Revert "Merge branch 'cooker' into feat/shadps4"

This reverts commit 8884d2110a, reversing
changes made to 9b6b8d1c05.
This commit is contained in:
XargonWan 2024-09-10 10:15:55 +09:00
parent 38024d73c1
commit 3b5e8bcd0c
931 changed files with 1999 additions and 17473 deletions

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@ -1,102 +0,0 @@
name: GoDot Configurator Build Debug
run-name: Build Godot Configurator(DEBUG) for RetroDECK
on:
workflow_dispatch:
inputs:
job_target:
description: 'Select the platform'
required: true
default: 'linux'
type: choice
options:
- linux
- windows
- mac
- all
env:
GODOT_VERSION: 4.3
GODOT_PROJECT_LOCATION: tools/configurator/project.godot
EXPORT_FOLDER_LINUX: bin/Linux
EXPORT_FOLDER_WINDOWS: bin/Windows
EXPORT_FOLDER_MAC: bin/macOS
APPLICATION_NAME: godot_configurator
jobs:
linux-build:
runs-on: ubuntu-latest
container:
image: archlinux:latest
steps:
- name: Set up variable
run: |
echo "DATE=$(date +'%Y-%m-%d')" >> $GITHUB_ENV
echo "MAIN_FOLDER=$(pwd)" >> $GITHUB_ENV
- name: Installing dependencies
run: pacman -Syu --noconfirm git bash yasm python python-pip scons gcc diffutils make wget unzip tar mingw-w64
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Prepare Godot
run: |
wget -q -O godot_linux.zip https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip
unzip godot_linux.zip
wget -q -O godot_export_templates.tpz https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
unzip godot_export_templates.tpz -d ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
mv ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/
sed -i 's/config\/version=\"[^"]\*"/config\/version=\"${{ env.DATE }}-debug\"/' ${{ env.GODOT_PROJECT_LOCATION }}
# DEBUG BUILDS
# LINUX
- name: Building debug Linux
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_LINUX }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "Linux/X11 64-bit" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME}}.x86_64
chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.sh
chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.x86_64
# TAR to keep permissions set above
- name: Tar File
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
run: tar cvf ${{ env.APPLICATION_NAME}}_linux_debug_${{ env.DATE}}.tar ${{ env.EXPORT_FOLDER_LINUX}}
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
path: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
# WINDOWS
- name: Building debug Windows
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_WINDOWS }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "windows" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_WINDOWS }}/${{ env.APPLICATION_NAME}}.exe
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_windows_debug_${{ env.DATE }}
path: ${{ env.EXPORT_FOLDER_WINDOWS }}/
#MAC
- name: Building debug macOS
if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_MAC }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "macOS" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_MAC}}/${{ env.APPLICATION_NAME}}.app
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_mac_debug_${{ env.DATE }}
path: ${{ env.EXPORT_FOLDER_MAC }}/

View file

@ -85,11 +85,6 @@ jobs:
# Use GITHUB_HEAD_REF to get the source branch
source_branch="${GITHUB_HEAD_REF}"
# Replace '/' with '-' in the branch name
source_branch=${source_branch//\//-}
# Use GITHUB_HEAD_REF to get the source branch
source_branch="${GITHUB_HEAD_REF}"
# Replace '/' with '-' in the branch name
source_branch=${source_branch//\//-}
echo "[DEBUG] source branch is: $source_branch"
@ -98,7 +93,6 @@ jobs:
echo "TAG=PR-$source_branch-${{ env.buildid }}" >> $GITHUB_ENV
echo "MAKE_LATEST=false" >> $GITHUB_ENV # Not marked as the latest cooker version if it's a feature branch
else
# Generate the tag for non-pull request branches
# Generate the tag for non-pull request branches
TAG="$MANIFEST_VERSION-${{ env.buildid }}"
echo "TAG=$TAG" >> $GITHUB_ENV

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@ -5,31 +5,12 @@
# This script is used to inject framework and config files inside a RetroDECK cooker installation
# To apply the injected config you have to reset the targeted component from the Configurator
# Please know what you're doing, if you need to undo this you need to completely uninstall and reinstall RetroDECK flatpak
# Please note that this may create a dirty situation where older files are still in place as the action is add and overwrite
# Please not that this may create a dirty situation where older files are still in place as the action is add and overwrite
flatpak_user_installation="$HOME/.local/share/flatpak/app/net.retrodeck.retrodeck/current/active/files"
flatpak_system_installation="/var/lib/flatpak/app/net.retrodeck.retrodeck/current/active/files"
force_user=false
force_system=false
# Parse arguments
while [[ "$#" -gt 0 ]]; do
case $1 in
--force-user) force_user=true ;;
--force-system) force_system=true ;;
*) echo "Unknown parameter: $1"; exit 1 ;;
esac
shift
done
# Determine installation path
if [ "$force_user" = true ]; then
echo "Forcing user mode installation."
app="$flatpak_user_installation"
elif [ "$force_system" = true ]; then
echo "Forcing system mode installation."
app="$flatpak_system_installation"
elif [ -d "$flatpak_user_installation" ]; then
if [ -d "$flatpak_user_installation" ]; then
echo "RetroDECK is installed in user mode, proceeding."
app="$flatpak_user_installation"
elif [ -d "$flatpak_system_installation" ]; then
@ -40,7 +21,6 @@ else
exit 1
fi
# Copying files to the installation
sudo cp -vfr "res/binding_icons" "$app/retrodeck/binding_icons"
sudo cp -vfr "config/"** "$app/retrodeck/config/"
sudo cp -vfr "tools" "$app"

