mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-22 05:55:38 +00:00
Compression tool upgrades
This commit is contained in:
parent
db6d28d64f
commit
0186ded2b9
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@ -1,38 +1,35 @@
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[chd]
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dreamcast
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psx
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ps2
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[chd-maybe]
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3do
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amiga
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amiga1200
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amiga600
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amigacd32
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cdimono1
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cdtv
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dreamcast
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gamegear
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genesis
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mame-advmame
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mame-mame4all
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mastersystem
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megacd
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megacdjp
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megadrive
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mess
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neogeo
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neogeocd
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neogeocdjp
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pcengine
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pcenginecd
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pcfx
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ps2
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psx
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ps2
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saturn
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saturnjp
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segacd
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sg-1000
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supergrafx
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tg16
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tg-cd
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[rvz]
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gc
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wii
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[zip]
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atari2600
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atari5200
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atari7800
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atari800
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atarijaguar
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atarilynx
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atarist
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gamegear
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gb
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gba
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gbc
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genesis
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mastersystem
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nds
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nes
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snes
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snesna
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@ -0,0 +1,60 @@
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.32x
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.68k
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.NDS
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.a26
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.a52
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.a78
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.abs
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.agb
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.atr
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.atx
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.bin
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.bml
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.bms
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.bs
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.bsx
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.cas
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.cdm
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.cgb
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.cof
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.col
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.dim
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.dmg
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.dx2
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.fds
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.fig
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.gb
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.gba
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.gbc
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.gd3
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.gd7
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.gen
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.gg
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.ipf
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.j64
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.jag
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.lnx
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.md
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.mdx
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.mgd
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.msa
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.nds
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.nes
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.o
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.prg
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.rom
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.sfc
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.sg
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.sgb
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.sgd
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.smc
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.smd
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.sms
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.st
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.st
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.stx
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.swc
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.unf
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.unif
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.xex
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.xfd
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165
functions.sh
165
functions.sh
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@ -116,101 +116,182 @@ move() {
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fi
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}
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compress_to_chd () {
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compress_game() {
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# Function for compressing one or more files to .chd format
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# USAGE: compress_to_chd $full_path_to_input_file $full_path_to_output_file
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# USAGE: compress_game $format $full_path_to_input_file
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local file="$2"
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local filename_no_path=$(basename "$file")
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local filename_no_extension="${filename_no_path%.*}"
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local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file")
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local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension"
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echo "Compressing file $1 to $2.chd"
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/app/bin/chdman createcd -i "$1" -o "$2".chd
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if [[ "$1" == "chd" ]]; then
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/app/bin/chdman createcd -i "$source_file" -o "$dest_file".chd
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elif [[ "$1" == "zip" ]]; then
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zip -jq9 "$dest_file".zip "$source_file"
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elif [[ "$1" == "rvz" ]]; then
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dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz"
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fi
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}
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validate_for_chd () {
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find_compatible_compression_format() {
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# This function will determine what compression format, if any, the file and system are compatible with
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# USAGE: find_compatible_compression_format "$file"
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local normalized_filename=$(echo "$1" | tr '[:upper:]' '[:lower:]')
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local system=$(echo "$1" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$")
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if [[ $(validate_for_chd "$1") == "true" ]] && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "chd" ]]; then
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echo "chd"
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elif grep -qF ".${normalized_filename##*.}" $zip_compressable_extensions && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "zip" ]]; then
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echo "zip"
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elif echo "$normalized_filename" | grep -qE '\.iso|\.gcm' && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "rvz" ]]; then
