Proper Primehack preconfiguration

This commit is contained in:
icenine451 2023-02-25 10:54:03 -05:00
parent e069a4e090
commit 1239124401
11 changed files with 196 additions and 66 deletions

View file

@ -33,6 +33,7 @@ WiiKeyboard = False
WiiSDCard = True
WiiSDCardAllowWrites = True
WiiSDCardEnableFolderSync = False
GFXBackend = Vulkan
[NetPlay]
TraversalChoice = direct
[General]
@ -45,8 +46,9 @@ ISOPaths = 1
[Display]
DisableScreenSaver = True
KeepWindowOnTop = False
Fullscreen = True
[Interface]
ConfirmStop = True
ConfirmStop = False
LanguageCode =
OnScreenDisplayMessages = True
PauseOnFocusLost = False
@ -59,6 +61,7 @@ CursorVisibility = 2
[DSP]
Backend = No Audio Output
EnableJIT = False
DSPThread = True
[GBA]
BIOS = /var/data/primehack/GBA/gba_bios.bin
Rom1 =

View file

@ -1,32 +1,37 @@
[GCPad1]
Device = SDL/0/Microsoft X-Box 360 pad 0
Buttons/A = `Button 0`
Buttons/A = `Full Axis 5+` | `Button 0`
Buttons/B = `Button 1`
Buttons/X = `Button 2`
Buttons/Y = `Button 3`
Buttons/Z = `Button 6`
Buttons/Start = `Button 7`
Main Stick/Up = `Axis 4-`
Main Stick/Down = `Axis 4+`
Main Stick/Left = `Axis 3-`
Main Stick/Right = `Axis 3+`
Main Stick/Dead Zone = 10.0
Main Stick/Up = `Axis 1-`
Main Stick/Down = `Axis 1+`
Main Stick/Left = `Axis 0-`
Main Stick/Right = `Axis 0+`
Main Stick/Modifier/Range = 50.0
Main Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
C-Stick/Up = `Axis 1-`
C-Stick/Down = `Axis 1+`
C-Stick/Left = `Axis 0-`
C-Stick/Right = `Axis 0+`
C-Stick/Up = `Button 5` & `Hat 0 N`
C-Stick/Down = `Button 5` & `Hat 0 S`
C-Stick/Left = `Button 5` & `Hat 0 W`
C-Stick/Right = `Button 5` & `Hat 0 E`
C-Stick/Modifier/Range = 50.0
C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Triggers/L = `Button 4`
D-Pad/Up = `Hat 0 N`
D-Pad/Down = `Hat 0 S`
D-Pad/Left = `Hat 0 W`
D-Pad/Right = `Hat 0 E`
Camera Control/Modifier/Range = 50.0
Triggers/L = `Full Axis 2+`
Triggers/L-Analog = `Full Axis 2+`
Triggers/R-Analog = `Full Axis 5+`
Triggers/R = `Button 5`
D-Pad/Up = !`Button 5` & `Hat 0 N`
D-Pad/Down = !`Button 5` & `Hat 0 S`
D-Pad/Left = !`Button 5` & `Hat 0 W`
D-Pad/Right = !`Button 5` & `Hat 0 E`
Camera Control/Dead Zone = 10.0
Camera Control/Up = `Axis 4-`
Camera Control/Down = `Axis 4+`
Camera Control/Left = `Axis 3-`
Camera Control/Right = `Axis 3+`
Camera Control/Modifier/Range = 50.0
PrimeHack/Mode = 1
[GCPad2]
Device = XInput2/0/Virtual core pointer
Main Stick/Modifier/Range = 50.0

View file

@ -0,0 +1,25 @@
[Enhancements]
ArbitraryMipmapDetection = True
DisableCopyFilter = True
ForceTrueColor = True
[Hacks]
BBoxEnable = False
DeferEFBCopies = True
EFBEmulateFormatChanges = False
EFBScaledCopy = True
EFBToTextureEnable = True
ImmediateXFBEnable = True
SkipDuplicateXFBs = True
XFBToTextureEnable = True
[PrimeHack Misc]
Lock Camera in Motion Puzzles = True
ReduceBloom = True
ToggleArmRePosition = True
[Settings]
AspectRatio = 3
BackendMultithreading = True
DumpBaseTextures = True
DumpMipTextures = True
FastDepthCalc = True
InternalResolution = 2
SaveTextureCacheToState = True