View file

@ -132,9 +132,8 @@ elif [[ "$new_version_major_rev" -eq "$current_version_major_rev" ]]; then
fi
fi
# Perform post_update commands for current version if it is a cooker or PR
if grep -qF "cooker" <<< "$hard_version" || grep -qF "PR" <<< "$hard_version"; then
# If newly-installed version is a "cooker" or "PR" build, always perform post_update commands for current version
# Perform post_update commands for current version if it is a cooker
if grep -qF "cooker" <<< $hard_version; then # If newly-installed version is a "cooker" build, always perform post_update commands for current version
if [[ "$(echo $hard_version | cut -d'-' -f2)" == "$new_version" ]]; then
is_newer_version="true"
fi

View file

@ -891,125 +891,3 @@ start_retrodeck() {
log i "Starting RetroDECK v$version"
es-de
}
run_game() {
# Initialize variables
emulator=""
system=""
# Parse options
while getopts ":e:s:" opt; do
case ${opt} in
e )
emulator=$OPTARG
;;
s )
system=$OPTARG
;;
\? )
echo "Usage: $0 --run [-e emulator] [-s system] game"
exit 1
;;
esac
done
shift $((OPTIND -1))
# Check for game argument
if [[ -z "$1" ]]; then
echo "Error: Game file is required."
echo "Usage: $0 --run [-e emulator] [-s system] game"
exit 1
fi
game=$1
# If no system is provided, extract it from the game path
if [[ -z "$system" ]]; then
system=$(echo "$game" | grep -oP '(?<=roms/)[^/]+')
fi
log d "Emulator: $emulator"
log d "System: $system"
log d "Game: $game"
# Query the features JSON for emulators that support the system
local emulators=$(jq -r --arg system "$system" '
.emulator | to_entries[] |
select(
(.value.system == $system) or
(.value.system[]? == $system)
) | .key' "$features")
# Check if the system is handled by RetroArch cores
local retroarch_cores=$(jq -r --arg system "$system" '
.emulator.retroarch.cores | to_entries[] |
select(
.value.system == $system or
(.value.system[]? == $system)
) | .key' "$features")
# if the emulator is given and it's a retroarch core just execute it
if [[ "$emulator" == *"_libretro" ]]; then
local core_path="/var/config/retroarch/cores/$emulator.so"
log d "Running RetroArch core: $core_path"
log d "Command: retroarch -L $core_path \"$game\""
eval "retroarch -L $core_path \"$game\""
return 1
fi
# If the system is handled by RetroArch cores, add them to the list of emulators
if [[ -n "$retroarch_cores" ]]; then
emulators=$(echo -e "$emulators\n$retroarch_cores")
fi
local pretty_system=$(jq -r --arg system "$system" '.system[$system].name' "$features")
# Check if multiple emulators are found and prompt the user to select one with zenity
if [[ $(echo "$emulators" | wc -l) -gt 1 ]]; then
emulator=$(echo "$emulators" | zenity --list --title="Select Emulator" --text="Multiple emulators found for $pretty_system. Select one to run." --column="Emulator")
else
emulator="$emulators"
fi
# If no emulator was selected, exit
if [[ -z "$emulator" ]]; then
log e "No emulator selected. Exiting."
return 1
fi
log d "Run game: selected emulator $emulator"
# Handle RetroArch core separately
if [[ "$emulator" == *"_libretro" ]]; then
local core_path="/var/config/retroarch/cores/$emulator.so"
log d "Running RetroArch core: $core_path"
log d "Command: retroarch -L $core_path \"$game\""
eval "retroarch -L $core_path \"$game\""
else
# Check if launch-override exists
local launch_override=$(jq -r ".emulator.$emulator.\"launch-override\"" "$features")
if [[ "$launch_override" != "null" ]]; then
# Use launch-override
launch_override=${launch_override//\$game/\"$game\"}
log d "Using launch-override: $launch_override"
eval "$launch_override"
else
# Use standard launch and launch-args
local launch_command=$(jq -r ".emulator.$emulator.launch" "$features")
local launch_args=$(jq -r ".emulator.$emulator.\"launch-args\"" "$features")
log d "launch args: $launch_args"
# Only add launch_args if they are not null
if [[ "$launch_args" != "null" ]]; then
# Replace $game in launch_args with the actual game path, quoting it to handle spaces
launch_args=${launch_args//\$game/\"$game\"}
log d "Command: \"$launch_command $launch_args\""
eval "$launch_command $launch_args"
else
log d "Command: \"$launch_command\""
eval "$launch_command \"$game\""
fi
fi
fi
}

