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			44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Texture Packs: RetroArch - N64 - Mupen64Plus-Next
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|  | The `texture_packs/RetroArch-Mupen64Plus/` represents `/retroarch/system/Mupen64plus/` folder. | ||
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|  | **Note:** <br> | ||
|  | Some texture packs could made for a specific version or region of the game. Make sure you have the right rom and textures for it. | ||
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|  | ## Enable Texture Packs in the Mupen64Plus-Next core for certain games
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|  | From the `RetroArch Quick Menu` | ||
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|  | * Go to `Core Options` -> `GLideN64` -> | ||
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|  | `Use High-Res Textures` set to `On`<br> | ||
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|  | `Cache Textures` set to `On`<br> | ||
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|  | `Use High-Res Full Alpha Channel` set to `On`<br> | ||
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|  | `Use Hi-Res Storage` set to `On`<br> | ||
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|  | Then save the current configuration for that game under `Core Options` -> `Manage Core Options` -> `Save Game Options` | ||
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|  | **Optional:** | ||
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|  | `Use High-Res Texture Cache Compression` set to `On` - compresses uncompressed HD Textures into .hts files. | ||
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|  | ## How do I add texture packs that can be used by the Mupen64Plus-Next Core?
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|  | **NOTE:** On the Steam Deck this could be easier to do in `Desktop Mode`. | ||
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|  | * All texture packs go into the `texture_packs//RetroArch-Mupen64Plus/hires_texture/` or `texture_packs/RetroArch-Mupen64Plus/cache/` folder. | ||
|  | * The texture pack have to be extracted from .zip or other compressed format into a folder. | ||
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|  | ## Compressed textures in .hts files
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|  | Compressed textures that are stored in `.hts` files goes into the `texture_packs/RetroArch-Mupen64Plus/cache/` folder. | ||
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|  | ## Uncompressed textures in loose folders or files
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|  | Uncompressed textures that are stored in in loose folders or files  goes into the `texture_packs/RetroArch-Mupen64Plus/hires_texture/` folder. | ||
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