diff --git a/16-9.xml b/16-9.xml new file mode 100644 index 0000000..35d3c5b --- /dev/null +++ b/16-9.xml @@ -0,0 +1,22 @@ + + + + + + + 0.16 0.28 + 1.3 + 6.6 + 0.0375 0.04 + + + 0.5 0.495 + 0.5 0 + 0.19 0.37 + ./core/images/sysselect.png + ${selectsysColor} + + + + + \ No newline at end of file diff --git a/4-3.xml b/4-3.xml new file mode 100644 index 0000000..964a896 --- /dev/null +++ b/4-3.xml @@ -0,0 +1,50 @@ + + + + + + ${helpfont43} + + + + + 0 0.503 + 1 .35 + ./core/banner/${system.theme}.png + 11111100 + 0.2 0.4 + 1.2 + 0.035 0.0375 + 4.9 + 0.5 + ${systemName} + ${sysmenuColor} + ${primaryFont} + 0.025 + uppercase + 1 + 29 + + + 0.5 0.505 + 0.5 0 + 0.24 0.35 + ./core/images/sysselect.png + ${selectsysColor} + + + 0.49 0.19 + 0.3 0.036 + 1 0 + including: + ${secondaryColor} + ${altFont} + ${sysfont} + center + uppercase + 40 + + + + + \ No newline at end of file diff --git a/CREDITS.md b/CREDITS.md new file mode 100644 index 0000000..674b395 --- /dev/null +++ b/CREDITS.md @@ -0,0 +1,8 @@ + +This theme has been developed with support (and patience) from Leon Styhre + +Some logotype graphics by Dan Patrick. + +Mini Banners by DerSchlachter of launchbox fame. + + diff --git a/ESDEMINI.png b/ESDEMINI.png new file mode 100644 index 0000000..ae27e23 Binary files /dev/null and b/ESDEMINI.png differ diff --git a/README.md b/README.md new file mode 100644 index 0000000..ebfc18c --- /dev/null +++ b/README.md @@ -0,0 +1,15 @@ +# Retrodeck for EmulationStation Desktop Edition + +Retrodeck is a theme exclusively for Retro-Deck. + +Thanks to Simon Butler for additional pixel art for Sinclair Next (available to buy here https://dinosaur-pie.co.uk/ ) + +4 aspect ratios: + +- 16:9 +- 4:3 +- 16:10 +- 21:9 + + + diff --git a/auto-allgames/colors.xml b/auto-allgames/colors.xml new file mode 100644 index 0000000..2c3c116 --- /dev/null +++ b/auto-allgames/colors.xml @@ -0,0 +1,16 @@ + + + + F6DD08 + + + 800000 + + + FF0000 + + + 303030 + + + \ No newline at end of file diff --git a/auto-allgames/images/consolegame.svg b/auto-allgames/images/consolegame.svg new file mode 100644 index 0000000..990f20a --- /dev/null +++ b/auto-allgames/images/consolegame.svg @@ -0,0 +1,1794 @@ + +image/svg+xml \ No newline at end of file diff --git a/auto-allgames/images/logo.svg b/auto-allgames/images/logo.svg new file mode 100644 index 0000000..ae19273 --- /dev/null +++ b/auto-allgames/images/logo.svg @@ -0,0 +1,78 @@ + + + + + + + + + + image/svg+xml + + + + + + + + + + + + diff --git a/auto-allgames/systeminfo.xml b/auto-allgames/systeminfo.xml new file mode 100644 index 0000000..85562ff --- /dev/null +++ b/auto-allgames/systeminfo.xml @@ -0,0 +1,7 @@ + + + + Find your complete game library in a single list. + + + \ No newline at end of file diff --git a/auto-allgames/theme.xml b/auto-allgames/theme.xml new file mode 100644 index 0000000..f14280d --- /dev/null +++ b/auto-allgames/theme.xml @@ -0,0 +1,12 @@ + + ./../theme.xml + + + + + sourceSystemFullname + + + + + \ No newline at end of file diff --git a/auto-favorites/colors.xml b/auto-favorites/colors.xml new file mode 100644 index 0000000..2c3c116 --- /dev/null +++ b/auto-favorites/colors.xml @@ -0,0 +1,16 @@ + + + + F6DD08 + + + 800000 + + + FF0000 + + + 303030 + + + \ No newline at end of file diff --git a/auto-favorites/images/consolegame.svg b/auto-favorites/images/consolegame.svg new file mode 100644 index 0000000..7ce4aa3 --- /dev/null +++ b/auto-favorites/images/consolegame.svg @@ -0,0 +1,1537 @@ + +image/svg+xml \ No newline at end of file diff --git a/auto-favorites/images/logo.svg b/auto-favorites/images/logo.svg new file mode 100644 index 0000000..63b9aab --- /dev/null +++ b/auto-favorites/images/logo.svg @@ -0,0 +1,866 @@ + + + +image/svg+xml \ No newline at end of file diff --git a/auto-favorites/systeminfo.xml b/auto-favorites/systeminfo.xml new file mode 100644 index 0000000..24aae7d --- /dev/null +++ b/auto-favorites/systeminfo.xml @@ -0,0 +1,7 @@ + + + + Find all your favorite games in a single list. + + + \ No newline at end of file diff --git a/auto-favorites/theme.xml b/auto-favorites/theme.xml new file mode 100644 index 0000000..d233d5a --- /dev/null +++ b/auto-favorites/theme.xml @@ -0,0 +1,11 @@ + + ./../theme.xml + + + + + sourceSystemFullname + + + + \ No newline at end of file diff --git a/auto-lastplayed/colors.xml b/auto-lastplayed/colors.xml new file mode 100644 index 0000000..2c3c116 --- /dev/null +++ b/auto-lastplayed/colors.xml @@ -0,0 +1,16 @@ + + + + F6DD08 + + + 800000 + + + FF0000 + + + 303030 + + + \ No newline at end of file diff --git a/auto-lastplayed/images/consolegame.svg b/auto-lastplayed/images/consolegame.svg new file mode 100644 index 0000000..990f20a --- /dev/null +++ b/auto-lastplayed/images/consolegame.svg @@ -0,0 +1,1794 @@ + +image/svg+xml \ No newline at end of file diff --git a/auto-lastplayed/images/logo.svg b/auto-lastplayed/images/logo.svg new file mode 100644 index 0000000..d813d20 --- /dev/null +++ b/auto-lastplayed/images/logo.svg @@ -0,0 +1,86 @@ + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + diff --git a/auto-lastplayed/systeminfo.xml b/auto-lastplayed/systeminfo.xml new file mode 100644 index 0000000..0fa2ca5 --- /dev/null +++ b/auto-lastplayed/systeminfo.xml @@ -0,0 +1,7 @@ + + + + Find the 50 latest games you played in this list. + + + \ No newline at end of file diff --git a/auto-lastplayed/theme.xml b/auto-lastplayed/theme.xml new file mode 100644 index 0000000..d233d5a --- /dev/null +++ b/auto-lastplayed/theme.xml @@ -0,0 +1,11 @@ + + ./../theme.xml + + + + + sourceSystemFullname + + + + \ No newline at end of file diff --git a/background.svg b/background.svg new file mode 100644 index 0000000..20fa621 --- /dev/null +++ b/background.svg @@ -0,0 +1,130 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/background2.svg b/background2.svg new file mode 100644 index 0000000..663f1fc --- /dev/null +++ b/background2.svg @@ -0,0 +1,48 @@ + + + + + + + + + + diff --git a/background3.svg b/background3.svg new file mode 100644 index 0000000..e5ce5c6 --- /dev/null +++ b/background3.svg @@ -0,0 +1,150 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/capabilities.xml b/capabilities.xml new file mode 100644 index 0000000..8807f36 --- /dev/null +++ b/capabilities.xml @@ -0,0 +1,65 @@ + + + + + medium + large + + + builtin-instant + builtin-slide + builtin-fade + + + + + + true + instant + fade + instant + fade + slide + slide + + + + + true + instant + instant + instant + instant + instant + instant + + + + RetroDeck + + 16:9 + 4:3 + 16:10 + + + + + + + + + true + + + + true + + + + true + + + + \ No newline at end of file diff --git a/classic.svg b/classic.svg new file mode 100644 index 0000000..bb7aadb --- /dev/null +++ b/classic.svg @@ -0,0 +1,105 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/colors.xml b/colors.xml new file mode 100644 index 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a/game.png b/game.png new file mode 100644 index 0000000..06fd01f Binary files /dev/null and b/game.png differ diff --git a/game2.png b/game2.png new file mode 100644 index 0000000..cf5cca8 Binary files /dev/null and b/game2.png differ diff --git a/logoc.svg b/logoc.svg new file mode 100644 index 0000000..712f0d8 --- /dev/null +++ b/logoc.svg @@ -0,0 +1,111 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/logod.svg b/logod.svg new file mode 100644 index 0000000..fc5dab8 --- /dev/null +++ b/logod.svg @@ -0,0 +1,592 @@ + + + + diff --git a/logoe.svg b/logoe.svg new file mode 100644 index 0000000..d600192 --- /dev/null +++ b/logoe.svg @@ -0,0 +1,291 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + please SCrape Media + + + + + + + + + + + + + + + + + + + diff --git a/logof.svg b/logof.svg new file mode 100644 index 0000000..4554821 --- /dev/null +++ b/logof.svg @@ -0,0 +1,582 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/logog.svg b/logog.svg new file mode 100644 index 0000000..b69cd3b --- /dev/null +++ b/logog.svg @@ -0,0 +1,1379 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mario/colors.xml b/mario/colors.xml new file mode 100644 index 0000000..2c3c116 --- /dev/null +++ b/mario/colors.xml @@ -0,0 +1,16 @@ + + + + F6DD08 + + + 800000 + + + FF0000 + + + 303030 + + + \ No newline at end of file diff --git a/mario/images/consolegame.svg b/mario/images/consolegame.svg new file mode 100644 index 0000000..990f20a --- /dev/null +++ b/mario/images/consolegame.svg @@ -0,0 +1,1794 @@ + +image/svg+xml \ No newline at end of file diff --git a/mario/images/logo.svg b/mario/images/logo.svg new file mode 100644 index 0000000..ae19273 --- /dev/null +++ b/mario/images/logo.svg @@ -0,0 +1,78 @@ + + + + + + + + + + image/svg+xml + + + + + + + + + + + + diff --git a/mario/systeminfo.xml b/mario/systeminfo.xml new file mode 100644 index 0000000..85562ff --- /dev/null +++ b/mario/systeminfo.xml @@ -0,0 +1,7 @@ + + + + Find your complete game library in a single list. + + + \ No newline at end of file diff --git a/mario/theme.xml b/mario/theme.xml new file mode 100644 index 0000000..f14280d --- /dev/null +++ b/mario/theme.xml @@ -0,0 +1,12 @@ + + ./../theme.xml + + + + + sourceSystemFullname + + + + + \ No newline at end of file diff --git a/navigationsounds.xml b/navigationsounds.xml new file mode 100644 index 0000000..322088a --- /dev/null +++ b/navigationsounds.xml @@ -0,0 +1,25 @@ + + + + ./core/sounds/systembrowse.wav + + + ./core/sounds/systembrowse.wav + + + ./core/sounds/select.wav + + + ./core/sounds/back.wav + + + ./core/sounds/scroll.wav + + + ./core/sounds/favorite.wav + + + ./core/sounds/launch.wav + + + \ No newline at end of file diff --git a/rating.svg b/rating.svg new file mode 100644 index 0000000..42f8b43 --- /dev/null +++ b/rating.svg @@ -0,0 +1,76 @@ + + + + + + + + + + + + + + + + diff --git a/retrodeck.svg b/retrodeck.svg new file mode 100644 index 0000000..dc02822 --- /dev/null +++ b/retrodeck.svg @@ -0,0 +1,111 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/space.png b/space.png new file mode 100644 index 0000000..9e6e20d Binary files /dev/null and b/space.png differ diff --git a/sys.png b/sys.png new file mode 100644 index 0000000..d866297 Binary files /dev/null and b/sys.png differ diff --git a/sys2.png b/sys2.png new file mode 100644 index 0000000..1cdc038 Binary files /dev/null and b/sys2.png differ diff --git a/sysmetaadd.bat b/sysmetaadd.bat new file mode 100644 index 0000000..fd0b480 --- /dev/null +++ b/sysmetaadd.bat @@ -0,0 +1,6 @@ +git remote add system-metadata https://gitlab.com/es-de/themes/system-metadata.git +git subtree add --prefix=system/metadata --squash system-metadata master +git remote add system-logos https://gitlab.com/es-de/themes/system-logos.git +git subtree add --prefix=system/logos --squash system-logos master +git remote add syscustom https://github.com/Weestuarty/syslogo.git +git subtree add --prefix=system/custom --squash syscustom main \ No newline at end of file diff --git a/sysmetaupdate.bat b/sysmetaupdate.bat new file mode 100644 index 0000000..02f67eb --- /dev/null +++ b/sysmetaupdate.bat @@ -0,0 +1,3 @@ +git subtree pull --prefix=system/metadata --squash system-metadata master +git subtree 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+ 0.108 0.42764 + + + + + 0.135 0.53455 + + + + + 0.18 0.71273 + + + + + \ No newline at end of file diff --git a/system/coversize/template.xml b/system/coversize/template.xml new file mode 100644 index 0000000..502c38c --- /dev/null +++ b/system/coversize/template.xml @@ -0,0 +1,76 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/custom/.gitattributes b/system/custom/.gitattributes new file mode 100644 index 0000000..dfe0770 --- /dev/null +++ b/system/custom/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/system/custom/logo/emu.svg b/system/custom/logo/emu.svg new file mode 100644 index 0000000..700197d --- /dev/null +++ b/system/custom/logo/emu.svg @@ -0,0 +1,74 @@ + + + + diff --git a/system/custom/logo/mario.svg b/system/custom/logo/mario.svg new file mode 100644 index 0000000..7b24bcd --- /dev/null +++ b/system/custom/logo/mario.svg @@ -0,0 +1,75 @@ + + + + + + + + + + image/svg+xml + + + + + + + + + + diff --git a/system/custom/logo/zelda.svg b/system/custom/logo/zelda.svg new file mode 100644 index 0000000..d56c337 --- /dev/null +++ b/system/custom/logo/zelda.svg @@ -0,0 +1 @@ +®® diff --git a/system/custom/logocolor/emu.svg b/system/custom/logocolor/emu.svg new file mode 100644 index 0000000..96a178f --- /dev/null +++ b/system/custom/logocolor/emu.svg @@ -0,0 +1,30362 @@ + + + + diff --git a/system/custom/logocolor/mario.svg b/system/custom/logocolor/mario.svg new file mode 100644 index 0000000..01b9f8a --- /dev/null +++ b/system/custom/logocolor/mario.svg @@ -0,0 +1,77 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/system/custom/logocolor/zelda.svg b/system/custom/logocolor/zelda.svg new file mode 100644 index 0000000..30b784b --- /dev/null +++ b/system/custom/logocolor/zelda.svg @@ -0,0 +1,227 @@ + + + ® + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/system/custom/metadata/mario.xml b/system/custom/metadata/mario.xml new file mode 100644 index 0000000..2296e69 --- /dev/null +++ b/system/custom/metadata/mario.xml @@ -0,0 +1,16 @@ + + + Super Mario Bros. + Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi. + Nintendo + 1981 + + + Collection + 777777 + e95252 + f8ecc2 + 005ebf + af6816 + + \ No newline at end of file diff --git a/system/custom/metadata/zelda.xml b/system/custom/metadata/zelda.xml new file mode 100644 index 0000000..82f91bf --- /dev/null +++ b/system/custom/metadata/zelda.xml @@ -0,0 +1,16 @@ + + + The Legend of Zelda + The Legend of Zelda is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games. + Nintendo + 1986 + + + Collection + 777777 + 568233 + 79777A + 613f19 + cc9e48 + + diff --git a/system/logos/README.md b/system/logos/README.md new file mode 100644 index 0000000..e69de29 diff --git a/system/logos/system-logo-color/3do.svg b/system/logos/system-logo-color/3do.svg new file mode 100644 index 0000000..52037f7 --- /dev/null +++ b/system/logos/system-logo-color/3do.svg @@ -0,0 +1,47 @@ + + + + +3DO Logo + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-color/adam.svg b/system/logos/system-logo-color/adam.svg new file mode 100644 index 0000000..4cbb369 --- /dev/null +++ b/system/logos/system-logo-color/adam.svg @@ -0,0 +1,70 @@ + + + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-color/ags.svg b/system/logos/system-logo-color/ags.svg new file mode 100644 index 0000000..1d65f79 --- /dev/null +++ b/system/logos/system-logo-color/ags.svg @@ -0,0 +1,338 @@ + + + +image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-color/amiga.svg b/system/logos/system-logo-color/amiga.svg new file mode 100644 index 0000000..e2afa6c --- /dev/null +++ b/system/logos/system-logo-color/amiga.svg @@ -0,0 +1,940 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-color/amiga1200.svg b/system/logos/system-logo-color/amiga1200.svg new file mode 100644 index 0000000..bd5a460 --- /dev/null +++ b/system/logos/system-logo-color/amiga1200.svg @@ -0,0 +1,173 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-color/amiga600.svg 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b/system/logos/system-logo-white/sega32x.svg @@ -0,0 +1,14 @@ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/sega32xjp.svg b/system/logos/system-logo-white/sega32xjp.svg new file mode 100644 index 0000000..333ec59 --- /dev/null +++ b/system/logos/system-logo-white/sega32xjp.svg @@ -0,0 +1,14 @@ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/sega32xna.svg b/system/logos/system-logo-white/sega32xna.svg new file mode 100644 index 0000000..333ec59 --- /dev/null +++ b/system/logos/system-logo-white/sega32xna.svg @@ -0,0 +1,14 @@ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/segacd.svg b/system/logos/system-logo-white/segacd.svg new file mode 100644 index 0000000..0b07389 --- /dev/null +++ b/system/logos/system-logo-white/segacd.svg @@ -0,0 +1,11 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/sfc.svg b/system/logos/system-logo-white/sfc.svg new file mode 100644 index 0000000..f6ba6b2 --- /dev/null +++ b/system/logos/system-logo-white/sfc.svg @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/sg-1000.svg b/system/logos/system-logo-white/sg-1000.svg new file mode 100644 index 0000000..876b0f8 --- /dev/null +++ b/system/logos/system-logo-white/sg-1000.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/sgb.svg b/system/logos/system-logo-white/sgb.svg new file mode 100644 index 0000000..3313281 --- /dev/null +++ b/system/logos/system-logo-white/sgb.svg @@ -0,0 +1,23 @@ + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/snes.svg b/system/logos/system-logo-white/snes.svg new file mode 100644 index 0000000..2989df1 --- /dev/null +++ b/system/logos/system-logo-white/snes.svg @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/snesna.svg b/system/logos/system-logo-white/snesna.svg new file mode 100644 index 0000000..2989df1 --- /dev/null +++ b/system/logos/system-logo-white/snesna.svg @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/solarus.svg b/system/logos/system-logo-white/solarus.svg new file mode 100644 index 0000000..669c95d --- /dev/null +++ b/system/logos/system-logo-white/solarus.svg @@ -0,0 +1,29 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/spectravideo.svg b/system/logos/system-logo-white/spectravideo.svg new file mode 100644 index 0000000..f7ee0fc --- /dev/null +++ b/system/logos/system-logo-white/spectravideo.svg @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git 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+ + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/supergrafx.svg b/system/logos/system-logo-white/supergrafx.svg new file mode 100644 index 0000000..d72ad75 --- /dev/null +++ b/system/logos/system-logo-white/supergrafx.svg @@ -0,0 +1,20 @@ + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/supervision.svg b/system/logos/system-logo-white/supervision.svg new file mode 100644 index 0000000..87621fb --- /dev/null +++ b/system/logos/system-logo-white/supervision.svg @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/supracan.svg b/system/logos/system-logo-white/supracan.svg new file mode 100644 index 0000000..58076f5 --- /dev/null +++ b/system/logos/system-logo-white/supracan.svg @@ -0,0 +1,167 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-white/switch.svg b/system/logos/system-logo-white/switch.svg new file mode 100644 index 0000000..6a3fa58 --- /dev/null +++ b/system/logos/system-logo-white/switch.svg @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/symbian.svg b/system/logos/system-logo-white/symbian.svg new file mode 100644 index 0000000..0bc552c --- /dev/null +++ b/system/logos/system-logo-white/symbian.svg @@ -0,0 +1,46 @@ + + + + + + + + + + + + + diff --git a/system/logos/system-logo-white/tanodragon.svg b/system/logos/system-logo-white/tanodragon.svg new file mode 100644 index 0000000..1e72a9b --- /dev/null +++ b/system/logos/system-logo-white/tanodragon.svg @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/tg-cd.svg b/system/logos/system-logo-white/tg-cd.svg new file mode 100644 index 0000000..97a5532 --- /dev/null +++ b/system/logos/system-logo-white/tg-cd.svg @@ -0,0 +1,14 @@ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/tg16.svg b/system/logos/system-logo-white/tg16.svg new file mode 100644 index 0000000..c8b3c43 --- /dev/null +++ b/system/logos/system-logo-white/tg16.svg @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/ti99.svg b/system/logos/system-logo-white/ti99.svg new file mode 100644 index 0000000..983cbf0 --- /dev/null +++ b/system/logos/system-logo-white/ti99.svg @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/tic80.svg b/system/logos/system-logo-white/tic80.svg new file mode 100644 index 0000000..4b48508 --- /dev/null +++ b/system/logos/system-logo-white/tic80.svg @@ -0,0 +1,9 @@ + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/to8.svg 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100644 index 0000000..e6d638e --- /dev/null +++ b/system/logos/system-logo-white/vpinball.svg @@ -0,0 +1,68 @@ + + + + + + + + + John Loreth 2022 + + Layer 1 + + + + + diff --git a/system/logos/system-logo-white/vsmile.svg b/system/logos/system-logo-white/vsmile.svg new file mode 100644 index 0000000..9ad9018 --- /dev/null +++ b/system/logos/system-logo-white/vsmile.svg @@ -0,0 +1,227 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-white/wasm4.svg b/system/logos/system-logo-white/wasm4.svg new file mode 100644 index 0000000..68ff7e1 --- /dev/null +++ b/system/logos/system-logo-white/wasm4.svg @@ -0,0 +1,75 @@ + + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-white/wii.svg b/system/logos/system-logo-white/wii.svg new file mode 100644 index 0000000..5f78ee7 --- /dev/null +++ b/system/logos/system-logo-white/wii.svg @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at 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a/system/logos/system-logo-white/windows9x.svg b/system/logos/system-logo-white/windows9x.svg new file mode 100644 index 0000000..65bf336 --- /dev/null +++ b/system/logos/system-logo-white/windows9x.svg @@ -0,0 +1,107 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-white/wonderswan.svg b/system/logos/system-logo-white/wonderswan.svg new file mode 100644 index 0000000..51c4c26 --- /dev/null +++ b/system/logos/system-logo-white/wonderswan.svg @@ -0,0 +1,16 @@ + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/wonderswancolor.svg b/system/logos/system-logo-white/wonderswancolor.svg new file mode 100644 index 0000000..2cc1f90 --- /dev/null +++ b/system/logos/system-logo-white/wonderswancolor.svg @@ -0,0 +1,21 @@ + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/x1.svg b/system/logos/system-logo-white/x1.svg new file mode 100644 index 0000000..b3a91cc --- /dev/null +++ b/system/logos/system-logo-white/x1.svg @@ -0,0 +1 @@ +Sharp_X1_logo \ No newline at end of file diff --git a/system/logos/system-logo-white/x68000.svg b/system/logos/system-logo-white/x68000.svg new file mode 100644 index 0000000..f99c6b1 --- /dev/null +++ b/system/logos/system-logo-white/x68000.svg @@ -0,0 +1,13 @@ + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/xbox.svg b/system/logos/system-logo-white/xbox.svg new file mode 100644 index 0000000..1371869 --- /dev/null +++ b/system/logos/system-logo-white/xbox.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/xbox360.svg b/system/logos/system-logo-white/xbox360.svg new file mode 100644 index 0000000..340c9d7 --- /dev/null +++ b/system/logos/system-logo-white/xbox360.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/zmachine.svg b/system/logos/system-logo-white/zmachine.svg new file mode 100644 index 0000000..4eba758 --- /dev/null +++ b/system/logos/system-logo-white/zmachine.