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echo "rvz"
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else
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# If no compatible format can be found for the input file
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echo "none"
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fi
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}
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validate_for_chd() {
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# Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY
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# USAGE: validate_for_chd $input_file
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local file="$1"
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local normalized_filename=$(echo "$file" | tr '[:upper:]' '[:lower:]')
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local file_validated="false"
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current_run_log_file="chd_compression_$(basename "$file").log"
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echo "Validating file:" "$file" > "$logs_folder/$current_run_log_file"
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if [[ "$normalized_filename" == *".cue" ]] || [[ "$normalized_filename" == *".gdi" ]] || [[ "$normalized_filename" == *".iso" ]]; then
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echo ".cue/.iso/.gdi file detected" >> "$logs_folder/$current_run_log_file"
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chd_validation_log_file="compression_$(basename "$file").log"
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echo "Validating file:" "$file" > "$logs_folder/$chd_validation_log_file"
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if echo "$normalized_filename" | grep -qE '\.iso|\.cue|\.gdi'; then
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echo ".cue/.iso/.gdi file detected" >> "$logs_folder/$chd_validation_log_file"
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local file_path=$(dirname "$(realpath "$file")")
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local file_base_name=$(basename "$file")
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local file_name=${file_base_name%.*}
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if [[ "$normalized_filename" == *".cue" ]]; then # Validate .cue file
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echo "Validating .cue associated .bin files" >> "$logs_folder/$current_run_log_file"
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echo "Validating .cue associated .bin files" >> "$logs_folder/$chd_validation_log_file"
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local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
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echo "Associated bin files read:" >> "$logs_folder/$current_run_log_file"
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printf '%s\n' "$cue_bin_files" >> "$logs_folder/$current_run_log_file"
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echo "Associated bin files read:" >> "$logs_folder/$chd_validation_log_file"
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printf '%s\n' "$cue_bin_files" >> "$logs_folder/$chd_validation_log_file"
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if [[ ! -z "$cue_bin_files" ]]; then
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while IFS= read -r line
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do
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echo "looking for $file_path/$line" >> "$logs_folder/$current_run_log_file"
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echo "looking for $file_path/$line" >> "$logs_folder/$chd_validation_log_file"
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if [[ -f "$file_path/$line" ]]; then
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echo ".bin file found at $file_path/$line" >> "$logs_folder/$current_run_log_file"
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echo ".bin file found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file"
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file_validated="true"
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else
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echo ".bin file NOT found at $file_path/$line" >> "$logs_folder/$current_run_log_file"
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echo ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry." >> "$logs_folder/$current_run_log_file"
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echo ".bin file NOT found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file"
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echo ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry." >> "$logs_folder/$chd_validation_log_file"
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file_validated="false"
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break
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fi
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done < <(printf '%s\n' "$cue_bin_files")
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if [[ $file_validated == "true" ]]; then
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echo $file_validated
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fi
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echo $file_validated
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else # If file is a .iso or .gdi
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file_validated="true"
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echo $file_validated
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fi
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else
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echo "File type not recognized. Supported file types are .cue, .gdi and .iso" >> "$logs_folder/$current_run_log_file"
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echo "File type not recognized. Supported file types are .cue, .gdi and .iso" >> "$logs_folder/$chd_validation_log_file"
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echo $file_validated
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fi
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}
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cli_compress_file() {
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cli_compress_single_game() {
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# This function will compress a single file passed from the CLI arguments
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# USAGE: cli_compress_file $full_file_path
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local file="$1"
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echo "Looking for" "$file"
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current_run_log_file="chd_compression_$(basename "$file").log"
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# USAGE: cli_compress_single_game $full_file_path
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local file=$(realpath "$1")
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read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup
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read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..."
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if [[ ! -z "$file" ]]; then
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if [[ -f "$file" ]]; then
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if [[ $(validate_for_chd "$file") == "true" ]]; then
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read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..."
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read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup
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local filename_no_path=$(basename "$file")
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local filename_no_extension="${filename_no_path%.*}"
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local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file")
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local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension"
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echo "Compressing $filename_no_path"
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compress_to_chd "$source_file" "$dest_file"
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check_system=$(echo "$file" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$")
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local compatible_compression_format=$(find_compatible_compression_format "$file")
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if [[ ! $compatible_compression_format == "none" ]]; then
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echo "$(basename "$file") can be compressed to $compatible_compression_format"
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compress_game "$compatible_compression_format" "$file"
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if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested
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if [[ $(basename "$file") == *".cue" ]]; then
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local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
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local file_path=$(dirname "$(realpath "$file")")
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while IFS= read -r line
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do # Remove associated .bin files
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echo "Removing original file "$file_path/$line""
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rm -f "$file_path/$line"
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done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file
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echo "Removing original file $(basename "$file")"
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rm -f "$file"
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else
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echo "Removing original file $(basename "$file")"
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rm -f "$file"
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fi
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fi
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else
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echo "$(basename "$file") does not have any compatible compression formats."