View file

@ -0,0 +1,3 @@
[Hotkeys]
Device = SDL/0/Microsoft X-Box 360 pad 0
General/Stop = `Button 6`&`Button 7`

View file

@ -2,11 +2,11 @@
Device = SDL/0/Microsoft X-Box 360 pad 0
Buttons/A = `Full Axis 5+` | `Button 1`
Buttons/B = `Button 0`
Buttons/X = `Button 4`
Buttons/Y = `Button 3`
Buttons/Z = `Button 7`
Buttons/Start = `Button 6`
Main Stick/Dead Zone = 8.0
Buttons/X = `Button 3`
Buttons/Y = `Button 2`
Buttons/Z = `Button 6`
Buttons/Start = `Button 7`
Main Stick/Dead Zone = 10.0
Main Stick/Up = `Axis 1-`
Main Stick/Down = `Axis 1+`
Main Stick/Left = `Axis 0-`
@ -22,10 +22,10 @@ C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Triggers/L = `Full Axis 2+`
Triggers/L-Analog = `Full Axis 2+`
D-Pad/Up = !`Button 5` & `Hat 0 N`
D-Pad/Down = !`Button 5` & `Hat 0 W`
D-Pad/Left = !`Button 5` & `Hat 0 E`
D-Pad/Right = !`Button 5` & `Hat 0 S`
Camera Control/Dead Zone = 4.0
D-Pad/Down = !`Button 5` & `Hat 0 S`
D-Pad/Left = !`Button 5` & `Hat 0 W`
D-Pad/Right = !`Button 5` & `Hat 0 E`
Camera Control/Dead Zone = 10.0
Camera Control/Up = `Axis 4-`
Camera Control/Down = `Axis 4+`
Camera Control/Left = `Axis 3-`

View file

@ -0,0 +1,34 @@
[Profile]
Device = SDL/0/Microsoft X-Box 360 pad 0
Buttons/A = `Full Axis 5+` | `Button 0`
Buttons/B = `Button 1`
Buttons/X = `Button 2`
Buttons/Y = `Button 3`
Buttons/Z = `Button 6`
Buttons/Start = `Button 7`
Main Stick/Dead Zone = 10.0
Main Stick/Up = `Axis 1-`
Main Stick/Down = `Axis 1+`
Main Stick/Left = `Axis 0-`
Main Stick/Right = `Axis 0+`
Main Stick/Modifier/Range = 50.0
Main Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
C-Stick/Up = `Button 5` & `Hat 0 N`
C-Stick/Down = `Button 5` & `Hat 0 S`
C-Stick/Left = `Button 5` & `Hat 0 W`
C-Stick/Right = `Button 5` & `Hat 0 E`
C-Stick/Modifier/Range = 50.0
C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Triggers/L = `Full Axis 2+`
Triggers/L-Analog = `Full Axis 2+`
D-Pad/Up = !`Button 5` & `Hat 0 N`
D-Pad/Down = !`Button 5` & `Hat 0 S`
D-Pad/Left = !`Button 5` & `Hat 0 W`
D-Pad/Right = !`Button 5` & `Hat 0 E`
Camera Control/Dead Zone = 10.0
Camera Control/Up = `Axis 4-`
Camera Control/Down = `Axis 4+`
Camera Control/Left = `Axis 3-`
Camera Control/Right = `Axis 3+`
Camera Control/Modifier/Range = 50.0
PrimeHack/Mode = 1

View file

@ -0,0 +1,3 @@
[Profile]
Device = SDL/0/Microsoft X-Box 360 pad 0
General/Stop = `Button 6`&`Button 7`