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/zx81.svg b/system/logos/system-logo-white/zx81.svg new file mode 100644 index 0000000..22caafe --- /dev/null +++ b/system/logos/system-logo-white/zx81.svg @@ -0,0 +1,17 @@ + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/logos/system-logo-white/zxnext.svg b/system/logos/system-logo-white/zxnext.svg new file mode 100644 index 0000000..263d1fb --- /dev/null +++ b/system/logos/system-logo-white/zxnext.svg @@ -0,0 +1,555 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/system/logos/system-logo-white/zxspectrum.svg b/system/logos/system-logo-white/zxspectrum.svg new file mode 100644 index 0000000..b9b1ad7 --- /dev/null +++ b/system/logos/system-logo-white/zxspectrum.svg @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/system/metadata/.gitignore b/system/metadata/.gitignore new file mode 100644 index 0000000..24a9198 --- /dev/null +++ b/system/metadata/.gitignore @@ -0,0 +1,10 @@ +# OS generated files # +###################### +.DS_Store +.DS_Store? +._* +.Spotlight-V100 +.Trashes +Icon? +ehthumbs.db +Thumbs.db diff --git a/system/metadata/3do.xml b/system/metadata/3do.xml new file mode 100644 index 0000000..5d2a47d --- /dev/null +++ b/system/metadata/3do.xml @@ -0,0 +1,17 @@ + + + 3DO + The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins. + Panasonic + 1993 + 1993-10-04 + October 4, 1993 + Console + 752-1440 + CFA83E + FF0000 + 0000A0 + FFE41B + 23B14D + 1-1 + \ No newline at end of file diff --git a/system/metadata/README.md b/system/metadata/README.md new file mode 100644 index 0000000..7556650 --- /dev/null +++ b/system/metadata/README.md @@ -0,0 +1,88 @@ +# System Metadata Files for ES-DE +This repo contains XML files that add system metadata variables for use in themes created for [ES-DE](https://es-de.org/) + +The files leverage ES-DE variables to allow the values to be used in any theme agnostic of how the theme is structured. + +It also includes a `_default.xml` that can be used as a temporary fallback for when new systems are added to ES-DE + +Each file provides the following metadata variables: +- `systemDescription` - A description of the system +- `systemReleaseYear` - The year the system was released (when available) +- `systemReleaseDate` - The date the system was released in ISO 8601 (`YYYY-MM-DD`) format. If only the month and year was known then the format is `YYYY-MM`. If only the year was known then the format is `YYYY`. +- `systemReleaseDateFormated` - A formated version of the release date in `Month Day, Year` format. If only the month and year was known then the format is `Month Year`. If only the year was known then the format is `Year`. +- `systemManufacturer` - Represents the original Manufacturer of the system. +- `systemHardwareType` - A value to represent the systems type (e.g. `Console`. `Portable`, `Computer`, etc...) +- `systemColor` - A hex value to represent a systems primary color (can be used for things like backgrounds or navigation highlights) +- `systemColorPalette1...4` - 4 different hex values to represent other colors that can be used for a system (useful for things like color bands) +- `systemCoverSize` - Represents the common aspect ratio for a given system's cover artwork. Can be used to customize the size of grids and carousels that display cover art. + - Current set of sizes: `landscape`, `square`, `portrait`, `1-2`, `3-5`, `5-7`. + - Using these values you can define width/height for just this set and those sizes will apply automatically to a given system. + +## **Usage** +1. Download the latest release of this repo and place it in a dedicated folder in your theme. + - I recommend a dedicated folder like this: `/_inc/systems/metadata-global/` + - This approach will make it easier to update when changes are made. +2. Include a reference to files at the top of your root theme.xml file + - As an example; I add the following includes in my themes: + - `./_inc/systems/metadata-global/_default.xml` - default file for fallback use cases + - `./_inc/systems/metadata-global/${system.theme}.xml` - the system specific xml file +3. Reference a value using the variable names listed above + - For example if you wanted to add system specific colors to a UI element you would refernece `${systemColor}` for that value + +## **Contributions** +- If you see any existing values that should be updated with more accurate data; please submit an issue or PR to this repo. Make sure to include the system, specific change and the reason for the change in your request. +- If you have an idea for a new variable to add; please submitt an issue to this repo with details of the variable and what it could be used for. + +## **Examples** + +| [CarAlt)](https://github.com/Weestuarty/caralt-es-de) | [Chicuelo (Revisited](https://github.com/anthonycaccese/chicuelo-revisited-es-de) | +| :---: | :---: | +| ![CarAlt](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/eebb8d45-b881-482f-bac0-31888ab12fcd) | ![chicuelo](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/74411202-1985-40ee-8cf6-8e9e1d4b9cc1) | +| Implements: `systemDescription` | Implements: `systemDescription`, `systemReleaseYear` and `systemHardwareType` | + +| [CodyWheel](https://github.com/Weestuarty/codywheel-es-de) | [CoinOPS](https://github.com/TheGrizzMD/coinops-es-de) | +| :---: | :---: | +| ![codywheel](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/6ea5c477-371e-4bb9-b090-a200a8588282) | ![coinops](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/50f75c6e-04e3-41a6-af74-358bb45403f8) | +| Implements: `systemDescription`, `systemReleaseYear`, `systemManufacturer` and `systemHardwareType` | Implements: `systemDescription` | + +| [Colorful (Revisited)](https://github.com/anthonycaccese/colorful-revisited-es-de) | [Colorful (Simplified)](https://github.com/anthonycaccese/colorful-simplified-es-de) | +| :---: | :---: | +| ![colorful-revisited](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/9b79ccc8-e0d7-43ae-b865-40f7bf740267) | ![colorful-simplified](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/35fcfbf4-eb08-4682-ae09-4fa3b5b8060b) | +| Implements: `systemColor`, `systemDescription`, `systemManufacturer`, `systemReleaseYear`, and `systemHardwareType` | Implements: `systemColor`, `systemDescription`, `systemManufacturer`, `systemReleaseYear`, `systemCoverSize`, and `systemHardwareType` | + +| [Diamond](https://github.com/Weestuarty/diamond-es-de) | [Epic Noir (Next)](https://github.com/anthonycaccese/epic-noir-next-es-de) | +| :---: | :---: | +| ![diamond](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/378c8a8a-2e9f-4cbc-aab6-6f269218699f) | ![epic-noir-next](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/bc45b7fa-874f-4107-852f-9c1c3a0dfcc3) | +| Implements: `systemManufacturer` and `systemReleaseYear` | Implements: `systemColor`, `systemDescription`, `systemReleaseYear`, and `systemHardwareType` | + +| [Epic Noir (Revisited)](https://github.com/anthonycaccese/epic-noir-revisited-es-de) | [ForAll](https://github.com/Weestuarty/forall-es-de) | +| :---: | :---: | +| ![epic-noir-revisited](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/98c74c60-42a7-4b3e-b129-ed4156dbc070) | ![forall](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/01b12f6f-f18d-4b9f-9a2d-842b10e3b3d0) | +| Implements: `systemDescription`, `systemReleaseYear`, and `systemHardwareType` | Implements: `systemDescription` | + +| [NSO Menu (Interpreted)](https://github.com/anthonycaccese/nso-menu-interpreted-es-de) | [Retrofix (Revisited)](https://github.com/anthonycaccese/retrofix-revisited-es-de) | +| :---: | :---: | +| ![nso-menu](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/f483899f-56f0-4230-8bca-afed9aab63d4) | ![retrofix](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/cda97089-7611-47be-8a19-bff469c69e42) | +| Implements: `systemColor` and `systemCoverSize` | Implements: `systemColor` | + +| [Showcase](https://github.com/Weestuarty/showcase-es-de) | [SimCar](https://github.com/Weestuarty/simcar-es-de) | +| :---: | :---: | +| ![showcase](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/2b27affe-ed6c-437b-9569-cf4ded74061d) | ![simcar](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/dc1dae0e-a452-4c4a-83c5-05ce81a22ed6) | +| Implements: `systemDescription` | Implements: `systemDescription` | + +| [TexGriddy](https://github.com/Weestuarty/texgriddy-es-de) | +| :---: | +| ![textgriddy](https://github.com/anthonycaccese/nso-menu-interpreted-es-de/assets/1454947/ff0dc121-a943-4096-9d96-27ddaeea974f) | +| Implements: `systemDescription` | + + +## **Credits** +* Some descriptions, release dates & manufacturer details were sourced from the wikipedia entries for each system +* Some descriptions were sourced from [ckau-book](https://github.com/CkauNui/ckau-book/tree/master) +* Some release date and manufacturer details were sourced from the [Launchbox](https://gamesdb.launchbox-app.com/) platforms list +* System colors were sourced from the great work done by [viking](https://forums.launchbox-app.com/profile/70421-viking/) from their work on the [Colorful](https://forums.launchbox-app.com/files/file/2081-colorful-bigbox-theme) theme for Launchbox and [@rogs123](https://github.com/rogs123) from their work on the [NSO Menu](https://github.com/anthonycaccese/nso-menu-interpreted-es-de) theme for ES-DE +* System Cover sizes were sourced from examples on screenscraper.fr + +## **License** +Creative Commons CC-BY-NC-SA - https://creativecommons.org/licenses/by-nc-sa/2.0/ +You are free to share and adapt these files as long as you provide attribution back as well share any updates you make under the same licence terms. \ No newline at end of file diff --git a/system/metadata/_default.xml b/system/metadata/_default.xml new file mode 100644 index 0000000..73c2e33 --- /dev/null +++ b/system/metadata/_default.xml @@ -0,0 +1,18 @@ + + + ${system.fullName} + View and play the ${system.fullName} + + + + + System + 1-1 + 222222 + 999999 + 777777 + 555555 + 333333 + 1-1 + + \ No newline at end of file diff --git a/system/metadata/adam.xml b/system/metadata/adam.xml new file mode 100644 index 0000000..925f75f --- /dev/null +++ b/system/metadata/adam.xml @@ -0,0 +1,18 @@ + + + + Coleco Adam + The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as Expansion Module #3 for the ColecoVision, converting it into a home computer, and as a standalone unit. As such, it had the benefit of being entirely compatible with all ColecoVision games and peripherals. The computer came with 64 KB of memory, a tape drive for a proprietary medium called Digital Data Packs, a daisy wheel printer, and productivity applications, along with two DDPs for SmartBASIC and Buck Rogers: Planet of Zoom Super Game. It was released in October 1983 with the initial price of $700. + Coleco + 1983 + 1983-10 + October 1983 + Computer + 1-1 + 5A93AF + 999999 + 777777 + 555555 + 333333 + 1-1 + \ No newline at end of file diff --git a/system/metadata/ags.xml b/system/metadata/ags.xml new file mode 100644 index 0000000..91b9e69 --- /dev/null +++ b/system/metadata/ags.xml @@ -0,0 +1,17 @@ + + + Adventure Game Studio + Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic. + Chris Jones + 1997 + 1997 + 1997 + Engine + 1-1 + 4B73E0 + 9FCFFF + 63B6FF + 2C90FF + 9FCFFF + 1-1 + \ No newline at end of file diff --git a/system/metadata/amiga.xml b/system/metadata/amiga.xml new file mode 100644 index 0000000..992858d --- /dev/null +++ b/system/metadata/amiga.xml @@ -0,0 +1,17 @@ + + + Amiga + The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe. + Commodore + 1985 + 1985-07-23 + July 23, 1985 + Computer + 3-4 + 3870c5 + 477AB1 + 82B030 + F3EB08 + E85629 + 1-1 + \ No newline at end of file diff --git a/system/metadata/amiga1200.xml b/system/metadata/amiga1200.xml new file mode 100644 index 0000000..8afc0c9 --- /dev/null +++ b/system/metadata/amiga1200.xml @@ -0,0 +1,17 @@ + + + Amiga 1200 + The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe. + Commodore + 1985 + 1985-07-23 + July 23, 1985 + Computer + 3-4 + 2671C6 + 192753 + 5F87C0 + F3AD2D + ED2224 + 1-1 + \ No newline at end of file diff --git a/system/metadata/amiga600.xml b/system/metadata/amiga600.xml new file mode 100644 index 0000000..02a5961 --- /dev/null +++ b/system/metadata/amiga600.xml @@ -0,0 +1,18 @@ + + + Amiga 600 + The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe. + Commodore + 1985 + 1985-07-23 + July 23, 1985 + Computer + 3-4 + C171A5 + 192753 + 5BA079 + F9EA38 + ED2224 + 1-1 + + \ No newline at end of file diff --git a/system/metadata/amigacd32.xml b/system/metadata/amigacd32.xml new file mode 100644 index 0000000..db25b5a --- /dev/null +++ b/system/metadata/amigacd32.xml @@ -0,0 +1,17 @@ + + + Amiga CD32 + The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore Amiga computer. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however, it was soon overshadowed by CD-ROM based games consoles from other companies, and was discontinued as Commodore went into bankruptcy. + Commodore + 1993 + 1993-09-17 + September 17, 1993 + Console + 1-1 + DD4637 + FF5853 + 47DEBA + FFDF46 + 4A9BE4 + 1-1 + \ No newline at end of file diff --git a/system/metadata/amstradcpc.xml b/system/metadata/amstradcpc.xml new file mode 100644 index 0000000..36c20ff --- /dev/null +++ b/system/metadata/amstradcpc.xml @@ -0,0 +1,17 @@ + + + Amstrad CPC + The Amstrad Colour Personal Computer, better known as the Amstrad CPC, is a series of 8-bit home computers designed by Amstrad. The first models were released in April 1984 in Europe at a retail price ranging from £199 to £299, depending on the package bought. The computers were not released outside of Europe. The CPC series had five distinct models: The CPC464, CPC664, CPC6128, 464plus, and 6128plus. The computers were manufactured until an unspecified time in 1990. + Amstrad + 1984 + 1984-01-01 + January 1, 1984 + Computer + 3-4 + 54819D + E91C23 + 00A651 + 1C75BC + 3E3E3E + 1-1 + \ No newline at end of file diff --git a/system/metadata/android.xml b/system/metadata/android.xml new file mode 100644 index 0000000..ccadf73 --- /dev/null +++ b/system/metadata/android.xml @@ -0,0 +1,17 @@ + + + Google Android + Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. + Google + 2008 + 2008-09-23 + September 23, 2008 + OS + 1-1 + 5A9035 + 4086F4 + EB4132 + FBBD00 + 31AA52 + 1-1 + \ No newline at end of file diff --git a/system/metadata/androidapps.xml b/system/metadata/androidapps.xml new file mode 100644 index 0000000..ccadf73 --- /dev/null +++ b/system/metadata/androidapps.xml @@ -0,0 +1,17 @@ + + + Google Android + Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. + Google + 2008 + 2008-09-23 + September 23, 2008 + OS + 1-1 + 5A9035 + 4086F4 + EB4132 + FBBD00 + 31AA52 + 1-1 + \ No newline at end of file diff --git a/system/metadata/androidgames.xml b/system/metadata/androidgames.xml new file mode 100644 index 0000000..ccadf73 --- /dev/null +++ b/system/metadata/androidgames.xml @@ -0,0 +1,17 @@ + + + Google Android + Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. + Google + 2008 + 2008-09-23 + September 23, 2008 + OS + 1-1 + 5A9035 + 4086F4 + EB4132 + FBBD00 + 31AA52 + 1-1 + \ No newline at end of file diff --git a/system/metadata/apple2.xml b/system/metadata/apple2.xml new file mode 100644 index 0000000..9808f14 --- /dev/null +++ b/system/metadata/apple2.xml @@ -0,0 +1,17 @@ + + + Apple II + In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in December, and then introduced it to the public in April 1977. The Apple II started the boom in personal computer sales in the late 1970s, and pushed Apple into the lead among personal computer makers. + Apple + 1977 + 1977-06-01 + June 1, 1977 + Computer + 3-4 + 26A9E1 + 009DDC + E03A3E + FDB827 + 61BB46 + 1-1 + \ No newline at end of file diff --git a/system/metadata/apple2gs.xml b/system/metadata/apple2gs.xml new file mode 100644 index 0000000..6480277 --- /dev/null +++ b/system/metadata/apple2gs.xml @@ -0,0 +1,17 @@ + + + Apple IIGS + The Apple IIGS is a personal computer released by Apple Computer on September 15, 1986 that's compatible with the Apple II series, but otherwise has capabilities comparable to the Atari ST, Commodore Amiga, and Macintosh. The "GS" in the name stands for "Graphics" and "Sound," referring to its enhanced multimedia hardware, especially its state of the art sound and music synthesis. The machine is a radical departure from any previous Apple II, with its 16-bit processor, direct access to megabytes of RAM, and mouse. It's the first computer produced by Apple to use a color graphical user interface (color was introduced on the Macintosh II six months later) and Apple Desktop Bus interface for keyboards, mice, and other input devices. It is the first personal computer to come with a built-in wavetable synthesis chip, utilizing technology from Ensoniq. + Apple + 1986 + 1986-09-15 + September 15, 1986 + Computer + 1-1 + 4F65D2 + D27C35 + C44243 + E3AD3A + 8C3E8C + 1-1 + \ No newline at end of file diff --git a/system/metadata/apps.xml b/system/metadata/apps.xml new file mode 100644 index 0000000..ccadf73 --- /dev/null +++ b/system/metadata/apps.xml @@ -0,0 +1,17 @@ + + + Google Android + Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. + Google + 2008 + 2008-09-23 + September 23, 2008 + OS + 1-1 + 5A9035 + 4086F4 + EB4132 + FBBD00 + 31AA52 + 1-1 + \ No newline at end of file diff --git a/system/metadata/arcade.xml b/system/metadata/arcade.xml new file mode 100644 index 0000000..46bcd88 --- /dev/null +++ b/system/metadata/arcade.xml @@ -0,0 +1,17 @@ + + + Arcade + An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost. + Various + Various + Various + Various + Collection + 3-4 + 5B60B7 + FA6E0D + FCCD0A + 032EC0 + 459FD0 + 1-1 + \ No newline at end of file diff --git a/system/metadata/arcadia.xml b/system/metadata/arcadia.xml new file mode 100644 index 0000000..30934b5 --- /dev/null +++ b/system/metadata/arcadia.xml @@ -0,0 +1,17 @@ + + + Arcadia 2001 + The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist. + Emerson Radio + 1982 + 1982-05 + May 1982 + Console + 1-1 + D59234 + 1E35A0 + 2FBB37 + C70A11 + 000000 + 1-1 + \ No newline at end of file diff --git a/system/metadata/archimedes.xml b/system/metadata/archimedes.xml new file mode 100644 index 0000000..e428aaf --- /dev/null +++ b/system/metadata/archimedes.xml @@ -0,0 +1,17 @@ + + + Acorn Archimedes + The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models were introduced in 1987, and systems in the Archimedes family were sold until the mid-1990s. + Acorn + 1987 + 1987-06 + June 1987 + Computer + 3-4 + 008CAC + 999999 + 777777 + 555555 + 333333 + 1-1 + \ No newline at end of file diff --git a/system/metadata/arduboy.xml b/system/metadata/arduboy.xml new file mode 100644 index 0000000..6b14045 --- /dev/null +++ b/system/metadata/arduboy.xml @@ -0,0 +1,17 @@ + + + Arduboy + The Arduboy is a handheld game console with open source software, based on the Arduino hardware platform. + Kevin Bates + 2015 + 2015 + 2015 + Portable + 1-1 + 5F459C + BA6FDB + 8B2DB4 + 8664E3 + 6442C1 + 1-1 + \ No newline at end of file diff --git a/system/metadata/astrocade.xml b/system/metadata/astrocade.xml new file mode 100644 index 0000000..8486e68 --- /dev/null +++ b/system/metadata/astrocade.xml @@ -0,0 +1,20 @@ + + + Bally Astrocade + The Bally Astrocade (also known as Bally Arcade or initially as Bally ABA-1000) is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally. +It was originally announced as the "Bally Home Library Computer" in October 1977 and initially made available for mail order in December 1977. But due to production delays, the units were first released to stores in April 1978 and its branding changed to "Bally Professional Arcade". + +It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1984. The Astrocade is particularly notable for its very powerful graphics capabilities for the time of release and for the difficulty in accessing those capabilities. + Bally + 1977 + 1977-12-01 + December 1, 1977 + Console + 1-1 + D59334 + F2B101 + FA0105 + F8F6EA + C47401 + 1-1 + \ No newline at end of file diff --git a/system/metadata/atari2600.xml b/system/metadata/atari2600.xml new file mode 100644 index 0000000..6b6e468 --- /dev/null +++ b/system/metadata/atari2600.xml @@ -0,0 +1,17 @@ + + + Atari 2600 + The Atari Video Computer System (VCS), later named the Atari 2600, is a second generation (1976–1992) home video game console developed and distributed by Atari, Inc. It was released on September 11, 1977 in North America at a retail price of $199. The console was later released in Europe (1978) and Japan (1983 - as the Atari 2800). The Atari 2600 popularized the use of microprocessor-based hardware and games contained on ROM cartridges. The console was discontinued on January 1, 1992. + Atari + 1977 + 1977-09-11 + September 11, 1977 + Console + 3-4 + b92e35 + 6D391F + D4282D + D1E0EE + 222222 + 1-1 + \ No newline at end of file diff --git a/system/metadata/atari5200.xml b/system/metadata/atari5200.xml new file mode 100644 index 0000000..108e4ce --- /dev/null +++ b/system/metadata/atari5200.xml @@ -0,0 +1,17 @@ + + + Atari 5200 + The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a second generation (1976–1992) video game console developed and distributed by Atari, Inc. It was released in November 1982 in North America at a retail price of $269. It was not released outside North America. The 5200's internal hardware was almost identical to Atari's 8-bit computers however it came with an innovative controller featuring a 360-degree non-centering joystick with a numeric keypad, start, pause, and reset buttons. The console was discontinued on May 21, 1984. + Atari + 1982 + 1982-11-01 + November 1, 1982 + Console + 3-4 + 3D5799 + 1E6547 + CFA634 + 973E3A + 1C6EB8 + 1-1 + \ No newline at end of file diff --git a/system/metadata/atari7800.xml b/system/metadata/atari7800.xml new file mode 100644 index 0000000..fec541c --- /dev/null +++ b/system/metadata/atari7800.xml @@ -0,0 +1,17 @@ + + + Atari 7800 + The Atari 7800 Pro System, commonly known as the Atari 7800, is a third generation (1983-2003) video game console developed and distributed by Atari Corporation. It was released in May 1986 in North America at a retail price of $79.95. The console was later released in Europe (1987). The 7800 is considered one of the first backward-compatible consoles as it could play Atari 2600 games without the use of additional modules. The console was discontinued on January 1, 1992. + Atari + 1986 + 1986-05-01 + May 1, 1986 + Console + 3-4 + 2D7AC6 + BABBBD + AA2C39 + A7B0B5 + 333333 + 1-1 + \ No newline at end of file diff --git a/system/metadata/atari800.xml b/system/metadata/atari800.xml new file mode 100644 index 0000000..a4cc663 --- /dev/null +++ b/system/metadata/atari800.xml @@ -0,0 +1,19 @@ + + + Atari 800 + The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom coprocessor chips. This architecture enabled graphics and sound more advanced than contemporary machines, and gaming was a major draw. First-person space combat simulator Star Raiders is considered the platform's killer app. The systems launched with plug and play peripherals using the Atari SIO serial bus, an early analog of USB. + +The Atari 400 was initially almost half the cost of the Atari 800. Instead of the 800's full-sized keyboard, the 400 has a pressure-sensitive panel. The 800 has a second cartridge slot and a larger case allowing RAM upgrades to 48K. Both models were replaced by the XL series in 1983, then–after the company was sold and reestablished as Atari Corporation–the XE models in 1985. The XL and XE are lighter in construction while having Atari BASIC built-in and 2 joystick ports instead of 4. The 130XE increased the memory to 128 KB of bank-switched RAM. + Atari + 1979 + 1979-11-01 + November 1, 1979 + Computer + 3-4 + CC9141 + B6B896 + EBD335 + 5D3615 + BF9438 + 373-436 + \ No newline at end of file diff --git a/system/metadata/atarijaguar.xml b/system/metadata/atarijaguar.xml new file mode 100644 index 0000000..2943b9e --- /dev/null +++ b/system/metadata/atarijaguar.xml @@ -0,0 +1,17 @@ + + + Atari Jaguar + The Atari Jaguar is a fifth generation (1993–2005) video game console developed and distributed by Atari Corporation. It was released in November 1993 in North America at a retail price of $249.99. The console was later released in Europe (1994), Australia (1994), and Japan (1994). The Jaguar was marketed as being the first 64-bit video game console; however this claim was widely criticized. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996. + Atari + 1993 + 1993-11-23 + November 23, 1993 + Console + 3-4 + CD3C3B + FF0000 + FDC007 + 232326 + 0F0E0E + 1-1 + \ No newline at end of file diff --git a/system/metadata/atarijaguarcd.xml b/system/metadata/atarijaguarcd.xml new file mode 100644 index 0000000..b28c595 --- /dev/null +++ b/system/metadata/atarijaguarcd.xml @@ -0,0 +1,17 @@ + + + Atari Jaguar CD + The Atari Jaguar CD is a fifth generation (1993–2005) CD-ROM peripheral for the Atari Jaguar video game console developed and distributed by Atari Corporation. It was released in September 1995 in North America at a retail price of $149.95. The peripheral was also released in Europe (1995). The Jaguar CD unit featured a double-speed (2×) drive and its own cartridge slot to allow cartridge games to be played without removing the CD drive. The peripheral was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996. + Atari + 1995 + 1995-11-21 + September 21, 1995 + Console + 3-4 + 2F7BC7 + FF0000 + 3F3E3E + FDC007 + 232326 + 1-1 + \ No newline at end of file diff --git a/system/metadata/atarilynx.xml b/system/metadata/atarilynx.xml new file mode 100644 index 0000000..cf5bd73 --- /dev/null +++ b/system/metadata/atarilynx.xml @@ -0,0 +1,17 @@ + + + Atari Lynx + The Atari Lynx, usually just referred to as Lynx, is a fourth generation (1987-2004) handheld video game console developed in partnership with Epyx, Inc. and distributed by the Atari Corporation. It was released in September 1989 in North America at a retail price of $149.95. The handheld was also released in Europe (1990) and Japan (1990). The Lynx was the world's first handheld electronic game with a color LCD screen. