mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-25 07:25:38 +00:00
Proper Primehack preconfiguration
This commit is contained in:
parent
e069a4e090
commit
1239124401
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@ -33,6 +33,7 @@ WiiKeyboard = False
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WiiSDCard = True
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WiiSDCardAllowWrites = True
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WiiSDCardEnableFolderSync = False
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GFXBackend = Vulkan
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[NetPlay]
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TraversalChoice = direct
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[General]
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@ -45,8 +46,9 @@ ISOPaths = 1
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[Display]
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DisableScreenSaver = True
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KeepWindowOnTop = False
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Fullscreen = True
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[Interface]
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ConfirmStop = True
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ConfirmStop = False
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LanguageCode =
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OnScreenDisplayMessages = True
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PauseOnFocusLost = False
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@ -59,6 +61,7 @@ CursorVisibility = 2
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[DSP]
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Backend = No Audio Output
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EnableJIT = False
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DSPThread = True
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[GBA]
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BIOS = /var/data/primehack/GBA/gba_bios.bin
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Rom1 =
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@ -1,32 +1,37 @@
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[GCPad1]
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Device = SDL/0/Microsoft X-Box 360 pad 0
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Buttons/A = `Button 0`
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Buttons/A = `Full Axis 5+` | `Button 0`
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Buttons/B = `Button 1`
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Buttons/X = `Button 2`
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Buttons/Y = `Button 3`
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Buttons/Z = `Button 6`
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Buttons/Start = `Button 7`
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Main Stick/Up = `Axis 4-`
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Main Stick/Down = `Axis 4+`
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Main Stick/Left = `Axis 3-`
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Main Stick/Right = `Axis 3+`
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Main Stick/Dead Zone = 10.0
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Main Stick/Up = `Axis 1-`
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Main Stick/Down = `Axis 1+`
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Main Stick/Left = `Axis 0-`
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Main Stick/Right = `Axis 0+`
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Main Stick/Modifier/Range = 50.0
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Main Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
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C-Stick/Up = `Axis 1-`
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C-Stick/Down = `Axis 1+`
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C-Stick/Left = `Axis 0-`
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C-Stick/Right = `Axis 0+`
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C-Stick/Up = `Button 5` & `Hat 0 N`
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C-Stick/Down = `Button 5` & `Hat 0 S`
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C-Stick/Left = `Button 5` & `Hat 0 W`
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C-Stick/Right = `Button 5` & `Hat 0 E`
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C-Stick/Modifier/Range = 50.0
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C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
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Triggers/L = `Button 4`
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D-Pad/Up = `Hat 0 N`
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D-Pad/Down = `Hat 0 S`
