mirror of
https://github.com/RetroDECK/MAME.git
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41 lines
1.6 KiB
Diff
41 lines
1.6 KiB
Diff
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diff --git a/src/devices/imagedev/floppy.cpp b/src/devices/imagedev/floppy.cpp
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index 3c00336d..cda94d92 100644
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--- a/src/devices/imagedev/floppy.cpp
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+++ b/src/devices/imagedev/floppy.cpp
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@@ -1707,9 +1707,10 @@ void floppy_sound_device::sound_stream_update(sound_stream &stream, std::vector<
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{
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idx = m_spin_playback_sample;
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sampleend = m_sample[idx].data.size();
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- out = m_sample[idx].data[m_spin_samplepos++];
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-
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- if (m_spin_samplepos >= sampleend)
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+ m_spin_samplepos++;
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+ if (m_spin_samplepos < sampleend)
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+ out = m_sample[idx].data[m_spin_samplepos];
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+ else
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{
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// Motor sample has completed
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switch (m_spin_playback_sample)
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@@ -1763,7 +1764,8 @@ void floppy_sound_device::sound_stream_update(sound_stream &stream, std::vector<
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idx = m_step_base + m_seek_playback_sample;
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sampleend = m_sample[idx].data.size();
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// Mix it into the stream value
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- out += m_sample[idx].data[(int)m_seek_samplepos];
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+ if (m_seek_samplepos < sampleend)
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+ out += m_sample[idx].data[(int)m_seek_samplepos];
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// By adding different values than 1, we can change the playback speed
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// This will be used to adjust the seek sound
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m_seek_samplepos += m_seek_pitch;
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@@ -1781,8 +1783,10 @@ void floppy_sound_device::sound_stream_update(sound_stream &stream, std::vector<
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sampleend = m_sample[idx].data.size();
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// Mix it into the stream value
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- out += m_sample[idx].data[m_step_samplepos++];
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- if (m_step_samplepos >= sampleend)
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+ m_step_samplepos++;
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+ if (m_step_samplepos < sampleend)
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+ out += m_sample[idx].data[m_step_samplepos];
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+ else
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{
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// Step sample done
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m_step_samplepos = 0;
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