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<description>
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<p>New Additions:</p>
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<ul>
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<li>New Flash system via the new standalone emulator: Ruffle</li>
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<li>New Flash system via the standalone emulator: Ruffle</li>
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<li>New RetroArch experimental core: Panda3DS</li>
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<li>PortMaster is now included in RetroDECK!</li>
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<li>Steam Sync is now a thing: favorite your games and enable the Steam Sync in the Configurator to find them as a Steam standalone games thank to Steam Rom Manager acting like an engine</li>
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<li>New run game engine added to run games via cli, just run `flatpak run net.retrodeck.retrodeck retrodeck/roms/system/game.ext`, `--help` for more info</li>
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<li>New feature for Desktop: RetroENGINE, now RetroDECK can be used as an headless engine to run your gaems. Just double click them!</li>
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<li>New default theme: RetroDECK now got its own custom theme for ES-DE, do you like it? Feel free to give us feedback</li>
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<li>We soft launched our new website earlier, come to take a look at retrodeck.net!</li>
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<li>Steam Sync is now available: favorite your games and enable Steam Sync in the Configurator to find them as standalone Steam games, thanks to Steam Rom Manager acting as an engine</li>
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<li>New game engine added to run games via CLI. Just run `flatpak run net.retrodeck.retrodeck retrodeck/roms/system/game.ext`, use `--help` for more info</li>
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<li>New feature for Desktop: RetroENGINE. RetroDECK can now be used as a headless engine to run your games. Just double-click them!</li>
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<li>New default theme: RetroDECK now has its own custom theme for ES-DE. Do you like it? Feel free to give us feedback!</li>
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<li>We soft-launched our new website earlier. Come take a look at retrodeck.net!</li>
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</ul>
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<p>Changes:</p>
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<ul>
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<li>RetroDECK is on a diet: we saved around 600mb on the final build, about 40% less!</li>
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<li>Updated all the possible outdated emulators</li>
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<li>Duckstation due to licensing changes is frozen at the latest possible build becoming de facto: Legacy</li>
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<li>RetroDECK is on a diet: we saved around 600MB on the final build, about 40% less!</li>
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<li>Updated all outdated emulators possible</li>
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<li>Duckstation, due to licensing changes, is frozen at the latest possible build, becoming de facto: Legacy</li>
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<li>Duckstation configured to use OpenGL as Vulkan seems to be broken in some cases</li>
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<li>Because of Steam Sync, Favorites collection is now enabled by default on ES-DE</li>
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<li>ES-DE Updated to 3.1.1 with language support and more</li>
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<li>ES-DE main menu tide up, because of our configurator there were too many entries, moved ES-DE specific configs inside a custom menu</li>
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<li>After the initial installation, the user will be prompted to choose the location for game files and BIOSes, as the ES-DE screen will no longer appear due to the presence of PortMaster.</li>
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<li>The post update options now are condensed into a single Zenity window</li>
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<li>Because of Steam Sync, the Favorites collection is now enabled by default on ES-DE</li>
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<li>ES-DE updated to 3.1.1 with language support and more</li>
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<li>ES-DE main menu tidied up. Due to our configurator, there were too many entries, so we moved ES-DE specific configs inside a custom menu</li>
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<li>After the initial installation, the user will be prompted to choose the location for game files and BIOSes, as the ES-DE screen will no longer appear due to the presence of PortMaster</li>
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<li>The post-update options are now condensed into a single Zenity window</li>
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<li>Fixed an issue that was not correctly displaying version notes</li>
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<li>Vita3K now uses Vulkan as default</li>
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<li>Dolphin and Primehack are no longer scaled wide by default but are set to auto</li>
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</ul>
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<p>Developers, developers, developers:</p>
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<ul>
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<li>Manifest was completely redone, more on that in the October blog post</li>
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<li>RetroDECK now is migrated to an organization on GitHub, as before, please check the October blog post</li>
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<li>pre_build_automation script was reworked and additional functions are added</li>
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<li>Contributing is now easier and the manifest build time is down to about 1h (was 3h30)</li>
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<li>Introduced a new library management system called LibMan to make sure that each compoent is bringing its own libraries while built from the manifest</li>
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<li>The manifest was completely redone, more on that in the October blog post</li>
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<li>RetroDECK has now migrated to an organization on GitHub. As before, please check the October blog post</li>
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<li>The pre_build_automation script was reworked and additional functions were added</li>
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<li>Contributing is now easier and the manifest build time is down to about 1 hour (was 3 hours 30 minutes)</li>
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<li>Local building has been fixed</li>
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<li>Introduced a new library management system called LibMan to ensure that each component brings its own libraries while being built from the manifest</li>
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<li>Migrated from AppData to MetaInfo</li>
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</ul>
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<p>Known issues:</p>
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<ul>
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<li>Please check the know issues in the Wiki under General Information.</li>
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<li>GZDoom version is temporarily frozen until we find out how to correctly build it. However is working without any issues.</li>
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<li>In some cases, Steam Sync fails to associate the controller template to the Steam entry, so the user needs to set it manually if desired</li>
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<li>Ryujinx is still broken</li>
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<li>Please check the known issues in the Wiki under General Information</li>
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</ul>
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</description>
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</release>
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