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D-Pad/Left = `Hat 0 W`
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D-Pad/Right = `Hat 0 E`
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Camera Control/Modifier/Range = 50.0
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Triggers/L = `Full Axis 2+`
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Triggers/L-Analog = `Full Axis 2+`
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Triggers/R-Analog = `Full Axis 5+`
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Triggers/R = `Button 5`
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D-Pad/Up = !`Button 5` & `Hat 0 N`
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D-Pad/Down = !`Button 5` & `Hat 0 S`
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D-Pad/Left = !`Button 5` & `Hat 0 W`
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D-Pad/Right = !`Button 5` & `Hat 0 E`
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Camera Control/Dead Zone = 10.0
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Camera Control/Up = `Axis 4-`
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Camera Control/Down = `Axis 4+`
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Camera Control/Left = `Axis 3-`
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Camera Control/Right = `Axis 3+`
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Camera Control/Modifier/Range = 50.0
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PrimeHack/Mode = 1
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[GCPad2]
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Device = XInput2/0/Virtual core pointer
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Main Stick/Modifier/Range = 50.0
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25
emu-configs/primehack/GFX.ini
Normal file
25
emu-configs/primehack/GFX.ini
Normal file
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@ -0,0 +1,25 @@
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[Enhancements]
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ArbitraryMipmapDetection = True
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DisableCopyFilter = True
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ForceTrueColor = True
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[Hacks]
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BBoxEnable = False
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DeferEFBCopies = True
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EFBEmulateFormatChanges = False
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EFBScaledCopy = True
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EFBToTextureEnable = True
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ImmediateXFBEnable = True
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SkipDuplicateXFBs = True
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XFBToTextureEnable = True
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[PrimeHack Misc]
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Lock Camera in Motion Puzzles = True
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ReduceBloom = True
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ToggleArmRePosition = True
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[Settings]
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AspectRatio = 3
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BackendMultithreading = True
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DumpBaseTextures = True
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DumpMipTextures = True
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FastDepthCalc = True
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InternalResolution = 2
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SaveTextureCacheToState = True
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3
emu-configs/primehack/Hotkeys.ini
Normal file
3
emu-configs/primehack/Hotkeys.ini
Normal file
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@ -0,0 +1,3 @@
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[Hotkeys]
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Device = SDL/0/Microsoft X-Box 360 pad 0
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General/Stop = `Button 6`&`Button 7`
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@ -2,11 +2,11 @@
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Device = SDL/0/Microsoft X-Box 360 pad 0
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Buttons/A = `Full Axis 5+` | `Button 1`
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Buttons/B = `Button 0`
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Buttons/X = `Button 4`
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Buttons/Y = `Button 3`
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Buttons/Z = `Button 7`
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Buttons/Start = `Button 6`
