diff --git a/emu-configs/defaults/retrodeck/compression_targets.cfg b/emu-configs/defaults/retrodeck/compression_targets.cfg index 28c1b4d1..09b04b68 100644 --- a/emu-configs/defaults/retrodeck/compression_targets.cfg +++ b/emu-configs/defaults/retrodeck/compression_targets.cfg @@ -1,38 +1,35 @@ [chd] -dreamcast -psx -ps2 -[chd-maybe] 3do -amiga -amiga1200 -amiga600 amigacd32 -cdimono1 -cdtv dreamcast -gamegear -genesis -mame-advmame -mame-mame4all -mastersystem megacd -megacdjp -megadrive -mess -neogeo neogeocd -neogeocdjp -pcengine pcenginecd pcfx -ps2 psx +ps2 saturn saturnjp segacd -sg-1000 -supergrafx -tg16 tg-cd -[zip] \ No newline at end of file +[rvz] +gc +wii +[zip] +atari2600 +atari5200 +atari7800 +atari800 +atarijaguar +atarilynx +atarist +gamegear +gb +gba +gbc +genesis +mastersystem +nds +nes +snes +snesna \ No newline at end of file diff --git a/emu-configs/defaults/retrodeck/zip_compressable_extensions.cfg b/emu-configs/defaults/retrodeck/zip_compressable_extensions.cfg new file mode 100644 index 00000000..b2d370f3 --- /dev/null +++ b/emu-configs/defaults/retrodeck/zip_compressable_extensions.cfg @@ -0,0 +1,60 @@ +.32x +.68k +.NDS +.a26 +.a52 +.a78 +.abs +.agb +.atr +.atx +.bin +.bml +.bms +.bs +.bsx +.cas +.cdm +.cgb +.cof +.col +.dim +.dmg +.dx2 +.fds +.fig +.gb +.gba +.gbc +.gd3 +.gd7 +.gen +.gg +.ipf +.j64 +.jag +.lnx +.md +.mdx +.mgd +.msa +.nds +.nes +.o +.prg +.rom +.sfc +.sg +.sgb +.sgd +.smc +.smd +.sms +.st +.st +.stx +.swc +.unf +.unif +.xex +.xfd \ No newline at end of file diff --git a/functions.sh b/functions.sh index e2dc3843..3be076a0 100644 --- a/functions.sh +++ b/functions.sh @@ -116,103 +116,184 @@ move() { fi } -compress_to_chd () { +compress_game() { # Function for compressing one or more files to .chd format - # USAGE: compress_to_chd $full_path_to_input_file $full_path_to_output_file + # USAGE: compress_game $format $full_path_to_input_file + local file="$2" + local filename_no_path=$(basename "$file") + local filename_no_extension="${filename_no_path%.*}" + local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file") + local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension" - echo "Compressing file $1 to $2.chd" - /app/bin/chdman createcd -i "$1" -o "$2".chd + if [[ "$1" == "chd" ]]; then + /app/bin/chdman createcd -i "$source_file" -o "$dest_file".chd + elif [[ "$1" == "zip" ]]; then + zip -jq9 "$dest_file".zip "$source_file" + elif [[ "$1" == "rvz" ]]; then + dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz" + fi } -validate_for_chd () { +find_compatible_compression_format() { + # This function will determine what compression format, if any, the file and system are compatible with + # USAGE: find_compatible_compression_format "$file" + local normalized_filename=$(echo "$1" | tr '[:upper:]' '[:lower:]') + local system=$(echo "$1" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$") + + if [[ $(validate_for_chd "$1") == "true" ]] && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "chd" ]]; then + echo "chd" + elif grep -qF ".${normalized_filename##*.}" $zip_compressable_extensions && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "zip" ]]; then + echo "zip" + elif echo "$normalized_filename" | grep -qE '\.iso|\.gcm' && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "rvz" ]]; then + echo "rvz" + else + # If no compatible format can be found for the input file + echo "none" + fi +} + +validate_for_chd() { # Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY # USAGE: validate_for_chd $input_file local file="$1" - local normalized_filename=$(echo "$file" | tr '[:upper:]' '[:lower:]') + local normalized_filename=$(echo "$file" | tr '[:upper:]' '[:lower:]') local file_validated="false" - current_run_log_file="chd_compression_$(basename "$file").log" - echo "Validating file:" "$file" > "$logs_folder/$current_run_log_file" - if [[ "$normalized_filename" == *".cue" ]] || [[ "$normalized_filename" == *".gdi" ]] || [[ "$normalized_filename" == *".iso" ]]; then - echo ".cue/.iso/.gdi file detected" >> "$logs_folder/$current_run_log_file" + chd_validation_log_file="compression_$(basename "$file").log" + echo "Validating file:" "$file" > "$logs_folder/$chd_validation_log_file" + if echo "$normalized_filename" | grep -qE '\.iso|\.cue|\.gdi'; then + echo ".cue/.iso/.gdi file detected" >> "$logs_folder/$chd_validation_log_file" local file_path=$(dirname "$(realpath "$file")") local file_base_name=$(basename "$file") local file_name=${file_base_name%.