mirror of
https://github.com/RetroDECK/RetroDECK.git
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194 lines
6 KiB
Markdown
194 lines
6 KiB
Markdown
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---
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date: 2023-05-03
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---
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Hello community!
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We in the team thought we could give you a quick status update on how development is going.
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**NOTE: This is still work in progress**
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**Status update 2023-05:**
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*Controls for everything everywhere all at once.*
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As a continuation of last months post, some parts of the team have been working on hotkeys and controls (in fact since October 2022 [https://github.com/XargonWan/RetroDECK/issues/194](https://github.com/XargonWan/RetroDECK/issues/194)).
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*This is only one part of the 0.7b update.*
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**We set out the following goals for the project for a new Steam Deck layout profile:**
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* The layout needs to be scalable and adapt for new emulators in the future without adding too much clutter.
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* The layout needs to be scalable when a emulator updates and supports new hotkeys.
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* The layout should when possible have the ability to hook as many hotkeys into the same input that represents the same function across all emulators.
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* The layout need to be unified and support players dynamic playstyles to hop between emulators and games in one gaming session. A player could start RetroDECK: Play a little Switch then quit Yuzu, go directly to PPSSPP and play some PSP then end up in RetroArch to play SNES before the session is over.
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**That boiled down into the following points to work on:**
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* Check every hotkey that exists in every emulator and how they work.
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* Check if some hotkeys are hardbound (none rebind-able) and see if those can be worked into the over all structure of all other emulators.
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* Check what rules the hotkeys of each emulator have to bind them (single button only, only keyboard inputs, only gamepad inputs etc..).
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* From the result above: Decide and prioritize what hotkeys are so important they need a physical button combo. What hotkeys are "semi-important / good to have" and can live in a radial menu. Decide what not hotkeys not to bind at all.
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**Results so far:**
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*NOTE: Not all functions are supported in all emulators, but they will be added in as soon as they do support them.*
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**Physical button combo input**
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* The standard RetroArch = Start + Select to Quit and L3 + R3 for Open Menu is still there for RetroArch.
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* The L4 and R4 buttons changes the layout when hold down and allows button combinations with those buttons, example: "L4 or R4 + R1" = Save State and "L4 or R4 + L1" = Load State. It allows for quick access to the following functions with just button presses:
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* Save state
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* Load state
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* Exit/Quit Emulator
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* Fullscreen On/Off
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* Fullscreen Off - (NOTE: Some emulators don't have toggle and have a separated on / off hotkeys)
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* Fast forward
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* Rewind
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* Pause/Resume
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* Open Menu
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* Select Previous State Slot
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* Select Next State Slot
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* Capture Screenshot
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* Swap Dual-Screens / Toggle pad screen (DS, 3DS, WiiU)
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* Escape key - (Useful for some Emulators)
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* Freelook mode movement for Dolphin on the sticks (NOTE: as long as L4 or R4 is hold down and Freelook mode is activated).
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**Radial Menu System**
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The radial menu system that is on the left touchpad gives you access to 70+ hotkeys (including the button bound from above) for various functions while gaming. All functions are labeled (even tho the labels) are not in the picture.
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The Main Menu is your way into the radial system and it's sub-menus bellow:
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The State Menu gives you access to everything to do with states
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* Save State
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* Load State
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* Select Previous State Slot
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* Select Next State Slot
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* Undo Save State
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* Undo Load State
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The Speed Menu gives you access to everything to do with Speed / Frame rate manipulation
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* Fast forward
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* Rewind
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* Increase Emulation Speed
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* Decrease Emulation Speed
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* Reset Emulation Speed
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* Disable Emulation Speed Limit
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* Toggle Frame Limit
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The General Menu gives you access to general emulator functions
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* Toggle Cheats
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* Exit/Quit Emulator
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* Open Menu
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* Capture Screenshot
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* Toggle Turbo
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* Pause/Resume
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* Toggle Video Capture / Recording
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The Display / Graphics Menu gives you access to everything about: screen layout, upscaling, widescreen etc..
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* Increase Reslution Scale / Increase Upscale Multiplier
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* Decrease Reslution Scale / Decrease Upscale Multiplier
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* Widescreen / Cycle Aspect Ratio
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* Fullscreen On/Off
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* Fullscreen Off
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* Swap Dual-Screens (3DS, DS, WiiU)
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* Change Dual-Screenlayout (3DS)
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The Steam Deck Menu gives you access to certain steam deck functions and certain keyboard inputs (that could work in emulators that don't have good hotkey support).
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* Show Keyboard
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* Steam Deck Screenshot
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* Steam Deck Zoom
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* Escape
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* ALT + F4
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* Tab
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The Emulator Specific Menu opens up a new menu system where you can access emulator specific functions (I can't show them all in this post!)
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* Switch Menu - Gives a radial that supports: Docked / Undocked, Change GPU Accuracy, Amiibo
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* Mame Menu - Gives a radial that supports: Service menu and keys, insert bills and other none credits.
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* Wii/GC (Dolphin) Menu - Gives a radial that supports: Golf Mode, Freelook Mode, Wii Sync Button, Freelook Reset, WiiMote mode: Upright / Sideways
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* DS Menu - Gives a radial that supports: Send Close / Open Lid, Send Microphone Input, Boktai + and - sunlight.
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* 3DS Menu - Gives a radial that supports: Amiibos
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* RetroArch Menu - Gives a radial that supports: Cheats manipulation, AI Service, Netplay Host
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The Quick Access Menu gives you a "best of" hotkeys from the other menus.
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* Save / Load
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* Fullscreen On / Offf
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* Fullscreen Off
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* Swap Dual-Screens (3DS, DS, WiiU)
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* Change Dual-Screenlayout (3DS)
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* Escape
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* Quit
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* Open Menu
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* Pause
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* Screenshot
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That is all for today!
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If you are an pixelartist, a video editor or a developer that want to help us with the project please contact us on discord.
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**What else?**
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There are a lot of other things in the pipeline as well for v0.7b. But we shall save those for a future update (when we have something to share and we don't want to spoil everything).
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If you want to help with out with the project or just chat join the discord.
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[Discord Server](https://discord.gg/Dz3szYsP8g)
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[Patreon](https://patreon.com/RetroDECK)
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//The RetroDECK team
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