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fi
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else
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echo "File not found, please specify the full path to the file to be compressed."
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fi
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else
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echo "Please use this command format \"--compress-one <path to file to compress>\""
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fi
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}
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cli_compress_all_games() {
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if echo "$1" | grep -qE 'chd|rvz|zip'; then
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local compression_format="$1"
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elif [[ "$1" == "all" ]]; then
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local compression_format="all"
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else
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echo "Please enter a supported compression format. Options are \"chd\", \"rvz\", \"zip\" or \"all\""
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exit 1
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fi
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local compressable_game=""
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local all_compressable_games=()
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if [[ $compression_format == "all" ]]; then
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local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
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else
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local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
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fi
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read -p "Do you want to have the original files removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup
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read -p "RetroDECK will now attempt to compress all compatible games. Press Enter key to continue..."
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while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
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do
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local compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
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if [[ ! -z "$compression_candidates" ]]; then
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echo "Checking files for $system"
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while IFS= read -r file
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do
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local compatible_compression_format=$(find_compatible_compression_format "$file")
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if [[ ! "$compatible_compression_format" == "none" ]]; then
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echo "$(basename "$file") can be compressed to $compatible_compression_format"
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compress_game "$compatible_compression_format" "$file"
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if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested
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if [[ "$file" == *".cue" ]]; then
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local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
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local file_path=$(dirname "$(realpath "$file")")
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while IFS= read -r line
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do # Remove associated .bin files
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echo "Removing file "$line""
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echo "Removing original file "$file_path/$line""
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rm -f "$file_path/$line"
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done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file
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echo "Removing file "$filename_no_path""
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echo "Removing original file "$file""
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rm -f $(realpath "$file")
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else
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echo "Removing file "$filename_no_path""
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echo "Removing original file "$file""
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rm -f $(realpath "$file")
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fi
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fi
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else
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printf "An error occured during the compression process. Please see the following log entries for details:\n\n"
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cat "$logs_folder/$current_run_log_file"
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echo "No compatible compression format found for $(basename "$file")"
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fi
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done < <(printf '%s\n' "$compression_candidates")
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else
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||||
echo "File not found, please specify the full path to the file to be compressed."
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fi
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else
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echo "Please use this command format \"--compress <cue/gdi/iso file to compress>\""
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echo "No compatible files found for compression in $system"
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fi
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done < <(printf '%s\n' "$compressable_systems_list")
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}
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desktop_mode_warning() {
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||||
|
|
|
@ -12,6 +12,7 @@ rd_defaults="$emuconfigs/defaults/retrodeck/retrodeck.cfg"
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rd_update_patch="/var/config/retrodeck/rd_update.patch" # A static location for the temporary patch file used during retrodeck.cfg updates
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||||
bios_checklist="$emuconfigs/defaults/retrodeck/bios_checklist.cfg" # A config file listing BIOS file information that can be verified
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compression_targets="$emuconfigs/defaults/retrodeck/compression_targets.cfg" # A config file containing supported compression types per system
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zip_compressable_extensions="$emuconfigs/defaults/retrodeck/zip_compressable_extensions.cfg" # A config file containing every file extension that is allowed to be compressed to .zip format, because there are a lot!
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easter_egg_checklist="$emuconfigs/defaults/retrodeck/easter_egg_checklist.cfg" # A config file listing days and times when special splash screens should show up
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input_validation="$emuconfigs/defaults/retrodeck/input_validation.cfg" # List of valid CLI inputs
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||||
splashscreen_dir="/var/config/emulationstation/.emulationstation/resources/graphics/extra-splashes" # The default location of extra splash screens
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|
|
10
retrodeck.sh
10
retrodeck.sh
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@ -18,7 +18,8 @@ Arguments:
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-v, --version Print RetroDECK version
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--info-msg Print paths and config informations
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--configurator Starts the RetroDECK Configurator
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--compress <file> Compresses target file to .chd format. Supports .cue, .iso and .gdi formats
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--compress-one <file> Compresses target file to a compatible format
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--compress-all <format> Compresses all supported games into compatible format. Available formats are \"chd\", \"zip\", \"rvz\" and \"all\".
