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			30 lines
		
	
	
		
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			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | RetroArch - N64 - Mupen64Plus-Next | ||
|  | 
 | ||
|  | The directory 'texture_packs/RetroArch-Mupen64Plus/' corresponds to the '/retroarch/system/Mupen64plus/' folder. | ||
|  | 
 | ||
|  | Please note that some texture packs may be designed for a specific version or region of the game. Ensure you have the correct ROM and textures for it. | ||
|  | 
 | ||
|  | To enable Texture Packs in the Mupen64Plus-Next core for certain games, follow these steps: | ||
|  | 
 | ||
|  | 1. Open the RetroArch Quick Menu. | ||
|  | 2. Navigate to Core Options -> GLideN64. | ||
|  | 3. Set 'Use High-Res Textures', 'Cache Textures', 'Use High-Res Full Alpha Channel', and 'Use Hi-Res Storage' to On. | ||
|  | 4. Save the current configuration for that game under Core Options -> Manage Core Options -> Save Game Options. | ||
|  | 
 | ||
|  | Optionally, you can set 'Use High-Res Texture Cache Compression' to On to compress uncompressed HD Textures into .hts files. | ||
|  | 
 | ||
|  | To add texture packs that can be used by the Mupen64Plus-Next Core: | ||
|  | 
 | ||
|  | Note: On the Steam Deck, this could be easier to do in Desktop Mode. | ||
|  | 
 | ||
|  | 1. All texture packs go into the 'texture_packs//RetroArch-Mupen64Plus/hires_texture/' or 'texture_packs/RetroArch-Mupen64Plus/cache/' folder. | ||
|  | 2. The texture pack must be extracted from .zip or other compressed format into a folder. | ||
|  | 
 | ||
|  | For compressed textures stored in .hts files, place them in the 'texture_packs/RetroArch-Mupen64Plus/cache/' folder. | ||
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 | ||
|  | For uncompressed textures stored in loose folders or files, place them in the 'texture_packs/RetroArch-Mupen64Plus/hires_texture/' folder. | ||
|  | 
 | ||
|  | Related wiki article can be found here: | ||
|  | https://github.com/XargonWan/RetroDECK/wiki/RetroArch-Mupen64Plus-Next%3A-Texture-Packs | ||
|  | 
 | ||
|  | The RetroDECK Team |