";
if(!Utils::FileSystem::exists(path))
return;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(path.c_str());
if(!result)
{
LOG(LogError) << "Could not parse Settings file!\n " << result.description();
return;
}
for(pugi::xml_node node = doc.child("bool"); node; node = node.next_sibling("bool"))
setBool(node.attribute("name").as_string(), node.attribute("value").as_bool());
for(pugi::xml_node node = doc.child("int"); node; node = node.next_sibling("int"))
setInt(node.attribute("name").as_string(), node.attribute("value").as_int());
for(pugi::xml_node node = doc.child("float"); node; node = node.next_sibling("float"))
setFloat(node.attribute("name").as_string(), node.attribute("value").as_float());
for(pugi::xml_node node = doc.child("string"); node; node = node.next_sibling("string"))
setString(node.attribute("name").as_string(), node.attribute("value").as_string());
processBackwardCompatibility();
}
void Settings::processBackwardCompatibility()
{
{ // SaveGamelistsOnExit -> SaveGamelistsMode
std::map<std::string, bool>::const_iterator it = mBoolMap.find("SaveGamelistsOnExit");
if (it != mBoolMap.end()) {
mStringMap["SaveGamelistsMode"] = it->second ? "on exit" : "never";
mBoolMap.erase(it);
}
}
}
//Print a warning message if the setting we're trying to get doesn't already exist in the map, then return the value in the map.
#define SETTINGS_GETSET(type, mapName, getMethodName, setMethodName) type Settings::getMethodName(const std::string& name) \
{ \
if(mapName.find(name) == mapName.cend()) \
{ \
LOG(LogError) << "Tried to use unset setting " << name << "!"; \
} \
return mapName[name]; \
} \
bool Settings::setMethodName(const std::string& name, type value) \
{ \
if (mapName.count(name) == 0 || mapName[name] != value) { \
mapName[name] = value; \
\
if (std::find(settings_dont_save.cbegin(), settings_dont_save.cend(), name) == settings_dont_save.cend()) \
mWasChanged = true; \
\
return true; \
} \
return false; \
}
SETTINGS_GETSET(bool, mBoolMap, getBool, setBool);
SETTINGS_GETSET(int, mIntMap, getInt, setInt);
SETTINGS_GETSET(float, mFloatMap, getFloat, setFloat);
SETTINGS_GETSET(const std::string&, mStringMap, getString, setString);