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Main Stick/Dead Zone = 8.0
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Buttons/X = `Button 3`
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Buttons/Y = `Button 2`
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Buttons/Z = `Button 6`
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Buttons/Start = `Button 7`
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Main Stick/Dead Zone = 10.0
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Main Stick/Up = `Axis 1-`
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Main Stick/Down = `Axis 1+`
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Main Stick/Left = `Axis 0-`
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@ -22,10 +22,10 @@ C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
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Triggers/L = `Full Axis 2+`
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Triggers/L-Analog = `Full Axis 2+`
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D-Pad/Up = !`Button 5` & `Hat 0 N`
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D-Pad/Down = !`Button 5` & `Hat 0 W`
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D-Pad/Left = !`Button 5` & `Hat 0 E`
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D-Pad/Right = !`Button 5` & `Hat 0 S`
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Camera Control/Dead Zone = 4.0
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D-Pad/Down = !`Button 5` & `Hat 0 S`
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D-Pad/Left = !`Button 5` & `Hat 0 W`
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D-Pad/Right = !`Button 5` & `Hat 0 E`
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Camera Control/Dead Zone = 10.0
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Camera Control/Up = `Axis 4-`
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Camera Control/Down = `Axis 4+`
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Camera Control/Left = `Axis 3-`
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@ -0,0 +1,34 @@
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[Profile]
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Device = SDL/0/Microsoft X-Box 360 pad 0
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Buttons/A = `Full Axis 5+` | `Button 0`
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Buttons/B = `Button 1`
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Buttons/X = `Button 2`
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Buttons/Y = `Button 3`
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Buttons/Z = `Button 6`
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Buttons/Start = `Button 7`
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Main Stick/Dead Zone = 10.0
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Main Stick/Up = `Axis 1-`
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Main Stick/Down = `Axis 1+`
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Main Stick/Left = `Axis 0-`
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Main Stick/Right = `Axis 0+`
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Main Stick/Modifier/Range = 50.0
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Main Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
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C-Stick/Up = `Button 5` & `Hat 0 N`
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C-Stick/Down = `Button 5` & `Hat 0 S`
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C-Stick/Left = `Button 5` & `Hat 0 W`
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C-Stick/Right = `Button 5` & `Hat 0 E`
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C-Stick/Modifier/Range = 50.0
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C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
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Triggers/L = `Full Axis 2+`
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Triggers/L-Analog = `Full Axis 2+`
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D-Pad/Up = !`Button 5` & `Hat 0 N`
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D-Pad/Down = !`Button 5` & `Hat 0 S`
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D-Pad/Left = !`Button 5` & `Hat 0 W`
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D-Pad/Right = !`Button 5` & `Hat 0 E`
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Camera Control/Dead Zone = 10.0
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Camera Control/Up = `Axis 4-`
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Camera Control/Down = `Axis 4+`
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Camera Control/Left = `Axis 3-`
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Camera Control/Right = `Axis 3+`
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Camera Control/Modifier/Range = 50.0
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PrimeHack/Mode = 1
