Came back to fix the original version!

On branch godot-data-demo
 Changes to be committed:
	modified:   config/retrodeck/reference_lists/features.json
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/data_handler.gd
	modified:   tools/configurator/scripts/emulator.gd
	deleted:    tools/configurator/scripts/emulator_option.gd
	modified:   tools/configurator/tk_about.gd
This commit is contained in:
monkeyx-net 2024-08-14 23:15:10 +01:00
parent 0308896940
commit 342b1ea56f
8 changed files with 1173 additions and 1103 deletions

File diff suppressed because it is too large Load diff

View file

@ -9,8 +9,6 @@ var log_results: Dictionary
var theme_option: OptionButton
signal signal_theme_changed
var custom_theme: Theme = $".".theme
var emu_select_option: OptionButton
var emu_pick_option: OptionButton
var log_option: OptionButton
var tab_container: TabContainer
var anim_logo: AnimatedSprite2D
@ -24,8 +22,8 @@ func _ready():
_connect_signals()
_play_main_animations()
data_handler.add_emaultor()
data_handler.modify_emulator_test()
#data_handler.add_emulator()
#data_handler.modify_emulator_test()
$Background/locale_option.selected = class_functions.map_locale_id(OS.get_locale_language())
"""
@ -67,8 +65,6 @@ func _ready():
func _get_nodes() -> void:
status_code_label = get_node("%status_code_label")
theme_option = get_node("%theme_optionbutton")
emu_select_option = get_node("%emu_select_option")
emu_pick_option = get_node("%emu_pick_option")
tab_container = get_node("%TabContainer")
anim_logo = get_node("%logo_animated")
log_option = get_node("%logs_button")
@ -77,22 +73,8 @@ func _connect_signals() -> void:
#signal_theme_changed.connect(_conf_theme)
theme_option.item_selected.connect(_conf_theme)
signal_theme_changed.emit(theme_option.item_selected)
emu_select_option.item_selected.connect(_emu_select)
emu_pick_option.item_selected.connect(_emu_pick)
log_option.item_selected.connect(_load_log)
func _emu_select(index: int) -> void:
emu_pick_option.visible = true
#change to radio button select
_play_main_animations()
if (index == 3): # make function and pass start and end
emu_pick_option.set_item_disabled(1, true)
emu_pick_option.set_item_disabled(2, true)
func _emu_pick(index: int) -> void:
emu_pick_option.visible = true
_play_main_animations()
func _load_log(index: int) -> void:
var log_content:String
match index:

View file

@ -165,7 +165,7 @@ grow_vertical = 2
unique_name_in_owner = true
layout_mode = 2
tab_alignment = 1
current_tab = 2
current_tab = 5
script = ExtResource("3_id6l4")
[node name="TK_GRAPHICS" type="MarginContainer" parent="Background/MarginContainer/TabContainer"]
@ -324,6 +324,7 @@ button_pressed = true
text = "TK_HOTKEYSOUND"
[node name="TK_SYSTEM" type="MarginContainer" parent="Background/MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme_override_constants/margin_right = 240
@ -576,41 +577,6 @@ text = "TK_GENTOOLS"
[node name="tools_separator" type="HSeparator" parent="Background/MarginContainer/TabContainer/TK_TOOLS/ScrollContainer/VBoxContainer/tools_container"]
layout_mode = 2
[node name="emu_select_option" type="OptionButton" parent="Background/MarginContainer/TabContainer/TK_TOOLS/ScrollContainer/VBoxContainer/tools_container"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
item_count = 4
selected = 0
popup/item_0/text = "TK_SELECT_EMU"
popup/item_0/id = 0
popup/item_0/disabled = true
popup/item_0/separator = true
popup/item_1/text = "RetroArch"
popup/item_1/id = 1
popup/item_2/text = "MAME"
popup/item_2/id = 2
popup/item_3/text = ""
popup/item_3/id = 3
[node name="emu_pick_option" type="OptionButton" parent="Background/MarginContainer/TabContainer/TK_TOOLS/ScrollContainer/VBoxContainer/tools_container"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 4
item_count = 4
selected = 0
popup/item_0/text = "TK_ACTION_EMU"
popup/item_0/id = 0
popup/item_0/disabled = true
popup/item_0/separator = true
popup/item_1/text = "HELP"
popup/item_1/id = 1
popup/item_2/text = "LAUNCH"
popup/item_2/id = 2
popup/item_3/text = "RESET"
popup/item_3/id = 3
[node name="emu_open_button" type="Button" parent="Background/MarginContainer/TabContainer/TK_TOOLS/ScrollContainer/VBoxContainer/tools_container"]
layout_mode = 2
text = "TK_EMUOPEN"
@ -813,7 +779,6 @@ disabled = true
text = "TK_FTPBTN"
[node name="TK_TROUBLESHOOT" type="MarginContainer" parent="Background/MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme_override_constants/margin_right = 240

