RetroDECK/functions/steam_sync.sh

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feat/steam-rom-manager (#860) * SRM: adding Steam ROM Manager * SRM: adding electron base * Fixed SRM Fixed launching script of SRM * Updated for srm * Standard config for srm * Update with srm in place of boilr * Update with srm in place of boilr * Added steam-sync option * PREPARE_COMPONENTS: removing spaces from steam rom manager * SRM: adding it ot reset cli, boilr cleanup * SRM: boilr cleanup [skip ci] * Update and fixed script * Modified steam sync works * Update configurator.sh * STEAM_SYNC: fixing gameslist location * SRM: fixed path, whoops * Added file for resetting the configuration * Modified with external reset function * Modified with external reset function * Added msgbox during fav sync * STEAM_SYNC: fixed some texts * Modified if for remove everything if no favorite games * Fixed removing the games when no favs * STEAM_ROM_MANAGER: added to features.json * STEAM_ROM_MANAGER: casing names descriptions * Fixed some error * Moved away the creation of .sync folder * Uploaded standard exception * Added reset userExceptions * Revert missing entrypoint * STEAM_SYNC_SH: checkpoint, addToSteam is working * STEAM_SYNC_SH: fixed bad launcher filename generation * STEAM_SYNC_SH: fixed game names, unified in a single function, code cleanup * STEAM_SYNC_SH: removed deprecated commands [skip ci] * STEAM_SYNC_SH: fixed launcher with correct command [skip ci] * STEAM_SYNC_SH: added prepare_component [skip ci] * STEAM_SYNC_SH: code cleanup [skip ci] * STEAM_SYNC_SH: moved it on retrodeck quit instead of retrodeck start [skip ci] * STEAM_SYNC_SH: updated userConfigurations.json [skip ci] * STEAM_SYNC_SH: code cleanup * Triggering build * STEAM_SYNC: globalized steamsync_folder variable * STEAM_SYNC: standardized script name * STEAM_SYNC: fixing array * STEAM_SYNC: fixing array -part2 * POST_UPDATE: enhanced for steam_rom_manager * STEAM_SYNC: this variable is not correct here * STEAM_SYNC: fixing configuration * STEAM_SYNC: adding more sanitized games cases * STEAM_SYNC: fix framwork was shutting down before steam_sync * MANIFEST: fixed SRM wrapper to accept args * STEAM_SYNC: fixing SRM preparation * STEAM_SYNC: using run_game to build the launchers * STEAM_SYNC: added system to run_game be sure * STEAM_SYNC_SH: removed unused config file * FEATURES: indentation fix * PREPARE_COMPONENT: comments * STEAM_SYNC_SH: general optimization and bugfixes * STEAM_SYNC_SH: migrated launcher to the new run_game * FEATURES: rebased from cooker * FEATURES: fmt [skip ci] * STEAM_SYNC: using new start command + cleanup * STEAM_SYNC: migrated launches to .desktop files * STEAM_SYNC: reverted .desktop files * STEAM_SYNC: romed -s from launcher * STEAM_SYNC: comments for calling quit function [skip ci] * Create file only if does not exists + fixed syntax * Added full shortcut clean * Fixed check if file exists * Added remove no fav game * Fixed comment error and +x chmod --------- Co-authored-by: Lx32 <loxenfabula@gmail.com>
2024-10-28 01:01:44 +00:00
#!/bin/bash
# Add games to Steam function
add_to_steam() {
log "i" "Starting Steam Sync"
steamsync_folder="$rdhome/.sync"
steamsync_folder_tmp="$rdhome/.sync-tmp"
create_dir $steamsync_folder
mv $steamsync_folder $steamsync_folder_tmp
create_dir $steamsync_folder
local srm_path="/var/config/steam-rom-manager/userData/userConfigurations.json"
if [ ! -f "$srm_path" ]; then
log "e" "Steam ROM Manager configuration not initialized! Initializing now."
prepare_component "reset" "steam-rom-manager"
fi
# Build the systems array from space-separated systems
local systems_string=$(jq -r '.system | keys[]' "$features" | paste -sd' ')
IFS=' ' read -r -a systems <<< "$systems_string" # TODO: do we need this line?
