RetroDECK/tools/configurator/components/popup.gd

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1.1 KiB
GDScript3
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extends Control
var content = null
@onready var custom_theme: Theme = get_tree().current_scene.custom_theme
#@onready var button_off = get_node(current_scene.%l1_button)# .current_scene.l1_button
@onready var lbhide: TextureButton = get_tree().current_scene.get_node("%l1_button")
@onready var rbhide: TextureButton = get_tree().current_scene.get_node("%r1_button")
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func _ready():
lbhide.visible=false
rbhide.visible=false
$".".theme = custom_theme
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if (content != null):
$Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer.add_child(content)
func _process(delta):
if Input.is_action_pressed("back_button"):
lbhide.visible=true
rbhide.visible=true
queue_free()
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func set_content(new_content):
content = load(new_content).instantiate()
func set_title(new_title):
$Panel/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer/Label.text = new_title
func set_display_text(new_display_text):
$Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer/RichTextLabel.text=new_display_text
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func _on_back_pressed():
queue_free()