View file

@ -30,13 +30,13 @@ uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
Rumble/Motor = Weak
PrimeHack/Beam 1 = `Button 5` & `Hat 0 N`
PrimeHack/Beam 2 = `Button 5` & `Hat 0 W`
PrimeHack/Beam 3 = `Button 5` & `Hat 0 E`
PrimeHack/Beam 4 = `Button 5` & `Hat 0 S`
PrimeHack/Beam 2 = `Button 5` & `Hat 0 S`
PrimeHack/Beam 3 = `Button 5` & `Hat 0 W`
PrimeHack/Beam 4 = `Button 5` & `Hat 0 E`
PrimeHack/Visor 1 = !`Button 5` & `Hat 0 N`
PrimeHack/Visor 2 = !`Button 5` & `Hat 0 W`
PrimeHack/Visor 3 = !`Button 5` & `Hat 0 E`
PrimeHack/Visor 4 = !`Button 5` & `Hat 0 S`
PrimeHack/Visor 2 = !`Button 5` & `Hat 0 S`
PrimeHack/Visor 3 = !`Button 5` & `Hat 0 W`
PrimeHack/Visor 4 = !`Button 5` & `Hat 0 E`
PrimeHack/AltProfile = Disabled
PrimeHack/Control Reticle When Locked-On = True
Camera Control/Dead Zone = 15.0

View file

@ -0,0 +1,51 @@
[Profile]
Device = SDL/0/Microsoft X-Box 360 pad 0
Buttons/A = `Full Axis 5+` | `Button 0`
Buttons/B = `Button 1`
Buttons/1 = `Button 7`
Buttons/2 = `Button 6`
Buttons/- = `Button 4`
Buttons/+ = `Button 5`
Buttons/Down = `Button 3`
D-Pad/Down = `Button 3`
Tilt/Modifier/Range = 50.0
IMUIR/Enabled = False
Extension = Nunchuk
Nunchuk/Buttons/C = `Button 4`
Nunchuk/Buttons/Z = `Full Axis 2+`
Nunchuk/Stick/Dead Zone = 15.0
Nunchuk/Stick/Up = `Axis 1-`
Nunchuk/Stick/Down = `Axis 1+`
Nunchuk/Stick/Left = `Axis 0-`
Nunchuk/Stick/Right = `Axis 0+`
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
Rumble/Motor = Weak
PrimeHack/Beam 1 = `Button 5` & `Hat 0 N`
PrimeHack/Beam 2 = `Button 5` & `Hat 0 S`
PrimeHack/Beam 3 = `Button 5` & `Hat 0 W`
PrimeHack/Beam 4 = `Button 5` & `Hat 0 E`
PrimeHack/Visor 1 = !`Button 5` & `Hat 0 N`
PrimeHack/Visor 2 = !`Button 5` & `Hat 0 S`
PrimeHack/Visor 3 = !`Button 5` & `Hat 0 W`
PrimeHack/Visor 4 = !`Button 5` & `Hat 0 E`
PrimeHack/AltProfile = Disabled
PrimeHack/Control Reticle When Locked-On = True
Camera Control/Dead Zone = 15.0
Camera Control/Up = `Axis 4-`
Camera Control/Down = `Axis 4+`
Camera Control/Left = `Axis 3-`
Camera Control/Right = `Axis 3+`
Camera Control/Modifier/Range = 50.0
PrimeHack/Mode = 1
PrimeHack/Tap Grapple Repeatedly To Pull = True
PrimeHack/Spring Ball = `Button 10`
PrimeHack/Grapple Lasso = `Button 2`

View file

@ -39,8 +39,8 @@ floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[mainwindow]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc)
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[memorywidget]
addrspace_auxiliary=false
@ -69,10 +69,10 @@ floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[renderwidget]
geometry=@ByteArray()
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf)
[tableheader]
state=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\xe(?\0\0\0\b\0\0\0\t\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\v\0\0\0\x64\0\0\0\n\0\0\0\x64\0\0\0\r\0\0\0\x64\0\0\0\f\0\0\0\x64\0\0\0\x3\0\0\0\x64\0\0\0\x5\0\0\0\x46\0\0\x3\x13\0\0\0\xe\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x64\0\0\0&\0\0\0\x84\0\0\0\0\0\0\0\xe\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0\x66\0\0\0\x1\0\0\0\x2\0\0\x1\x6\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x1\x6\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0U\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\0)
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[threadwidget]
floating=false

