RetroDECK/tools/configurator/scripts/TabContainer.gd

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GDScript3
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extends TabContainer
var icon_width: int = 32
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@onready var tcount: int = get_tab_count()-2
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func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing
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#%TabContainer.add_theme_icon_override("decrement",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png"))
#%TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png"))
#%TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png"))
#%TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png"))
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if class_functions.font_select !=3:
%TabContainer.add_theme_font_size_override("font_size", class_functions.font_tab_size)
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elif class_functions.font_select == 3:
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%TabContainer.add_theme_font_size_override("font_size", 15)
else:
%TabContainer.add_theme_font_size_override("font_size", class_functions.font_tab_size)
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set_tab_title(0, " GLOBALS ")
set_tab_title(1, " SYSTEM ")
set_tab_title(2, " TOOLS ")
set_tab_title(3, " SETTINGS ")
set_tab_title(4, " ABOUT ")
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set_tab_hidden(5, true)
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set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/map-globe.png"))
set_tab_icon_max_width(0,icon_width)
set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png"))
set_tab_icon_max_width(1,icon_width)
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon_max_width(2,icon_width)
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(3,icon_width)
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(4,icon_width)
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connect_focus_signals(self)
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%volume_effects_slider.value = class_functions.volume_effects
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func connect_focus_signals(node):
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for child in node.get_children():
if child is Button:
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child.focus_entered.connect(_on_button_focus_entered.bind(child))
child.focus_exited.connect(_on_button_focus_exited.bind())
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elif child is Control:
connect_focus_signals(child)
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func _on_button_focus_exited() -> void:
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%pop_rtl.visible = false
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func _on_button_focus_entered(button: Button):
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if button and class_functions.sound_effects:
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%AudioStreamPlayer2D.volume_db = class_functions.volume_effects
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%AudioStreamPlayer2D.play()
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if button and class_functions.rekku_state == false and button.has_meta("description"):
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%pop_rtl.visible = true
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%pop_rtl.text = button.get_meta("description")
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elif class_functions.rekku_state == false:
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%pop_rtl.visible = true
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%pop_rtl.text = "Hey, there's no description"
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func _input(event):
if (event.is_action_pressed("next_tab")):
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if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
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if (event.is_action_pressed("previous_tab")):
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if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
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func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control")
for n: Control in children:
if (n.focus_mode == FOCUS_ALL):
n.grab_focus.call_deferred()
break
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func findElements(node: Node, className: String, result: Array = []) -> Array:
if node.is_class(className):
result.push_back(node)
for child in node.get_children():
result = findElements(child, className, result)
return result