RetroDECK/rd-submodules/es-de/Window.cpp.patch

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diff -au1r emulationstation-de/es-core/src/Window.cpp emulationstation-de/es-core/src/Window.cpp
--- emulationstation-de/es-core/src/Window.cpp 2023-08-23 13:12:15.625292630 +0200
+++ emulationstation-de/es-core/src/Window.cpp 2023-08-23 14:04:13.393435463 +0200
@@ -140,7 +140,7 @@
mSplashTextScanning = std::unique_ptr<TextCache>(
- mDefaultFonts.at(1)->buildTextCache("Searching for games...", 0.0f, 0.0f, 0x777777FF));
+ mDefaultFonts.at(1)->buildTextCache("Searching for games...", 0.0f, 0.0f, 0xC858E6FF));
mSplashTextPopulating = std::unique_ptr<TextCache>(
- mDefaultFonts.at(1)->buildTextCache("Loading systems...", 0.0f, 0.0f, 0x777777FF));
+ mDefaultFonts.at(1)->buildTextCache("Loading systems...", 0.0f, 0.0f, 0xC858E6FF));
mSplashTextReloading = std::unique_ptr<TextCache>(
- mDefaultFonts.at(1)->buildTextCache("Reloading...", 0.0f, 0.0f, 0x777777FF));
+ mDefaultFonts.at(1)->buildTextCache("Reloading...", 0.0f, 0.0f, 0xC858E6FF));
@@ -165,3 +165,3 @@
progressBarRect.barPosY = mSplashTextPositions.y + (progressBarRect.barHeight * 2.0f);
- progressBarRect.color = 0x777777FF;
+ progressBarRect.color = 0xC858E6FF;
mProgressBarRectangles.emplace_back(progressBarRect);
@@ -978 +978,2 @@
}
+