File diff suppressed because one or more lines are too long

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@ -2,7 +2,7 @@ extends Node
class_name DataHandler
var data_file_path = "res://data_list.json"
var data_file_path = "../../config/retrodeck/reference_lists/features.json"
var app_data: AppData
func _ready():
@ -30,25 +30,19 @@ func load_base_data() -> AppData:
about_links[key] = link
var emulators = {}
for key in data_dict["emulators"].keys():
var emulator_data = data_dict["emulators"][key]
for key in data_dict["emulator"].keys():
var emulator_data = data_dict["emulator"][key]
var emulator = Emulator.new()
emulator.name = emulator_data["name"]
emulator.description = emulator_data["description"]
#emulator.options = []
#emulator.properties = []
for option_data in emulator_data["options"]:
var option = EmulatorOption.new()
option.resettable = option_data["resettable"]
emulator.options.append(option)
for property_data in emulator_data["properties"]:
var property = EmulatorProperty.new()
property.standalone = property_data.get("standalone", false)
property.abxy_button_status = property_data.get("abxy_button", {}).get("status", false)
emulator.properties.append(property)
print (emulator.name)
if emulator_data.has("properties"):
for property_data in emulator_data["properties"]:
var property = EmulatorProperty.new()
property.standalone = property_data.get("standalone", false)
# property.abxy_button_status = property_data.get("abxy_button", {}).get("status", false)
emulator.properties.append(property)
emulators[key] = emulator
@ -97,12 +91,6 @@ func save_base_data(app_data: AppData):
var emulators = {}
for key in app_data.emulators.keys():
var emulator = app_data.emulators[key]
var options = []
for option in emulator.options:
options.append({
"resettable": option.resettable
})
var properties = []
for property in emulator.properties:
properties.append({
@ -113,7 +101,6 @@ func save_base_data(app_data: AppData):
emulators[key] = {
"name": emulator.name,
"description": emulator.description,
"options": options,
"properties": properties
}
@ -155,20 +142,13 @@ func modify_link(key: String, new_name: String, new_url: String, new_description
print("Link not found")
# Function to modify an existing emulator
func modify_emulator(key: String, new_name: String, new_description: String, new_options: Array, new_properties: Array):
func modify_emulator(key: String, new_name: String, new_description: String, new_properties: Array):
var app_data = load_base_data()
if app_data and app_data.emulators.has(key):
var emulator = app_data.emulators[key]
emulator.name = new_name
emulator.description = new_description
# Update options
emulator.options.clear()
for option in new_options:
var new_option = EmulatorOption.new()
new_option.resettable = option.resettable
emulator.options.append(new_option)
# Update properties
emulator.properties.clear()
for property in new_properties:
@ -184,7 +164,7 @@ func modify_emulator(key: String, new_name: String, new_description: String, new
print("Emulator not found")
func add_emaultor() -> void:
func add_emulator() -> void:
var link = Link.new()
link.name = "Example Site"
link.url = "https://example.com"
@ -194,9 +174,6 @@ func add_emaultor() -> void:
var emulator = Emulator.new()
emulator.name = "Example Emulator"
emulator.description = "An example emulator."
var option = EmulatorOption.new()
option.resettable = true
emulator.options.append(option)
var property = EmulatorProperty.new()
property.standalone = true
property.abxy_button_status = false
@ -207,10 +184,6 @@ func add_emaultor() -> void:
func modify_emulator_test() -> void:
data_handler.modify_link("example_site", "Updated Site", "https://updated-example.com", "Updated description.")
var new_options = []
var new_option = EmulatorOption.new()
new_option.resettable = false
new_options.append(new_option)
var new_properties = []
var new_property = EmulatorProperty.new()
@ -218,7 +191,7 @@ func modify_emulator_test() -> void:
new_property.abxy_button_status = true
new_properties.append(new_property)
data_handler.modify_emulator("example_emulator", "Updated Emulator", "Updated description", new_options, new_properties)
data_handler.modify_emulator("example_emulator", "Updated Emulator", "Updated description", new_properties)
func parse_config_to_json(file_path: String) -> Dictionary:

View file

@ -3,5 +3,4 @@ extends Resource
class_name Emulator
@export var name: String
@export var description: String
@export var options: Array[EmulatorOption]
@export var properties: Array[EmulatorProperty]

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@ -1,4 +0,0 @@
extends Resource
class_name EmulatorOption
@export var resettable: bool

View file

@ -21,6 +21,9 @@ func _ready():
for id in app_data.about_links:
var web_data = app_data.about_links[id]
var linkT =Link.new()
linkT = app_data.about_links[id]
print ("FREEED" + linkT.name)
match id:
"rd_web":
%website_button.tooltip_text = web_data.description