Add Configurator in Godot POC

Merge pull request #531 from WallK/godot-configurator-poc
This commit is contained in:
XargonWan 2023-09-23 18:48:01 +02:00 committed by GitHub
commit 1527ddc96f
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9 changed files with 240 additions and 0 deletions

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extends Button
func _ready():
self.pressed.connect(self._button_pressed)
func _button_pressed():
var output = []
# var exit_code = OS.execute("ls", ["-l", "/"], output, true)
var exit_code = OS.execute("touch", ["godot_configurator_hardcoded"], output)
print("exit code: ", exit_code)
print("output: ", output)

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extends Button
func _ready():
self.pressed.connect(self._button_pressed)
func _button_pressed():
var output = []
# var exit_code = OS.execute("ls", ["-l", "/"], output, true)
var exit_code = OS.execute("bash", ["touch_external.sh"], output)
print("exit code: ", exit_code)
print("output: ",
output)

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[preset.0]
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="export/configurator.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

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Width:  |  Height:  |  Size: 4.4 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bv6vh33cnfaw4"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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extends Control
func _ready():
$VBoxContainerButtons/Button.grab_focus()

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[gd_scene load_steps=6 format=3 uid="uid://qk2gw74anwlq"]
[ext_resource type="Texture2D" uid="uid://bv6vh33cnfaw4" path="res://icon.svg" id="1_axfei"]
[ext_resource type="Script" path="res://main.gd" id="1_obpq7"]
[ext_resource type="Script" path="res://Button.gd" id="3_aenvv"]
[ext_resource type="Script" path="res://Button2.gd" id="4_u2f14"]
[sub_resource type="LabelSettings" id="LabelSettings_b77hh"]
font_size = 24
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_obpq7")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.20871, 0.20871, 0.20871, 1)
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(76, 66)
scale = Vector2(0.25, 0.25)
texture = ExtResource("1_axfei")
[node name="TitleText" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -208.5
offset_top = 50.0
offset_right = 208.5
offset_bottom = 87.0
grow_horizontal = 2
text = "Welcome to RetroDECK configurator"
label_settings = SubResource("LabelSettings_b77hh")
horizontal_alignment = 1
[node name="VBoxContainerButtons" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -70.5
offset_top = -33.0
offset_right = 70.5
offset_bottom = 33.0
grow_horizontal = 2
grow_vertical = 2
[node name="Button" type="Button" parent="VBoxContainerButtons"]
layout_mode = 2
size_flags_horizontal = 4
focus_neighbor_top = NodePath("../Button2")
focus_neighbor_bottom = NodePath("../Button2")
text = "Hardcoded script"
script = ExtResource("3_aenvv")
[node name="Button2" type="Button" parent="VBoxContainerButtons"]
layout_mode = 2
size_flags_horizontal = 4
focus_neighbor_top = NodePath("../Button")
focus_neighbor_bottom = NodePath("../Button")
text = "External script"
script = ExtResource("4_u2f14")

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="RetroDECK_Configurator_Godot"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=960
window/size/viewport_height=540
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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#!/bin/bash
touch godot_configurator_external