*} if [[ "$normalized_filename" == *".cue" ]]; then # Validate .cue file - echo "Validating .cue associated .bin files" >> "$logs_folder/$current_run_log_file" + echo "Validating .cue associated .bin files" >> "$logs_folder/$chd_validation_log_file" local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") - echo "Associated bin files read:" >> "$logs_folder/$current_run_log_file" - printf '%s\n' "$cue_bin_files" >> "$logs_folder/$current_run_log_file" - while IFS= read -r line - do - echo "looking for $file_path/$line" >> "$logs_folder/$current_run_log_file" - if [[ -f "$file_path/$line" ]]; then - echo ".bin file found at $file_path/$line" >> "$logs_folder/$current_run_log_file" - file_validated="true" - else - echo ".bin file NOT found at $file_path/$line" >> "$logs_folder/$current_run_log_file" - echo ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry." >> "$logs_folder/$current_run_log_file" - file_validated="false" - break - fi - done < <(printf '%s\n' "$cue_bin_files") - if [[ $file_validated == "true" ]]; then - echo $file_validated + echo "Associated bin files read:" >> "$logs_folder/$chd_validation_log_file" + printf '%s\n' "$cue_bin_files" >> "$logs_folder/$chd_validation_log_file" + if [[ ! -z "$cue_bin_files" ]]; then + while IFS= read -r line + do + echo "looking for $file_path/$line" >> "$logs_folder/$chd_validation_log_file" + if [[ -f "$file_path/$line" ]]; then + echo ".bin file found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file" + file_validated="true" + else + echo ".bin file NOT found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file" + echo ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry." >> "$logs_folder/$chd_validation_log_file" + file_validated="false" + break + fi + done < <(printf '%s\n' "$cue_bin_files") fi + echo $file_validated else # If file is a .iso or .gdi file_validated="true" echo $file_validated fi else - echo "File type not recognized. Supported file types are .cue, .gdi and .iso" >> "$logs_folder/$current_run_log_file" + echo "File type not recognized. Supported file types are .cue, .gdi and .iso" >> "$logs_folder/$chd_validation_log_file" + echo $file_validated fi } -cli_compress_file() { +cli_compress_single_game() { # This function will compress a single file passed from the CLI arguments - # USAGE: cli_compress_file $full_file_path - local file="$1" - echo "Looking for" "$file" - current_run_log_file="chd_compression_$(basename "$file").log" + # USAGE: cli_compress_single_game $full_file_path + local file=$(realpath "$1") + read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup + read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..." if [[ ! -z "$file" ]]; then if [[ -f "$file" ]]; then - if [[ $(validate_for_chd "$file") == "true" ]]; then - read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..." - read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup - local filename_no_path=$(basename "$file") - local filename_no_extension="${filename_no_path%.*}" - local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file") - local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension" - echo "Compressing $filename_no_path" - compress_to_chd "$source_file" "$dest_file" - if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested - if [[ "$file" == *".cue" ]]; then + check_system=$(echo "$file" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$") + local compatible_compression_format=$(find_compatible_compression_format "$file") + if [[ ! $compatible_compression_format == "none" ]]; then + echo "$(basename "$file") can be compressed to $compatible_compression_format" + compress_game "$compatible_compression_format" "$file" + if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested + if [[ $(basename "$file") == *".cue" ]]; then local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") local file_path=$(dirname "$(realpath "$file")") while IFS= read -r line - do # Remove associated .bin files - echo "Removing file "$line"" + do # Remove associated .bin files + echo "Removing original file "$file_path/$line"" rm -f "$file_path/$line" done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file - echo "Removing file "$filename_no_path"" - rm -f $(realpath "$file") + echo "Removing original file $(basename "$file")" + rm -f "$file" else - echo "Removing file "$filename_no_path"" - rm -f $(realpath "$file") + echo "Removing original file $(basename "$file")" + rm -f "$file" fi - fi - else - printf "An error occured during the compression process. Please see the following log entries for details:\n\n" - cat "$logs_folder/$current_run_log_file" - fi + fi + else + echo "$(basename "$file") does not have any compatible compression formats." + fi else echo "File not found, please specify the full path to the file to be compressed." fi else - echo "Please use this command format \"--compress \"" + echo "Please use this command format \"--compress-one \"" fi } +cli_compress_all_games() { + if echo "$1" | grep -qE 'chd|rvz|zip'; then + local compression_format="$1" + elif [[ "$1" == "all" ]]; then + local compression_format="all" + else + echo "Please enter a supported compression format. Options are \"chd\", \"rvz\", \"zip\" or \"all\"" + exit 1 + fi + local compressable_game="" + local all_compressable_games=() + if [[ $compression_format == "all" ]]; then + local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d') + else + local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d') + fi + + read -p "Do you want to have the original files removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup + read -p "RetroDECK will now attempt to compress all compatible games. Press Enter key to continue..." + + while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type + do + local compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt") + if [[ ! -z "$compression_candidates" ]]; then + echo "Checking files for $system" + while IFS= read -r file + do + local compatible_compression_format=$(find_compatible_compression_format "$file") + if [[ ! "$compatible_compression_format" == "none" ]]; then + echo "$(basename "$file") can be compressed to $compatible_compression_format" + compress_game "$compatible_compression_format" "$file" + if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested + if [[ "$file" == *".cue" ]]; then + local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") + local file_path=$(dirname "$(realpath "$file")") + while IFS= read -r line + do # Remove associated .bin files + echo "Removing original file "$file_path/$line"" + rm -f "$file_path/$line" + done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file + echo "Removing original file "$file"" + rm -f $(realpath "$file") + else + echo "Removing original file "$file"" + rm -f $(realpath "$file") + fi + fi + else + echo "No compatible compression format found for $(basename "$file")" + fi + done < <(printf '%s\n' "$compression_candidates") + else + echo "No compatible files found for compression in $system" + fi + done < <(printf '%s\n' "$compressable_systems_list") +} + desktop_mode_warning() { # This function is a generic warning for issues that happen when running in desktop mode. # Running in desktop mode can be verified with the following command: if [[ ! $XDG_CURRENT_DESKTOP == "gamescope" ]]; then diff --git a/global.sh b/global.sh index 24711851..1a6e59f8 100755 --- a/global.sh +++ b/global.sh @@ -12,6 +12,7 @@ rd_defaults="$emuconfigs/defaults/retrodeck/retrodeck.cfg" rd_update_patch="/var/config/retrodeck/rd_update.patch" # A static location for the temporary patch file used during retrodeck.cfg updates bios_checklist="$emuconfigs/defaults/retrodeck/bios_checklist.cfg" # A config file listing BIOS file information that can be verified compression_targets="$emuconfigs/defaults/retrodeck/compression_targets.cfg" # A config file containing supported compression types per system +zip_compressable_extensions="$emuconfigs/defaults/retrodeck/zip_compressable_extensions.cfg" # A config file containing every file extension that is allowed to be compressed to .zip format, because there are a lot! easter_egg_checklist="$emuconfigs/defaults/retrodeck/easter_egg_checklist.cfg" # A config file listing days and times when special splash screens should show up input_validation="$emuconfigs/defaults/retrodeck/input_validation.cfg" # List of valid CLI inputs splashscreen_dir="/var/config/emulationstation/.emulationstation/resources/graphics/extra-splashes" # The default location of extra splash screens diff --git a/retrodeck.sh b/retrodeck.sh index 3235898d..8b4ad9cf 100644 --- a/retrodeck.sh +++ b/retrodeck.sh @@ -18,7 +18,8 @@ Arguments: -v, --version Print RetroDECK version --info-msg Print paths and config informations --configurator Starts the RetroDECK Configurator - --compress Compresses target file to .chd format. Supports .cue, .iso and .gdi formats + --compress-one Compresses target file to a compatible format + --compress-all Compresses all supported games into compatible format. Available formats are \"chd\", \"zip\", \"rvz\" and \"all\". --reset-emulator Reset one or more emulator configs to the default values --reset-retrodeck Starts the initial RetroDECK installer (backup your data first!) @@ -39,10 +40,13 @@ https://retrodeck.net cat $rd_conf exit ;; - --compress*) - cli_compress_file "$2" + --compress-one*) + cli_compress_single_game "$2" exit ;; + --compress-all*) + cli_compress_all_games "$2" + ;; --configurator*) sh /app/tools/configurator.sh exit diff --git a/tools/configurator.sh b/tools/configurator.sh index 1fd1a1f2..21c8b9f4 100644 --- a/tools/configurator.sh +++ b/tools/configurator.sh @@ -421,28 +421,32 @@ configurator_retroarch_options_dialog() { configurator_compress_single_game_dialog() { local file=$(file_browse "Game to compress") if [[ ! -z "$file" ]]; then - if [[ $(validate_for_chd "$file") == "true" ]]; then + local compatible_compression_format=$(find_compatible_compression_format "$file") + if [[ ! $compatible_compression_format == "none" ]]; then local post_compression_cleanup=$(configurator_compression_cleanup_dialog) - local filename_no_path=$(basename "$file") - local filename_no_extension="${filename_no_path%.