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--reset-emulator <emulator> Reset one or more emulator configs to the default values
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--reset-retrodeck Starts the initial RetroDECK installer (backup your data first!)
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||||
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||||
|
@ -39,10 +40,13 @@ https://retrodeck.net
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|||
cat $rd_conf
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||||
exit
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||||
;;
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--compress*)
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||||
cli_compress_file "$2"
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--compress-one*)
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cli_compress_single_game "$2"
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||||
exit
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||||
;;
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--compress-all*)
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||||
cli_compress_all_games "$2"
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||||
;;
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--configurator*)
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||||
sh /app/tools/configurator.sh
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||||
exit
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|
|
|
@ -421,28 +421,32 @@ configurator_retroarch_options_dialog() {
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|||
configurator_compress_single_game_dialog() {
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local file=$(file_browse "Game to compress")
|
||||
if [[ ! -z "$file" ]]; then
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||||
if [[ $(validate_for_chd "$file") == "true" ]]; then
|
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local compatible_compression_format=$(find_compatible_compression_format "$file")
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if [[ ! $compatible_compression_format == "none" ]]; then
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local post_compression_cleanup=$(configurator_compression_cleanup_dialog)
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local filename_no_path=$(basename "$file")
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||||
local filename_no_extension="${filename_no_path%.*}"
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||||
local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file")
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||||
local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension"
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||||
(
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||||
echo "# Compressing $filename_no_path, please wait..."
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||||
compress_to_chd "$source_file" "$dest_file"
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if [[ $compatible_compression_format == "chd" ]]; then
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if [[ $(validate_for_chd "$file") == "true" ]]; then
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echo "# Compressing $(basename "$file") to $compatible_compression_format format"
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compress_game "chd" "$file"
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if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
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||||
if [[ "$file" == *".cue" ]]; then
|
||||
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
|
||||
local file_path=$(dirname "$(realpath "$file")")
|
||||
while IFS= read -r line
|
||||
do
|
||||
echo "# Removing file $line"
|
||||
rm -f "$file_path/$line"
|
||||
done < <(printf '%s\n' "$cue_bin_files")
|
||||
echo "# Removing file $filename_no_path"
|
||||
rm -f "$file"
|
||||
else
|
||||
echo "# Removing file $filename_no_path"
|
||||
rm -f "$file"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "# Compressing $(basename "$file") to $compatible_compression_format format"
|
||||
compress_game "$compatible_compression_format" "$file"
|
||||
if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
|
||||
rm -f "$file"
|
||||
fi
|
||||
fi
|
||||
|
@ -452,8 +456,9 @@ configurator_compress_single_game_dialog() {
|
|||
--title "RetroDECK Configurator Utility - Compression in Progress"
|
||||
configurator_generic_dialog "The compression process is complete!"
|
||||
configurator_compress_games_dialog
|
||||
|
||||
else
|
||||
configurator_generic_dialog "File type not recognized. Supported file types are .cue, .gdi and .iso"
|
||||
configurator_generic_dialog "The selected file does not have any compatible compressed format."