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996. + Atari + 1989 + 1989-09-01 + September 1, 1989 + Portable + 3-4 + E19735 + FD6420 + 404040 + F38900 + 262626 + 1-1 + \ No newline at end of file diff --git a/system/metadata/atarist.xml b/system/metadata/atarist.xml new file mode 100644 index 0000000..aea7e05 --- /dev/null +++ b/system/metadata/atarist.xml @@ -0,0 +1,21 @@ + + + Atari ST + The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the 520ST, saw limited release in April–June 1985 and was widely available in July. The 520ST is the first personal computer to come with a bitmapped color GUI, using a version of Digital Research's GEM released in February 1985. The 1040ST, released in 1986, is the first personal computer to ship with a megabyte of RAM in the base configuration and also the first with a cost-per-kilobyte of less than US$1. + +The Atari ST is part of a mid-1980s generation of home computers that have 16 or 32-bit processors, 256 KB or more of RAM, and mouse-controlled graphical user interfaces. This generation includes the Macintosh, Amiga, Apple IIGS, and in some markets the Acorn Archimedes. "ST" officially stands for "Sixteen/Thirty-two", which refers to the Motorola 68000's 16-bit external bus and 32-bit internals. + +The ST was sold with either Atari's color monitor or the less expensive monochrome monitor. The system's color graphics modes are only available on the former while the highest-resolution mode needs the monochrome monitor. + Atari + 1985 + 1985-06-01 + June 1, 1985 + Computer + 3-4 + 0088D1 + 172E7E + 3C62A7 + 000000 + ECECEC + 1-1 + \ No newline at end of file diff --git a/system/metadata/atarixe.xml b/system/metadata/atarixe.xml new file mode 100644 index 0000000..3c464ec --- /dev/null +++ b/system/metadata/atarixe.xml @@ -0,0 +1,17 @@ + + + Atari XE + The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun. + Atari + 1987 + 1987 + 1987 + Console + 1-1 + 2F7BC7 + E1D095 + ADC7EF + 8F8F91 + B9A9CE + 1-1 + \ No newline at end of file diff --git a/system/metadata/atomiswave.xml b/system/metadata/atomiswave.xml new file mode 100644 index 0000000..0d3e169 --- /dev/null +++ b/system/metadata/atomiswave.xml @@ -0,0 +1,17 @@ + + + Atomiswave + The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board. + Sammy + 2003 + 2003-01-01 + January 1, 2003 + Arcade + 3-4 + 37BD6E + C11127 + FF6B00 + 04EF94 + 029205 + 1-1 + \ No newline at end of file diff --git a/system/metadata/auto-allgames.xml b/system/metadata/auto-allgames.xml new file mode 100644 index 0000000..461cd2c --- /dev/null +++ b/system/metadata/auto-allgames.xml @@ -0,0 +1,17 @@ + + + All Games + View and play every game across your entire library. + Various + Various + Various + Various + All + 1-1 + 1-1 + + + + + + \ No newline at end of file diff --git a/system/metadata/auto-favorites.xml b/system/metadata/auto-favorites.xml new file mode 100644 index 0000000..09c7577 --- /dev/null +++ b/system/metadata/auto-favorites.xml @@ -0,0 +1,16 @@ + + + Favorites + View and play your favorite games across the entire library. + Various + Various + Various + Various + Favorites + 1-1 + marquee1-1 + + + + + \ No newline at end of file diff --git a/system/metadata/auto-lastplayed.xml b/system/metadata/auto-lastplayed.xml new file mode 100644 index 0000000..d2fd189 --- /dev/null +++ b/system/metadata/auto-lastplayed.xml @@ -0,0 +1,16 @@ + + + Last Played + View your recently played games across the entire library. + Various + Various + Various + Various + Recent + 1-1 + marquee1-1 + + + + + \ No newline at end of file diff --git a/system/metadata/bbcmicro.xml b/system/metadata/bbcmicro.xml new file mode 100644 index 0000000..9d1ab5d --- /dev/null +++ b/system/metadata/bbcmicro.xml @@ -0,0 +1,17 @@ + + + BBC Micro + The British Broadcasting Corporation Microcomputer System, BBC Microcomputer System, or best known as the BBC Micro is a series of microcomputers designed by Acorn Computers Ltd. and distributed by the BBC. The first models were released in December 1981 in Europe for £235 or £335, depending on the model. The computers were also released in North America (1983). The computers were designed with an emphasis on education, and being more rugged then other brands. The computers were manufactured until an unspecified time in 1994. + Acorn + 1981 + 1981-12-01 + December 1, 1981 + Computer + 3-4 + 5B6559 + 1F0200 + F9F8E1 + AE492D + 635B4F + 1-1 + \ No newline at end of file diff --git a/system/metadata/c64.xml b/system/metadata/c64.xml new file mode 100644 index 0000000..50c82de --- /dev/null +++ b/system/metadata/c64.xml @@ -0,0 +1,17 @@ + + + Commodore 64 + The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,461 in 2015). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor. + Commodore + 1982 + 1982-01-01 + January 1, 1982 + Computer + 3-4 + 0F5BAD + BBAD93 + 968971 + FD4120 + 00A0C6 + 1-1 + \ No newline at end of file diff --git a/system/metadata/cavestory.xml b/system/metadata/cavestory.xml new file mode 100644 index 0000000..64575a2 --- /dev/null +++ b/system/metadata/cavestory.xml @@ -0,0 +1,15 @@ + + + Cave Story, originally released as Dōkutsu Monogatari, is a 2004 Metroidvania platform-adventure game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world. NXENGINE is a complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story) + Studio Pixel + 2004 + 2004-12-20 + December 20, 2004 + Engine + CE413E + 648DBD + B63523 + 6F1312 + 182142 + + \ No newline at end of file diff --git a/system/metadata/cdimono1.xml b/system/metadata/cdimono1.xml new file mode 100644 index 0000000..d6481ad --- /dev/null +++ b/system/metadata/cdimono1.xml @@ -0,0 +1,17 @@ + + + Philips CD-i + The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. Seen as a game console, the CD-i format proved to be a commercial failure. The company lost nearly one billion dollars on the entire project. The failure of the CD-i caused Philips to leave the video game industry after it was discontinued. The CD-i is also one of the earliest consoles to implement internet features, including subscriptions, web browsing, downloading, e-mail, and online play. This was facilitated by the use of an additional hardware modem that Philips released in 1996. + Philips + 1991 + 1991-12-03 + December 3, 1991 + Console + 1-1 + BE70A4 + 000000 + E70000 + FFFFFF + 0B5ED8 + 1-1 + \ No newline at end of file diff --git a/system/metadata/cdtv.xml b/system/metadata/cdtv.xml new file mode 100644 index 0000000..a218c1d --- /dev/null +++ b/system/metadata/cdtv.xml @@ -0,0 +1,17 @@ + + + CDTV + The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991. The CDTV was intended as a media appliance rather than a personal computer. + Commodore + 1991 + 1991-03-01 + March 1, 1991 + Console + 1-1 + 775EBA + C86388 + 6F62E8 + 1CA6F1 + F62717 + 1-1 + \ No newline at end of file diff --git a/system/metadata/chailove.xml b/system/metadata/chailove.xml new file mode 100644 index 0000000..1b24df8 --- /dev/null +++ b/system/metadata/chailove.xml @@ -0,0 +1,17 @@ + + + ChaiLove Framework + ChaiLove is an awesome framework you can use to make 2D games in ChaiScript. It's free, open-source, and works on Windows, Mac OS X, Linux, Android, and ARM through libretro/RetroArch. + ChaiLove Team + 2017 + 2017-11-30 + November 30, 2017 + Engine + 1-1 + 26AAE0 + 0080E8 + AEE7FF + EA316E + 25AAE1 + 1-1 + \ No newline at end of file diff --git a/system/metadata/channelf.xml b/system/metadata/channelf.xml new file mode 100644 index 0000000..e3806eb --- /dev/null +++ b/system/metadata/channelf.xml @@ -0,0 +1,17 @@ + + + Fairchild Channel F + The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976.
It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed it's machine.
+ Fairchild + 1976 + 1976-11-01 + November 1, 1976 + Console + 3-4 + CC991A + E0E0E0 + 91FFA6 + CED0FF + 4B3FF3 + 1-1
+
\ No newline at end of file diff --git a/system/metadata/coco.xml b/system/metadata/coco.xml new file mode 100644 index 0000000..c6a4bf0 --- /dev/null +++ b/system/metadata/coco.xml @@ -0,0 +1,17 @@ + + + Tandy CoCo + The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different, incompatible system and a radical departure in design and compatibility with its Motorola 6809E processor rather than the Zilog Z80 earlier models were built around. + Tandy Corporation + 1980 + 1980-09 + September 1980 + Computer + 1-1 + D1AA41 + 498CC1 + 197123 + 555555 + AE1F19 + 1-1 + \ No newline at end of file diff --git a/system/metadata/colecovision.xml b/system/metadata/colecovision.xml new file mode 100644 index 0000000..91e18d6 --- /dev/null +++ b/system/metadata/colecovision.xml @@ -0,0 +1,17 @@ + + + ColecoVision + The ColecoVision is a second generation (1976–1992) home video game console developed and distributed by Coleco Industries. It was released in August 1982 in North America at a retail price of $175. The console was later released in Europe (1983). The ColecoVision offered a closer experience to arcade games than its competitors at the time. The console was discontinued in mid-1985. + Coleco + 1982 + 1982-08-01 + August 1, 1982 + Console + 3-4 + DD5B3E + EF8185 + F3994B + FADD2F + A4DDF0 + 1-1 + \ No newline at end of file diff --git a/system/metadata/colors.xml b/system/metadata/colors.xml new file mode 100644 index 0000000..0a9b435 --- /dev/null +++ b/system/metadata/colors.xml @@ -0,0 +1,64 @@ + + + + 999999 + bbbbbb + aaaaaa + aaaaaa + 2d2d2d + background-art-gradient-dark.png + cccccc + eeeeee + 000000 + cccccc + gamelist-background-dark + 0.04 + gamelist-metadata-background-dark + 777777 + ffffff + 777777 + 777777 + ffffff + bbbbbb + + + + + 999999 + 777777 + 333333 + 333333 + fbfbfb + background-art-gradient-light.png + 555555 + ffffff + 111111 + 555555 + gamelist-background-light + 0.3 + gamelist-metadata-background-light + 404040 + ffffff + a0a0a0 + a0a0a0 + 000000 + 555555 + + + + + 00C3E3 + ./_inc/systems/carousel-icons/${system.theme}.png + ./_inc/systems/backgrounds/${system.theme}.jpg + ./_inc/systems/backgrounds/_default.jpg + + + + + 00C3E3 + ~/ES-DE/theme-customizations/alekfull-nx/carousel-icons/${system.theme}.png + ~/ES-DE/theme-customizations/alekfull-nx/backgrounds/${system.theme}.jpg + ~/ES-DE/theme-customizations/alekfull-nx/backgrounds/_default.jpg + + + \ No newline at end of file diff --git a/system/metadata/completed.xml b/system/metadata/completed.xml new file mode 100644 index 0000000..8585671 --- /dev/null +++ b/system/metadata/completed.xml @@ -0,0 +1,13 @@ + + + Completed + Keep track of the games you've finished. + Various + Various + Various + Various + Collection + 222222 + 1-1 + 1-1 + \ No newline at end of file diff --git a/system/metadata/consolearcade.xml b/system/metadata/consolearcade.xml new file mode 100644 index 0000000..b2c5621 --- /dev/null +++ b/system/metadata/consolearcade.xml @@ -0,0 +1,17 @@ + + + Console Arcade Games + While arcade boards have traditionally been custom designs, there have been a number of systems that were instead based on home console platforms. The first such board was the Nintendo VS. System, based on the Famicom and released in 1984. The last console-based board was Namco System 369 which was released in 2011 and based on the Sony PlayStation 3. + Various + Various + Various + Various + Folder + 1-1 + 5B60B7 + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/cps.xml b/system/metadata/cps.xml new file mode 100644 index 0000000..727d3f9 --- /dev/null +++ b/system/metadata/cps.xml @@ -0,0 +1,19 @@ + + + Capcom Play System + The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. + +Among the 33 titles released for the original CP System included Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting. + Capcom + 1988 + 1988-05-13 + May 13, 1988 + Arcade + 3-4 + ECD04C + FFCB04 + 034EA2 + FAFAFA + 111111 + 1-1 + \ No newline at end of file diff --git a/system/metadata/cps1.xml b/system/metadata/cps1.xml new file mode 100644 index 0000000..8633191 --- /dev/null +++ b/system/metadata/cps1.xml @@ -0,0 +1,19 @@ + + + CPS-I + The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. + +Among the 33 titles released for the original CP System included Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting. + Capcom + 1988 + 1988-05-13 + May 13, 1988 + Arcade + 3-4 + ECD04C + FAFAFA + FFCB04 + 034EA2 + 111111 + 1-1 + \ No newline at end of file diff --git a/system/metadata/cps2.xml b/system/metadata/cps2.xml new file mode 100644 index 0000000..d3aa680 --- /dev/null +++ b/system/metadata/cps2.xml @@ -0,0 +1,17 @@ + + + CPS-II + The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II. + Capcom + 1993 + 1993-09-10 + September 10, 1993 + Arcade + 3-4 + ECD04C + 034EA2 + FAFAFA + FFCB04 + 111111 + 1-1 + \ No newline at end of file diff --git a/system/metadata/cps3.xml b/system/metadata/cps3.xml new file mode 100644 index 0000000..844467c --- /dev/null +++ b/system/metadata/cps3.xml @@ -0,0 +1,17 @@ + + + CPS-III + The CP System III (CPシステムIII, shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform. + Capcom + 1996 + 1996-11-21 + November 11, 1996 + Arcade + 3-4 + ECD04C + FAFAFA + 034EA2 + 111111 + FFCB04 + 1-1 + \ No newline at end of file diff --git a/system/metadata/crvision.xml b/system/metadata/crvision.xml new file mode 100644 index 0000000..57b894e --- /dev/null +++ b/system/metadata/crvision.xml @@ -0,0 +1,18 @@ + + + CreatiVision + The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the Second generation of video game consoles. It was built by the Finnish company Salora. It cost $295 Australian Dollars. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinue in 1986. + VTech + 1982 + 1982 + 1982 + Console + 3-4 + D59234 + CCA656 + 9F7C64 + E0CC75 + F09734 + 1-1 + + \ No newline at end of file diff --git a/system/metadata/custom-collections.xml b/system/metadata/custom-collections.xml new file mode 100644 index 0000000..6a985d4 --- /dev/null +++ b/system/metadata/custom-collections.xml @@ -0,0 +1,14 @@ + + + Custom Collections + Organize your games into custom collections. + Various + Various + Various + Various + Collection + 112-67 + marquee1-1 + + + \ No newline at end of file diff --git a/system/metadata/daphne.xml b/system/metadata/daphne.xml new file mode 100644 index 0000000..64573a8 --- /dev/null +++ b/system/metadata/daphne.xml @@ -0,0 +1,17 @@ + + + Daphne + Daphne is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls Daphne the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). It derives its name from Princess Daphne, the heroine of Dragon's Lair. + Matt Ownby + 2007 + 2007-02-06 + February, 6th 2007 + Emulator + 3-4 + F6C126 + DEBA27 + 856125 + DC110B + D8D3BD + 1-1 + \ No newline at end of file diff --git a/system/metadata/desktop.xml b/system/metadata/desktop.xml new file mode 100644 index 0000000..65a0721 --- /dev/null +++ b/system/metadata/desktop.xml @@ -0,0 +1,17 @@ + + + Desktop Shorcuts + View and run your Desktop shortcuts + Various + Various + Various + Various + Folder + 1-1 + 39B1DE + 5475B7 + 503E7A + A05745 + 5C5599 + 1-1 + \ No newline at end of file diff --git a/system/metadata/doom.xml b/system/metadata/doom.xml new file mode 100644 index 0000000..03a26be --- /dev/null +++ b/system/metadata/doom.xml @@ -0,0 +1,17 @@ + + + Doom + Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992). + id Software + 1993 + 1993-12-10 + December 10, 1993 + Engine + 1-1 + A11321 + 33709F + DFDED1 + D37112 + A63417 + 1-1 + \ No newline at end of file diff --git a/system/metadata/dos.xml b/system/metadata/dos.xml new file mode 100644 index 0000000..bbc7474 --- /dev/null +++ b/system/metadata/dos.xml @@ -0,0 +1,17 @@ + + + MS-DOS + MS-DOS, short for Microsoft Disk Operating System, was an operating system for x86-based personal computers mostly developed by Microsoft. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid-1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the Microsoft Windows operating system. + Microsoft + 1981 + 1981-08-01 + August 1, 1981 + OS + 3-4 + 3161BC + FDC20F + 8461A9 + CA1A15 + 111111 + 1-1 + \ No newline at end of file diff --git a/system/metadata/dragon32.xml b/system/metadata/dragon32.xml new file mode 100644 index 0000000..c34e458 --- /dev/null +++ b/system/metadata/dragon32.xml @@ -0,0 +1,19 @@ + + + Dragon 32 + The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana. + +The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes (32,768 and 65,536 bytes) of RAM, respectively. + Dragon Data + 1982 + 1982-08 + August 1982 + Computer + 3-4 + 309496 + F50019 + FBFA35 + 74B719 + 3262D9 + 1-1 + \ No newline at end of file diff --git a/system/metadata/dreamcast.xml b/system/metadata/dreamcast.xml new file mode 100644 index 0000000..541006f --- /dev/null +++ b/system/metadata/dreamcast.xml @@ -0,0 +1,19 @@ + + + Dreamcast + The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market. + +In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. In total, 9.13 million Dreamcast units were sold worldwide. + Sega + 1998 + 1998-11-27 + November 27, 1998 + Console + 1-1 + 4C7ED6 + C1C3C2 + 3E649F + 030303 + E4E5E4 + 1-1 + \ No newline at end of file diff --git a/system/metadata/easyrpg.xml b/system/metadata/easyrpg.xml new file mode 100644 index 0000000..afcd76b --- /dev/null +++ b/system/metadata/easyrpg.xml @@ -0,0 +1,17 @@ + + + EasyRPG + EasyRPG is a free, open source engine to create RPG games, aiming to be also compatible with all RPG Maker 2000 and RPG Maker 2003 games. RPG Maker 2000/2003 games tend to have mechanics and visuals similar to 16-bit JRPGs, though custom scripts can be made by the creators to modify how the game feels and looks. + EasyRPG Team + 2007 + 2007 + 2007 + Engine + 1-1 + 5B9036 + 88BA68 + 555554 + 838382 + 4B6D35 + 1-1 + \ No newline at end of file diff --git a/system/metadata/electron.xml b/system/metadata/electron.xml new file mode 100644 index 0000000..52e2baa --- /dev/null +++ b/system/metadata/electron.xml @@ -0,0 +1,16 @@ + + + Acorn Electron + The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199 + Acorn + 1983 + 1983-10-25 + August 25, 1983 + Computer + 3F9B5B + 999999 + 777777 + 555555 + 333333 + 1-1 + \ No newline at end of file diff --git a/system/metadata/emulators.xml b/system/metadata/emulators.xml new file mode 100644 index 0000000..ae9dca4 --- /dev/null +++ b/system/metadata/emulators.xml @@ -0,0 +1,17 @@ + + + Emulators + Modify your Emulator settings and configurations + Various + Various + Various + Various + Folder + 1-1 + 39B1DE + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/epic.xml b/system/metadata/epic.xml new file mode 100644 index 0000000..e7fbd45 --- /dev/null +++ b/system/metadata/epic.xml @@ -0,0 +1,17 @@ + + + Epic Games Store + The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play games. The storefront provides a basic catalog, friends list management, matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these. + Epic + 2018 + 2018-12 + December 2018 + Folder + 3-4 + 8BA7AE + FFFFFF + 777777 + 343434 + 35C4EE + 1-1 + \ No newline at end of file diff --git a/system/metadata/famicom.xml b/system/metadata/famicom.xml new file mode 100644 index 0000000..f9cec81 --- /dev/null +++ b/system/metadata/famicom.xml @@ -0,0 +1,17 @@ + + + Famicom + The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics. + Nintendo + 1983 + 1983-07-15 + July 15, 1983 + Console + 4-3 + B93041 + EA2C27 + E6E7E8 + C0A987 + AA1A41 + 105-170 + \ No newline at end of file diff --git a/system/metadata/fba.xml b/system/metadata/fba.xml new file mode 100644 index 0000000..6661a01 --- /dev/null +++ b/system/metadata/fba.xml @@ -0,0 +1,21 @@ + + + FinalBurn Alpha + This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. + +FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful. + +Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English. + FBA Team + 2000 + 2000 + 2000 + Emulator + 3-4 + 5B60B7 + CF8A61 + FE7B07 + 231F20 + FFFFFF + 1-1 + \ No newline at end of file diff --git a/system/metadata/fbneo.xml b/system/metadata/fbneo.xml new file mode 100644 index 0000000..a7af0e3 --- /dev/null +++ b/system/metadata/fbneo.xml @@ -0,0 +1,21 @@ + + + FinalBurn Neo + FinalBurn Neo is a Multiple Arcade Emulator most popular for emulating Neo-Geo, Capcom, Konami, and Cave games. It is developed by the FinalBurn team and originated from FinalBurn by Dave and old MAME versions. + +FinalBurn Neo is an active fork of the FinalBurn Alpha emulator, created by many of the former FBA developers. + +The reason for the separation of the older branch, FB Alpha, and new spin-off branch, FB Neo, was due to an apparent disagreement between one Barry Harris and the rest of the main FBA team members over a licensing issue. + FBA Team + 2002 + 2002 + 2002 + Emulator + 3-4 + 5B60B7 + C0392B + CF8A61 + 231F20 + FFFFFF + 1-1 + \ No newline at end of file diff --git a/system/metadata/fds.xml b/system/metadata/fds.xml new file mode 100644 index 0000000..e6db6e3 --- /dev/null +++ b/system/metadata/fds.xml @@ -0,0 +1,17 @@ + + + Famicom Disk System + The Family Computer Disk System, sometimes shortened as the Famicom Disk System or simply the Disk System, and abbreviated as the FDS or FCD, is a peripheral for Nintendo's Family Computer home video game console, released in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for data storage. Through its entire production span, 1986–2003, 4.44 million units were sold. The device is connected to the Famicom deck by plugging a special cartridge known as the RAM Adapter into the system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM adapter contains 32 kilobytes (KB) of RAM for temporary program storage, 8 KB of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The ASIC acts as a disk controller for the floppy drive, and also includes additional sound hardware featuring a single-cycle wavetable-lookup synthesizer. Finally, embedded in the 2C33 is an 8KB BIOS ROM. The Disk Cards used are double-sided, with a total capacity of 112 KB per disk. Many games span both sides of a disk, requiring the user to switch sides at some point during gameplay. A few games use two full disks, totaling four sides. The Disk System is capable of running on six C-cell batteries or the supplied AC adapter. Batteries usually last five months with daily game play. The battery option is due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television. + Nintendo + 1986 + 1986-11 + February 21, 1986 + Peripheral + 1-1 + B93041 + A71636 + C7AF89 + 3C3C3B + F4B600 + 1-1 + \ No newline at end of file diff --git a/system/metadata/flash.xml b/system/metadata/flash.xml new file mode 100644 index 0000000..26f38d7 --- /dev/null +++ b/system/metadata/flash.xml @@ -0,0 +1,17 @@ + + + Adobe Flash + Adobe Flash (formerly Macromedia Flash and FutureSplash) was a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input. + Macromedia + 1996 + 1996-11 + November 1996 + Engine + 1-1 + B92E34 + FFFFFF + 4A0000 + B11313 + 710000 + 1-1 + \ No newline at end of file diff --git a/system/metadata/fm7.xml b/system/metadata/fm7.xml new file mode 100644 index 0000000..7a5cc3d --- /dev/null +++ b/system/metadata/fm7.xml @@ -0,0 +1,17 @@ + + + FM-7 + The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.". + Fujitsu + 1982 + 1982-11 + November 1982 + Computer + 3-4 + E8B229 + 999999 + 777777 + 555555 + 333333 + 1-1 + \ No newline at end of file diff --git a/system/metadata/fmtowns.xml b/system/metadata/fmtowns.xml new file mode 100644 index 0000000..91f1456 --- /dev/null +++ b/system/metadata/fmtowns.xml @@ -0,0 +1,19 @@ + + + FM Towns + The FM Towns (Japanese: エフエムタウンズ, Hepburn: Efu Emu Taunzu) is a Japanese personal computer built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games. + +The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes". + Fujitsu + 1989 + 1989-02-28 + February 28, 1989 + Computer + 3-4 + 6F90FE + 9D9D9D + 009971 + 606875 + 151619 + 1-1 + \ No newline at end of file diff --git a/system/metadata/fpinball.xml b/system/metadata/fpinball.xml new file mode 100644 index 0000000..8c4a052 --- /dev/null +++ b/system/metadata/fpinball.xml @@ -0,0 +1,17 @@ + + + Future Pinball + Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support. + C. Leathley + 2005 + 2005-10-22 + October 22, 2005 + Engine + 1-1 + 3871C5 + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/gamate.xml b/system/metadata/gamate.xml new file mode 100644 index 0000000..75e7f79 --- /dev/null +++ b/system/metadata/gamate.xml @@ -0,0 +1,17 @@ + + + Gamate + The Gamate, known as 超級小子 (pinyin: chāojí xiǎozi, literally "Super Boy") in Taiwan and 超级神童 (pinyin: chāojí shéntóng, literally "Super Child Prodigy") in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe, Asia (Taiwan and China), Argentina, and the United States. + Bit Corp. + 1990 + 1990 + 1990 + Portable + 3-4 + C53745 + 999999 + 777777 + 555555 + 333333 + 1-1 + \ No newline at end of file diff --git a/system/metadata/gameandwatch.xml b/system/metadata/gameandwatch.xml new file mode 100644 index 0000000..10a8747 --- /dev/null +++ b/system/metadata/gameandwatch.xml @@ -0,0 +1,21 @@ + + + Game & Watch + The Game & Watch brand is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from its featuring a single game as well as a clock on a LCD screen. The models from 1981 onwards featured an alarm in addition. It was the earliest Nintendo video game product to gain major success. + +The units are based on a 4-bit CPU, from the Sharp SM5xx family, that include a small ROM and RAM area and an LCD screen driver circuit, although, prior to its simulation in MAME, there was a misconception in that every unit used a custom ASIC instead of a proper microcontroller. + +The series sold a combined of 43.4 million units worldwide. + Nintendo + 1980 + 1980-04-28 + April 28, 1980 + Portable + 112-67 + 8DA6AD + C4353D + C2904A + 853641 + 4C301C + 1-1 + \ No newline at end of file diff --git a/system/metadata/gamecom.xml b/system/metadata/gamecom.xml new file mode 100644 index 0000000..1e61461 --- /dev/null +++ b/system/metadata/gamecom.xml @@ -0,0 +1,20 @@ + + + Game.com + The Game.com is a fifth-generation handheld game console released by Tiger Electronics in August 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. +The first version of the Game.com can be connected to a 14.4 kbit/s modem for Internet connectivity, hence its name referencing the top level domain .com. + +It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity. + Tiger Elec. + 1997 + 1997-08 + August 1997 + Portable + 3-4 + 58ACB4 + 71829A + 293039 + AE2B2B + 186DA4 + 1-1 + \ No newline at end of file diff --git a/system/metadata/gamegear.xml b/system/metadata/gamegear.xml new file mode 100644 index 0000000..98a0eb7 --- /dev/null +++ b/system/metadata/gamegear.xml @@ -0,0 +1,19 @@ + + + Game Gear + The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. + +Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued on April 30, 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under license from Sega. + Sega + 1990 + 1990-10-06 + October 6, 1990 + Portable + 3-4 + 356FAF + CCCBCB + D41808 + 008200 + 0000FE + 1-1 + \ No newline at end of file diff --git a/system/metadata/gb.xml b/system/metadata/gb.xml new file mode 100644 index 0000000..8b6f65d --- /dev/null +++ b/system/metadata/gb.xml @@ -0,0 +1,17 @@ + + + Game Boy + The Game Boy is an 8-bit handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy" It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development — the same staff who had designed the Game & Watch series as well as several popular games for the NES. The Game Boy was Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch. It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks. + Nintendo + 1989 + 1989-04-21 + April 21, 1989 + Portable + 1-1 + 3E518A + 9B2063 + 2D308E + D9D9D9 + A3A3A3 + 373-436 + \ No newline at end of file diff --git a/system/metadata/gba.xml b/system/metadata/gba.xml new file mode 100644 index 0000000..9aaf4bd --- /dev/null +++ b/system/metadata/gba.xml @@ -0,0 +1,17 @@ + + + Game Boy Advance + The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software. + Nintendo + 2001 + 2001-06-11 + June 11, 2001 + Portable + 1-1 + 4C74D6 + 5C67A9 + 280FBE + BCBCBC + 212121 + 112-67 + \ No newline at end of file diff --git a/system/metadata/gbah.xml b/system/metadata/gbah.xml new file mode 100644 index 0000000..ccedf83 --- /dev/null +++ b/system/metadata/gbah.xml @@ -0,0 +1,17 @@ + + + GBA Hacks + The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software. + Nintendo + 2001 + 2001-06-11 + June 11, 2001 + Portable + 1-1 + 4C74D6 + 5C67A9 + 280FBE + BCBCBC + 212121 + 112-67 + \ No newline at end of file diff --git a/system/metadata/gbc.xml b/system/metadata/gbc.xml new file mode 100644 index 0000000..17351d4 --- /dev/null +++ b/system/metadata/gbc.xml @@ -0,0 +1,17 @@ + + + Game Boy Color + The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP. + Nintendo + 1998 + 1998-10-21 + October 21, 1998 + Portable + 1-1 + F3B92A + F63B77 + 2D308E + 00B3DE + 7642B6 + 373-436 + \ No newline at end of file diff --git a/system/metadata/gbch.xml b/system/metadata/gbch.xml new file mode 100644 index 0000000..f3589bf --- /dev/null +++ b/system/metadata/gbch.xml @@ -0,0 +1,17 @@ + + + GBC Hacks + The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP. + Nintendo + 1998 + 1998-10-21 + October 21, 1998 + Portable + 1-1 + F3B92A + F63B77 + 2D308E + 00B3DE + 7642B6 + 373-436 + \ No newline at end of file diff --git a/system/metadata/gbh.xml b/system/metadata/gbh.xml new file mode 100644 index 0000000..d3a3be9 --- /dev/null +++ b/system/metadata/gbh.xml @@ -0,0 +1,17 @@ + + + Game Boy Hacks + The Game Boy is an 8-bit handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy" It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development — the same staff who had designed the Game & Watch series as well as several popular games for the NES. The Game Boy was Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch. It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks. + Nintendo + 1989 + 1989-04-21 + April 21, 1989 + Portable + 1-1 + 3E518A + 9B2063 + 2D308E + D9D9D9 + A3A3A3 + 373-436 + \ No newline at end of file diff --git a/system/metadata/gc.xml b/system/metadata/gc.xml new file mode 100644 index 0000000..cbc7714 --- /dev/null +++ b/system/metadata/gc.xml @@ -0,0 +1,20 @@ + + + GameCube + The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and in PAL territories in 2002. The GameCube is Nintendo's entry in the sixth generation of video game consoles and is the successor to their previous console, the Nintendo 64. The GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. + +The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in a miniDVD-based format but the system was not designed to play full-sized DVDs or audio CDs unlike its competitors, and mainly focused on gaming instead. The console supports limited online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable, which allows players to access exclusive in-game features using the handheld as a second screen and controller like a Wii U. + Nintendo + 2001 + 2001-08-14 + November 18, 2001 + Console + 243-340 + 9382EE + 7B79AA + 524C82 + CBC9E0 + 1E1C11 + 1-1 + + \ No newline at end of file diff --git a/system/metadata/genesis.xml b/system/metadata/genesis.xml new file mode 100644 index 0000000..fc837b3 --- /dev/null +++ b/system/metadata/genesis.xml @@ -0,0 +1,17 @@ + + + Sega Genesis + The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System. + Sega + 1989 + 1989-08-14 + August 14, 1989 + Console + 243-340 + B52D2E + D2D2D2 + 488277 + 3E64AE + 811B15 + 112-67 + \ No newline at end of file diff --git a/system/metadata/genh.xml b/system/metadata/genh.xml new file mode 100644 index 0000000..dd42d55 --- /dev/null +++ b/system/metadata/genh.xml @@ -0,0 +1,17 @@ + + + Sega Genesis Hacks + The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System. + Sega + 1989 + 1989-08-14 + August 14, 1989 + Console + 243-340 + B52D2E + D2D2D2 + 488277 + 3E64AE + 811B15 + 112-67 + \ No newline at end of file diff --git a/system/metadata/gmaster.xml b/system/metadata/gmaster.xml new file mode 100644 index 0000000..cc4c9be --- /dev/null +++ b/system/metadata/gmaster.xml @@ -0,0 +1,19 @@ + + + Game Master + The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy. In Germany, it was marketed by Hartung itself, while in the UK it was released as the Systema 2000 by the already well-established maker of cheap LCD games Systema. It was also sold a few under alternate names in France, including the Videojet Game Master as well as for a few released by Hartung as the Hartung Super Game and the Hartung Game Tronic. The Game Master has a 64x64 monochrome LCD screen. + +The design was much like the Game Gear with a D-Pad and two action buttons, although another variation, the Game Plus, features a more Game Boy-like design which is backed by a company called Caterpillar and was sold by Delplay in France. The cartridges resemble those used by the Watara Supervision, with the card edge of the cartridge jutted out past the plastic of the cartridge. The Game Master utilizes a 40-pin cartridge port like the Supervision but is not compatible with Supervision games. + Hartung + 1990 + 1990 + 1990 + Portable + 3-4 + 83A9B0 + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/gx4000.xml b/system/metadata/gx4000.xml new file mode 100644 index 0000000..43ce7e0 --- /dev/null +++ b/system/metadata/gx4000.xml @@ -0,0 +1,17 @@ + + + GX4000 + The Amstrad GX4000, commonly known as the GX4000, is a third generation (1983-2003) video game console developed and distributed by Amstrad. It was released in September of 1990 in Europe at a retail price of £99.99. The console was not released outside Europe. The GX4000 was Amstrad's short-lived attempt to enter the games console market, being primarily a home computer manufacturer. The console was discontinued in late 1991. + Amstrad + 1990 + 1990-09-01 + September 1, 1990 + Console + 3-4 + DA4A3B + E5B3B2 + 9E4968 + DBD9D4 + C02520 + 1-1 + \ No newline at end of file diff --git a/system/metadata/intellivision.xml b/system/metadata/intellivision.xml new file mode 100644 index 0000000..7dcc2a4 --- /dev/null +++ b/system/metadata/intellivision.xml @@ -0,0 +1,17 @@ + + + Intellivision + The Mattel Intellivision is a second generation (1976–1992) home video game console developed and distributed by Mattel Electronics. It was released in summer 1979 in North America at a retail price of $299. The console was later released in Europe (1981), South America (1982), and Japan (1982). The Intellivision was the first home console to use a tile based playfield and was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the IntelliVoice module. The console was discontinued in early-1990. + Mattel + 1979 + 1979-12-03 + December 3, 1979 + Console + 3-4 + E67E17 + D4C1A0 + 2B201D + C81A7C + C8D463 + 135-172 + \ No newline at end of file diff --git a/system/metadata/j2me.xml b/system/metadata/j2me.xml new file mode 100644 index 0000000..763df29 --- /dev/null +++ b/system/metadata/j2me.xml @@ -0,0 +1,17 @@ + + + J2ME + Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top boxes, printers). Java ME was formerly known as Java 2 Platform, Micro Edition or J2ME. As of December 22, 2006, the Java ME source code is licensed under the GNU General Public License, and is released under the project name phoneME. + Oracle + 1998 + 1998-12-08 + December 8, 1998 + OS + 1-1 + F8981D + F58219 + 4E7896 + EE3537 + 1F4394 + 1-1 + \ No newline at end of file diff --git a/system/metadata/kodi.xml b/system/metadata/kodi.xml new file mode 100644 index 0000000..bcdaa74 --- /dev/null +++ b/system/metadata/kodi.xml @@ -0,0 +1,17 @@ + + + Kodi + Kodi is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls. + XBMC Fdn. + 2002 + 2002 + 2002 + Folder + 3-4 + 00141F + 186AAC + 36A2CD + 448F38 + BF2E31 + 1-1 + \ No newline at end of file diff --git a/system/metadata/laserdisc.xml b/system/metadata/laserdisc.xml new file mode 100644 index 0000000..8a57398 --- /dev/null +++ b/system/metadata/laserdisc.xml @@ -0,0 +1,17 @@ + + + LaserDisc Games + LaserDisc arcade games use pre-recorded video, either in combination with overlaid sprites or simply as sections of video controllable by the player. The first major LaserDisc game was Sega's Astron Belt, released in 1983. It was closely followed by Dragon's Lair the same year, which is doubtlessly the most famous LaserDisc game. A number of releases followed and to this day there is a community making similar homebrew games, although they no longer technically run on LaserDiscs. + Various + Various + Various + Various + Folder + 3-4 + 222222 + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/lcdgames.xml b/system/metadata/lcdgames.xml new file mode 100644 index 0000000..58cd661 --- /dev/null +++ b/system/metadata/lcdgames.xml @@ -0,0 +1,21 @@ + + + LCD Games + Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. + +Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. + +Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console. + Various + Various + Various + Various + Portable + 1-1 + CE413E + B3A98B + A24F41 + C3C9C7 + 3D6F78 + 1-1 + \ No newline at end of file diff --git a/system/metadata/lowresnx.xml b/system/metadata/lowresnx.xml new file mode 100644 index 0000000..f068e72 --- /dev/null +++ b/system/metadata/lowresnx.xml @@ -0,0 +1,17 @@ + + + LowRes NX + LowRes NX was inspired by real 8-bit and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects. Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen. + Timo Kloss + 2017 + 2017 + 2017 + Engine + 1-1 + 00AAAA + FF8300 + 56A0A2 + F8EA32 + FF5700 + 1-1 + \ No newline at end of file diff --git a/system/metadata/lutris.xml b/system/metadata/lutris.xml new file mode 100644 index 0000000..2f4874b --- /dev/null +++ b/system/metadata/lutris.xml @@ -0,0 +1,19 @@ + + + Lutris + Lutris is a free and open source game manager for Linux-based operating systems developed and maintained by Mathieu Comandon and the community, released under the GNU General Public License. + +Lutris began as a piece of software called Oblivion Launcher, which was created in 2009 by Mathieu Comandon. He wanted an easier way to manage his games running on Linux, especially the ones that ran using Wine. Lutris began development on Launchpad, with the repository being created on May 5th, 2009. The first public release, 0.1, was on November 29th, 2009.[8] In 2010, development moved to GitHub. + M. Comandon + 2010 + 2010-02-23 + February 23, 2010 + Engine + 3-4 + AA9D96 + FF9900 + 704631 + 222222 + FFB700 + 1-1 + \ No newline at end of file diff --git a/system/metadata/lutro.xml b/system/metadata/lutro.xml new file mode 100644 index 0000000..fff0bd5 --- /dev/null +++ b/system/metadata/lutro.xml @@ -0,0 +1,17 @@ + + + Lutro + Lutro is a 2D game framework that aims for simplicity and extreme portability. Using lutro, you can develop any kind of 2D retro games, like NES or Genesis games, and run them on a wide range of platforms through RetroArch. Lutro makes it easy to write games by using Lua and following the LÖVE API. Portability is achieved through the libretro API: Lutro is just loaded as a plugin in a frontend like RetroArch which takes care of display, audio and inputs. + libretro + 2015 + 2015-02-15 + February 17, 2015 + Engine + 1-1 + 926183 + 74282B + AE353A + F2D8B5 + 00007F + 1-1 + \ No newline at end of file diff --git a/system/metadata/macintosh.xml b/system/metadata/macintosh.xml new file mode 100644 index 0000000..9ceacc5 --- /dev/null +++ b/system/metadata/macintosh.xml @@ -0,0 +1,19 @@ + + + Macintosh + The Macintosh (mainly Mac since 1998) is a family of personal computers designed, manufactured, and sold by Apple Inc. (originally as Apple Computer, Inc.) since January 1984. + +The original Macintosh is the first successful mass-market all-in-one desktop personal computer to have featured a graphical user interface, built-in screen, and mouse. Apple sold the Macintosh alongside its popular Apple II, Apple IIGS, Apple III, and Apple Lisa families of computers until the other models were discontinued in the 1990s. + Apple + 1984 + 1984-01 + January 1984 + Computer + 3-4 + 1EAEDA + 76B845 + E19433 + 009DDD + C45152 + 1-1 + \ No newline at end of file diff --git a/system/metadata/mame-advmame.xml b/system/metadata/mame-advmame.xml new file mode 100644 index 0000000..d721b80 --- /dev/null +++ b/system/metadata/mame-advmame.xml @@ -0,0 +1,17 @@ + + + AdvanceMAME + AdvanceMAME, is a port of the MAME 0.106 and MESS 0.106 emulators for Arcade Monitors and TVs but also for LCDs and PC monitors. + MAME + 1998 + 1998-05 + May 1998 + Emulator + 3-4 + 5B60B7 + 00ADEF + 84849C + 231F20 + FFFFFF + 1-1 + \ No newline at end of file diff --git a/system/metadata/mame.xml b/system/metadata/mame.xml new file mode 100644 index 0000000..2b1c4b7 --- /dev/null +++ b/system/metadata/mame.xml @@ -0,0 +1,19 @@ + + + MAME + MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have. + +The first public MAME release was by Nicola Salmoria on 5 February 1997. It now supports over 7,000 unique games and 10,000 actual ROM image sets, though not all of the games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015. + MAME Team + 1997 + 1997-02-05 + February 5, 1997 + Emulator + 3-4 + 5B60B7 + 00ADEF + 84849C + 231F20 + FFFFFF + 1-1 + \ No newline at end of file diff --git a/system/metadata/mastersystem.xml b/system/metadata/mastersystem.xml new file mode 100644 index 0000000..8d376b8 --- /dev/null +++ b/system/metadata/mastersystem.xml @@ -0,0 +1,19 @@ + + + Master System + The Sega Master System is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America and Europe. + +The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system and is incompatible with the 3D glasses. + Sega + 1986 + 1986-09-01 + September 1, 1986 + Console + 243-340 + C03F3B + CBCBCB + 165193 + E60000 + 1A1A1A + 112-67 + \ No newline at end of file diff --git a/system/metadata/megacd.xml b/system/metadata/megacd.xml new file mode 100644 index 0000000..8af6f7c --- /dev/null +++ b/system/metadata/megacd.xml @@ -0,0 +1,19 @@ + + + Mega CD + The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs. + +The main benefit of CD technology was greater storage, which allowed for games to be nearly 320 times larger than Genesis cartridges. This benefit manifested as full motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. Sega of Japan partnered with JVC to design the Sega CD and refused to consult with Sega of America until the project was complete. Sega of America assembled parts from various "dummy" units to obtain a working prototype. It was redesigned several times by Sega and licensed third-party developers. + Sega + 1993 + 1993-04-02 + April 2, 1993 + Peripheral + 1-1 + 0C7BCB + DCE3E6 + D5202C + C0C1C4 + 212122 + 1-1 + \ No newline at end of file diff --git a/system/metadata/megacdjp.xml b/system/metadata/megacdjp.xml new file mode 100644 index 0000000..d2f340c --- /dev/null +++ b/system/metadata/megacdjp.xml @@ -0,0 +1,19 @@ + + + Mega-CD + The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs. + +The main benefit of CD technology was greater storage, which allowed for games to be nearly 320 times larger than Genesis cartridges. This benefit manifested as full motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. Sega of Japan partnered with JVC to design the Sega CD and refused to consult with Sega of America until the project was complete. Sega of America assembled parts from various "dummy" units to obtain a working prototype. It was redesigned several times by Sega and licensed third-party developers. + Sega + 1991 + 1991-12-12 + December 12, 1991 + Peripheral + 1-1 + 0C7BCB + 5A97D0 + 1D46A5 + DEAD2C + 732A46 + 1-1 + \ No newline at end of file diff --git a/system/metadata/megadrive.xml b/system/metadata/megadrive.xml new file mode 100644 index 0000000..e5d734d --- /dev/null +++ b/system/metadata/megadrive.xml @@ -0,0 +1,13 @@ + + + Mega Drive + The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board. + Sega + 1990 + 1990 + 1990 + Console + 243-340 + 0C7BCB + 112-67 + \ No newline at end of file diff --git a/system/metadata/megadrivejp.xml b/system/metadata/megadrivejp.xml new file mode 100644 index 0000000..e2d9e90 --- /dev/null +++ b/system/metadata/megadrivejp.xml @@ -0,0 +1,13 @@ + + + Mega Drive + The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board. + Sega + 1988 + 1988-10-29 + October 29, 1988 + Console + 243-340 + 0C7BCB + 112-67 + \ No newline at end of file diff --git a/system/metadata/megaduck.xml b/system/metadata/megaduck.xml new file mode 100644 index 0000000..c74e2e5 --- /dev/null +++ b/system/metadata/megaduck.xml @@ -0,0 +1,17 @@ + + + Mega Duck + The Welback Holdings Mega Duck, usually just referred to as Mega Duck, is a fourth generation (1987-2004) handheld video game console developed and distributed by Welback Holdings, but marketed under different names like Creatronic, Videojet, Cougar USA, and Hartung. It was released in August 1993 in Netherlands at a retail price of fl 129 as the Creatronic Mega Duck. The console was also released in Germany (1993) distributed by Hartung, France (1993) distributed by Videojet, and Brazil (1993) but as the Cougar USA Cougar Boy. The Mega Duck was an obvious clone of the Game Boy in looks, and it sadly lacked any innovative games to set it apart to become a competitor. The console was discontinued quietly sometime in early 1995. + Welback + 1993 + 1993 + 1993 + Portable + 4-3 + 17999A + 415E81 + EAEAEA + 51BABB + 819B73 + 1-1 + \ No newline at end of file diff --git a/system/metadata/mess.xml b/system/metadata/mess.xml new file mode 100644 index 0000000..1bc8b94 --- /dev/null +++ b/system/metadata/mess.xml @@ -0,0 +1,17 @@ + + + MESS + Multi Emulator Super System (MESS) is an emulator for various consoles and computer systems, based on the MAME core. It used to be a standalone program (which has since been discontinued), but is now integrated into MAME (which is actively developed). MESS emulates portable and console gaming systems, computer platforms, and calculators. The project strives for accuracy and portability and therefore is not always the fastest emulator for any one particular system. Its accuracy makes it also useful for homebrew game development. + MESS Team + 1998 + 1998 + 1998 + Emulator + 3-4 + 5B60B7 + FFA102 + A05F00 + FFEFD5 + FFD183 + 1-1 + \ No newline at end of file diff --git a/system/metadata/model2.xml b/system/metadata/model2.xml new file mode 100644 index 0000000..e2f867d --- /dev/null +++ b/system/metadata/model2.xml @@ -0,0 +1,17 @@ + + + Sega Model 2 + The Sega Model 2 is an arcade system board originally debuted by Sega in 1993 as a successor to the Sega Model 1 board. It is an extension of the Model 1 hardware, most notably introducing the concept of texture-mapped polygons, allowing for more realistic 3D graphics (for its time). The Model 2 board was an important milestone for the arcade industry, and helped launch several key arcade franchises of the 90s, including Daytona USA, Virtua Cop, Sega Rally Championship, Dead or Alive, Virtua Striker, Cyber Troopers Virtual-On and The House of the Dead. The Model 2 was engineered with help from GE Aerospace (acquired by Martin Marietta in 1993, now part of Lockheed Martin), who designed the texture-mapping technology incorporated by the Model 2. The Model 2's development was led by famed game designer Yu Suzuki. The Model 2 arcade board debuted along with Daytona USA, a game which was finished, copyrighted and debuted at the JAMMA arcade show in 1993. There four versions of the system: the original Model 2 and the Model 2A-CRX, Model 2B-CRX and Model 2C-CRX variants. Model 2 and 2A-CRX used a custom DSP with internal code for the geometrizer while 2B-CRX and 2C-CRX used well documented DSPs and uploaded the geometrizer code at startup to the DSP. + Sega + 1993 + 1993-01-01 + January 1, 1993 + Arcade + 3-4 + 439AE9 + 034693 + F7ED18 + F4133D + 199A40 + 1-1 + \ No newline at end of file diff --git a/system/metadata/model3.xml b/system/metadata/model3.xml new file mode 100644 index 0000000..4db16f7 --- /dev/null +++ b/system/metadata/model3.xml @@ -0,0 +1,17 @@ + + + Sega Model 3 + The Sega Model 3 is an arcade platform produced by Sega in partnership with Lockheed Martin. It is a successor to the Sega Model 2 platform, and was released in 1996. The Model 3 hardware is very different to the Model 1 and Model 2 boards which preceded it. It was desinged with one purpose in mind - to push as many textured polygons as possible for as least money as possible. Upon release, the Model 3 board was more powerful than any other arcade platform on the market, as well as any home console or computer. + Sega + 1996 + 1996-01-01 + January 1, 1996 + Arcade + 3-4 + 439AE9 + 034693 + FFFFFF + 000000 + 4C9EFB + 1-1 + \ No newline at end of file diff --git a/system/metadata/moonlight.xml b/system/metadata/moonlight.xml new file mode 100644 index 0000000..70b6f3b --- /dev/null +++ b/system/metadata/moonlight.xml @@ -0,0 +1,15 @@ + + + Moonlight (formerly Limelight) is an open source implementation of NVIDIA's GameStream protocol. We implemented the protocol used by the NVIDIA Shield and wrote a set of 3rd party clients. Moonlight allows you to play your PC games on almost any device, whether you're in another room or miles away from your gaming rig. + CWR University + 2014 + 2014 + 2014 + Folder + 738092 + 82BD0F + 003366 + A4A1A4 + DEDDDE + + \ No newline at end of file diff --git a/system/metadata/moto.xml b/system/metadata/moto.xml new file mode 100644 index 0000000..0c8325c --- /dev/null +++ b/system/metadata/moto.xml @@ -0,0 +1,17 @@ + + + Thomson MOTO + The Thomson MOTO line of computers were a series of 8-bit computers sold in the 1980s by French electronics company Thomson, which has been nationalized in 1982. The MOTO computers became an integral part of the French Government's plan informatique pour tous (IPT) to make computers widespread throughout France by bringing computers and programming classes to French school children. A number of computer makers, including Apple, were considered before Thomson won the contract. + Thomson SA + 1984 + 1984 + 1984 + Computer + 3-4 + 2C5299 + E6F0EF + F0C73B + 4F8E5C + 2C2D2C + 1-1 + \ No newline at end of file diff --git a/system/metadata/msx.xml b/system/metadata/msx.xml new file mode 100644 index 0000000..8af5e18 --- /dev/null +++ b/system/metadata/msx.xml @@ -0,0 +1,19 @@ + + + MSX + MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. + +MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States. + Microsoft + 1983 + 1983-16-27 + June 27, 1983 + Computer + 3-4 + 30A8EB + EAD598 + 212324 + 656266 + DEE0E0 + 1-1 + \ No newline at end of file diff --git a/system/metadata/msx1.xml b/system/metadata/msx1.xml new file mode 100644 index 0000000..a36c012 --- /dev/null +++ b/system/metadata/msx1.xml @@ -0,0 +1,19 @@ + + + MSX 1 + MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. + +MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States. + Microsoft + 1983 + 1983-16-27 + June 27, 1983 + Computer + 3-4 + 30A8EB + EAD598 + 212324 + 656266 + DEE0E0 + 1-1 + \ No newline at end of file diff --git a/system/metadata/msx2.xml b/system/metadata/msx2.xml new file mode 100644 index 0000000..40d8faf --- /dev/null +++ b/system/metadata/msx2.xml @@ -0,0 +1,19 @@ + + + MSX 2 + MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. + +MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States. + Microsoft + 1985 + 1985-01-01 + January 1, 1985 + Computer + 3-4 + 30A8EB + D6D4D4 + B7B7B7 + 515050 + 2323DC + 1-1 + \ No newline at end of file diff --git a/system/metadata/msxturbor.xml b/system/metadata/msxturbor.xml new file mode 100644 index 0000000..e468009 --- /dev/null +++ b/system/metadata/msxturbor.xml @@ -0,0 +1,17 @@ + + + MSX Turbo R + The MSX Turbo R is the last generation of MSX computers that was put to market by a household electronic brand. Only Panasonic was brave enough to put faith in the standard once again, by releasing two different models: the Panasonic FS-A1ST and the Panasonic FS-A1GT. MSX Turbo R computers were produced until 1994. + Microsoft + 1991 + 1991 + 1991 + Computer + 3-4 + 3F599B + 637080 + 28292B + 99784B + 32100F + 1-1 + \ No newline at end of file diff --git a/system/metadata/mugen.xml b/system/metadata/mugen.xml new file mode 100644 index 0000000..4981e2d --- /dev/null +++ b/system/metadata/mugen.xml @@ -0,0 +1,17 @@ + + + M.U.G.E.N + Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library. + Elecbyte + 1999 + 1999-07-27 + July 27, 1999 + Engine + 1-1 + CA5617 + B5B8F1 + E5F5FE + FFFFFF + A1B687 + 1-1 + \ No newline at end of file diff --git a/system/metadata/multivision.xml b/system/metadata/multivision.xml new file mode 100644 index 0000000..37b8b39 --- /dev/null +++ b/system/metadata/multivision.xml @@ -0,0 +1,17 @@ + + + Othello Multivision + The Othello Multivision (オセロマルチビジョン) is a licensed SG-1000 clone manufactured by Tsukuda Original. It exists because Sega's original intention for the SC-3000 computer was to allow other manufacturers to produce compatible computers in the hope of having a worldwide standard. Unfortunately, possibly with the emergance of the MSX, this tactic failed, and very few SG-1000/SC-3000 compatible machines were produced. The Othello Multivision was one of those machines. + Tsukuda Original + 1983 + 1983 + 1983 + Console + 3-4 + 4959A0 + EFEBE1 + 571229 + 183B67 + E8E342 + 1-1 + diff --git a/system/metadata/n3ds.xml b/system/metadata/n3ds.xml new file mode 100644 index 0000000..728da98 --- /dev/null +++ b/system/metadata/n3ds.xml @@ -0,0 +1,17 @@ + + + Nintendo 3DS + The Nintendo 3DS, abbreviated to 3DS, is a portable game console produced by Nintendo. It is capable of displaying stereoscopic 3D effects without the use of 3D glasses or additional accessories. Nintendo announced the device in March 2010 and officially unveiled it at E3 2010 on June 15, 2010. The console succeeds the Nintendo DS, featuring backward compatibility with older Nintendo DS and Nintendo DSi video games. + Nintendo + 2011 + 2011-02-26 + February 26, 2011 + Portable + 257-229 + 697583 + 929497 + C02424 + 221D1F + 347A7A + 1-1 + \ No newline at end of file diff --git a/system/metadata/n64.xml b/system/metadata/n64.xml new file mode 100644 index 0000000..4fc8236 --- /dev/null +++ b/system/metadata/n64.xml @@ -0,0 +1,17 @@ + + + Nintendo 64 + Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. As part of the fifth generation of gaming, the N64 competed primarily with the PlayStation and the Sega Saturn. The Nintendo 64 was launched with three games: Super Mario 64 and Pilotwings 64, released worldwide; and Saikyo Habu Shogi, released only in Japan. While the N64 was succeeded by Nintendo's MiniDVD-based GameCube in November 2001, N64 consoles remained available until the system was retired in late 2003. + Nintendo + 1996 + 1996-06-23 + June 23, 1996 + Console + 4-3 + 19B65F + 143F9E + 00935C + CA2E39 + E1C245 + 112-67 + \ No newline at end of file diff --git a/system/metadata/n64dd.xml b/system/metadata/n64dd.xml new file mode 100644 index 0000000..8dfa23c --- /dev/null +++ b/system/metadata/n64dd.xml @@ -0,0 +1,17 @@ + + + 64DD + The 64DD, colloquially referred to as the Nintendo 64DD, is a magnetic disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was originally announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was finally released only in Japan on December 1, 1999. Only ten software titles were released until the unit was discontinued in February 2001. It was a commercial failure, with at least 15,000 total units sold and another 85,000 units unsold. + Nintendo + 1999 + 1999-12-01 + December 1, 1999 + Peripheral + 1-1 + 19B65F + DCAF36 + 268340 + 20317F + B73E3A + 1-1 + \ No newline at end of file diff --git a/system/metadata/naomi.xml b/system/metadata/naomi.xml new file mode 100644 index 0000000..ee24acf --- /dev/null +++ b/system/metadata/naomi.xml @@ -0,0 +1,19 @@ + + + Naomi + The NAOMI (New Arcade Operation Machine Idea) is an arcade system released by Sega in 1998. It was designed as a successor to Sega Model 3 hardware, using a similar architecture to the Sega Dreamcast. + +The NAOMI was succeeded by the Sega Hikaru and Sega NAOMI 2 boards, though having out-lasted the NAOMI 2, Hikaru and Sega Aurora. The Sega Chihiro, or possibly even the Sega Lindbergh, could also be seen as successors. + Sega + 1998 + 1998-01-01 + January 1, 1998 + Arcade + 3-4 + EE820D + E4E7D7 + FD95B0 + 48B3EB + 35FF90 + 1-1 + \ No newline at end of file diff --git a/system/metadata/naomi2.xml b/system/metadata/naomi2.xml new file mode 100644 index 0000000..1ba3144 --- /dev/null +++ b/system/metadata/naomi2.xml @@ -0,0 +1,19 @@ + + + Naomi 2 + The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000. Since it uses similar NAOMI architecture (but significantly beefed up), it is also fully backwards compatible with its predecessor. + +The NAOMI 2 is significantly more powerful than the NAOMI, including a dual CPU setup, new T&L GPU, dual rasterizer GPU, increased memory, and faster bandwidth. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&L GPU adds advanced lighting and particle effects. It was also more affordable than the very expensive (and difficult to program) Sega Hikaru arcade system that preceded it. The NAOMI 2 was nevertheless more powerful than home systems at the time. + Sega + 2000 + 2000 + 2000 + Arcade + 3-4 + E27E16 + E4E7D7 + FD95B0 + 48B3EB + 35FF90 + 1-1 + \ No newline at end of file diff --git a/system/metadata/naomigd.xml b/system/metadata/naomigd.xml new file mode 100644 index 0000000..2a17432 --- /dev/null +++ b/system/metadata/naomigd.xml @@ -0,0 +1,19 @@ + + + Naomi GD-ROM + The NAOMI (New Arcade Operation Machine Idea) is an arcade system released by Sega in 1998. It was designed as a successor to Sega Model 3 hardware, using a similar architecture to the Sega Dreamcast. + +The NAOMI was succeeded by the Sega Hikaru and Sega NAOMI 2 boards, though having out-lasted the NAOMI 2, Hikaru and Sega Aurora. The Sega Chihiro, or possibly even the Sega Lindbergh, could also be seen as successors. + Sega + 1998 + 1998-01-01 + January 1, 1998 + Arcade + 3-4 + EE820D + E4E7D7 + A39B7C + C75433 + 243551 + 1-1 + \ No newline at end of file diff --git a/system/metadata/nds.xml b/system/metadata/nds.xml new file mode 100644 index 0000000..e0b1716 --- /dev/null +++ b/system/metadata/nds.xml @@ -0,0 +1,17 @@ + + + Nintendo DS + The Nintendo DS or simply, DS, is a 32-bit dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-closed Nintendo Wi-Fi Connection service. + Nintendo + 2004 + 2004-12-01 + November 21, 2004 + Portable + 257-229 + B4CAD4 + 5C67A9 + 280FBE + BCBCBC + 212121 + 1-1 + \ No newline at end of file diff --git a/system/metadata/neogeo.xml b/system/metadata/neogeo.xml new file mode 100644 index 0000000..3f27f3c --- /dev/null +++ b/system/metadata/neogeo.xml @@ -0,0 +1,17 @@ + + + Neo Geo + The Advanced Entertainment System (AES), originally known just as the Neo Geo, is the first video game console in the family. The hardware features comparatively colorful 2D graphics. The hardware was in part designed by Alpha Denshi (later ADK). Initially, the home system was only available for rent to commercial establishments, such as hotel chains, bars and restaurants, and other venues. When customer response indicated that some gamers were willing to buy a US$650 console, SNK expanded sales and marketing into the home console market. The Neo Geo console was officially launched on 31 January 1990 in Osaka, Japan. The AES is identical to its arcade counterpart, the MVS, so arcade games released for the home market are nearly identical conversions. + SNK + 1990 + 1990-01-31 + January 31, 1990 + Console + 3-4 + 7A838B + BF9328 + 494949 + 2D2D2D + E8E2E9 + 4-3 + \ No newline at end of file diff --git a/system/metadata/neogeocd.xml b/system/metadata/neogeocd.xml new file mode 100644 index 0000000..80c5ee9 --- /dev/null +++ b/system/metadata/neogeocd.xml @@ -0,0 +1,17 @@ + + + Neo Geo CD + The Neo Geo CD (Japanese: ネオジオCD, Hepburn: Neo Jio Shī Dī) is the second home video game console of SNK Corporation's Neo Geo family, released in September 9, 1994, four years after its cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at $49 to $79 per title, compared to the $300 cartridges. The system was originally priced at US$399, or £399 in the UK. The unit's 1× CD-ROM drive is slow, with very long loading times. The system can also play Audio CDs. All three versions of the system have no region-lock. The Neo Geo CD was launched bundled with a control pad instead of a joystick like the AES version. However, the original AES joystick can be used with all three Neo Geo CD models. + SNK + 1994 + 1994-09-09 + September 9, 1994 + Console + 1-1 + AD90E2 + 878880 + FFD400 + 0088CD + 24241E + 1-1 + \ No newline at end of file diff --git a/system/metadata/neogeocdjp.xml b/system/metadata/neogeocdjp.xml new file mode 100644 index 0000000..80c5ee9 --- /dev/null +++ b/system/metadata/neogeocdjp.xml @@ -0,0 +1,17 @@ + + + Neo Geo CD + The Neo Geo CD (Japanese: ネオジオCD, Hepburn: Neo Jio Shī Dī) is the second home video game console of SNK Corporation's Neo Geo family, released in September 9, 1994, four years after its cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at $49 to $79 per title, compared to the $300 cartridges. The system was originally priced at US$399, or £399 in the UK. The unit's 1× CD-ROM drive is slow, with very long loading times. The system can also play Audio CDs. All three versions of the system have no region-lock. The Neo Geo CD was launched bundled with a control pad instead of a joystick like the AES version. However, the original AES joystick can be used with all three Neo Geo CD models. + SNK + 1994 + 1994-09-09 + September 9, 1994 + Console + 1-1 + AD90E2 + 878880 + FFD400 + 0088CD + 24241E + 1-1 + \ No newline at end of file diff --git a/system/metadata/nes.xml b/system/metadata/nes.xml new file mode 100644 index 0000000..fee8e3d --- /dev/null +++ b/system/metadata/nes.xml @@ -0,0 +1,17 @@ + + + Nintendo + The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics. + Nintendo + 1985 + 1985-10-18 + October 18, 1985 + Console + 3-4 + B93041 + CD3332 + FFFFFF + 666666 + 212121 + 373-436 + \ No newline at end of file diff --git a/system/metadata/nesh.xml b/system/metadata/nesh.xml new file mode 100644 index 0000000..0ac6f53 --- /dev/null +++ b/system/metadata/nesh.xml @@ -0,0 +1,17 @@ + + + Nintendo Hacks + The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics. + Nintendo + 1985 + 1985-10-18 + October 18, 1985 + Console + 3-4 + B93041 + CD3332 + FFFFFF + 666666 + 212121 + 373-436 + \ No newline at end of file diff --git a/system/metadata/ngage.xml b/system/metadata/ngage.xml new file mode 100644 index 0000000..dcb168f --- /dev/null +++ b/system/metadata/ngage.xml @@ -0,0 +1,19 @@ + + + N-Gage + The N-Gage is a smartphone combining features of a mobile phone and a handheld game system developed by Nokia, announced on 4 November 2002 and released on 7 October 2003. It runs the original Series 60 platform on Symbian OS v6.1. + +N-Gage attempted to lure gamers away from the Game Boy Advance by including telephone functionality. This was unsuccessful, partly because the buttons, designed for a telephone, were not well-suited for gaming. The original N-Gage was described as resembling a taco, which led to its mocking nickname "taco phone". + Nokia + 2003 + 2003-10-07 + October 7th, 2003 + Portable + 3-4 + CC7236 + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/ngp.xml b/system/metadata/ngp.xml new file mode 100644 index 0000000..2198399 --- /dev/null +++ b/system/metadata/ngp.xml @@ -0,0 +1,19 @@ + + + Neo Geo Pocket + The Neo Geo Pocket is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw an American release, being exclusive to Japan, Asia and Europe. + +The Neo Geo Pocket is considered to be an unsuccessful console. Lower than expected sales resulted in its discontinuation in 1999, and was immediately succeeded by the Neo Geo Pocket Color, a full color device allowing the system to compete more easily with the dominant Game Boy Color handheld, and which also saw an American release. Though the system enjoyed only a short life, there were some significant games released on the system such as Samurai Shodown, and King of Fighters R-1. + SNK + 1998 + 1998-12-31 + December 31, 1998 + Portable + 373-436 + ECA045 + B2B8BD + E92A30 + 25374A + 0F1520 + 257-229 + \ No newline at end of file diff --git a/system/metadata/ngpc.xml b/system/metadata/ngpc.xml new file mode 100644 index 0000000..a9e4376 --- /dev/null +++ b/system/metadata/ngpc.xml @@ -0,0 +1,19 @@ + + + Neo Geo Pocket Color + The Neo Geo Pocket Color is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and on October 1, 1999 in Europe, entering markets all dominated by Nintendo, competing with Nintendo's Game Boy Color. + +After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time), subsequent low retail support in the U.S., lack of communication with third-party developers by SNK's American management, the popularity of Nintendo's Pokémon franchise and anticipation of the 32-bit Game Boy Advance, and strong competition from Bandai's WonderSwan in Japan, led to a sales decline in both regions. + SNK + 1999 + 1999-03-16 + March 16, 1999 + Portable + 373-436 + ECA045 + E92A30 + 18A94E + 1D9ED8 + 25374A + 257-229 + \ No newline at end of file diff --git a/system/metadata/now-playing.xml b/system/metadata/now-playing.xml new file mode 100644 index 0000000..463c0bb --- /dev/null +++ b/system/metadata/now-playing.xml @@ -0,0 +1,12 @@ + + + Now Playing + Play and complete the games on your backlog. + Various + Various + Various + Various + Collection + 1-1 + 1-1 + \ No newline at end of file diff --git a/system/metadata/odyssey2.xml b/system/metadata/odyssey2.xml new file mode 100644 index 0000000..a7603b6 --- /dev/null +++ b/system/metadata/odyssey2.xml @@ -0,0 +1,18 @@ + + + + Odyssey² + The Magnavox Odyssey 2 is a second generation (1976–1992) home video game console developed and distributed by Magnavox. It was released in February 1979 in North America at a retail price of $179. The console was also released in Europe (1979), and later South America (1983), and Japan (1982). The Odyssey 2 included a full alphanumeric membrane keyboard, which was to be used for educational games, selecting options, or programming. The console was discontinued on March 20, 1984. + Magnavox + 1978 + 1978-12-01 + December 1, 1978 + Console + 3-4 + EE820D + 8C1914 + 89918F + DC3114 + F8D239 + 105-170 + \ No newline at end of file diff --git a/system/metadata/openbor.xml b/system/metadata/openbor.xml new file mode 100644 index 0000000..6ae7bf0 --- /dev/null +++ b/system/metadata/openbor.xml @@ -0,0 +1,17 @@ + + + Open Beats of Rage + Beats of Rage is a fan-made tribute game to Sega's Streets of Rage series. It supplants the original graphics and characters with resources taken from The King of Fighters series, albeit with tongue-in-cheek renames. Originally developed by Senile Team, the underlying engine powering Beats of Rage later went on to become the Open Beats of Rage (OpenBOR) game engine project. + Senile Team + 2003 + 2003-11 + November 2003 + Engine + 1-1 + 8BA7AE + E17930 + 407AC0 + EBE470 + 404040 + 1-1 + \ No newline at end of file diff --git a/system/metadata/oric.xml b/system/metadata/oric.xml new file mode 100644 index 0000000..bc42427 --- /dev/null +++ b/system/metadata/oric.xml @@ -0,0 +1,17 @@ + + + Oric + Oric was the name used by UK-based Tangerine Computer Systems for a series of 6502-based home computers sold in the 1980s, primarily in Europe. With the success of the ZX Spectrum from Sinclair Research, Tangerine's backers suggested a home computer and Tangerine formed Oric Products International Ltd to develop the Oric-1. The computer was introduced in 1982.[5] During 1983, approximately 160,000 Oric-1 computers were sold in the UK, plus another 50,000 in France (where it was the year's top-selling machine). This resulted in Oric being acquired and given funding for a successor model, the 1984 Oric Atmos. + Tangerine + 1982 + 1982-09-01 + September 1, 1982 + Computer + 3-4 + 7C848D + BFB8A8 + 207EA4 + 77776D + 9E9C8F + 1-1 + \ No newline at end of file diff --git a/system/metadata/palm.xml b/system/metadata/palm.xml new file mode 100644 index 0000000..2647128 --- /dev/null +++ b/system/metadata/palm.xml @@ -0,0 +1,17 @@ + + + Palm + The PalmPilot Personal and PalmPilot Professional are the second generation of Palm PDA devices produced by Palm Inc (then a subsidiary of U.S. Robotics, later 3Com). These devices were launched on March 10, 1997 + Palm Inc + 1997 + 1997-03-10 + March 10, 1997 + OS + 1-1 + 324A42 + B2AFAC + 242443 + 345A89 + 363636 + 1-1 + \ No newline at end of file diff --git a/system/metadata/pc.xml b/system/metadata/pc.xml new file mode 100644 index 0000000..d9adeb4 --- /dev/null +++ b/system/metadata/pc.xml @@ -0,0 +1,21 @@ + + + IBM PC + The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team of engineers and designers directed by Don Estridge in Boca Raton, Florida. + +The machine was based on open architecture and third-party peripherals. Over time, expansion cards and software technology increased to support it. + +The PC had a substantial influence on the personal computer market. The specifications of the IBM PC became one of the most popular computer design standards in the world. The only significant competition it faced from a non-compatible platform throughout the 1980s was from the Apple Macintosh product line. The majority of modern personal computers are distant descendants of the IBM PC. + IBM + 1981 + 1981-08-12 + August 12, 1981 + Computer + 3-4 + 3161BC + 1F70C1 + FFFFFF + 666870 + 201D1D + 1-1 + \ No newline at end of file diff --git a/system/metadata/pc88.xml b/system/metadata/pc88.xml new file mode 100644 index 0000000..b41d7c4 --- /dev/null +++ b/system/metadata/pc88.xml @@ -0,0 +1,19 @@ + + + PC-88 + The PC-8800 series (Japanese: PC-8800シリーズ, Hepburn: Pī Shī Hassen Happyaku Shirīzu), commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. + +The PC-8800 series sold extremely well and became one of the four major Japanese home computers of the 1980s, along with the Fujitsu FM-7, Sharp X1 and the MSX computers. It was later eclipsed by NEC's 16-bit PC-9800 series, although it still maintained strong sales up until the early 90s. + NEC + 1981 + 1981-11 + November 1981 + Computer + 3-4 + 3C518B + B6A781 + 342B22 + 938CAA + 77B7C6 + 1-1 + \ No newline at end of file diff --git a/system/metadata/pc98.xml b/system/metadata/pc98.xml new file mode 100644 index 0000000..b60a1c0 --- /dev/null +++ b/system/metadata/pc98.xml @@ -0,0 +1,21 @@ + + + PC-98 + The NEC PC-9800 was line of personal computers developed in 1982 in Japan by NEC Corporation based on IBM, aimed exclusively at the Japanese market. + +The first model was a 16-bit architecture with an Intel 8086 processor clocked at 5 MHz and 128 KB of RAM. It shipped with graphics cards capable of displaying 8 colors at 640x400 resolution - a clear performance differentiator compared to PCs of the time. + +Initially conceived as a solution for industrial and office applications, by 1987 the PC-9801 series captured nearly 90% of the Japanese personal computer market. Over time, as power increased and graphics and sound effects were appreciated by home users (especially gamers), it also became popular for non-commercial applications - the Touhou Project series, for example, made its debut. + NEC + 1982 + 1982-10-01 + October 1, 1982 + Computer + 3-4 + 5185B2 + 951610 + 16643C + 00499A + 3B3431 + 1-1 + \ No newline at end of file diff --git a/system/metadata/pcarcade.xml b/system/metadata/pcarcade.xml new file mode 100644 index 0000000..7c10bf8 --- /dev/null +++ b/system/metadata/pcarcade.xml @@ -0,0 +1,17 @@ + + + PC Arcade Games + In the beginning of the 2000s arcade system manufacturers started to move away from custom board designs, and as part of this change many instead adapted the standard PC architecture. There were numerous such designs running Linux or Windows, for instance Sega Lindbergh, Namco System N2 and Taito Type X. + Various + Various + Various + Various + Folder + 3-4 + 5B60B7 + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/pcengine.xml b/system/metadata/pcengine.xml new file mode 100644 index 0000000..687e0f6 --- /dev/null +++ b/system/metadata/pcengine.xml @@ -0,0 +1,19 @@ + + + PC Engine + The PC Engine is a 16-bit fourth-generation home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was released in Japan in 1987 and in North America in 1989. The Japanese model was imported and distributed in France in 1989, and the United Kingdom and Spain received a version based on the American model known as simply TurboGrafx. It was the first console released in the 16-bit era, although it used a modified 8-bit CPU. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System. + +The PC Engine has an 8-bit CPU, a 16-bit video color encoder, and a 16-bit video display controller. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just 14 cm × 14 cm × 3.8 cm (5.5 in × 5.5 in × 1.5 in), the Japanese PC Engine is the smallest major home game console ever made. Games were released on HuCard cartridges and later the CD-ROM optical format. + NEC + 1987 + 1987-10-30 + October 30, 1987 + Console + 1-1 + BB3F41 + B2B2B2 + FE0000 + 333333 + D9D9D9 + 3-5 + \ No newline at end of file diff --git a/system/metadata/pcenginecd.xml b/system/metadata/pcenginecd.xml new file mode 100644 index 0000000..b9746dc --- /dev/null +++ b/system/metadata/pcenginecd.xml @@ -0,0 +1,19 @@ + + + PC Engine CD-ROM² + The CD-ROM² (pronounced CD-ROM-ROM) is an add-on attachment for the PC Engine that was released in Japan on December 4, 1988. The add-on allows the core versions of the console to play PC Engine games in CD-ROM format in addition to standard HuCards. This made the PC Engine the first video game console to use CD-ROMs as a storage media. The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD player to the console and provides a unified power supply and output for both. + +It was later released as the TurboGrafx-CD in the United States in November 1989, with a remodeled interface unit in order to suit the different shape of the TurboGrafx-16 console. The TurboGrafx-CD had a launch price of $399.99 and did not include any bundled games. Fighting Street and Monster Lair were the TurboGrafx-CD launch titles; Ys Book I and II soon followed. + NEC + 1988 + 1988-12-04 + December 4, 1988 + Console + 1-1 + 5E8FC8 + B2B2B2 + FE0000 + 333333 + D9D9D9 + 1-1 + \ No newline at end of file diff --git a/system/metadata/pcfx.xml b/system/metadata/pcfx.xml new file mode 100644 index 0000000..416708f --- /dev/null +++ b/system/metadata/pcfx.xml @@ -0,0 +1,19 @@ + + + PC-FX + The PC-FX is a 32-bit home video game console developed by both NEC and Hudson Soft and released in Japan in 1994. Powered by an NEC V810 CPU and using CD-ROMs, the PC-FX was intended as the successor to the PC Engine and its international counterpart the TurboGrafx-16, two successful video game consoles from the late 1980s. It is NEC's final foray into the home console market. + +The console is shaped like a tower PC and was meant to be similarly upgradeable. However the PC-FX lacked a 3D polygon-based graphics chip which rendered the system underpowered in comparison to its competitors. It was also expensive and lacked developer support, and as a result it was unable to compete effectively with its fifth generation peers. The PC-FX was NEC's last home video game console, and was discontinued in February 1998. It was considered a commercial failure. + NEC + 1994 + 1994-12-23 + December 23, 1994 + Console + 3-4 + 9378DA + FEC101 + 01015B + 5C3073 + F00020 + 1-1 + \ No newline at end of file diff --git a/system/metadata/pico8.xml b/system/metadata/pico8.xml new file mode 100644 index 0000000..2ac950b --- /dev/null +++ b/system/metadata/pico8.xml @@ -0,0 +1,17 @@ + + + PICO-8 + PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console that mimics the limited graphical and sound capabilities of 8-bit systems of the 1980s. + Lexaloffle + 2015 + 2015-04 + April 2015 + Engine + 3-4 + 140C1C + E69E20 + 77DF41 + F0D7BD + DF739E + 373-436 + \ No newline at end of file diff --git a/system/metadata/playdate.xml b/system/metadata/playdate.xml new file mode 100644 index 0000000..99a8add --- /dev/null +++ b/system/metadata/playdate.xml @@ -0,0 +1,17 @@ + + + Playdate + Playdate is a handheld video game console developed by Panic. As well as buttons and a directional pad, the device has a mechanical crank on its side. The console was first announced on May 22, 2019 on the cover of Edge magazine, and was released on April 18, 2022. The name references its weekly release schedule of games. + Panic + 2022 + 2022-04-18 + April 18, 2022 + Portable + 4-3 + 6c00ff + 6c00ff + ffc833 + 6c00ff + 1-1 + ffc833 + \ No newline at end of file diff --git a/system/metadata/plus4.xml b/system/metadata/plus4.xml new file mode 100644 index 0000000..90acd77 --- /dev/null +++ b/system/metadata/plus4.xml @@ -0,0 +1,19 @@ + + + Commodore Plus/4 + The Commodore Plus/4 is a home computer released by Commodore International in 1984. The "Plus/4" name refers to the four-application ROM-resident office suite (word processor, spreadsheet, database, and graphing); it was billed as "the productivity computer with software built in". + +Internally, the Plus/4 shared the same basic architecture as the lower-end Commodore 16 and 116 models, and was able to use software and peripherals designed for them. The Plus/4 was incompatible with the Commodore 64's software and some of its hardware. Although the Commodore 64 was more established, the Plus/4 was aimed at the more business-oriented part of the personal computer market. + Commodore + 1984 + 1984 + 1984 + Computer + 3-4 + 5891AE + BBAD93 + 1-1 + 968971 + FD4120 + 00A0C6 + \ No newline at end of file diff --git a/system/metadata/pokemini.xml b/system/metadata/pokemini.xml new file mode 100644 index 0000000..9a7b4ef --- /dev/null +++ b/system/metadata/pokemini.xml @@ -0,0 +1,17 @@ + + + Pokémon Mini + The Pokémon Mini is a handheld game console that was designed and manufactured by Nintendo and themed around the Pokémon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams). It was first released in North America on November 16, 2001, then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch for detecting shakes, and a motor used to implement force feedback. The GameCube game Pokémon Channel features playable demo versions of several Pokémon mini games via console emulation. Also included in the game is Snorlax's Lunch Time, a Pokémon Channel exclusive. Some games were only released in Japan, such as Togepi's Adventure. + Nintendo + 2001 + 2001-11-16 + November 16, 2001 + Portable + 1-1 + 3F5088 + FCE200 + 004F8A + 1-1 + 999998 + 8C8C8C + \ No newline at end of file diff --git a/system/metadata/ports.xml b/system/metadata/ports.xml new file mode 100644 index 0000000..0345293 --- /dev/null +++ b/system/metadata/ports.xml @@ -0,0 +1,17 @@ + + + Ports + View and play all of your favorite game ports. + Various + Various + Various + Various + Folder + 3-4 + 3161BC + 1-1 + 4F5054 + 737375 + F4BE46 + E45B12 + \ No newline at end of file diff --git a/system/metadata/ps2.xml b/system/metadata/ps2.xml new file mode 100644 index 0000000..6cb4b56 --- /dev/null +++ b/system/metadata/ps2.xml @@ -0,0 +1,19 @@ + + + PlayStation 2 + The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, in Europe on November 24, 2000, and Australia on November 24, 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation console line-up. A sixth-generation console, it competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's original Xbox. + +Announced in 1999, the PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games. The PS2 is the best-selling video game console of all time, having sold over 155 million units worldwide. Over 3,800 game titles have been released for the PS2, with over 1.5 billion copies sold. Sony later manufactured several smaller, lighter revisions of the console known as Slimline models in 2004. + Sony + 2000 + 2000-03-04 + March 4, 2000 + Console + 243-340 + 2E69BE + 33438A + 0098DF + 1-1 + 40A9A8 + 849DCA + \ No newline at end of file diff --git a/system/metadata/ps3.xml b/system/metadata/ps3.xml new file mode 100644 index 0000000..febb107 --- /dev/null +++ b/system/metadata/ps3.xml @@ -0,0 +1,19 @@ + + + PlayStation 3 + The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation 2, and is part of the PlayStation brand of consoles. It was first released on November 11, 2006 in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. + +The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disc as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the Slim model of the PlayStation 3 was released. It no longer provided the hardware ability to run PS2 games. It was lighter and thinner than the original version, and featured a redesigned logo and marketing design, as well as a minor start-up change in software. A Super Slim variation was then released in late 2012, further refining and redesigning the console. + Sony + 2006 + 2006-11-11 + November 11, 2006 + Console + 135-172 + 367EDB + 94B8F2 + 1A15FF + 0095D5 + 3DD3C8 + 1-1 + \ No newline at end of file diff --git a/system/metadata/ps4.xml b/system/metadata/ps4.xml new file mode 100644 index 0000000..cec9114 --- /dev/null +++ b/system/metadata/ps4.xml @@ -0,0 +1,17 @@ + + + PlayStation 4 + The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch. + Sony + 2013 + 2013-11-15 + November 15, 2013 + Console + 3-4 + 1E74C2 + 18191E + 5B6171 + 0123A1 + EBECEE + 1-1 + \ No newline at end of file diff --git a/system/metadata/psp.xml b/system/metadata/psp.xml new file mode 100644 index 0000000..8415d38 --- /dev/null +++ b/system/metadata/psp.xml @@ -0,0 +1,19 @@ + + + PlayStation Portable + The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console it competed with the Nintendo DS. + +Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console when it was introduced, and was the first real competitor of Nintendo's handheld consoles after many challengers, such as Nokia's N-Gage, had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3 consoles, any computer with USB interface, other PSP systems, and the Internet. The PSP also had a vast array of multimedia features such as video playback, and so has been considered a portable media player as well. The PSP is the only handheld console to use an optical disc format – Universal Media Disc (UMD) – as its primary storage medium; both games and movies have been released on the format. + Sony + 2004 + 2004-12-12 + December 12, 2004 + Portable + 99-168 + 366DA7 + 313131 + 0F1012 + 97A9BA + F9F7F7 + 1-1 + \ No newline at end of file diff --git a/system/metadata/psvita.xml b/system/metadata/psvita.xml new file mode 100644 index 0000000..8332fe4 --- /dev/null +++ b/system/metadata/psvita.xml @@ -0,0 +1,17 @@ + + + PlayStation Vita + The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territories beginning on February 22, 2012. The console is the successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS. + Sony + 2011 + 2011-12-17 + December 17, 2011 + Portable + 3-4 + 0966BC + 03477C + 6CAAD8 + D0DFF2 + 2C2C2C + 5-7 + diff --git a/system/metadata/psx.xml b/system/metadata/psx.xml new file mode 100644 index 0000000..0a463fe --- /dev/null +++ b/system/metadata/psx.xml @@ -0,0 +1,19 @@ + + + PlayStation + The Sony PlayStation, or PS for short, is a fifth generation (1993–2005) home video game console developed and distributed by Sony Interactive Entertainment. It was released on December 3, 1994 in Japan at a retail price of ¥37,000. The console was later released in North America (1995), Europe (1995), Australia (1995), and Korea (1996). The PlayStation was known for standardizing disc based games over cartridges, as well as controllers with two analog sticks and vibration feedback. The console was discontinued on March 23, 2006. + +PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS) is a Japanese video game brand that consists of five home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony, with the first console releasing as the PlayStation in Japan released in December 1994, and worldwide the following year. + Sony + 1994 + 1994-12-03 + December 3, 1994 + Console + 1-1 + 858B90 + DC0029 + F1C002 + 00A79B + 326BB1 + 1-1 + \ No newline at end of file diff --git a/system/metadata/pv1000.xml b/system/metadata/pv1000.xml new file mode 100644 index 0000000..0c446b7 --- /dev/null +++ b/system/metadata/pv1000.xml @@ -0,0 +1,21 @@ + + + PV-1000 + The Casio PV-1000 (ぴーぶいせん, Pi Bui-Sen) is a third-generation home video game console manufactured by Casio and released in Japan in 1983. It was discontinued less than a year after release. + +The PV-1000 was released in October 1983. It was only released in Japan where it sold for 14,800 yen. Casio failed to achieve a significant market share. According to retrogames.co.uk the console was pulled after several weeks; due to low sales. + +The PV-1000 is powered by a Zilog Z80 CPU, with 2 KB RAM, with 1 KB allocated as VRAM. It also has an additional 1 KB devoted to a character generator. Graphics were provided by a Texas Instruments TMS9918, generating a 256x192 pixel resolution with 8 colours. The console contains a NEC D65010G031 chip used to output video and sound. It had three square wave voices with 6 bits to control the period. + Casio + 1983 + 1983-10-01 + October 1, 1983 + Console + 3-4 + 972F32 + 2A4E78 + 4FBBB2 + DCD9D1 + D13931 + 1-1 + \ No newline at end of file diff --git a/system/metadata/quake.xml b/system/metadata/quake.xml new file mode 100644 index 0000000..30ff7d1 --- /dev/null +++ b/system/metadata/quake.xml @@ -0,0 +1,17 @@ + + + Quake + Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft. + id Software + 1996 + 1996-06-22 + June 22, 1996 + Engine + 3-4 + B32E34 + 905630 + 6A3822 + 3A0901 + 111111 + 1-1 + \ No newline at end of file diff --git a/system/metadata/samcoupe.xml b/system/metadata/samcoupe.xml new file mode 100644 index 0000000..4dc60bc --- /dev/null +++ b/system/metadata/samcoupe.xml @@ -0,0 +1,17 @@ + + + SAM Coupé + The SAM Coupé (pronounced /sæm ku:peɪ/ from its original British English branding) is an 8-bit British home computer that was first released in late 1989. It was based on and designed to have compatibility with the ZX Spectrum 48K and marketed as a logical upgrade from the Spectrum. It was originally manufactured by Miles Gordon Technology (MGT), based in Swansea in the United Kingdom. + MGT + 1989 + 1989 + 1989 + Computer + 3-4 + 597FC1 + 2A46A5 + C60000 + D3D8D3 + 96958C + 1-1 + \ No newline at end of file diff --git a/system/metadata/satellaview.xml b/system/metadata/satellaview.xml new file mode 100644 index 0000000..180b4b9 --- /dev/null +++ b/system/metadata/satellaview.xml @@ -0,0 +1,17 @@ + + + Satellaview + The Satellaview is a satellite modem peripheral for Nintendo's Super Famicom system that was released in Japan in 1995. Available for pre-release orders beginning February 13, 1995, the Satellaview retailed for between ¥14,000 and 18,000 (at the time between USD$141 and 182) and came bundled with the BS-X Game Pak and an 8M Memory Pak. The Satellaview system was developed and released by Nintendo to receive signals broadcast from satellite TV station WOWOW's satellite radio subsidiary, St.GIGA. St.GIGA was responsible for file server management, maintenance, and vocalization for "SoundLink" games. Nintendo data broadcasts were given a fixed time slot known as the Super Famicom Hour during which scrambled Satellaview-related data was streamed via radio waves to be unscrambled by St.GIGA's "BS digital hi-vision TV." As a subscription-based station for ambient and New Age music, St.GIGA listeners were already equipped with "BS tuners" prior to St.GIGA's contract with Nintendo. Satellaview owners who lacked a "BS tuner" had to purchase one separately from St.GIGA at a price of ¥33,000, as well as sign up for Nintendo's and St.GIGA's monthly joint membership fees. Alternatively, users could rent "BS tuners" from St.GIGA for a 6-month period at a price of ¥5,400. Even at this premium price, St.GIGA reported subscriptions peaking at 116,378 households by March 1997, and dropping to around 46,000 by June 2001. + Nintendo + 1995 + 1995-04-23 + April 23, 1995 + Peripheral + 3-4 + D3AF41 + 37336C + CD2943 + FFDF68 + 647A54 + 1-1 + \ No newline at end of file diff --git a/system/metadata/saturn.xml b/system/metadata/saturn.xml new file mode 100644 index 0000000..81a47bc --- /dev/null +++ b/system/metadata/saturn.xml @@ -0,0 +1,19 @@ + + + Sega Saturn + The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. + +Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. + Sega + 1995 + 1995-05-11 + May 11, 1995 + Console + 145-205 + 597BD8 + 0D7176 + D1AE44 + 2740A5 + 86254A + 1-1 + \ No newline at end of file diff --git a/system/metadata/saturnjp.xml b/system/metadata/saturnjp.xml new file mode 100644 index 0000000..403eb8c --- /dev/null +++ b/system/metadata/saturnjp.xml @@ -0,0 +1,19 @@ + + + Sega Saturn + The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. + +Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. + Sega + 1994 + 1994-11-22 + November 22, 1994 + Console + 1-1 + 597BD8 + 4FA66A + FDE862 + 2E5CCF + BD3786 + 1-1 + \ No newline at end of file diff --git a/system/metadata/scummvm.xml b/system/metadata/scummvm.xml new file mode 100644 index 0000000..e9e97b2 --- /dev/null +++ b/system/metadata/scummvm.xml @@ -0,0 +1,17 @@ + + + ScummVM + Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software. ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released. + ScummVM + 2001 + 2001-10-05 + October 5, 2001 + Engine + 3-4 + 4DBD51 + FFEB32 + F17C38 + EFEDE3 + 1-1 + 95C93E + \ No newline at end of file diff --git a/system/metadata/scv.xml b/system/metadata/scv.xml new file mode 100644 index 0000000..8fe6aa1 --- /dev/null +++ b/system/metadata/scv.xml @@ -0,0 +1,17 @@ + + + Super Cassette Vision + Epoch's original Cassette Vision was introduced in Japan by Epoch in 1981, which had steady sales and took over 70% of the Japanese home console market at the time, with around 400,000 units sold. However, the introduction of next-generation systems from Nintendo, Casio and Sega quickly pushed back the original Cassette Vision, leading Epoch to quickly develop a successor. The Super Cassette Vision was released in 1984 at a cost of ¥14,800 yen, featuring an 8-bit processor and better performance more in line with its competitors. It was later released in France by ITMC under the Yeno branding. At least 16 games were brought over from Japan for a European release. A version of the system targeted the young female market, the Super Lady Cassette Vision. The console came packed in a pink carrying case, alongside the game Milky Princess. The system did not take off, and was unable to match the massive popularity of the Nintendo Famicom, leading Epoch to drop out of the console market by 1987. + Epoch Co. + 1984 + 1984-07-17 + July 17, 1984 + Console + 4-3 + 6D9D4D + FF8300 + 56A0A2 + F8EA32 + FF5700 + 1-1 + \ No newline at end of file diff --git a/system/metadata/sega32x.xml b/system/metadata/sega32x.xml new file mode 100644 index 0000000..ebbf204 --- /dev/null +++ b/system/metadata/sega32x.xml @@ -0,0 +1,19 @@ + + + Mega Drive 32X + The 32X is an add-on for the Sega Mega Drive/Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Mega Drive/Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the console, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil. + +Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was presented as a low-cost option for consumers looking to play 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though it was conceived as an entirely new console, at the suggestion of Sega of America executive Joe Miller and his team, it was converted into an add-on for the Genesis and made more powerful. The final design contained two 32-bit central processing units and a 3D graphics processor. + Sega + 1994 + 1994-12-03 + December 3, 1994 + Peripheral + 143-207 + 0C7BCB + DCE3E6 + D5202C + C0C1C4 + 212122 + 112-67 + \ No newline at end of file diff --git a/system/metadata/sega32xjp.xml b/system/metadata/sega32xjp.xml new file mode 100644 index 0000000..ebaeb9e --- /dev/null +++ b/system/metadata/sega32xjp.xml @@ -0,0 +1,19 @@ + + + Super 32X + The 32X is an add-on for the Sega Mega Drive/Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Mega Drive/Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the console, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil. + +Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was presented as a low-cost option for consumers looking to play 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though it was conceived as an entirely new console, at the suggestion of Sega of America executive Joe Miller and his team, it was converted into an add-on for the Genesis and made more powerful. The final design contained two 32-bit central processing units and a 3D graphics processor. + Sega + 1994 + 1994-12-03 + December 3, 1994 + Peripheral + 3-4 + 0C7BCB + 6177B3 + 1D46A5 + F2BA5C + FBE627 + 112-67 + \ No newline at end of file diff --git a/system/metadata/sega32xna.xml b/system/metadata/sega32xna.xml new file mode 100644 index 0000000..a945e97 --- /dev/null +++ b/system/metadata/sega32xna.xml @@ -0,0 +1,19 @@ + + + Sega 32X + The 32X is an add-on for the Sega Mega Drive/Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Mega Drive/Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the console, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil. + +Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was presented as a low-cost option for consumers looking to play 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though it was conceived as an entirely new console, at the suggestion of Sega of America executive Joe Miller and his team, it was converted into an add-on for the Genesis and made more powerful. The final design contained two 32-bit central processing units and a 3D graphics processor. + Sega + 1994 + 1994-11-21 + November 21, 1994 + Peripheral + 143-207 + 0C7BCB + 0084E2 + ED0A0A + FFE607 + 212122 + 112-67 + \ No newline at end of file diff --git a/system/metadata/segacd.xml b/system/metadata/segacd.xml new file mode 100644 index 0000000..e6ace89 --- /dev/null +++ b/system/metadata/segacd.xml @@ -0,0 +1,19 @@ + + + Sega CD + The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs. + +The main benefit of CD technology was greater storage, which allowed for games to be nearly 320 times larger than Genesis cartridges. This benefit manifested as full motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. Sega of Japan partnered with JVC to design the Sega CD and refused to consult with Sega of America until the project was complete. Sega of America assembled parts from various "dummy" units to obtain a working prototype. It was redesigned several times by Sega and licensed third-party developers. + Sega + 1992 + 1992-10-15 + October 15, 1992 + Peripheral + 143-207 + 0C7BCB + 4B95D1 + 2B83C5 + B2AE85 + 212122 + 1-1 + \ No newline at end of file diff --git a/system/metadata/sfc.xml b/system/metadata/sfc.xml new file mode 100644 index 0000000..83cb521 --- /dev/null +++ b/system/metadata/sfc.xml @@ -0,0 +1,17 @@ + + + Super Famicom + The Super Famicom is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. + Nintendo + 1990 + 1990-11-21 + November 21, 1990 + Console + 3-5 + 3F549D + FED01B + BA2318 + 0A2A8D + 007544 + 112-67 + \ No newline at end of file diff --git a/system/metadata/sg-1000.xml b/system/metadata/sg-1000.xml new file mode 100644 index 0000000..7b38b2f --- /dev/null +++ b/system/metadata/sg-1000.xml @@ -0,0 +1,19 @@ + + + SG-1000 + The SG-1000 is a home video game console manufactured by Sega and released in Japan, Australia, New Zealand, and other regions. It was Sega's first entry into the home video game hardware business. Introduced in 1983, the SG-1000 was released on the same day that Nintendo released the Family Computer in Japan. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. A third iteration of the console, the Sega Mark III, was released in 1985. It provided a custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. + +Developed in response to a downturn in arcades in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega Enterprises, Ltd. Shortly after the release, Sega Enterprises was sold to CSK Corporation, which was followed by the release of the SG-1000 II. The SC-3000 and the SG-1000 line both support a library of 76 ROM cartridge games and 29 Sega My Card games, all of which are fully compatible with the Mark III and the Japanese version of the Master System. + Sega + 1983 + 1983-07-15 + July 15, 1983 + Console + 3-4 + 48589F + FF0000 + 17569B + D4D6C9 + 1A1E21 + 1-1 + \ No newline at end of file diff --git a/system/metadata/sgb.xml b/system/metadata/sgb.xml new file mode 100644 index 0000000..b5d9ecb --- /dev/null +++ b/system/metadata/sgb.xml @@ -0,0 +1,21 @@ + + + Super Game Boy + The Super Game Boy (スーパーゲームボーイ, Sūpā Gēmu Bōi) is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console, compatible with the same cartridges as the original Game Boy: original Game Boy cartridges, the Game Boy Camera, and dual-mode Game Boy Color cartridges (in Game Boy-mode). + +The unit could map the four shades of green to various colors on the screen. Later Game Boy games that were optimized to use the Super Game Boy had additional color information and could override the on-screen colors, display a graphical border around the screen, and display special background sprites. Those games would have printed a small "Super Game Boy Game Pak" logo on the box and cartridge. The adaptor could support up to 64 colors for the border, and 12 colors for the screen. Static screens could display all 10 colors. Certain games can load multiple borders depending on the player's location in the game. + +It is also possible for Super Game Boy games to make use of the Super NES hardware for extra effects: these games had expanded sound when used with the Super Game Boy. Some titles even allowed the second Super NES controller to be used for two-player action; using the Super Multitap, some games even supported four players. + Nintendo + 1994 + 1994-06-28 + June 28, 1994 + Peripheral + 1-1 + 40518A + 30308F + D9D9D9 + EA2427 + A3A3A3 + 1-1 + \ No newline at end of file diff --git a/system/metadata/snes.xml b/system/metadata/snes.xml new file mode 100644 index 0000000..529690d --- /dev/null +++ b/system/metadata/snes.xml @@ -0,0 +1,17 @@ + + + Super Nintendo + The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. + Nintendo + 1992 + 1992-04-11 + April 11, 1992 + Console + 4-3 + 3F549D + FED01B + BA2318 + 0A2A8D + 007544 + 112-67 + \ No newline at end of file diff --git a/system/metadata/snesh.xml b/system/metadata/snesh.xml new file mode 100644 index 0000000..d1e9e64 --- /dev/null +++ b/system/metadata/snesh.xml @@ -0,0 +1,17 @@ + + + Super Nintendo Hacks + The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. + Nintendo + 1992 + 1992-04-11 + April 11, 1992 + Console + 4-3 + 3F549D + FED01B + BA2318 + 0A2A8D + 007544 + 112-67 + \ No newline at end of file diff --git a/system/metadata/snesna.xml b/system/metadata/snesna.xml new file mode 100644 index 0000000..34b117f --- /dev/null +++ b/system/metadata/snesna.xml @@ -0,0 +1,17 @@ + + + Super Nintendo + The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. + Nintendo + 1991 + 1991-08-23 + August 23, 1991 + Console + 4-3 + 7365B0 + A59EF7 + 47449E + CCCCCC + 4C4C4C + 112-67 + \ No newline at end of file diff --git a/system/metadata/snesnah.xml b/system/metadata/snesnah.xml new file mode 100644 index 0000000..4ca8bc3 --- /dev/null +++ b/system/metadata/snesnah.xml @@ -0,0 +1,17 @@ + + + Super Nintendo Hacks + The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. + Nintendo + 1991 + 1991-08-23 + August 23, 1991 + Console + 4-3 + 7365B0 + A59EF7 + 47449E + CCCCCC + 4C4C4C + 112-67 + \ No newline at end of file diff --git a/system/metadata/solarus.xml b/system/metadata/solarus.xml new file mode 100644 index 0000000..99e2282 --- /dev/null +++ b/system/metadata/solarus.xml @@ -0,0 +1,25 @@ + + + Solarus + Solarus was specifically designed with cult 2D action-RPG classics in mind, such as The Legend of Zelda: A Link to the Past and Secret of Mana on the Super Nintendo, or Soleil on the Sega Megadrive/Genesis. + +The engine is programmed in C++, with the SDL library and an OpenGL backend. Games made with Solarus are called quests, and are programmed in Lua. + +The engine does all the heavy computations (for example, collision checks) and the low-level operations like drawing the screen, animating sprites and playing sounds. + +As a quest maker, you are not much interested in implementing these algorithms. On the contrary, you want to define the game logic. Your Lua scripts describe the behavior of enemies, what happens when pressing a switch on a specific map. They will also implement such things as the title screen and the head-up display. + +Both parts (the C++ engine and the Lua scripts of your quest) communicate through the Solarus Lua API. The communication works in both ways: you can call functions of the engine (example: you want to move a non-playing character) and the engine calls your own functions (example: be informed that an enemy was just killed). But before using this Solarus API, you have to learn the basics of Lua (easy and minimal, yet powerful language). + Christopho + 2021 + 2021-04-06 + April 6, 2021 + Engine + 1-1 + 271658 + 37336C + CD2943 + FFDF68 + 647A54 + 1-1 + \ No newline at end of file diff --git a/system/metadata/spectravideo.xml b/system/metadata/spectravideo.xml new file mode 100644 index 0000000..1478260 --- /dev/null +++ b/system/metadata/spectravideo.xml @@ -0,0 +1,17 @@ + + + Spectravideo + Spectravideo International Limited (SVI) was an American computer manufacturer and software house. It was originally called SpectraVision, a company founded by Harry Fox in 1981. The company produced video games and other software for the VIC-20 home computer, the Atari 2600 home video game console, and its CompuMate peripheral. Some of their own computers were compatible with the Microsoft MSX or the IBM PC. + Spectravideo + 1983 + 1983 + 1983 + Console + 3-4 + C12E3D + B74E6C + C23435 + D17733 + E9E439 + 1-1 + \ No newline at end of file diff --git a/system/metadata/steam.xml b/system/metadata/steam.xml new file mode 100644 index 0000000..359fe7d --- /dev/null +++ b/system/metadata/steam.xml @@ -0,0 +1,17 @@ + + + Steam + Steam is a video game digital distribution service and storefront by Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party game publishers' titles in late 2005. + Valve + 2003 + 2003-09-12 + September 12, 2003 + Folder + 3-4 + 215D90 + 2F3B50 + 0A7CAF + EEEEEE + 2A2E33 + 1-1 + \ No newline at end of file diff --git a/system/metadata/stratagus.xml b/system/metadata/stratagus.xml new file mode 100644 index 0000000..73e0cde --- /dev/null +++ b/system/metadata/stratagus.xml @@ -0,0 +1,15 @@ + + + Stratagus is a free and open-source cross-platform game engine used to build real-time strategy video games. Licensed under the GNU GPL-2.0-only,[2] it is written mostly in C++ with the configuration language being Lua. + Stratagus Team + 1998 + 1998-06-15 + June 15, 1998 + Engine + CE3D3D + A40000 + DB4C4C + F57900 + 26353C + + \ No newline at end of file diff --git a/system/metadata/stv.xml b/system/metadata/stv.xml new file mode 100644 index 0000000..ba8907a --- /dev/null +++ b/system/metadata/stv.xml @@ -0,0 +1,19 @@ + + + ST-V + ST-V (Sega Titan Video) is an arcade system board released by Sega, in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM cartridges instead of CD-ROM discs to store games, with the exception of Sports Fishing 2. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn. + +The majority of ST-V titles were released only in Japan, but a notable exception was the port of Dynamite Deka, which became Die Hard Arcade. Games released for the ST-V include the arcade versions of Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel, and Final Fight Revenge. The shared hardware between Saturn and ST-V allowed for very "pure" ports for the Saturn console. + Sega + 1994 + 1994 + 1994 + Arcade + 3-4 + 4A529D + 034693 + F7ED18 + F4133D + 199A40 + 1-1 + \ No newline at end of file diff --git a/system/metadata/sufami.xml b/system/metadata/sufami.xml new file mode 100644 index 0000000..8d18690 --- /dev/null +++ b/system/metadata/sufami.xml @@ -0,0 +1,21 @@ + + + SuFami Turbo + The SuFami Turbo (スーファミターボ), often compared to the Aladdin Deck Enhancer, is an accessory released by Bandai for Nintendo's Super Famicom system and was released in 1996. + +This device is designed to sit on top of the Super Famicom, and features two cartridge slots. The premise is that games could be produced at a much lower cost and development time, not having to rely on Nintendo for cartridge production. Unlike the Aladdin Deck Enhancer, this device was officially approved by Nintendo under the provision that Bandai handle all the hardware manufacturing itself. + +The two cartridge slots are designed to share data between the games. The cartridge placed in slot 1 is the game that will be played, while the cartridge in slot 2 supplies additional data for use in the main game. Of the thirteen games released, nine of them can link up, within each game series. + Bandai + 1996 + 1996-06-28 + June 28, 1996 + Peripheral + 3-5 + 3F549D + FF0000 + EDDFDE + A0C0CF + 1E2881 + 1-1 + \ No newline at end of file diff --git a/system/metadata/supergrafx.xml b/system/metadata/supergrafx.xml new file mode 100644 index 0000000..e5729bf --- /dev/null +++ b/system/metadata/supergrafx.xml @@ -0,0 +1,19 @@ + + + SuperGrafx + The PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), also known as simply the SuperGrafx, is a fourth-generation home video game console manufactured by NEC Home Electronics and released in Japan and France in 1989. It is the successor system to the PC Engine, released two years prior. Originally known as the PC Engine 2 during production stages, it was purported as a true 16-bit home console, featuring improved graphics and audio capabilities over its predecessor. + +The console was rushed to market, released several months before its initial release date of 1990, only having modest updates to the hardware. With only six retail games released that took advantage of the console's hardware updates, the SuperGrafx was a commercial failure, selling only 75,000 units total in both regions. None of the hardware advancements it possessed were carried over to NEC's later consoles, such as the TurboDuo. + NEC + 1989 + 1989-12-08 + December 8, 1989 + Console + 1-1 + 69b5dc + B2B2B2 + 0091AD + 000000 + D9D9D9 + 1-1 + \ No newline at end of file diff --git a/system/metadata/supervision.xml b/system/metadata/supervision.xml new file mode 100644 index 0000000..9e84260 --- /dev/null +++ b/system/metadata/supervision.xml @@ -0,0 +1,17 @@ + + + Supervision + The Watara Supervision, also known as the QuickShot Supervision in the UK, is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the SNES. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it. + Watara + 1992 + 1992-12-31 + December 31, 1992 + Portable + 3-4 + 2ba9a0 + 000000 + 718E2C + 9A9A9A + 00FFEE + 1-1 + \ No newline at end of file diff --git a/system/metadata/supracan.xml b/system/metadata/supracan.xml new file mode 100644 index 0000000..87a9ebe --- /dev/null +++ b/system/metadata/supracan.xml @@ -0,0 +1,17 @@ + + + Super A'can + The Super A'can is a home video game console released exclusively in Taiwan in 1995 by Funtech/Dunhuang Technology. It is based around the Motorola 68000 microchip, which is also used in the Sega Genesis and Neo Geo. Twelve games have been confirmed to exist for the system. + Funtech + 1995 + 1995-10-25 + October 25, 1995 + Console + 3-4 + 0DBD91 + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/switch.xml b/system/metadata/switch.xml new file mode 100644 index 0000000..07a8210 --- /dev/null +++ b/system/metadata/switch.xml @@ -0,0 +1,17 @@ + + + Nintendo Switch + The Nintendo Switch is an eighth generation (2012-present) home video game console developed and distributed by Nintendo. It was released on March 3, 2017 in North America at a retail price of $299.99. The console was simultaneously released in Japan (2017), Europe (2017), South America (2017), Australia (2017) and other World Wide Markets (2017). The Switch is designed to be a hybrid console, allowing games to be played at a TV, and then on the go by undocking the system and playing from the handheld unit itself. As of this date, the console is still in production. + Nintendo + 2017 + 2017-03-03 + March 3, 2017 + Console + 105-170 + F95651 + DA4A4B + 65BADE + 000000 + EBECEE + 5-7 + \ No newline at end of file diff --git a/system/metadata/symbian.xml b/system/metadata/symbian.xml new file mode 100644 index 0000000..0c879d0 --- /dev/null +++ b/system/metadata/symbian.xml @@ -0,0 +1,17 @@ + + + Symbian + Symbian is a discontinued mobile operating system (OS) and computing platform designed for smartphones. It was originally developed as a proprietary software OS for personal digital assistants in 1998 by the Symbian Ltd. consortium. Symbian OS is a descendant of Psion's EPOC, and was released exclusively on ARM processors, although an unreleased x86 port existed. Symbian was used by many major mobile phone brands, like Samsung, Motorola, Sony Ericsson, and above all by Nokia. It was also prevalent in Japan by brands including Fujitsu, Sharp and Mitsubishi. As a pioneer that established the smartphone industry, it was the most popular smartphone OS on a worldwide average until the end of 2010, at a time when smartphones were in limited use, when it was overtaken by iOS and Android. It was notably less popular in North America. + Symbian Ltd. + 1997 + 1997-06-05 + June 5, 1997 + OS + 1-1 + 222222 + 0082B5 + FBAB18 + 1F4394 + EE3537 + 1-1 + \ No newline at end of file diff --git a/system/metadata/tanodragon.xml b/system/metadata/tanodragon.xml new file mode 100644 index 0000000..e068567 --- /dev/null +++ b/system/metadata/tanodragon.xml @@ -0,0 +1,17 @@ + + + Tano Dragon + The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively. + Dragon Data + 1984 + 1984 + 1984 + Computer + 3-4 + 309496 + F50019 + FBFA35 + 74B719 + 3262D9 + 1-1 + \ No newline at end of file diff --git a/system/metadata/tg-cd.xml b/system/metadata/tg-cd.xml new file mode 100644 index 0000000..3c93bd4 --- /dev/null +++ b/system/metadata/tg-cd.xml @@ -0,0 +1,19 @@ + + + TurboGrafx-CD + The CD-ROM² (pronounced CD-ROM-ROM) is an add-on attachment for the PC Engine that was released in Japan on December 4, 1988. The add-on allows the core versions of the console to play PC Engine games in CD-ROM format in addition to standard HuCards. This made the PC Engine the first video game console to use CD-ROMs as a storage media. The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD player to the console and provides a unified power supply and output for both. + +It was later released as the TurboGrafx-CD in the United States in November 1989, with a remodeled interface unit in order to suit the different shape of the TurboGrafx-16 console. The TurboGrafx-CD had a launch price of $399.99 and did not include any bundled games. Fighting Street and Monster Lair were the TurboGrafx-CD launch titles; Ys Book I and II soon followed. + NEC + 1989 + 1989-11-01 + November 1, 1989 + Console + 1-1 + F2984B + F79226 + D5E14D + 604832 + 1E1C1A + 1-1 + \ No newline at end of file diff --git a/system/metadata/tg16.xml b/system/metadata/tg16.xml new file mode 100644 index 0000000..d9bc003 --- /dev/null +++ b/system/metadata/tg16.xml @@ -0,0 +1,19 @@ + + + TurboGrafx-16 + The TurboGrafx-16, known as the PC Engine in Japan and France, is a 16-bit fourth-generation home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was released in Japan in 1987 and in North America in 1989. The Japanese model was imported and distributed in France in 1989, and the United Kingdom and Spain received a version based on the American model known as simply TurboGrafx. It was the first console released in the 16-bit era, although it used a modified 8-bit CPU. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System. + +The TurboGrafx-16 has an 8-bit CPU, a 16-bit video color encoder, and a 16-bit video display controller. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just 14 cm × 14 cm × 3.8 cm (5.5 in × 5.5 in × 1.5 in), the Japanese PC Engine is the smallest major home game console ever made. Games were released on HuCard cartridges and later the CD-ROM optical format with the TurboGrafx-CD add-on. + NEC + 1989 + 1989-08-29 + August 29, 1989 + Console + 3-4 + F2984B + F79226 + ECF332 + FD5A17 + D5E14D + 3-5 + \ No newline at end of file diff --git a/system/metadata/ti99.xml b/system/metadata/ti99.xml new file mode 100644 index 0000000..6e9ed58 --- /dev/null +++ b/system/metadata/ti99.xml @@ -0,0 +1,19 @@ + + + TI-99/4 + The TI-99/4 is a home computer released in late 1979 by Texas Instruments. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, it was the first 16-bit home computer. The associated video display controller provides color graphics and among the best sprite support of its era. + +It includes a simplified internal design, a full-travel keyboard, improved graphics, and a unique expansion system. At half the price of the original model, sales picked up significantly. TI supported the 4A with peripherals, including a speech synthesizer and a "Peripheral Expansion System" box to contain hardware add-ons. TI released developer information and tools, but the insistence on remaining sole publisher continued to starve the platform of software. + TI + 1981 + 1981-06 + June 1981 + Computer + 1-1 + 5E6064 + AAA6A7 + C7C2BE + 1F1F1F + FD7F34 + 1-1 + \ No newline at end of file diff --git a/system/metadata/tic80.xml b/system/metadata/tic80.xml new file mode 100644 index 0000000..e1b7741 --- /dev/null +++ b/system/metadata/tic80.xml @@ -0,0 +1,17 @@ + + + TIC-80 + TIC-80 is a free and open source fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. At the exit you will get a cartridge file, which can be stored and played on the website. Also, the game can be packed into a player that works on all popular platforms and distribute as you wish. To make a retro styled game the whole process of creation takes place under some technical limitations: 240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4 channel sound and etc. + Vadim Grigoruk + 2017 + 2017 + 2017 + Engine + 1-1 + 140C1C + 4E76B4 + C5494A + C7772F + 65A33D + 1-1 + \ No newline at end of file diff --git a/system/metadata/to8.xml b/system/metadata/to8.xml new file mode 100644 index 0000000..a5a7b3f --- /dev/null +++ b/system/metadata/to8.xml @@ -0,0 +1,17 @@ + + + Thomson TO8 + The Thomson TO8 is a home computer introduced by French company Thomson SA in 1986, with a cost of 2,990 FF. It replaces its predecessor, the Thomson TO7/70, while remaining essentially compatible. The new features of the TO8, like larger memory (256KB) and better graphics modes (powered by the Thomson EF9369 graphics chip), are shared with the other third generation Thomson computers ( MO6 and TO9+). The TO8 has a tape drive and Microsoft BASIC 1.0 (in standard and 512 KB versions)[9] on its internal ROM, and there is an optional external floppy drive. Graphics were provided by the Thomson EF9369 chip, allowing the display of 16 colors from a palette of 4096. More than 120 games exist for the system. + Thomson SA + 1986 + 1986 + 1986 + Computer + 3-4 + 2C5299 + E6F0EF + F0C73B + 4F8E5C + 2C2D2C + 1-1 + \ No newline at end of file diff --git a/system/metadata/tools.xml b/system/metadata/tools.xml new file mode 100644 index 0000000..bbd9fb1 --- /dev/null +++ b/system/metadata/tools.xml @@ -0,0 +1,12 @@ + + + Tools + Programs, scripts and utilities to manage your set up. + Various + Various + Various + Various + Folder + 1-1 + 1-1 + \ No newline at end of file diff --git a/system/metadata/triforce.xml b/system/metadata/triforce.xml new file mode 100644 index 0000000..674742d --- /dev/null +++ b/system/metadata/triforce.xml @@ -0,0 +1,17 @@ + + + Triforce Arcade + The Triforce (トライフォース) is an arcade board developed in a joint venture between Sega, Nintendo, and Namco. It is based upon the Nintendo GameCube video game console to reduce development costs, and allowed for arcade ports of home console games, and vice versa. It is named after the magical, often sought-after object in Nintendo's popular The Legend of Zelda series. + Sega + 2002 + 2002 + 2002 + Arcade + 3-4 + 9867A8 + 7B79AA + 524C82 + CBC9E0 + 1E1C11 + 1-1 + \ No newline at end of file diff --git a/system/metadata/trs-80.xml b/system/metadata/trs-80.xml new file mode 100644 index 0000000..a771f68 --- /dev/null +++ b/system/metadata/trs-80.xml @@ -0,0 +1,17 @@ + + + TRS-80 + The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of Tandy Radio Shack, Z80 [microprocessor]. It is one of the earliest mass-produced and mass-marketed retail home computers. + Tandy Corp. + 1977 + 1977-08-03 + August 3, 1977 + Computer + 3-4 + 5E6064 + 233D98 + A8AAAE + CE2027 + 0F7C3E + 1-1 + \ No newline at end of file diff --git a/system/metadata/type-x.xml b/system/metadata/type-x.xml new file mode 100644 index 0000000..ebfc9d4 --- /dev/null +++ b/system/metadata/type-x.xml @@ -0,0 +1,19 @@ + + + Taito Type X + The Taito Type X is an arcade system board released in 2004 by game developer and publisher Taito. + +Based on commodity personal computer hardware architecture, Type X is not a specification for a single set of hardware, but rather a modular platform supporting multiple hardware configurations with different levels of graphical capability. This flexibility allows game developers limited choice in selecting a configuration to fit the game's specific requirements, and allows the platform as a whole to more efficiently support gaming titles with vastly different computing needs. For example, the Type X+ and Type X2 models have upgrade graphics processing power, which could be put toward better game visuals, or outputting to higher-resolution (HDTV) displays. The Type X7 board is used primarily for pachinko machines in Japan. Rawiya co-owned the company that produced this system board. + Sega + 2004 + 2004 + 2004 + Arcade + 3-4 + 2A7FBD + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/uzebox.xml b/system/metadata/uzebox.xml new file mode 100644 index 0000000..8bb2083 --- /dev/null +++ b/system/metadata/uzebox.xml @@ -0,0 +1,19 @@ + + + Uzebox + The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in realtime by a background task so your game can easily be developed in C. + + The design goal was to be as simple as possible yet have good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter. + Belogic + 2008 + 2008-08-24 + August 24, 2008 + Console + 3-4 + CE3D3D + C43F32 + EDC63D + C9C2BF + 07336A + 1-1 + \ No newline at end of file diff --git a/system/metadata/vectrex.xml b/system/metadata/vectrex.xml new file mode 100644 index 0000000..818b65d --- /dev/null +++ b/system/metadata/vectrex.xml @@ -0,0 +1,19 @@ + + + Vectrex + The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe and Japan in 1983. Originally manufactured by General Consumer Electronics, it was later licensed to Milton Bradley after they acquired the company. Bandai released the system in Japan. + +The Vectrex, in contrast to other video-game systems available at the time, featured an integrated monochrome CRT monitor and did not need to be hooked up to a television set as it provided its own built-in display. A detachable wired control pad was mounted at, and could be folded into, the lower base of the console. Games included translucent color sheet overlays that could be placed over the monochrome screen. A number of peripherals were produced, such as a pair of 3D goggles known as the "3D Imager" and a "light-pen" that allowed the player to draw directly on the screen. A built-in game, Mine Storm, was playable without inserting a cartridge. + Smith Eng. + 1982 + 1982-11 + November 1982 + Console + 3-4 + 4D98D8 + EEF020 + EC1D25 + 11192E + 166FC1 + 1-1 + \ No newline at end of file diff --git a/system/metadata/vic20.xml b/system/metadata/vic20.xml new file mode 100644 index 0000000..cb62ff9 --- /dev/null +++ b/system/metadata/vic20.xml @@ -0,0 +1,19 @@ + + + VIC-20 + The Commodore VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units. It was described as "one of the first anti-spectatorial, non-esoteric computers by design...no longer relegated to hobbyist/enthusiasts or those with money, the computer Commodore developed was the computer of the future. + +The VIC-20 was called VC-20 in Germany because the pronunciation of VIC with a German accent sounds like the German expletives "fick" or "wichsen". The term VC was marketed as though it was an abbreviation of VolksComputer ("people's computer," similar to Volkswagen and Volksempfänger). + Commodore + 1980 + 1980-06 + June 1980 + Computer + 3-4 + 5F8FC8 + 896841 + D3D3C9 + FFCD1C + DC2770 + 99-168 + \ No newline at end of file diff --git a/system/metadata/videopac.xml b/system/metadata/videopac.xml new file mode 100644 index 0000000..8e19c35 --- /dev/null +++ b/system/metadata/videopac.xml @@ -0,0 +1,21 @@ + + + Videopac + The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey and in Japan as Odyssey2 (オデッセイ2 odessei2). The Odyssey 2 was one of the major three home consoles prior to the 1983 video game market crash, along with Atari 2600 and Intellivision. + +In the early 1970s, Magnavox pioneered the home video game industry by successfully bringing the first home console to market, the Odyssey, which was quickly followed by a number of later models, each with a few technological improvements. In 1978, Magnavox, now a subsidiary of North American Philips, decided to release an all-new successor, Odyssey 2. + +In 2009, the video game website IGN named the Odyssey 2 the 21st greatest video game console, out of its list of 25. + Philips + 1978 + 1978-12-01 + December 1, 1978 + Console + 3-4 + f08211 + F6DD08 + 800000 + FF0000 + 4C504E + 1-1 + \ No newline at end of file diff --git a/system/metadata/virtualboy.xml b/system/metadata/virtualboy.xml new file mode 100644 index 0000000..c08a507 --- /dev/null +++ b/system/metadata/virtualboy.xml @@ -0,0 +1,19 @@ + + + Virtual Boy + The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. + +The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system. + Nintendo + 1995 + 1995-07-21 + July 21, 1995 + Portable + 1-1 + E1414A + 363636 + FE0016 + 8A8C8E + 232323 + 257-229 + \ No newline at end of file diff --git a/system/metadata/vpinball.xml b/system/metadata/vpinball.xml new file mode 100644 index 0000000..cd95125 --- /dev/null +++ b/system/metadata/vpinball.xml @@ -0,0 +1,17 @@ + + + Visual Pinball + Visual Pinball is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines. + Visual Pinball + 2000 + 2000-12-19 + December 19, 2000 + Engine + 1-1 + 3871C5 + F6DD08 + 800000 + FF0000 + 303030 + 1-1 + \ No newline at end of file diff --git a/system/metadata/vsmile.xml b/system/metadata/vsmile.xml new file mode 100644 index 0000000..0b083f0 --- /dev/null +++ b/system/metadata/vsmile.xml @@ -0,0 +1,21 @@ + + + V.Smile + The V.Smile (stylized as V.SMILE TV LEARNING SYSTEM) is a sixth-generation educational home video game console manufactured and released by VTech. Titles are available on ROM cartridges called "Smartridges", to play off the system's educational nature. The graphics are primarily sprite-based. The console is often sold bundled with a particular game, with most of them having a game called Alphabet Park Adventure. + +Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers or microphones. The V-Motion is a major variant with its own software lineup that includes motion sensitive controllers, and has Smartriges designed to take advantage of motion-related "active learning". The V-Motion and Smartridges however, are fully backwards compatible with other V.Smile variants and V.Smile Smartridges, and a V-Motion Smartridge can also be played on V.Smile console or handheld, albeit with limited functionality. However, in 2010, the new and old models of the V.Smile were discontinued. VTech still made games for the V.Smile until 2012. + +Some key differentiators between systems and the ability to fully utilize all game functions include the options of a microphone, touch tablet, additional joystick port (for 2-player gameplay), stylus-enhanced controller, or motion sensitive game pad (with V-Motion). + VTech + 2004 + 2004-08-04 + August 4, 2004 + Console + 3-4 + 544D77 + 007CB3 + 8A6AA2 + CBCFD0 + F0973A + 1-1 + \ No newline at end of file diff --git a/system/metadata/wasm4.xml b/system/metadata/wasm4.xml new file mode 100644 index 0000000..6532fe8 --- /dev/null +++ b/system/metadata/wasm4.xml @@ -0,0 +1,17 @@ + + + WASM-4 + WASM-4 is a low-level fantasy game console for building small games with WebAssembly. Game cartridges (ROMs) are small, self-contained .wasm files that can be built with any programming language that compiles to WebAssembly. + Bruno Garcia + 2022 + 2022-06-21 + June 21, 2022 + Engine + 1-1 + 3A4E25 + 688535 + D3E3B7 + 4B5E2C + 8FC038 + 1-1 + \ No newline at end of file diff --git a/system/metadata/wii.xml b/system/metadata/wii.xml new file mode 100644 index 0000000..073b3e6 --- /dev/null +++ b/system/metadata/wii.xml @@ -0,0 +1,19 @@ + + + Wii + The Wii (known unofficially as the Nintendo Wii) is a home video game console released by Nintendo on November 19, 2006. As a seventh generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo stated that its console targets a broader demographic than that of the two others. + +As of the first quarter of 2016, the Wii led its generation over the PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States. + Nintendo + 2006 + 2006-12-02 + December 2, 2006 + Console + 243-340 + 7ECBE8 + 24A9E2 + D1D1D1 + 005C9A + 1E1C1A + 1-1 + \ No newline at end of file diff --git a/system/metadata/wiiu.xml b/system/metadata/wiiu.xml new file mode 100644 index 0000000..7920716 --- /dev/null +++ b/system/metadata/wiiu.xml @@ -0,0 +1,19 @@ + + + Wii U + The Wii U (WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. + +The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allows users to share content in game-specific communities. + Nintendo + 2012 + 2012-11-18 + November 18, 2012 + Console + 243-340 + 58AED1 + 1F9EBB + 3783BC + DDDCDC + 9D8354 + 1-1 + \ No newline at end of file diff --git a/system/metadata/windows.xml b/system/metadata/windows.xml new file mode 100644 index 0000000..cb1a4e5 --- /dev/null +++ b/system/metadata/windows.xml @@ -0,0 +1,19 @@ + + + Windows + Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. + +The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). + Microsoft + 1985 + 1985-11-20 + November 20, 1985 + OS + 3-4 + 39B1DE + F8682C + 91C300 + 00B4F1 + FFC300 + 1-1 + \ No newline at end of file diff --git a/system/metadata/windows3x.xml b/system/metadata/windows3x.xml new file mode 100644 index 0000000..f9f58fe --- /dev/null +++ b/system/metadata/windows3x.xml @@ -0,0 +1,19 @@ + + + Windows 3.X + Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. + +The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). + Microsoft + 1992 + 1992-04-06 + April 6, 1992 + OS + 3-4 + 39B1DE + F8682C + 91C300 + 00B4F1 + FFC300 + 1-1 + \ No newline at end of file diff --git a/system/metadata/windows9x.xml b/system/metadata/windows9x.xml new file mode 100644 index 0000000..f60636e --- /dev/null +++ b/system/metadata/windows9x.xml @@ -0,0 +1,19 @@ + + + Windows 9X + Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. + +The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). + Microsoft + 1998 + 1998-06-25 + June 25, 1998 + OS + 3-4 + 709DC1 + F8682C + 91C300 + 00B4F1 + FFC300 + 1-1 + \ No newline at end of file diff --git a/system/metadata/wonderswan.xml b/system/metadata/wonderswan.xml new file mode 100644 index 0000000..8b17feb --- /dev/null +++ b/system/metadata/wonderswan.xml @@ -0,0 +1,19 @@ + + + WonderSwan + The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. + +Released in 1999 in the fifth generation of video game consoles, the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of the WonderSwan was released outside of Japan. + Bandai + 1999 + 1999-03-04 + March 4, 1999 + Portable + 5-7 + 76CDBE + 8797A4 + DBE0E1 + E72835 + 282827 + 112-67 + \ No newline at end of file diff --git a/system/metadata/wonderswancolor.xml b/system/metadata/wonderswancolor.xml new file mode 100644 index 0000000..dec2953 --- /dev/null +++ b/system/metadata/wonderswancolor.xml @@ -0,0 +1,19 @@ + + + WonderSwan Color + The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. + +Released in 1999 in the fifth generation of video game consoles, the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of the WonderSwan was released outside of Japan. + Bandai + 2000 + 2000-12-09 + December 9, 2000 + Portable + 5-7 + 3FB0E6 + 009CD4 + EBA743 + D65757 + 162B4F + 112-67 + \ No newline at end of file diff --git a/system/metadata/x1.xml b/system/metadata/x1.xml new file mode 100644 index 0000000..5ae0e20 --- /dev/null +++ b/system/metadata/x1.xml @@ -0,0 +1,25 @@ + + + X1 + The X1 (エックスワン, Ekkusuwan), sometimes called the Sharp X1, is a series of home computers released by Sharp Corporation from 1982 to 1988. It was based on a Z80 CPU. + +Despite the fact that the Computer Division of Sharp Corporation had released the MZ series, suddenly the Television Division released a new computer series called the X1. At the time the original X1 was released, all other home computers generally had a BASIC language in ROM. However the X1 did not have a BASIC ROM, and it had to load the Hu-BASIC interpreter from a cassette tape. On the plus side however, this concept meant that a free RAM area was available that was as big as possible when not using BASIC. This policy was originally copied from the Sharp MZ series, and they were called clean computers in Japan. The cabinet shape of X1 was also much more stylish than others at that time and a range of cabinet colors (including Red) was selectable. + +The RGB display monitor for the X1 had a television tuner, and a computer screen could be super-imposed on TV. All the TV functions could be controlled from a computer program. The character font was completely programmable (A.K.A. PCG) with 4bit color, and was effectively used in many games. The entirety of the VRAM memory was mapped on to the I/O area, so it was controlled without bank switching. Since X1 had these features, it was very powerful for game software. + +While X1 was struggling to sell, the PC8801 (from NEC) was quickly becoming popular in the Japanese market. In 1984, Sharp released the X1 turbo series with high resolution graphics (640x400, while X1 had 640x200). It had many improvements, but the clock speed was still only 4 MHz. In 1986, Sharp released the X1 turbo Z series with a 4096 color analog RGB monitor. An X1 twin, which had a PC-Engine in the cabinet, was finally released as the last machine of the X1 series in 1987. Then this series was succeeded by the X68000 series. + +Sharp continues to sell desktop PC/TV combos in Japan through its Internet Aquos line, where an X1-style red color scheme is available. + Sharp + 1982 + 1982 + 1982 + Computer + 3-4 + B73538 + 752421 + 4A90CB + C1C3D1 + 28333D + 1-1 + \ No newline at end of file diff --git a/system/metadata/x68000.xml b/system/metadata/x68000.xml new file mode 100644 index 0000000..a4b134e --- /dev/null +++ b/system/metadata/x68000.xml @@ -0,0 +1,19 @@ + + + X68000 + The X68000 (Japanese: エックス ろくまんはっせん, Hepburn: Ekkusu Rokuman Hassen) is a home computer created by Sharp Corporation, first released in 1987, sold only in Japan. + +The first model features a 10 MHz Motorola 68000 CPU (hence the name), 1 MB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications do not require more than 2 MB. + Sharp + 1987 + 1987-03-01 + March 1, 1987 + Computer + 3-4 + 6B6D70 + 3B3B3B + 838582 + C25F7F + 41BC83 + 1-1 + \ No newline at end of file diff --git a/system/metadata/xbox.xml b/system/metadata/xbox.xml new file mode 100644 index 0000000..ab7d0eb --- /dev/null +++ b/system/metadata/xbox.xml @@ -0,0 +1,19 @@ + + + Xbox + Xbox is a video gaming brand created and owned by Microsoft. It represents a series of video game consoles developed by Microsoft, with three consoles released in the sixth, seventh, and eighth generations, respectively. The brand also represents applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. + +The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console. + Microsoft + 2001 + 2001-11-15 + November 15, 2001 + Console + 243-340 + 68B653 + CDDF01 + 9ABF5E + 534F57 + 000000 + 1-1 + \ No newline at end of file diff --git a/system/metadata/xbox360.xml b/system/metadata/xbox360.xml new file mode 100644 index 0000000..0ea629c --- /dev/null +++ b/system/metadata/xbox360.xml @@ -0,0 +1,19 @@ + + + Xbox 360 + The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo. + +The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment. + Microsoft + 2005 + 2005-11-22 + November 22, 2005 + Console + 243-340 + 91B61C + 92C83E + CECECE + 2FA74D + 9D9FA2 + 1-1 + \ No newline at end of file diff --git a/system/metadata/zmachine.xml b/system/metadata/zmachine.xml new file mode 100644 index 0000000..6084d41 --- /dev/null +++ b/system/metadata/zmachine.xml @@ -0,0 +1,17 @@ + + + Z-machine + The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system. + J. Berez & M. Blank + 1979 + 1979 + 1979 + Engine + 1-1 + 000000 + 333333 + 48DBCE + C1C1BE + 586C6D + 1-1 + \ No newline at end of file diff --git a/system/metadata/zx81.xml b/system/metadata/zx81.xml new file mode 100644 index 0000000..4919d1a --- /dev/null +++ b/system/metadata/zx81.xml @@ -0,0 +1,22 @@ + + + ZX81 + The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-cost introduction to home computing for the general public. It was hugely successful; more than 1.5 million units were sold. In the United States it was initially sold as the ZX-81 under licence by Timex. Timex later produced its own versions of the ZX81: the Timex Sinclair 1000 and Timex Sinclair 1500. Unauthorized ZX81 clones were produced in several countries. + +The ZX81 was designed to be small, simple, and above all, inexpensive, with as few components as possible. Video output is to a television set rather than a dedicated monitor. Programs and data are loaded and saved onto compact audio cassettes. It uses only four silicon chips and a mere 1 KB of memory. There is no power switch or any moving parts with the exception of a VHF TV channel selector switch present in some models. It has a pressure-sensitive membrane keyboard. The ZX81's limitations prompted a market in third-party peripherals to improve its capabilities. Its distinctive case and keyboard brought designer Rick Dickinson a Design Council award. + +The ZX81 could be bought by mail order preassembled or, for a lower price, in kit form. It was the first inexpensive mass-market home computer to be sold by high street stores, led by W. H. Smith and soon many other retailers. The ZX81 marked the point when computing in Britain became an activity for the general public rather than the preserve of businessmen and electronics hobbyists. It produced a huge community of enthusiasts, some of whom founded their own businesses producing software and hardware for the ZX81. Many went on to play major roles in the British computer industry. The ZX81's commercial success made Sinclair Research one of Britain's leading computer manufacturers and earned a fortune and an eventual knighthood for the company's founder Sir Clive Sinclair. + Sinclair + 1981 + 1981-03-05 + March 5, 1981 + Computer + 3-4 + B92E34 + EF5857 + 403E4B + D2CECD + 191222 + 1-1 + + \ No newline at end of file diff --git a/system/metadata/zxnext.xml b/system/metadata/zxnext.xml new file mode 100644 index 0000000..a748766 --- /dev/null +++ b/system/metadata/zxnext.xml @@ -0,0 +1,18 @@ + + + ZX Spectrum Next + ZX Spectrum Next is an 8-bit home computer, initially released in 2017, which is compatible with software and hardware for the 1982 ZX Spectrum. It also has enhanced capabilities. It is intended to appeal to retrocomputing enthusiasts and to "encourage a new generation of bedroom coders", according to project member Jim Bagley. Despite the name, the machine is not directly affiliated with Sinclair Research Ltd., Sir Clive Sinclair or the current owner of the trademarks, Sky Group. + SpecNext Ltd. + 2017 + 2017 + 2017 + Computer + 3-4 + 32323D + CA2825 + EDBA01 + 009C37 + 02559C + 1-1 + + \ No newline at end of file diff --git a/system/metadata/zxspectrum.xml b/system/metadata/zxspectrum.xml new file mode 100644 index 0000000..2dbcc3e --- /dev/null +++ b/system/metadata/zxspectrum.xml @@ -0,0 +1,18 @@ + + + ZX Spectrum + The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. It was the follow-up to the Sinclair ZX81. The Spectrum was ultimately released as eight different models (although the models after the Spectrum 128K were technically developed and manufactured by Amstrad), ranging from the entry level model with 16 kB RAM released in 1982 to the ZX Spectrum +3 with 128 kB RAM and built in floppy disk drive. The Spectrum was among the first mainstream audience home computers in the UK, similar in significance to the Commodore 64 in the USA. The Commodore 64, BBC Microcomputer and later the Amstrad CPC range were major rivals to the Spectrum in the UK market during the early 1980s. + Sinclair + 1982 + 1982-04-21 + April 21, 1982 + Computer + 3-4 + 8F1B12 + CA2825 + EDBA01 + 009C37 + 02559C + 1-1FF000000 + + \ No newline at end of file diff --git a/system/system.zip b/system/system.zip new file mode 100644 index 0000000..f6ba548 Binary files /dev/null and b/system/system.zip differ diff --git a/test.gif b/test.gif new file mode 100644 index 0000000..17af7a9 Binary files /dev/null and b/test.gif differ diff --git a/theme.xml b/theme.xml new file mode 100644 index 0000000..da49b62 --- /dev/null +++ b/theme.xml @@ -0,0 +1,1195 @@ + + + + ./navigationsounds.xml + ./colors.xml + ./font.xml + ./system/metadata/_default.xml + ./system/custom/metadata/${system.theme}.xml + ./system/metadata/${system.theme}.xml + + + ./space.png + + + + ./16-9.xml + + + ./4-3.xml + + + + + + 0 .875 + 1 .125 + ./core/retrodeck/bottom.png + ${sysColor} + 48 + + + 0 0 + 1 .125 + ./core/retrodeck/top.png + ${sysColor} + 48 + + + 0.8 0.35 + 0.3 0.1 + 0 0 + 0.15 + ./system/logos/system-logo-white/${system.theme}.svg + ${primaryColor} + ${secondaryColor} + 13 + + + -.03 0.11 + 0.45 0.1 + 0 0 + 0.05 + ./system/logos/system-logo-white/${system.theme}.svg + ${primaryColor} + ${secondaryColor} + 15 + + + 0.15 0.25 + 0.4 0.15 + 0 0 + 0.08 + ./system/logos/system-logo-white/${system.theme}.svg + ${primaryColor} + ${secondaryColor} + 13 + + + 0.42 0.46 + 0.3 0.1 + 0 0 + 0.12 + ./system/logos/system-logo-white/${system.theme}.svg + ${primaryColor} + ${secondaryColor} + 13 + + + 0.5 0.05 + 0.35 0.125 + 0 0 + 0.15 + ./system/logos/system-logo-white/${system.theme}.svg + ${primaryColor} + ${secondaryColor} + 15 + + + 0.0925 0.0675 + 0.27 0.08 + 0.5 0.5 + ./logoc.svg + 53 + + + 0.09 0.065 + 0.27 0.08 + 0.5 0.5 + ./logoc.svg + 000000 + 52 + + + 0.0875 0.065 + 0.27 0.08 + 0.5 0.5 + ./logoc.svg + 000000 + 52 + + + + + + + 0 0.503 + 1 .35 + ./core/banner/${system.theme}.png + 11111100 + 0.16 0.3 + 1.3 + 0.035 0.0375 + 6.1 + 0.5 + ${systemName} + ${primaryColor} + ${primaryFont} + 0.035 + uppercase + 1 + 29 + + + 0 0 + 0.0 0.5225 + 0.38 0.009 + ${spacerimage} + ${primaryColor} + 11 + + + 0 0 + 0.0 0.825 + 0.38 0.009 + ${spacerimage} + ${primaryColor} + 11 + + + 1 0 + 1 0.5225 + 0.38 0.009 + ${spacerimage} + ${primaryColor} + 11 + + + 1 0 + 1 0.825 + 0.38 0.009 + ${spacerimage} + ${primaryColor} + 11 + + + 0 0 + 0.0 0.5225 + 0.3167 0.009 + ${spacerimage} + a491eb + 12 + + + 0 0 + 0.0 0.825 + 0.3167 0.009 + ${spacerimage} + a491eb + 12 + + + 1 0 + 1 0.5225 + 0.3167 0.009 + ${spacerimage} + a491eb + 12 + + + 1 0 + 1 0.825 + 0.3167 0.009 + ${spacerimage} + a491eb + 12 + + + 0 0 + 0.0 0.5225 + 0.2534 0.009 + ${spacerimage} + 809cf0 + 13 + + + 0 0 + 0.0 0.825 + 0.2534 0.009 + ${spacerimage} + 809cf0 + 13 + + + 1 0 + 1 0.5225 + 0.2534 0.009 + ${spacerimage} + 809cf0 + 13 + + + 1 0 + 1 0.825 + 0.2534 0.009 + ${spacerimage} + 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+ center + uppercase + 45 + + + random + 1 + + + 0.49 0.19 + 0.25 0.036 + 1 0 + including: + ${secondaryColor} + ${altFont} + ${sysfont} + center + uppercase + 40 + + + + 0.56 0.3725 + 1 0.5 + 0.3 0.2 + marquee,cover,titlescreen + ./classic.svg + linear + 40 + 1 + + + 0.5 0.3475 + 0 0.5 + 0.25 0.25 + screenshot + ./logog.svg + linear + 39 + 1 + + + .85 0.975 + 1 1 + ${primaryFont} + ${secondaryColor} + ${primaryColor} + ${helpfont} + + + + + 0.32 0.05 + ${altFont} + ${collsys} + 1 + center + center + ${primaryColor} + 0.285 0.8765 + 0.5 0.5 + .50 0 + 52 + + + 0.91 0.905 + 1 0.5 + 0.2 0.025 + right + center + ${altFont} + 0.03 + ${secondaryColor} + 50 + + + 0.85 0.975 + 1 1 + ${primaryFont} + ${secondaryColor} + ${primaryColor} + ${helpfont} + + + + + + + + + 0.01175 0.19 + 0.3 0.6275 + 0.29 0.07 + 1 + false + instant + vertical + none + ${selectTextColor} + 11111100 + 7 + 1 + ${secondaryColor} + ${altFont} + ${cartext} + uppercase + 0.7 + 29 + + + 0.1625 0.14 + 0.5 0 + 0.06 0.04 + ./core/images/arrow.svg + 180 + ${primaryColor} + 29 + + + 0.1625 0.14 + 0.5 0 + 0.06 0.04 + ./core/images/arrow1.svg + 180 + ${gamegridColor} + 28 + + + 0.0125 0.1875 + 0.3 0.09 + ./core/images/rec1.svg + ${gamegridColor} + 28 + + + 0.0125 0.1875 + 0.3 0.09 + ./core/images/rec.svg + ${primaryColor} + 28 + + + 0.0125 0.2775 + 0.3 0.09 + ./core/images/rec1.svg + ${gamegridColor} + 28 + + + 0.0125 0.2775 + 0.3 0.09 + ./core/images/rec.svg + ${primaryColor} + 28 + + + 0.0125 0.3675 + 0.3 0.09 + ./core/images/rec1.svg + ${gamegridColor} + 28 + + + 0.0125 0.3675 + 0.3 0.09 + ./core/images/rec.svg + ${primaryColor} + 28 + + + 0.0125 0.4575 + 0.3 0.09 + ./core/images/rec1.svg + ${selectgameColor} + 28 + + + 0.0125 0.4575 + 0.3 0.09 + ./core/images/rec.svg + ${primaryColor} + 28 + + + 0.0125 0.5475 + 0.3 0.09 + ./core/images/rec1.svg + ${gamegridColor} + 28 + + + 0.0125 0.5475 + 0.3 0.09 + ./core/images/rec.svg + ${primaryColor} + 28 + + + 0.0125 0.6375 + 0.3 0.09 + ./core/images/rec1.svg + ${gamegridColor} + 28 + + + 0.0125 0.6375 + 0.3 0.09 + ./core/images/rec.svg + ${primaryColor} + 28 + + + 0.0125 0.7275 + 0.3 0.09 + ./core/images/rec1.svg + ${gamegridColor} + 28 + + + 0.0125 0.7275 + 0.3 0.09 + ./core/images/rec.svg + ${primaryColor} + 28 + + + 0.1625 0.82 + 0.5 0 + 0.06 0.04 + ./core/images/arrow.svg + ${primaryColor} + 29 + + + 0.1625 0.82 + 0.5 0 + 0.06 0.04 + ./core/images/arrow1.svg + ${gamegridColor} + 28 + + + 0.3 0.05 + genre + ${primaryFont} + ${gamename} + 1 + left + center + :space: + ${secondaryColor} + 0.795 0.125 + 0.5 0.5 + .50 0 + 52 + + + 0.1 0.05 + releasedate + ${primaryFont} + %Y + ${gamename} + 1 + :space: + center + center + ${secondaryColor} + 0.45 0.125 + 0.5 0.5 + .50 0 + 52 + + + 0.5 0.1 + ${systemName} + ${altFont} + capitalize + ${gametitle} + 1 + center + center + ${primaryColor} + 0.55 0.085 + .5 0.5 + 50 + + + 0.6 0.25 + description + ${primaryFont} + capitalize + ${metaDesc} + 0.9 + false + center + center + ${secondaryColor} + 0.6225 0.59 + 0.5 0 + 50 + + + + 0.954 0.475 + 0.5 0.5 + 0.08 .6 + column + 1 + 6 + 0.001 0.001 + center + controller, completed, favorite, altemulator, kidgame,manual + 0.5 0.43 + 0.85 + ${primaryColor} + 0.5 0.3 + 0.5 0.44 + ${backgroundColor} + ./core/badges/link.png + ${primaryColor} + ./core/badges/manual.png + ./core/badges/folder.png + ./core/badges/broken.png + ./core/badges/kid.png + ./core/badges/collect.png + ./core/badges/alt.png + ./core/badges/fave.png + ./core/badges/complete.png + ./core/badges/control.png + 51 + + + ./rating.svg + 0.06 0.1 + 0.9565 0.82 + 0.5 0.5 + ${primaryColor} + 50 + + + 0.04 0.06 + rating + ${secondaryFont} + capitalize + 0.04 + 1 + false + center + center + ${primaryColor} + 0.9525 0.815 + .5 0.5 + 50 + + + + + + + + + 0 0.4775 + 1 .4 + cover, physicalmedia + ./logog.svg + 11111100 + 0.16 0.275 + 1.3 + 0.035 0.0375 + 6.1 + 0.5 + ${systemName} + ${primaryColor} + ${primaryFont} + 0.025 + uppercase + 1 + 29 + + + 0 0 + 0.0 0.5225 + 0.38 0.009 + ${spacerimage} + ${primaryColor} + 11 + + + 0 0 + 0.0 0.825 + 0.38 0.009 + ${spacerimage} + ${primaryColor} + 11 + + + 1 0 + 1 0.5225 + 0.38 0.009 + ${spacerimage} + ${primaryColor} + 11 + + + 1 0 + 1 0.825 + 0.38 0.009 + ${spacerimage} + ${primaryColor} + 11 + + + 0 0 + 0.0 0.5225 + 0.3167 0.009 + ${spacerimage} + a491eb + 12 + + + 0 0 + 0.0 0.825 + 0.3167 0.009 + ${spacerimage} + a491eb + 12 + + + 1 0 + 1 0.5225 + 0.3167 0.009 + ${spacerimage} + a491eb + 12 + + + 1 0 + 1 0.825 + 0.3167 0.009 + ${spacerimage} + a491eb + 12 + + + 0 0 + 0.0 0.5225 + 0.2534 0.009 + ${spacerimage} + 809cf0 + 13 + + + 0 0 + 0.0 0.825 + 0.2534 0.009 + ${spacerimage} + 809cf0 + 13 + + + 1 0 + 1 0.5225 + 0.2534 0.009 + ${spacerimage} + 809cf0 + 13 + + + 1 0 + 1 0.825 + 0.2534 0.009 + ${spacerimage} + 809cf0 + 13 + + + 0 0 + 0.0 0.5225 + 0.1901 0.009 + ${spacerimage} + 5da8f5 + 14 + + + 0 0 + 0.0 0.825 + 0.1901 0.009 + ${spacerimage} + 5da8f5 + 14 + + + 1 0 + 1 0.5225 + 0.1901 0.009 + ${spacerimage} + 5da8f5 + 14 + + + 1 0 + 1 0.825 + 0.1901 0.009 + ${spacerimage} + 5da8f5 + 14 + + + 0 0 + 0.0 0.5225 + 0.1268 0.009 + ${spacerimage} + 39b3fa + 15 + + + 0 0 + 0.0 0.825 + 0.1268 0.009 + ${spacerimage} + 39b3fa + 15 + + + 1 0 + 1 0.5225 + 0.1268 0.009 + ${spacerimage} + 39b3fa + 15 + + + 1 0 + 1 0.825 + 0.1268 0.009 + ${spacerimage} + 39b3fa + 15 + + + 0 0 + 0.0 0.5225 + 0.0635 0.006 + ${spacerimage} + 16bfff + 16 + + + 0 0 + 0.0 0.825 + 0.0635 0.009 + ${spacerimage} + 16bfff + 16 + + + 1 0 + 1 0.5225 + 0.0635 0.009 + ${spacerimage} + 16bfff + 16 + + + 1 0 + 1 0.825 + 0.0635 0.009 + ${spacerimage} + 16bfff + 16 + + + 0.35 0.385 + description + ${primaryFont} + capitalize + ${metaDesc} + 0.9 + false + center + left + ${secondaryColor} + 0.01 0.325 + 0 0.5 + 50 + + + + 0.5 0.1 + ${systemName} + ${altFont} + capitalize + ${gametitle} + 1 + center + center + ${primaryColor} + 0.55 0.085 + .5 0.5 + 50 + + + 0.5 0.315 + .50 0 + 0.15 0.07 + releasedate + :space: + ${primaryFont} + ${metaDesc} + 0.9 + (%Y) + top + center + 1 + ${secondaryColor} + + + 0.545 0.38 + .50 0 + 0.15 0.07 + genre + :space: + ${primaryFont} + ${gamename} + 0.9 + top + left + ${secondaryColor} + + + 0.45 0.38 + .50 0 + 0.1 0.07 + Genre: + ${primaryFont} + ${gamename} + 0.9 + top + left + ${primaryColor} + + + 0.45 0.43 + .50 0 + 0.1 0.05 + Rating: + ${primaryFont} + ${gamename} + 0.9 + bottom + left + ${primaryColor} + + + 0.475 0.45 + 0.2 0.04 + nearest + ${secondaryColor} + ./core/images/rating_empty.svg + ./core/images/blank.svg + + + 0.475 0.45 + 0.2 0.04 + nearest + ${primaryColor} + ./core/images/rating_filled.svg + ./core/images/blank.svg + + + 0.26 0.17 + name + ${altFont} + capitalize + ${gametitle} + 0.7 + false + bottom + center + ${primaryColor} + 0.5 0.14 + 0.5 0 + 50 + + + + + + + + + 0.005 0.12 + 0.5 0.75 + ${gridItem} + 0 0 + 0 0 + marquee + 0.85 + ./core/images/syssel.png + middle + true + ./core/banner/background.png + ${secondaryColor} + 000000 + ${altFont} + 0.8 + 0.7 + 0.025 + + + 0.6 0.1 + ${systemName} + ${altFont} + capitalize + ${gametitle} + 1 + center + center + ${primaryColor} + 0.6225 0.085 + .5 0.5 + 50 + + + + 0.48 0.1125 + name + ${altFont} + capitalize + ${gametitle} + 0.625 + false + center + center + ${primaryColor} + 0.75 0.125 + 0.5 0 + 50 + + + 0.85 0.7 + 0.2 0.04 + nearest + ${secondaryColor} + ./core/images/rating_empty.svg + ./core/images/blank.svg + + + 0.85 0.7 + 0.2 0.04 + nearest + ${primaryColor} + ./core/images/rating_filled.svg + ./core/images/blank.svg + + + + 0.52 0.7 + 0 0 + 0.15 0.06 + releasedate + :space: + ${primaryFont} + ${cartext} + 0.9 + %Y + top + left + ${secondaryColor} + 100 + + + 0.75 0.8125 + 0.5 0.5 + 0.48 .125 + row + 1 + 6 + 0.001 0.001 + center + controller, completed, favorite, altemulator, kidgame,manual + 0.5 0.43 + 0.85 + ${primaryColor} + 0.5 0.3 + 0.5 0.44 + ${backgroundColor} + ./core/badges/link.png + ${primaryColor} + ./core/badges/manual.png + ./core/badges/folder.png + ./core/badges/broken.png + ./core/badges/kid.png + ./core/badges/collect.png + ./core/badges/alt.png + ./core/badges/fave.png + ./core/badges/complete.png + ./core/badges/control.png + 51 + + + + + + \ No newline at end of file diff --git a/zelda/colors.xml b/zelda/colors.xml new file mode 100644 index 0000000..2c3c116 --- /dev/null +++ b/zelda/colors.xml @@ -0,0 +1,16 @@ + + + + F6DD08 + + + 800000 + + + FF0000 + + + 303030 + + + \ No newline at end of file diff --git a/zelda/images/consolegame.svg b/zelda/images/consolegame.svg new file mode 100644 index 0000000..990f20a --- /dev/null +++ b/zelda/images/consolegame.svg @@ -0,0 +1,1794 @@ + +image/svg+xml \ No newline at end of file diff --git a/zelda/images/logo.svg b/zelda/images/logo.svg new file mode 100644 index 0000000..ae19273 --- /dev/null +++ b/zelda/images/logo.svg @@ -0,0 +1,78 @@ + + + + + + + + + + image/svg+xml + + + + + + + + + + + + diff --git a/zelda/systeminfo.xml b/zelda/systeminfo.xml new file mode 100644 index 0000000..85562ff --- /dev/null +++ b/zelda/systeminfo.xml @@ -0,0 +1,7 @@ + + + + Find your complete game library in a single list. + + + \ No newline at end of file diff --git a/zelda/theme.xml b/zelda/theme.xml new file mode 100644 index 0000000..f14280d --- /dev/null +++ b/zelda/theme.xml @@ -0,0 +1,12 @@ + + ./../theme.xml + + + + + sourceSystemFullname + + + + + \ No newline at end of file