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#!/bin/bash
change_preset_dialog( ) {
# This function will build a list of all systems compatible with a given preset, their current enable/disabled state and allow the user to change one or more
# USAGE: change_preset_dialog "$preset"
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build_preset_list_options " $1 "
choice = $( zenity \
--list --width= 1200 --height= 720 \
--checklist \
--separator= "," \
--hide-column= 3 --print-column= 3 \
--text= " Enable $pretty_preset_name : " \
--column "Enabled" \
--column "Emulator" \
--column "internal_system_name" \
" ${ current_preset_settings [@] } " )
local rc = $?
if [ [ ! -z $choice || " $rc " = = 0 ] ] ; then
(
make_preset_changes
) |
zenity --icon-name= net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
--window-icon= "/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Presets Configuration" \
--text= "Setting up your presets, please wait..."
else
echo "No choices made"
fi
}
build_preset_list_options( ) {
# This function will build a list of all the systems available for a given preset
# The list will be generated into a Godot temp file and the variable $current_preset_settings
if [ [ -f " $godot_current_preset_settings " ] ] ; then
rm -f " $godot_current_preset_settings " # Godot data transfer temp files
fi
touch " $godot_current_preset_settings "
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preset = " $1 "
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pretty_preset_name = ${ preset //_/ } # Preset name prettification
pretty_preset_name = $( echo $pretty_preset_name | awk '{for(i=1;i<=NF;i++){$i=toupper(substr($i,1,1))substr($i,2)}}1' ) # Preset name prettification
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current_preset_settings = ( )
current_enabled_systems = ( )
current_disabled_systems = ( )
changed_systems = ( )
changed_presets = ( )
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local section_results = $( sed -n '/\[' " $preset " '\]/, /\[/{ /\[' " $preset " '\]/! { /\[/! p } }' $rd_conf | sed '/^$/d' )
while IFS = read -r config_line
do
system_name = $( get_setting_name " $config_line " "retrodeck" )
all_systems = ( " ${ all_systems [@] } " " $system_name " )
system_value = $( get_setting_value " $rd_conf " " $system_name " "retrodeck" " $preset " )
if [ [ " $system_value " = = "true" ] ] ; then
current_enabled_systems = ( " ${ current_enabled_systems [@] } " " $system_name " )
elif [ [ " $system_value " = = "false" ] ] ; then
current_disabled_systems = ( " ${ current_disabled_systems [@] } " " $system_name " )
fi
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current_preset_settings = ( " ${ current_preset_settings [@] } " " $system_value " " $( make_name_pretty $system_name ) " " $system_name " )
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echo " $system_value " ^" $( make_name_pretty $system_name ) " ^" $system_name " >> " $godot_current_preset_settings "
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done < <( printf '%s\n' " $section_results " )
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}
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make_preset_changes( ) {
# This function will take an array $choices, which contains the names of systems that have been enabled for this preset and enable them in the backend
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IFS = "," read -ra choices <<< " $choice "
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for emulator in " ${ all_systems [@] } " ; do
if [ [ " ${ choices [*] } " = ~ " ${ emulator } " && ! " ${ current_enabled_systems [*] } " = ~ " ${ emulator } " ] ] ; then
changed_systems = ( " ${ changed_systems [@] } " " $emulator " )
if [ [ ! " ${ changed_presets [*] } " = ~ " ${ preset } " ] ] ; then
changed_presets = ( " ${ changed_presets [@] } " " $preset " )
fi
set_setting_value " $rd_conf " " $emulator " "true" "retrodeck" " $preset "
# Check for conflicting presets for this system
while IFS = : read -r preset_being_checked known_incompatible_preset; do
if [ [ " $preset " = = " $preset_being_checked " ] ] ; then
if [ [ $( get_setting_value " $rd_conf " " $emulator " "retrodeck" " $known_incompatible_preset " ) = = "true" ] ] ; then
changed_presets = ( " ${ changed_presets [@] } " " $known_incompatible_preset " )
set_setting_value " $rd_conf " " $emulator " "false" "retrodeck" " $known_incompatible_preset "
fi
fi
done < " $incompatible_presets_reference_list "
fi
if [ [ ! " ${ choices [*] } " = ~ " ${ emulator } " && ! " ${ current_disabled_systems [*] } " = ~ " ${ emulator } " ] ] ; then
changed_systems = ( " ${ changed_systems [@] } " " $emulator " )
if [ [ ! " ${ changed_presets [*] } " = ~ " ${ preset } " ] ] ; then
changed_presets = ( " ${ changed_presets [@] } " " $preset " )
fi
set_setting_value " $rd_conf " " $emulator " "false" "retrodeck" " $preset "
fi
done
for emulator in " ${ changed_systems [@] } " ; do
build_preset_config $emulator ${ changed_presets [*] }
done
}
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build_preset_config( ) {
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# This function will apply one or more presets for a given system, as listed in retrodeck.cfg
# USAGE: build_preset_config "system name" "preset class 1" "preset class 2" "preset class 3"
local system_being_changed = " $1 "
shift
local presets_being_changed = " $* "
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for current_preset in $presets_being_changed
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do
local preset_section = $( sed -n '/\[' " $current_preset " '\]/, /\[/{ /\[' " $current_preset " '\]/! { /\[/! p } }' $rd_conf | sed '/^$/d' )
while IFS = read -r system_line
do
local read_system_name = $( get_setting_name " $system_line " )
if [ [ " $read_system_name " = = " $system_being_changed " ] ] ; then