|
||||
configurator_compress_games_dialog
|
||||
fi
|
||||
else
|
||||
|
@ -462,27 +467,55 @@ configurator_compress_single_game_dialog() {
|
|||
fi
|
||||
}
|
||||
|
||||
configurator_compress_multi_game_dialog() {
|
||||
# This dialog will display any games it finds to be compressable, from the systems listed under each compression type in
|
||||
local compression_format=$1
|
||||
local compressable_game=""
|
||||
configurator_compress_some_games_dialog() {
|
||||
# This dialog will display any games it finds to be compressable, from the systems listed under each compression type in compression_targets.cfg
|
||||
|
||||
local compressable_games_list=()
|
||||
local all_compressable_games=()
|
||||
local games_to_compress=()
|
||||
|
||||
if [[ ! -z "$1" ]]; then
|
||||
local compression_format="$1"
|
||||
else
|
||||
local compression_format="all"
|
||||
fi
|
||||
|
||||
if [[ $compression_format == "all" ]]; then
|
||||
local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
|
||||
else
|
||||
local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
|
||||
fi
|
||||
|
||||
while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
|
||||
do
|
||||
if [[ $compression_format == "chd" ]]; then
|
||||
compression_candidates=$(find "$roms_folder/$system" -type f \( -name "*.cue" -o -name "*.iso" -o -name "*.gdi" \) ! -path "*.m3u*")
|
||||
# TODO: Add ZIP file compression search here
|
||||
fi
|
||||
compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
|
||||
if [[ ! -z $compression_candidates ]]; then
|
||||
while IFS= read -r game
|
||||
do
|
||||
if [[ $(validate_for_chd "$game") == "true" ]]; then
|
||||
local compatible_compression_format=$(find_compatible_compression_format "$game")
|
||||
if [[ $compression_format == "chd" ]]; then
|
||||
if [[ $compatible_compression_format == "chd" ]]; then
|
||||
all_compressable_games=("${all_compressable_games[@]}" "$game")
|
||||
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
|
||||
fi
|
||||
elif [[ $compression_format == "zip" ]]; then
|
||||
if [[ $compatible_compression_format == "zip" ]]; then
|
||||
all_compressable_games=("${all_compressable_games[@]}" "$game")
|
||||
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
|
||||
fi
|
||||
elif [[ $compression_format == "rvz" ]]; then
|
||||
if [[ $compatible_compression_format == "rvz" ]]; then
|
||||
all_compressable_games=("${all_compressable_games[@]}" "$game")
|
||||
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
|
||||
fi
|
||||
elif [[ $compression_format == "all" ]]; then
|
||||
if [[ ! $compatible_compression_format == "none" ]]; then
|
||||
all_compressable_games=("${all_compressable_games[@]}" "$game")
|
||||
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
|
||||
fi
|
||||
fi
|
||||
done < <(printf '%s\n' "$compression_candidates")
|
||||
fi
|
||||
done < <(printf '%s\n' "$compressable_systems_list")
|
||||
|
||||
choice=$(zenity \
|
||||
|
@ -497,76 +530,104 @@ configurator_compress_multi_game_dialog() {
|
|||
|
||||
local rc=$?
|
||||
if [[ $rc == "0" && ! -z $choice ]]; then # User clicked "Compress Selected" with at least one game selected
|
||||
local post_compression_cleanup=$(configurator_compression_cleanup_dialog)
|
||||
IFS="," read -ra games_to_compress <<< "$choice"
|
||||
local total_games_to_compress=${#games_to_compress[@]}
|
||||
local games_left_to_compress=$total_games_to_compress
|
||||
elif [[ ! -z $choice ]]; then # User clicked "Compress All"
|
||||
games_to_compress=("${all_compressable_games[@]}")
|
||||
local total_games_to_compress=${#all_compressable_games[@]}
|
||||
local games_left_to_compress=$total_games_to_compress
|
||||
fi
|
||||
|
||||
if [[ ! $(echo "${#games_to_compress[@]}") == "0" ]]; then
|
||||
local post_compression_cleanup=$(configurator_compression_cleanup_dialog)
|
||||
(
|
||||
for file in "${games_to_compress[@]}"; do
|
||||
local filename_no_path=$(basename "$file")
|
||||
local filename_no_extension="${filename_no_path%.*}"
|
||||
local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file")
|
||||
local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension"
|
||||
echo "# Compressing $filename_no_path" # Update Zenity dialog text
|
||||
compress_to_chd "$source_file" "$dest_file"
|
||||
local compression_format=$(find_compatible_compression_format "$file")
|
||||
echo "# Compressing $(basename "$file") into $compression_format format" # Update Zenity dialog text
|
||||
progress=$(( 100 - (( 100 / "$total_games_to_compress" ) * "$games_left_to_compress" )))
|
||||
echo $progress
|
||||
games_left_to_compress=$((games_left_to_compress-1))
|
||||
compress_game "$compression_format" "$file"
|
||||
if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
|
||||
if [[ "$file" == *".cue" ]]; then
|
||||
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
|
||||
local file_path=$(dirname "$(realpath "$file")")
|
||||
while IFS= read -r line
|
||||
do
|
||||
echo "# Removing file $line"
|
||||
rm -f "$file_path/$line"
|
||||
done < <(printf '%s\n' "$cue_bin_files")
|
||||
echo "# Removing file $filename_no_path"
|
||||
rm -f $(realpath "$file")
|
||||
else
|
||||
echo "# Removing file $filename_no_path"
|
||||
rm -f "$(realpath "$file")"
|
||||
fi
|
||||
fi
|
||||
done
|
||||
) |
|
||||
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
|
||||
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --auto-close \
|
||||
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
|
||||
--title "RetroDECK Configurator Utility - Compression in Progress"
|
||||
configurator_generic_dialog "The compression process is complete!"
