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On branch feat/godot-configurator
Changes to be committed: modified: .github/workflows/build-configurator.yml
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.github/workflows/build-configurator.yml
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.github/workflows/build-configurator.yml
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@ -1,4 +1,3 @@
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name: Configurator Build
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name: Configurator Build
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on:
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on:
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@ -11,12 +10,11 @@ on:
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workflow_dispatch:
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workflow_dispatch:
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jobs:
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jobs:
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# export_game:
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build:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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name: Export game
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steps:
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steps:
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- name: checkout
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- uses: actions/checkout@v4
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- uses: actions/checkout@v4
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- name : exportGame
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- name : exportGame
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uses: firebelley/godot-export@v5.2.1
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uses: firebelley/godot-export@v5.2.1
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archive_output: true
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archive_output: true
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archive_root_folder: true
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archive_root_folder: true
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export_as_pack: true
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export_as_pack: true
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# This release action has worked well for me. However, you can most likely use any release action of your choosing.
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# https://github.com/ncipollo/release-action
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- name: Upload Linux artifact
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- name: create release
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uses: actions/upload-artifact@v4
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uses: ncipollo/release-action@v1.12.0
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with:
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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name: Godot Linux Configurator
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generateReleaseNotes: true
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path: /home/runner/work/linux.zip
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tag: ${{ github.ref_name }}
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artifacts: ${{ steps.export.outputs.archive_directory }}/*
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