local games=()
for system in "${systems[@]}"; do
local gamelist="$rdhome/ES-DE/gamelists/$system/gamelist.xml"
if [ -f "$gamelist" ]; then
# Extract all <game> elements that are marked as favorite="true"
game_blocks=$(xmllint --recover --xpath '//game[favorite="true"]' "$gamelist" 2>/dev/null)
log d "Extracted favorite game blocks:\n\n$game_blocks\n\n"
# Split the game_blocks into an array, where each element is a full <game> block
IFS=$'\n' read -r -d '' -a game_array <<< "$(echo "$game_blocks" | xmllint --recover --format - | sed -n '/<game>/,/<\/game>/p' | tr '\n' ' ')"
# Iterate over each full <game> block in the array
for game_block in "${game_array[@]}"; do
log "d" "Processing game block:\n$game_block"
# Extract the game's name and path from the full game block
local name=$(echo "$game_block" | xmllint --xpath 'string(//game/name)' - 2>/dev/null)
local path=$(echo "$game_block" | xmllint --xpath 'string(//game/path)' - 2>/dev/null | sed 's|^\./||') # removing the ./
log "d" "Game name: $name"
log "d" "Game path: $path"
# Ensure the extracted name and path are valid
if [ -n "$name" ] && [ -n "$path" ]; then
# Check for an alternative emulator if it exists
# local emulator=$(echo "$game_block" | xmllint --xpath 'string(//game/altemulator)' - 2>/dev/null)
# if [ -z "$emulator" ]; then
# games+=("$name ${command_list_default[$system]} '$roms_folder/$system/$path'")
# else
# games+=("$name ${alt_command_list[$emulator]} '$roms_folder/$system/$path'")
# fi
log "d" "Steam Sync: found favorite game: $name"
else
log "w" "Steam Sync: failed to find valid name or path for favorite game"
fi
# Sanitize the game name for the filename: replace special characters with underscores
local sanitized_name=$(echo "$name" | sed -e 's/^A-Za-z0-9._-/ /g')
local sanitized_name=$(echo "$sanitized_name" | sed -e 's/:/ -/g')
local sanitized_name=$(echo "$sanitized_name" | sed -e 's/&/and/g')
local sanitized_name=$(echo "$sanitized_name" | sed -e 's%/%and%g')
local sanitized_name=$(echo "$sanitized_name" | sed -e 's/ / - /g')
local sanitized_name=$(echo "$sanitized_name" | sed -e 's/ / /g')
log d "File Path: $path"
log d "Game Name: $name"
# If the filename is too long, shorten it
if [ ${#sanitized_name} -gt 100 ]; then
sanitized_name=$(echo "$sanitized_name" | cut -c 1-100)
fi
log d "Sanitized Name: $sanitized_name"
local launcher="$steamsync_folder/${sanitized_name}.sh"
local launcher_tmp="$steamsync_folder_tmp/${sanitized_name}.sh"
if [ ! -e "$launcher_tmp" ]; then
log d "Creating desktop file: $launcher"
# if [[ -v command_list_default[$system] ]]; then
# command="${command_list_default[$system]}"
# else
# log e "$system is not included in the commands array."
# continue
# fi
# Populate the .sync script with the correct command
# TODO: if there is any emulator defined in the xml we use that, else... how we can know which is the default one?
# TODO: if steam is flatpak the command wrapping will change in .desktop
local command="flatpak run net.retrodeck.retrodeck start '$roms_folder/$system/$path'"
# Create the launcher file using a heredoc - if you enable .desktp this remember to edit .desktop in SRM userConfigurations.json and the above launcher variable (and vice versa)
# cat <<EOF > "$launcher"
# [Desktop Entry]
# Version=1.0
# Name=$name
# Comment=$name via RetroDECK
# Exec=$command
# Icon=net.retrodeck.retrodeck
# Terminal=false
# Type=Application
# Categories=Game;Emulator;
# EOF
cat <<EOF > "$launcher"
#!/bin/bash
if [ test "\$(whereis flatpak)" = "flatpak:" ]; then
flatpak-spawn --host $command
else
$command
fi
EOF
chmod +x "$launcher"
else
log d "$launcher desktop file already exists"
mv "$launcher_tmp" "$launcher"
fi
done
fi
done
rm -r $steamsync_folder_tmp
if [ -z "$( ls -A $steamsync_folder )" ]; then
log d "No games found, cleaning shortcut"
remove_from_steam
else
log d "Updating game list"
steam-rom-manager add
fi
log i "Steam Sync: completed"
}
remove_from_steam() {
log d "Creating fake game"
cat "" > "$steamsync_folder/CUL0.sh"
log d "Cleaning the shortcut"
steam-rom-manager remove
log d "Removing fake game"
rm "$steamsync_folder/CUL0.sh"
}