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Move post-compression file cleanup to compress_game function to avoid repetition
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38d86581e4
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@ -26,6 +26,29 @@ compress_game() {
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elif [[ "$1" == "rvz" ]]; then
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dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz"
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fi
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if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
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if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
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log i "Performing post-compression file cleanup"
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if [[ "$file" == *".cue" ]]; then
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local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
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local file_path=$(dirname "$(realpath "$file")")
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while IFS= read -r line
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do
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log i "Removing file $file_path/$line"
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rm -f "$file_path/$line"
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done < <(printf '%s\n' "$cue_bin_files")
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log i "Removing file $(realpath $file)"
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rm -f $(realpath "$file")
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else
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log i "Removing file $(realpath $file)"
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rm -f "$(realpath "$file")"
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fi
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else
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log i "Compressed file ${file%.*}.$compatible_compression_format not found, skipping original file deletion"
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configurator_generic_dialog "RetroDECK Configurator - RetroDECK: Compression Tool" "A compressed version of the file was not found, skipping deletion."
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fi
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fi
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}
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find_compatible_compression_format() {
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@ -794,28 +794,6 @@ configurator_compress_single_game_dialog() {
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echo "# Compressing $(basename "$file") to $compatible_compression_format format" # This updates the Zenity dialog
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log i "Compressing $(basename "$file") to $compatible_compression_format format"
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compress_game "$compatible_compression_format" "$file" "$system"
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if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
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if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
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log i "Performing post-compression file cleanup"
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if [[ "$file" == *".cue" ]]; then
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local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
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local file_path=$(dirname "$(realpath "$file")")
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while IFS= read -r line
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do
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log i "Removing file $file_path/$line"
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rm -f "$file_path/$line"
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done < <(printf '%s\n' "$cue_bin_files")
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log i "Removing file $(realpath $file)"
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rm -f $(realpath "$file")
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else
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log i "Removing file $(realpath $file)"
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rm -f "$(realpath "$file")"
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fi
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else
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log i "Compressed file ${file%.*}.$compatible_compression_format not found, skipping original file deletion"
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configurator_generic_dialog "RetroDECK Configurator - RetroDECK: Compression Tool" "A compressed version of the file was not found, skipping deletion."
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fi
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fi
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) |
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zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
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--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
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@ -922,27 +900,6 @@ configurator_compress_multiple_games_dialog() {
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games_left_to_compress=$((games_left_to_compress-1))
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log i "Games left to compress: $games_left_to_compress"
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compress_game "$compression_format" "$file" "$system"
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if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
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if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
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if [[ "$file" == *".cue" ]]; then
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local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
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local file_path=$(dirname "$(realpath "$file")")
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while IFS= read -r line
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do
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log i "Removing file $file_path/$line"
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rm -f "$file_path/$line"
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done < <(printf '%s\n' "$cue_bin_files")
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log i "Removing file $(realpath $file)"
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rm -f $(realpath "$file")
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else
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log i "Removing file $(realpath $file)"
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rm -f "$(realpath "$file")"
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fi
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else
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log i "Compressed file ${file%.*}.$compatible_compression_format not found, skipping original file deletion"
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configurator_generic_dialog "RetroDECK Configurator - RetroDECK: Compression Tool" "Compression of $(basename $file) failed, skipping deletion."
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fi
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fi
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done
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) |
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zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --auto-close \
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