RetroDECK/tools/configurator/components/popup_dialogue.gd

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GDScript3
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extends Control
@onready var custom_theme: Theme = get_tree().current_scene.custom_theme
#@onready var button_off = get_node(current_scene.%l1_button)# .current_scene.l1_button
#@onready var lbhide: TextureButton = get_tree().current_scene.get_node("%l1_button")
#@onready var rbhide: TextureButton = get_tree().current_scene.get_node("%r1_button")
var command: String
var parameters: Array
func _ready():
$".".theme = custom_theme
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var args = OS.get_cmdline_args()
for arg in range(args.size()):
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if args[arg] == "--title" and arg + 1 < args.size():
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%title_label.text = args[arg + 1]
elif args[arg] == "--content" and arg + 1 < args.size():
%content_rtl.text = args[arg + 1]
elif args[arg] == "--command" and arg + 1 < args.size():
command = args[arg + 1]
elif args[arg] == "--parameters" and arg + 1 < args.size():
parameters.append(args[arg + 1])
elif args[arg] == "--fullscreen" and arg + 1 < args.size():
DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_FULLSCREEN)
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#func _process(delta):
#if Input.is_action_pressed("back_button"):
#get_tree().quit()
func _input(event):
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if Input.is_action_pressed("back_button"):
get_tree().quit()
func _on_cancel_pressed():
class_functions.log_parameters[2] = class_functions.log_text + "Exited dialogue"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
get_tree().quit()
func _on_ok_button_pressed() -> void:
class_functions.log_parameters[2] = class_functions.log_text + "Command to run:- " + command + " " + str(parameters)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
var result = class_functions.execute_command(command,parameters , false)
class_functions.log_parameters[2] = class_functions.log_text + "Exit code: " + str(result["exit_code"])
%content_rtl.text = result["output"]
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)