View file

@ -18,21 +18,19 @@ for i in "$@"; do
case $i in
-h*|--help*)
echo "RetroDECK v""$version"
echo -e "
echo "
Usage:
flatpak run [FLATPAK-RUN-OPTION] net.retrodeck-retrodeck [ARGUMENTS]
Arguments:
-h, --help \t Print this help
-v, --version \t Print RetroDECK version
--info-msg \t Print paths and config informations
--configurator \t Starts the RetroDECK Configurator
--compress-one <file> \t Compresses target file to a compatible format
--compress-all <format> \t Compresses all supported games into a compatible format.\n\t\t\t\t\t\t Available formats are \"chd\", \"zip\", \"rvz\" and \"all\".
--reset-component <component> \t Reset one or more component or emulator configs to the default values
--reset-retrodeck \t Starts the initial RetroDECK installer (backup your data first!)
--run [-s <path>] [-e <path>] <path>\t Run a game from cli, if no system is defined it will deducted from the path.\n\t\t\t\t\t\t For example --run ~/retrodeck/roms/system/game.ext will be run with the system "system".\n\t\t\t\t\t\t Optionally -e (emulator) and -s (system) can be passed as arguments.
-h, --help Print this help
-v, --version Print RetroDECK version
--info-msg Print paths and config informations
--configurator Starts the RetroDECK Configurator
--compress-one <file> Compresses target file to a compatible format
--compress-all <format> Compresses all supported games into a compatible format. Available formats are \"chd\", \"zip\", \"rvz\" and \"all\".
--reset-component <component> Reset one or more component or emulator configs to the default values
--reset-retrodeck Starts the initial RetroDECK installer (backup your data first!)
For flatpak run specific options please run: flatpak run -h
@ -44,11 +42,6 @@ https://retrodeck.net
echo "RetroDECK v$version"
exit
;;
--run*)
shift # Remove --run
run_game "$@"
exit
;;
--info-msg*)
echo "RetroDECK v$version"
echo "RetroDECK config file is in: $rd_conf"
@ -206,4 +199,3 @@ fi
# Normal Startup
start_retrodeck
quit_retrodeck

View file

@ -1,15 +1,12 @@
extends Control
var rekku_state = false
func _input(event):
if event.is_action_released("rekku_hide"):
#self.visible = !self.visible
if rekku_state == false:
self.visible = true
rekku_state = true
%SplitContainer.split_offset=-300
elif event.is_action_released("rekku_hide") and rekku_state == true:
rekku_state = false
self.visible = false
%SplitContainer.split_offset=0
if event.is_action_pressed("rekku_hide"):
self.visible = !self.visible
%SplitContainer.split_offset=-300
if Input.is_action_pressed("back_button"):
%SplitContainer.split_offset=0
$".".visible=false

View file

@ -1,10 +1,6 @@
extends TabContainer
var icon_width: int = 32
@onready var tcount: int = get_tab_count()-1
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing
@ -12,50 +8,31 @@ func _ready():
%TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png"))
%TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png"))
%TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png"))
set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/map-globe.png"))
set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/applications-graphics.png"))
set_tab_icon_max_width(0,icon_width)
set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png"))
set_tab_icon_max_width(1,icon_width)
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-tweak-tool.png"))
set_tab_icon_max_width(2,icon_width)
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/network-workgroup.png"))
set_tab_icon_max_width(3,icon_width)
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon_max_width(4,icon_width)
set_tab_icon(5, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(5,icon_width)
set_tab_icon(6, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(6,icon_width)
#%TK_GRAPHICS.name="BOB"
connect_focus_signals(self)
func connect_focus_signals(node):
for child in node.get_children():
if child is Button:
child.focus_entered.connect(_on_Button_focus_entered.bind(child))
elif child is Control:
connect_focus_signals(child)
func _on_Button_focus_entered(button: Button):
if button:
%AudioStreamPlayer2D.play()
#
func _input(event):
if (event.is_action_pressed("next_tab")):
%r1_button.texture_normal = %r1_button.texture_pressed
if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
else:
%r1_button.texture_normal = r1_button_texture
self.select_next_available()
focusFirstFocusableChild()
if (event.is_action_pressed("previous_tab")):
%l1_button.texture_normal = %l1_button.texture_pressed
if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
else:
%l1_button.texture_normal = l1_button_texture
self.select_previous_available()
focusFirstFocusableChild()
func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control")
for n: Control in children:

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