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@ -0,0 +1,3 @@
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[Profile]
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Device = SDL/0/Microsoft X-Box 360 pad 0
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General/Stop = `Button 6`&`Button 7`
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@ -30,13 +30,13 @@ uDraw/Stylus/Modifier/Range = 50.0
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Drawsome/Stylus/Modifier/Range = 50.0
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Rumble/Motor = Weak
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PrimeHack/Beam 1 = `Button 5` & `Hat 0 N`
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PrimeHack/Beam 2 = `Button 5` & `Hat 0 W`
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PrimeHack/Beam 3 = `Button 5` & `Hat 0 E`
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PrimeHack/Beam 4 = `Button 5` & `Hat 0 S`
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PrimeHack/Beam 2 = `Button 5` & `Hat 0 S`
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PrimeHack/Beam 3 = `Button 5` & `Hat 0 W`
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PrimeHack/Beam 4 = `Button 5` & `Hat 0 E`
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PrimeHack/Visor 1 = !`Button 5` & `Hat 0 N`
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PrimeHack/Visor 2 = !`Button 5` & `Hat 0 W`
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PrimeHack/Visor 3 = !`Button 5` & `Hat 0 E`
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PrimeHack/Visor 4 = !`Button 5` & `Hat 0 S`
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PrimeHack/Visor 2 = !`Button 5` & `Hat 0 S`
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PrimeHack/Visor 3 = !`Button 5` & `Hat 0 W`
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PrimeHack/Visor 4 = !`Button 5` & `Hat 0 E`
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PrimeHack/AltProfile = Disabled
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PrimeHack/Control Reticle When Locked-On = True
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Camera Control/Dead Zone = 15.0
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@ -0,0 +1,51 @@
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[Profile]
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Device = SDL/0/Microsoft X-Box 360 pad 0
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Buttons/A = `Full Axis 5+` | `Button 0`
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Buttons/B = `Button 1`
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Buttons/1 = `Button 7`
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Buttons/2 = `Button 6`
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Buttons/- = `Button 4`
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Buttons/+ = `Button 5`
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Buttons/Down = `Button 3`
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D-Pad/Down = `Button 3`
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Tilt/Modifier/Range = 50.0
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IMUIR/Enabled = False
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Extension = Nunchuk
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Nunchuk/Buttons/C = `Button 4`
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Nunchuk/Buttons/Z = `Full Axis 2+`
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Nunchuk/Stick/Dead Zone = 15.0
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Nunchuk/Stick/Up = `Axis 1-`
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Nunchuk/Stick/Down = `Axis 1+`
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Nunchuk/Stick/Left = `Axis 0-`
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Nunchuk/Stick/Right = `Axis 0+`
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Nunchuk/Stick/Modifier/Range = 50.0
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Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
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Nunchuk/Tilt/Modifier/Range = 50.0
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Classic/Left Stick/Modifier/Range = 50.0
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Classic/Right Stick/Modifier/Range = 50.0
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Guitar/Stick/Modifier/Range = 50.0
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Drums/Stick/Modifier/Range = 50.0
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Turntable/Stick/Modifier/Range = 50.0
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uDraw/Stylus/Modifier/Range = 50.0
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Drawsome/Stylus/Modifier/Range = 50.0
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Rumble/Motor = Weak
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PrimeHack/Beam 1 = `Button 5` & `Hat 0 N`