View file

@ -1,24 +1,26 @@
[Wiimote1]
Device = XInput2/0/Virtual core pointer
Buttons/A = `Click 1` | RETURN
Buttons/B = space
Buttons/1 = Tab
Buttons/2 = `grave`
Buttons/- = E
Buttons/+ = R
Device = SDL/0/Microsoft X-Box 360 pad 0
Buttons/A = `Full Axis 5+` | `Button 0`
Buttons/B = `Button 1`
Buttons/1 = `Button 7`
Buttons/2 = `Button 6`
Buttons/- = `Button 4`
Buttons/+ = `Button 5`
Buttons/Down = `Button 3`
D-Pad/Down = `Button 3`
Tilt/Modifier/Range = 50.0
IMUIR/Enabled = False
Extension = Nunchuk
Nunchuk/Buttons/C = Ctrl
Nunchuk/Buttons/Z = `Click 3`
Nunchuk/Stick/Up = W | UP
Nunchuk/Stick/Down = S | DOWN
Nunchuk/Stick/Left = A | LEFT
Nunchuk/Stick/Right = D | RIGHT
Nunchuk/Buttons/C = `Button 4`
Nunchuk/Buttons/Z = `Full Axis 2+`
Nunchuk/Stick/Dead Zone = 15.0
Nunchuk/Stick/Up = `Axis 1-`
Nunchuk/Stick/Down = `Axis 1+`
Nunchuk/Stick/Left = `Axis 0-`
Nunchuk/Stick/Right = `Axis 0+`
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Nunchuk/Tilt/Modifier/Range = 50.0
Nunchuk/Shake/Y = LSHIFT & (`Axis Y-` | `Axis Y+` | `Axis X-` | `Axis X+`)
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
@ -26,23 +28,27 @@ Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
D-Pad/Down = F
PrimeHack/Beam 1 = `1` & !E
PrimeHack/Beam 2 = `2` & !E
PrimeHack/Beam 3 = `3` & !E
PrimeHack/Beam 4 = `4` & !E
PrimeHack/Next Beam = !E & `Axis Z+`
PrimeHack/Previous Beam = !E & `Axis Z-`
PrimeHack/Visor 1 = E & (!`1` & !`2` & !`3`)
PrimeHack/Visor 2 = E & `1`
PrimeHack/Visor 3 = E & `2`
PrimeHack/Visor 4 = E & `3`
PrimeHack/Next Visor = E & `Axis Z+`
PrimeHack/Previous Visor = E & `Axis Z-`
Rumble/Motor = Weak
PrimeHack/Beam 1 = `Button 5` & `Hat 0 N`
PrimeHack/Beam 2 = `Button 5` & `Hat 0 S`
PrimeHack/Beam 3 = `Button 5` & `Hat 0 W`
PrimeHack/Beam 4 = `Button 5` & `Hat 0 E`
PrimeHack/Visor 1 = !`Button 5` & `Hat 0 N`
PrimeHack/Visor 2 = !`Button 5` & `Hat 0 S`
PrimeHack/Visor 3 = !`Button 5` & `Hat 0 W`
PrimeHack/Visor 4 = !`Button 5` & `Hat 0 E`
PrimeHack/AltProfile = Disabled
PrimeHack/Control Reticle When Locked-On = True
Camera Control/Dead Zone = 15.0
Camera Control/Up = `Axis 4-`
Camera Control/Down = `Axis 4+`
Camera Control/Left = `Axis 3-`
Camera Control/Right = `Axis 3+`
Camera Control/Modifier/Range = 50.0
PrimeHack/Spring Ball = Alt
PrimeHack/Grapple Lasso = Shift
PrimeHack/Mode = 1
PrimeHack/Tap Grapple Repeatedly To Pull = True
PrimeHack/Spring Ball = `Button 10`
PrimeHack/Grapple Lasso = `Button 2`
[Wiimote2]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0