|
||||
configurator_compress_games_dialog
|
||||
else
|
||||
if [[ ! -z $choice ]]; then # User clicked "Compress All"
|
||||
configurator_compress_games_dialog
|
||||
fi
|
||||
}
|
||||
|
||||
configurator_compress_all_games_dialog() {
|
||||
# This dialog compress all games found in all compatible roms folders into compatible formats
|
||||
|
||||
local all_compressable_games=()
|
||||
local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
|
||||
|
||||
while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
|
||||
do
|
||||
compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
|
||||
if [[ ! -z $compression_candidates ]]; then
|
||||
while IFS= read -r game
|
||||
do
|
||||
local compatible_compression_format=$(find_compatible_compression_format "$game")
|
||||
if [[ ! $compatible_compression_format == "none" ]]; then
|
||||
all_compressable_games=("${all_compressable_games[@]}" "$game")
|
||||
fi
|
||||
done < <(printf '%s\n' "$compression_candidates")
|
||||
fi
|
||||
done < <(printf '%s\n' "$compressable_systems_list")
|
||||
|
||||
if [[ ! $(echo ${all_compressable_games[@]}) == "0" ]]; then
|
||||
local post_compression_cleanup=$(configurator_compression_cleanup_dialog)
|
||||
total_games_to_compress=${#all_compressable_games[@]}
|
||||
games_left_to_compress=$total_games_to_compress
|
||||
(
|
||||
for file in "${all_compressable_games[@]}"; do
|
||||
local filename_no_path=$(basename "$file")
|
||||
local filename_no_extension="${filename_no_path%.*}"
|
||||
local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file")
|
||||
local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension"
|
||||
echo "# Compressing $filename_no_path" # Update Zenity dialog text
|
||||
compress_to_chd "$source_file" "$dest_file"
|
||||
local compression_format=$(find_compatible_compression_format "$file")
|
||||
echo "# Compressing $(basename "$file") into $compression_format format" # Update Zenity dialog text
|
||||
progress=$(( 100 - (( 100 / "$total_games_to_compress" ) * "$games_left_to_compress" )))
|
||||
echo $progress
|
||||
games_left_to_compress=$((games_left_to_compress-1))
|
||||
compress_game "$compression_format" "$file"
|
||||
if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
|
||||
if [[ "$file" == *".cue" ]]; then
|
||||
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
|
||||
local file_path=$(dirname "$(realpath "$file")")
|
||||
while IFS= read -r line
|
||||
do
|
||||
echo "# Removing file $line"
|
||||
rm -f "$file_path/$line"
|
||||
done < <(printf '%s\n' "$cue_bin_files")
|
||||
echo "# Removing file $filename_no_path"
|
||||
rm -f $(realpath "$file")
|
||||
else
|
||||
echo "# Removing file $filename_no_path"
|
||||
rm -f $(realpath "$file")
|
||||
fi
|
||||
fi
|
||||
done
|
||||
) |
|
||||
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
|
||||
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --auto-close \
|
||||
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
|
||||
--title "RetroDECK Configurator Utility - Compression in Progress"
|
||||
configurator_generic_dialog "The compression process is complete!"
|
||||
configurator_compress_games_dialog
|
||||
else
|
||||
configurator_compress_games_dialog
|
||||
fi
|
||||
configurator_generic_dialog "There were no games found that could be compressed."
