mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-25 15:35:38 +00:00
43 lines
1.5 KiB
Markdown
43 lines
1.5 KiB
Markdown
|
# RetroArch - N64 - Mupen64Plus-Next
|
||
|
|
||
|
The `texture_packs/RetroArch-Mupen64Plus/` represents `/retroarch/system/Mupen64plus/` folder.
|
||
|
|
||
|
**Note:** <br>
|
||
|
Some texture packs could made for a specific version or region of the game. Make sure you have the right rom and textures for it.
|
||
|
|
||
|
## Enable Texture Packs in the Mupen64Plus-Next core for certain games
|
||
|
|
||
|
From the `RetroArch Quick Menu`
|
||
|
|
||
|
* Go to `Core Options` -> `GLideN64` ->
|
||
|
|
||
|
`Use High-Res Textures` set to `On`<br>
|
||
|
|
||
|
`Cache Textures` set to `On`<br>
|
||
|
|
||
|
`Use High-Res Full Alpha Channel` set to `On`<br>
|
||
|
|
||
|
`Use Hi-Res Storage` set to `On`<br>
|
||
|
|
||
|
Then save the current configuration for that game under `Core Options` -> `Manage Core Options` -> `Save Game Options`
|
||
|
|
||
|
**Optional:**
|
||
|
|
||
|
`Use High-Res Texture Cache Compression` set to `On` - compresses uncompressed HD Textures into .hts files.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
## How do I add texture packs that can be used by the Mupen64Plus-Next Core?
|
||
|
|
||
|
**NOTE:** On the Steam Deck this could be easier to do in `Desktop Mode`.
|
||
|
|
||
|
* All texture packs go into the `texture_packs//RetroArch-Mupen64Plus/hires_texture/` or `texture_packs/RetroArch-Mupen64Plus/cache/` folder.
|
||
|
* The texture pack have to be extracted from .zip or other compressed format into a folder.
|
||
|
|
||
|
## Compressed textures in .hts files
|
||
|
Compressed textures that are stored in `.hts` files goes into the `texture_packs/RetroArch-Mupen64Plus/cache/` folder.
|
||
|
|
||
|
## Uncompressed textures in loose folders or files
|
||
|
Uncompressed textures that are stored in in loose folders or files goes into the `texture_packs/RetroArch-Mupen64Plus/hires_texture/` folder.
|