local read_system_enabled = $( get_setting_value " $rd_conf " " $read_system_name " "retrodeck" " $current_preset " )
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while IFS = '^' read -r action read_preset read_setting_name new_setting_value section target_file defaults_file
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do
case " $action " in
"config_file_format" )
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if [ [ " $read_preset " = = "retroarch-all" ] ] ; then
local retroarch_all = "true"
local read_config_format = "retroarch"
else
local read_config_format = " $read_preset "
fi
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; ;
"change" )
if [ [ " $read_preset " = = " $current_preset " ] ] ; then
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if [ [ " $target_file " = \$ * ] ] ; then # Read current target file and resolve if it is a variable
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eval target_file = $target_file
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fi
local read_target_file = " $target_file "
if [ [ " $defaults_file " = \$ * ] ] ; then #Read current defaults file and resolve if it is a variable
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eval defaults_file = $defaults_file
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fi
local read_defaults_file = " $defaults_file "
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if [ [ " $read_system_enabled " = = "true" ] ] ; then
if [ [ " $new_setting_value " = \$ * ] ] ; then
eval new_setting_value = $new_setting_value
fi
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if [ [ " $read_config_format " = = "retroarch" && ! " $retroarch_all " = = "true" ] ] ; then # If this is a RetroArch core, generate the override file
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if [ [ ! -f " $read_target_file " ] ] ; then
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create_dir " $( realpath " $( dirname " $read_target_file " ) " ) "
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echo " $read_setting_name = \" " $new_setting_value "\"" > " $read_target_file "
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else
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if [ [ -z $( grep -o -P " ^ $read_setting_name \b " " $read_target_file " ) ] ] ; then
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add_setting " $read_target_file " " $read_setting_name " " $new_setting_value " " $read_config_format " " $section "
else
set_setting_value " $read_target_file " " $read_setting_name " " $new_setting_value " " $read_config_format " " $section "
fi
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fi
else
set_setting_value " $read_target_file " " $read_setting_name " " $new_setting_value " " $read_config_format " " $section "
fi
else
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if [ [ " $read_config_format " = = "retroarch" && ! " $retroarch_all " = = "true" ] ] ; then
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if [ [ -f " $read_target_file " ] ] ; then
delete_setting " $read_target_file " " $read_setting_name " " $read_config_format " " $section "
if [ [ -z $( cat " $read_target_file " ) ] ] ; then # If the override file is empty
rm -f " $read_target_file "
fi
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if [ [ -z $( ls -1 " $( dirname " $read_target_file " ) " ) ] ] ; then # If the override folder is empty
rmdir " $( realpath " $( dirname " $read_target_file " ) " ) "
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fi
fi
else
local default_setting_value = $( get_setting_value " $read_defaults_file " " $read_setting_name " " $read_config_format " " $section " )
set_setting_value " $read_target_file " " $read_setting_name " " $default_setting_value " " $read_config_format " " $section "
fi
fi
fi
; ;
"enable" )
if [ [ " $read_preset " = = " $current_preset " ] ] ; then
if [ [ " $read_system_enabled " = = "true" ] ] ; then
enable_file " $read_setting_name "
else
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disable_file " $read_setting_name "
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fi
fi
; ;
* )
echo " Other data: $action $read_preset $read_setting_name $new_setting_value $section " # DEBUG
; ;
esac
done < <( cat " $presets_dir / $read_system_name " _presets.cfg)
fi
done < <( printf '%s\n' " $preset_section " )
done
}
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build_retrodeck_current_presets( ) {
# This function will read the presets sections of the retrodeck.cfg file and build the default state
# This can also be used to build the "current" state post-update after adding new systems
# USAGE: build_retrodeck_current_presets
while IFS = read -r current_setting_line # Read the existing retrodeck.cfg
do
if [ [ ( ! -z " $current_setting_line " ) && ( ! " $current_setting_line " = = "#" *) && ( ! " $current_setting_line " = = "[]" ) ] ] ; then # If the line has a valid entry in it
if [ [ ! -z $( grep -o -P " ^\[.+?\] $" <<< " $current_setting_line " ) ] ] ; then # If the line is a section header
local current_section = $( sed 's^[][]^^g' <<< $current_setting_line ) # Remove brackets from section name
else
if [ [ ! ( " $current_section " = = "" || " $current_section " = = "paths" || " $current_section " = = "options" || " $current_section " = = "cheevos" || " $current_section " = = "cheevos_hardcore" ) ] ] ; then
local system_name = $( get_setting_name " $current_setting_line " "retrodeck" ) # Read the variable name from the current line
local system_enabled = $( get_setting_value " $rd_conf " " $system_name " "retrodeck" " $current_section " ) # Read the variables value from active retrodeck.cfg
if [ [ " $system_enabled " = = "true" ] ] ; then
build_preset_config " $system_name " " $current_section "
fi
fi
fi
fi
done < $rd_conf
}