|
||||
fi
|
||||
}
|
||||
|
||||
|
@ -588,7 +649,11 @@ configurator_compress_games_dialog() {
|
|||
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --width=1200 --height=720 \
|
||||
--column="Choice" --column="Action" \
|
||||
"Compress Single Game" "Compress a single game into a compatible format" \
|
||||
"Compress Multiple Games - CHD" "Compress one or more games compatible with the CHD format" )
|
||||
"Compress Multiple Games - CHD" "Compress one or more games compatible with the CHD format" \
|
||||
"Compress Multiple Games - ZIP" "Compress one or more games compatible with the ZIP format" \
|
||||
"Compress Multiple Games - RVZ" "Compress one or more games compatible with the RVZ format" \
|
||||
"Compress Multiple Games - All Formats" "Compress one or more games compatible with any format" \
|
||||
"Compress All Games" "Compress all games into compatible formats" )
|
||||
|
||||
case $choice in
|
||||
|
||||
|
@ -597,10 +662,24 @@ configurator_compress_games_dialog() {
|
|||
;;
|
||||
|
||||
"Compress Multiple Games - CHD" )
|
||||
configurator_compress_multi_game_dialog "chd"
|
||||
configurator_compress_some_games_dialog "chd"
|
||||
;;
|
||||
|
||||
# TODO: Add ZIP compression option
|
||||
"Compress Multiple Games - ZIP" )
|
||||
configurator_compress_some_games_dialog "zip"
|
||||
;;
|
||||
|
||||
"Compress Multiple Games - RVZ" )
|
||||
configurator_compress_some_games_dialog "rvz"
|
||||
;;
|
||||
|
||||
"Compress Multiple Games - All Formats" )
|
||||
configurator_compress_some_games_dialog "all"
|
||||
;;
|
||||
|
||||
"Compress All Games" )
|
||||
configurator_compress_all_games_dialog
|
||||
;;
|
||||
|
||||
"" ) # No selection made or Back button clicked
|
||||
configurator_welcome_dialog
|
||||
|
@ -620,7 +699,7 @@ configurator_check_multifile_game_structure() {
|
|||
else
|
||||
configurator_generic_dialog "No incorrect multi-file game folder structures found."
|
||||
fi
|
||||
configurator_troubleshooting_tools_dialog
|
||||
configurator_tools_and_troubleshooting_dialog
|
||||
}
|
||||
|
||||
configurator_check_bios_files_basic() {
|
||||
|
@ -647,7 +726,7 @@ configurator_check_bios_files_basic() {
|
|||
|
||||
configurator_generic_dialog "The following systems have been found to have at least one valid BIOS file.\n\n$systems_with_bios\n\nFor more information on the BIOS files found please use the Advanced check tool."
|
||||
|
||||
configurator_troubleshooting_tools_dialog
|
||||
configurator_tools_and_troubleshooting_dialog
|
||||
}
|
||||
|
||||
configurator_check_bios_files_advanced() {
|
||||
|
@ -678,10 +757,10 @@ configurator_check_bios_files_advanced() {
|
|||
--column "BIOS File Description" \
|
||||
"${bios_checked_list[@]}"
|
||||
|
||||
configurator_troubleshooting_tools_dialog
|
||||
configurator_tools_and_troubleshooting_dialog
|
||||
}
|
||||
|
||||
configurator_troubleshooting_tools_dialog() {
|
||||
configurator_tools_and_troubleshooting_dialog() {
|
||||
choice=$(zenity --list --title="RetroDECK Configurator Utility - Change Options" --cancel-label="Back" \
|
||||
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --width=1200 --height=720 \
|
||||
--column="Choice" --column="Action" \
|
||||
|
@ -1017,7 +1096,7 @@ configurator_welcome_dialog() {
|
|||
;;
|
||||
|
||||
"Tools and Troubleshooting" )
|
||||
configurator_troubleshooting_tools_dialog
|
||||
configurator_tools_and_troubleshooting_dialog
|
||||
;;
|
||||
|
||||
"Reset" )
|
||||
|
|
Loading…
Reference in a new issue