*}" - local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file") - local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension" ( - echo "# Compressing $filename_no_path, please wait..." - compress_to_chd "$source_file" "$dest_file" - if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested - if [[ "$file" == *".cue" ]]; then - local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") - local file_path=$(dirname "$(realpath "$file")") - while IFS= read -r line - do - echo "# Removing file $line" - rm -f "$file_path/$line" - done < <(printf '%s\n' "$cue_bin_files") - echo "# Removing file $filename_no_path" - rm -f "$file" - else - echo "# Removing file $filename_no_path" + if [[ $compatible_compression_format == "chd" ]]; then + if [[ $(validate_for_chd "$file") == "true" ]]; then + echo "# Compressing $(basename "$file") to $compatible_compression_format format" + compress_game "chd" "$file" + if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested + if [[ "$file" == *".cue" ]]; then + local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") + local file_path=$(dirname "$(realpath "$file")") + while IFS= read -r line + do + rm -f "$file_path/$line" + done < <(printf '%s\n' "$cue_bin_files") + rm -f "$file" + else + rm -f "$file" + fi + fi + fi + else + echo "# Compressing $(basename "$file") to $compatible_compression_format format" + compress_game "$compatible_compression_format" "$file" + if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested rm -f "$file" fi fi @@ -452,8 +456,9 @@ configurator_compress_single_game_dialog() { --title "RetroDECK Configurator Utility - Compression in Progress" configurator_generic_dialog "The compression process is complete!" configurator_compress_games_dialog + else - configurator_generic_dialog "File type not recognized. Supported file types are .cue, .gdi and .iso" + configurator_generic_dialog "The selected file does not have any compatible compressed format." configurator_compress_games_dialog fi else @@ -462,27 +467,55 @@ configurator_compress_single_game_dialog() { fi } -configurator_compress_multi_game_dialog() { - # This dialog will display any games it finds to be compressable, from the systems listed under each compression type in - local compression_format=$1 - local compressable_game="" +configurator_compress_some_games_dialog() { + # This dialog will display any games it finds to be compressable, from the systems listed under each compression type in compression_targets.cfg + local compressable_games_list=() local all_compressable_games=() - local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d') + local games_to_compress=() + + if [[ ! -z "$1" ]]; then + local compression_format="$1" + else + local compression_format="all" + fi + + if [[ $compression_format == "all" ]]; then + local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d') + else + local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d') + fi while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type do - if [[ $compression_format == "chd" ]]; then - compression_candidates=$(find "$roms_folder/$system" -type f \( -name "*.cue" -o -name "*.iso" -o -name "*.gdi" \) ! -path "*.m3u*") - # TODO: Add ZIP file compression search here + compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt") + if [[ ! -z $compression_candidates ]]; then + while IFS= read -r game + do + local compatible_compression_format=$(find_compatible_compression_format "$game") + if [[ $compression_format == "chd" ]]; then + if [[ $compatible_compression_format == "chd" ]]; then + all_compressable_games=("${all_compressable_games[@]}" "$game") + compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game") + fi + elif [[ $compression_format == "zip" ]]; then + if [[ $compatible_compression_format == "zip" ]]; then + all_compressable_games=("${all_compressable_games[@]}" "$game") + compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game") + fi + elif [[ $compression_format == "rvz" ]]; then + if [[ $compatible_compression_format == "rvz" ]]; then + all_compressable_games=("${all_compressable_games[@]}" "$game") + compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game") + fi + elif [[ $compression_format == "all" ]]; then + if [[ ! $compatible_compression_format == "none" ]]; then + all_compressable_games=("${all_compressable_games[@]}" "$game") + compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game") + fi + fi + done < <(printf '%s\n' "$compression_candidates") fi - while IFS= read -r game - do - if [[ $(validate_for_chd "$game") == "true" ]]; then - all_compressable_games=("${all_compressable_games[@]}" "$game") - compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game") - fi - done < <(printf '%s\n' "$compression_candidates") done < <(printf '%s\n' "$compressable_systems_list") choice=$(zenity \ @@ -497,76 +530,104 @@ configurator_compress_multi_game_dialog() { local rc=$? if [[ $rc == "0" && ! -z $choice ]]; then # User clicked "Compress Selected" with at least one game selected - local post_compression_cleanup=$(configurator_compression_cleanup_dialog) IFS="," read -ra games_to_compress <<< "$choice" + local total_games_to_compress=${#games_to_compress[@]} + local games_left_to_compress=$total_games_to_compress + elif [[ ! -z $choice ]]; then # User clicked "Compress All" + games_to_compress=("${all_compressable_games[@]}") + local total_games_to_compress=${#all_compressable_games[@]} + local games_left_to_compress=$total_games_to_compress + fi + + if [[ ! $(echo "${#games_to_compress[@]}") == "0" ]]; then + local post_compression_cleanup=$(configurator_compression_cleanup_dialog) ( for file in "${games_to_compress[@]}"; do - local filename_no_path=$(basename "$file") - local filename_no_extension="${filename_no_path%.*}" - local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file") - local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension" - echo "# Compressing $filename_no_path" # Update Zenity dialog text - compress_to_chd "$source_file" "$dest_file" + local compression_format=$(find_compatible_compression_format "$file") + echo "# Compressing $(basename "$file") into $compression_format format" # Update Zenity dialog text + progress=$(( 100 - (( 100 / "$total_games_to_compress" ) * "$games_left_to_compress" ))) + echo $progress + games_left_to_compress=$((games_left_to_compress-1)) + compress_game "$compression_format" "$file" if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested if [[ "$file" == *".cue" ]]; then local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") local file_path=$(dirname "$(realpath "$file")") while IFS= read -r line do - echo "# Removing file $line" rm -f "$file_path/$line" done < <(printf '%s\n' "$cue_bin_files") - echo "# Removing file $filename_no_path" rm -f $(realpath "$file") else - echo "# Removing file $filename_no_path" rm -f "$(realpath "$file")" fi fi done ) | - zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ + zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Compression in Progress" configurator_generic_dialog "The compression process is complete!" configurator_compress_games_dialog else - if [[ ! -z $choice ]]; then # User clicked "Compress All" - local post_compression_cleanup=$(configurator_compression_cleanup_dialog) - ( - for file in "${all_compressable_games[@]}"; do - local filename_no_path=$(basename "$file") - local filename_no_extension="${filename_no_path%.*}" - local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file") - local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension" - echo "# Compressing $filename_no_path" # Update Zenity dialog text - compress_to_chd "$source_file" "$dest_file" - if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested - if [[ "$file" == *".cue" ]]; then - local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") - local file_path=$(dirname "$(realpath "$file")") - while IFS= read -r line - do - echo "# Removing file $line" - rm -f "$file_path/$line" - done < <(printf '%s\n' "$cue_bin_files") - echo "# Removing file $filename_no_path" - rm -f $(realpath "$file") - else - echo "# Removing file $filename_no_path" - rm -f $(realpath "$file") - fi + configurator_compress_games_dialog + fi +} + +configurator_compress_all_games_dialog() { + # This dialog compress all games found in all compatible roms folders into compatible formats + + local all_compressable_games=() + local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d') + + while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type + do + compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt") + if [[ ! -z $compression_candidates ]]; then + while IFS= read -r game + do + local