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PrimeHack/Beam 2 = `Button 5` & `Hat 0 S`
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PrimeHack/Beam 3 = `Button 5` & `Hat 0 W`
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PrimeHack/Beam 4 = `Button 5` & `Hat 0 E`
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PrimeHack/Visor 1 = !`Button 5` & `Hat 0 N`
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PrimeHack/Visor 2 = !`Button 5` & `Hat 0 S`
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PrimeHack/Visor 3 = !`Button 5` & `Hat 0 W`
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PrimeHack/Visor 4 = !`Button 5` & `Hat 0 E`
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PrimeHack/AltProfile = Disabled
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PrimeHack/Control Reticle When Locked-On = True
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Camera Control/Dead Zone = 15.0
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Camera Control/Up = `Axis 4-`
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Camera Control/Down = `Axis 4+`
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Camera Control/Left = `Axis 3-`
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Camera Control/Right = `Axis 3+`
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Camera Control/Modifier/Range = 50.0
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PrimeHack/Mode = 1
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PrimeHack/Tap Grapple Repeatedly To Pull = True
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PrimeHack/Spring Ball = `Button 10`
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PrimeHack/Grapple Lasso = `Button 2`
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@ -39,8 +39,8 @@ floating=false
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
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[mainwindow]
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc)
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state=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x1\0\0\0\0\0\0\x1\x8f\0\0\x2\x80\xfc\x2\0\0\0\x1\xfc\0\0\0t\0\0\x2\x80\0\0\0\0\0\xff\xff\xff\xfa\xff\xff\xff\xff\x2\0\0\0\n\xfb\0\0\0\x6\0l\0o\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x88\0\xff\xff\xff\xfb\0\0\0\x12\0l\0o\0g\0\x63\0o\0n\0\x66\0i\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\x1\xc3\0\xff\xff\xff\xfb\0\0\0\b\0\x63\0o\0\x64\0\x65\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x2\0\xff\xff\xff\xfb\0\0\0\x12\0r\0\x65\0g\0i\0s\0t\0\x65\0r\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0]\0\xff\xff\xff\xfb\0\0\0\xe\0t\0h\0r\0\x65\0\x61\0\x64\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x14\0\xff\xff\xff\xfb\0\0\0\n\0w\0\x61\0t\0\x63\0h\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x84\0\xff\xff\xff\xfb\0\0\0\x16\0\x62\0r\0\x65\0\x61\0k\0p\0o\0i\0n\0t\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x84\0\xff\xff\xff\xfb\0\0\0\f\0m\0\x65\0m\0o\0r\0y\0\0\0\0\0\xff\xff\xff\xff\0\0\0]\0\xff\xff\xff\xfb\0\0\0\xe\0n\0\x65\0t\0w\0o\0r\0k\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x1d\0\xff\xff\xff\xfb\0\0\0\x12\0j\0i\0t\0w\0i\0\x64\0g\0\x65\0t\0\0\0\0\0\xff\xff\xff\xff\0\0\0\xc4\0\xff\xff\xff\0\0\x3 \0\0\x2w\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x1\0\0\0\xe\0t\0o\0o\0l\0\x62\0\x61\0r\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0)
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf)
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state=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x1\0\0\0\0\0\0\x1\x8f\0\0\x2\x80\xfc\x2\0\0\0\x1\xfc\0\0\0t\0\0\x2\x80\0\0\0\0\0\xff\xff\xff\xfa\xff\xff\xff\xff\x2\0\0\0\n\xfb\0\0\0\x6\0l\0o\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x88\0\xff\xff\xff\xfb\0\0\0\x12\0l\0o\0g\0\x63\0o\0n\0\x66\0i\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\x1\xc3\0\xff\xff\xff\xfb\0\0\0\b\0\x63\0o\0\x64\0\x65\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x2\0\xff\xff\xff\xfb\0\0\0\x12\0r\0\x65\0g\0i\0s\0t\0\x65\0r\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0]\0\xff\xff\xff\xfb\0\0\0\xe\0t\0h\0r\0\x65\0\x61\0\x64\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x14\0\xff\xff\xff\xfb\0\0\0\n\0w\0\x61\0t\0\x63\0h\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x84\0\xff\xff\xff\xfb\0\0\0\x16\0\x62\0r\0\x65\0\x61\0k\0p\0o\0i\0n\0t\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x84\0\xff\xff\xff\xfb\0\0\0\f\0m\0\x65\0m\0o\0r\0y\0\0\0\0\0\xff\xff\xff\xff\0\0\0]\0\xff\xff\xff\xfb\0\0\0\xe\0n\0\x65\0t\0w\0o\0r\0k\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x1d\0\xff\xff\xff\xfb\0\0\0\x12\0j\0i\0t\0w\0i\0\x64\0g\0\x65\0t\0\0\0\0\0\xff\xff\xff\xff\0\0\0\xc4\0\xff\xff\xff\0\0\x2\x80\0\0\x1\x8a\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x1\0\0\0\xe\0t\0o\0o\0l\0\x62\0\x61\0r\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0)
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[memorywidget]