compatible_compression_format=$(find_compatible_compression_format "$game") + if [[ ! $compatible_compression_format == "none" ]]; then + all_compressable_games=("${all_compressable_games[@]}" "$game") fi - done + done < <(printf '%s\n' "$compression_candidates") + fi + done < <(printf '%s\n' "$compressable_systems_list") + + if [[ ! $(echo ${all_compressable_games[@]}) == "0" ]]; then + local post_compression_cleanup=$(configurator_compression_cleanup_dialog) + total_games_to_compress=${#all_compressable_games[@]} + games_left_to_compress=$total_games_to_compress + ( + for file in "${all_compressable_games[@]}"; do + local compression_format=$(find_compatible_compression_format "$file") + echo "# Compressing $(basename "$file") into $compression_format format" # Update Zenity dialog text + progress=$(( 100 - (( 100 / "$total_games_to_compress" ) * "$games_left_to_compress" ))) + echo $progress + games_left_to_compress=$((games_left_to_compress-1)) + compress_game "$compression_format" "$file" + if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested + if [[ "$file" == *".cue" ]]; then + local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") + local file_path=$(dirname "$(realpath "$file")") + while IFS= read -r line + do + rm -f "$file_path/$line" + done < <(printf '%s\n' "$cue_bin_files") + rm -f $(realpath "$file") + else + rm -f $(realpath "$file") + fi + fi + done ) | - zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ + zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Compression in Progress" configurator_generic_dialog "The compression process is complete!" configurator_compress_games_dialog - else - configurator_compress_games_dialog - fi + else + configurator_generic_dialog "There were no games found that could be compressed." fi } @@ -588,7 +649,11 @@ configurator_compress_games_dialog() { --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --width=1200 --height=720 \ --column="Choice" --column="Action" \ "Compress Single Game" "Compress a single game into a compatible format" \ - "Compress Multiple Games - CHD" "Compress one or more games compatible with the CHD format" ) + "Compress Multiple Games - CHD" "Compress one or more games compatible with the CHD format" \ + "Compress Multiple Games - ZIP" "Compress one or more games compatible with the ZIP format" \ + "Compress Multiple Games - RVZ" "Compress one or more games compatible with the RVZ format" \ + "Compress Multiple Games - All Formats" "Compress one or more games compatible with any format" \ + "Compress All Games" "Compress all games into compatible formats" ) case $choice in @@ -597,10 +662,24 @@ configurator_compress_games_dialog() { ;; "Compress Multiple Games - CHD" ) - configurator_compress_multi_game_dialog "chd" + configurator_compress_some_games_dialog "chd" ;; - # TODO: Add ZIP compression option + "Compress Multiple Games - ZIP" ) + configurator_compress_some_games_dialog "zip" + ;; + + "Compress Multiple Games - RVZ" ) + configurator_compress_some_games_dialog "rvz" + ;; + + "Compress Multiple Games - All Formats" ) + configurator_compress_some_games_dialog "all" + ;; + + "Compress All Games" ) + configurator_compress_all_games_dialog + ;; "" ) # No selection made or Back button clicked configurator_welcome_dialog @@ -620,7 +699,7 @@ configurator_check_multifile_game_structure() { else configurator_generic_dialog "No incorrect multi-file game folder structures found." fi - configurator_troubleshooting_tools_dialog + configurator_tools_and_troubleshooting_dialog } configurator_check_bios_files_basic() { @@ -647,7 +726,7 @@ configurator_check_bios_files_basic() { configurator_generic_dialog "The following systems have been found to have at least one valid BIOS file.\n\n$systems_with_bios\n\nFor more information on the BIOS files found please use the Advanced check tool." - configurator_troubleshooting_tools_dialog + configurator_tools_and_troubleshooting_dialog } configurator_check_bios_files_advanced() { @@ -678,10 +757,10 @@ configurator_check_bios_files_advanced() { --column "BIOS File Description" \ "${bios_checked_list[@]}" - configurator_troubleshooting_tools_dialog + configurator_tools_and_troubleshooting_dialog } -configurator_troubleshooting_tools_dialog() { +configurator_tools_and_troubleshooting_dialog() { choice=$(zenity --list --title="RetroDECK Configurator Utility - Change Options" --cancel-label="Back" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --width=1200 --height=720 \ --column="Choice" --column="Action" \ @@ -1017,7 +1096,7 @@ configurator_welcome_dialog() { ;; "Tools and Troubleshooting" ) - configurator_troubleshooting_tools_dialog + configurator_tools_and_troubleshooting_dialog ;; "Reset" )