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addrspace_auxiliary=false
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@ -69,10 +69,10 @@ floating=false
|
|||
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
|
||||
|
||||
[renderwidget]
|
||||
geometry=@ByteArray()
|
||||
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\0\0\0\x2\x7f\0\0\x1\xdf)
|
||||
|
||||
[tableheader]
|
||||
state=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\xe(?\0\0\0\b\0\0\0\t\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\v\0\0\0\x64\0\0\0\n\0\0\0\x64\0\0\0\r\0\0\0\x64\0\0\0\f\0\0\0\x64\0\0\0\x3\0\0\0\x64\0\0\0\x5\0\0\0\x46\0\0\x3\x13\0\0\0\xe\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x64\0\0\0&\0\0\0\x84\0\0\0\0\0\0\0\xe\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0\x66\0\0\0\x1\0\0\0\x2\0\0\x1\x6\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x1\x6\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0U\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\0)
|
||||
state=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\xe(?\0\0\0\b\0\0\0\f\0\0\0\x64\0\0\0\r\0\0\0\x64\0\0\0\n\0\0\0\x64\0\0\0\v\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\0\x5\0\0\0\x46\0\0\0\x3\0\0\0\x64\0\0\x2s\0\0\0\xe\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x64\0\0\0&\0\0\0\x84\0\0\0\0\0\0\0\xe\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0\x66\0\0\0\x1\0\0\0\x2\0\0\0\xb6\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\xb6\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0U\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\0)
|
||||
|
||||
[threadwidget]
|
||||
floating=false
|
||||
|
|
|
@ -1,24 +1,26 @@
|
|||
[Wiimote1]
|
||||
Device = XInput2/0/Virtual core pointer
|
||||
Buttons/A = `Click 1` | RETURN
|
||||
Buttons/B = space
|
||||
Buttons/1 = Tab
|
||||
Buttons/2 = `grave`
|
||||
Buttons/- = E
|
||||
Buttons/+ = R
|
||||
Device = SDL/0/Microsoft X-Box 360 pad 0
|
||||
Buttons/A = `Full Axis 5+` | `Button 0`
|
||||
Buttons/B = `Button 1`
|
||||
Buttons/1 = `Button 7`
|
||||
Buttons/2 = `Button 6`
|
||||
Buttons/- = `Button 4`
|
||||
Buttons/+ = `Button 5`
|
||||
Buttons/Down = `Button 3`
|
||||
D-Pad/Down = `Button 3`
|
||||
Tilt/Modifier/Range = 50.0
|
||||
IMUIR/Enabled = False
|
||||
Extension = Nunchuk
|
||||
Nunchuk/Buttons/C = Ctrl
|
||||
Nunchuk/Buttons/Z = `Click 3`
|
||||
Nunchuk/Stick/Up = W | UP
|
||||
Nunchuk/Stick/Down = S | DOWN
|
||||
Nunchuk/Stick/Left = A | LEFT
|
||||
Nunchuk/Stick/Right = D | RIGHT
|
||||
Nunchuk/Buttons/C = `Button 4`
|
||||
Nunchuk/Buttons/Z = `Full Axis 2+`
|
||||
Nunchuk/Stick/Dead Zone = 15.0
|
||||
Nunchuk/Stick/Up = `Axis 1-`
|
||||
Nunchuk/Stick/Down = `Axis 1+`
|
||||
Nunchuk/Stick/Left = `Axis 0-`
|
||||
Nunchuk/Stick/Right = `Axis 0+`
|
||||
Nunchuk/Stick/Modifier/Range = 50.0
|
||||
Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
|
||||
Nunchuk/Tilt/Modifier/Range = 50.0
|
||||
Nunchuk/Shake/Y = LSHIFT & (`Axis Y-` | `Axis Y+` | `Axis X-` | `Axis X+`)
|
||||
Classic/Left Stick/Modifier/Range = 50.0
|
||||
Classic/Right Stick/Modifier/Range = 50.0
|
||||
Guitar/Stick/Modifier/Range = 50.0
|
||||
|
@ -26,23 +28,27 @@ Drums/Stick/Modifier/Range = 50.0
|
|||
Turntable/Stick/Modifier/Range = 50.0
|
||||
uDraw/Stylus/Modifier/Range = 50.0
|
||||
Drawsome/Stylus/Modifier/Range = 50.0
|
||||
D-Pad/Down = F
|
||||
PrimeHack/Beam 1 = `1` & !E
|
||||
PrimeHack/Beam 2 = `2` & !E
|
||||
PrimeHack/Beam 3 = `3` & !E
|
||||
PrimeHack/Beam 4 = `4` & !E
|
||||
PrimeHack/Next Beam = !E & `Axis Z+`
|
||||
PrimeHack/Previous Beam = !E & `Axis Z-`
|
||||
PrimeHack/Visor 1 = E & (!`1` & !`2` & !`3`)
|
||||
PrimeHack/Visor 2 = E & `1`
|
||||
PrimeHack/Visor 3 = E & `2`
|
||||
PrimeHack/Visor 4 = E & `3`
|
||||
PrimeHack/Next Visor = E & `Axis Z+`
|
||||
PrimeHack/Previous Visor = E & `Axis Z-`
|
||||
Rumble/Motor = Weak
|
||||
PrimeHack/Beam 1 = `Button 5` & `Hat 0 N`
|
||||
PrimeHack/Beam 2 = `Button 5` & `Hat 0 S`
|
||||
PrimeHack/Beam 3 = `Button 5` & `Hat 0 W`
|
||||
PrimeHack/Beam 4 = `Button 5` & `Hat 0 E`
|
||||
PrimeHack/Visor 1 = !`Button 5` & `Hat 0 N`
|
||||
PrimeHack/Visor 2 = !`Button 5` & `Hat 0 S`
|
||||
PrimeHack/Visor 3 = !`Button 5` & `Hat 0 W`
|
||||
PrimeHack/Visor 4 = !`Button 5` & `Hat 0 E`
|
||||
PrimeHack/AltProfile = Disabled
|
||||
PrimeHack/Control Reticle When Locked-On = True
|
||||
Camera Control/Dead Zone = 15.0
|
||||
Camera Control/Up = `Axis 4-`
|
||||
Camera Control/Down = `Axis 4+`
|
||||
Camera Control/Left = `Axis 3-`
|
||||
Camera Control/Right = `Axis 3+`
|
||||
Camera Control/Modifier/Range = 50.0
|
||||
PrimeHack/Spring Ball = Alt
|
||||
PrimeHack/Grapple Lasso = Shift
|
||||
PrimeHack/Mode = 1
|
||||
PrimeHack/Tap Grapple Repeatedly To Pull = True
|
||||
PrimeHack/Spring Ball = `Button 10`
|
||||
PrimeHack/Grapple Lasso = `Button 2`
|
||||
[Wiimote2]
|
||||
Device = XInput2/0/Virtual core pointer
|
||||
Tilt/Modifier/Range = 50.0
|
||||
|
|
Loading…
Reference in a new issue