Merge branch 'cooker' into feat/steam-rom-manager

This commit is contained in:
XargonWan 2024-09-08 08:47:27 +09:00
commit 583539aef8
928 changed files with 18252 additions and 1989 deletions

102
.github/workflows/build-godot.yml vendored Normal file
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name: GoDot Configurator Build Debug
run-name: Build Godot Configurator(DEBUG) for RetroDECK
on:
workflow_dispatch:
inputs:
job_target:
description: 'Select the platform'
required: true
default: 'linux'
type: choice
options:
- linux
- windows
- mac
- all
env:
GODOT_VERSION: 4.3
GODOT_PROJECT_LOCATION: tools/configurator/project.godot
EXPORT_FOLDER_LINUX: bin/Linux
EXPORT_FOLDER_WINDOWS: bin/Windows
EXPORT_FOLDER_MAC: bin/macOS
APPLICATION_NAME: godot_configurator
jobs:
linux-build:
runs-on: ubuntu-latest
container:
image: archlinux:latest
steps:
- name: Set up variable
run: |
echo "DATE=$(date +'%Y-%m-%d')" >> $GITHUB_ENV
echo "MAIN_FOLDER=$(pwd)" >> $GITHUB_ENV
- name: Installing dependencies
run: pacman -Syu --noconfirm git bash yasm python python-pip scons gcc diffutils make wget unzip tar mingw-w64
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Prepare Godot
run: |
wget -q -O godot_linux.zip https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip
unzip godot_linux.zip
wget -q -O godot_export_templates.tpz https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
unzip godot_export_templates.tpz -d ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
mv ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/
sed -i 's/config\/version=\"[^"]\*"/config\/version=\"${{ env.DATE }}-debug\"/' ${{ env.GODOT_PROJECT_LOCATION }}
# DEBUG BUILDS
# LINUX
- name: Building debug Linux
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_LINUX }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "Linux/X11 64-bit" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME}}.x86_64
chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.sh
chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.x86_64
# TAR to keep permissions set above
- name: Tar File
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
run: tar cvf ${{ env.APPLICATION_NAME}}_linux_debug_${{ env.DATE}}.tar ${{ env.EXPORT_FOLDER_LINUX}}
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
path: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
# WINDOWS
- name: Building debug Windows
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_WINDOWS }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "windows" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_WINDOWS }}/${{ env.APPLICATION_NAME}}.exe
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_windows_debug_${{ env.DATE }}
path: ${{ env.EXPORT_FOLDER_WINDOWS }}/
#MAC
- name: Building debug macOS
if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_MAC }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "macOS" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_MAC}}/${{ env.APPLICATION_NAME}}.app
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_mac_debug_${{ env.DATE }}
path: ${{ env.EXPORT_FOLDER_MAC }}/

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@ -85,6 +85,11 @@ jobs:
# Use GITHUB_HEAD_REF to get the source branch # Use GITHUB_HEAD_REF to get the source branch
source_branch="${GITHUB_HEAD_REF}" source_branch="${GITHUB_HEAD_REF}"
# Replace '/' with '-' in the branch name
source_branch=${source_branch//\//-}
# Use GITHUB_HEAD_REF to get the source branch
source_branch="${GITHUB_HEAD_REF}"
# Replace '/' with '-' in the branch name # Replace '/' with '-' in the branch name
source_branch=${source_branch//\//-} source_branch=${source_branch//\//-}
echo "[DEBUG] source branch is: $source_branch" echo "[DEBUG] source branch is: $source_branch"
@ -93,6 +98,7 @@ jobs:
echo "TAG=PR-$source_branch-${{ env.buildid }}" >> $GITHUB_ENV echo "TAG=PR-$source_branch-${{ env.buildid }}" >> $GITHUB_ENV
echo "MAKE_LATEST=false" >> $GITHUB_ENV # Not marked as the latest cooker version if it's a feature branch echo "MAKE_LATEST=false" >> $GITHUB_ENV # Not marked as the latest cooker version if it's a feature branch
else else
# Generate the tag for non-pull request branches
# Generate the tag for non-pull request branches # Generate the tag for non-pull request branches
TAG="$MANIFEST_VERSION-${{ env.buildid }}" TAG="$MANIFEST_VERSION-${{ env.buildid }}"
echo "TAG=$TAG" >> $GITHUB_ENV echo "TAG=$TAG" >> $GITHUB_ENV

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@ -5,12 +5,31 @@
# This script is used to inject framework and config files inside a RetroDECK cooker installation # This script is used to inject framework and config files inside a RetroDECK cooker installation
# To apply the injected config you have to reset the targeted component from the Configurator # To apply the injected config you have to reset the targeted component from the Configurator
# Please know what you're doing, if you need to undo this you need to completely uninstall and reinstall RetroDECK flatpak # Please know what you're doing, if you need to undo this you need to completely uninstall and reinstall RetroDECK flatpak
# Please not that this may create a dirty situation where older files are still in place as the action is add and overwrite # Please note that this may create a dirty situation where older files are still in place as the action is add and overwrite
flatpak_user_installation="$HOME/.local/share/flatpak/app/net.retrodeck.retrodeck/current/active/files" flatpak_user_installation="$HOME/.local/share/flatpak/app/net.retrodeck.retrodeck/current/active/files"
flatpak_system_installation="/var/lib/flatpak/app/net.retrodeck.retrodeck/current/active/files" flatpak_system_installation="/var/lib/flatpak/app/net.retrodeck.retrodeck/current/active/files"
force_user=false
force_system=false
if [ -d "$flatpak_user_installation" ]; then # Parse arguments
while [[ "$#" -gt 0 ]]; do
case $1 in
--force-user) force_user=true ;;
--force-system) force_system=true ;;
*) echo "Unknown parameter: $1"; exit 1 ;;
esac
shift
done
# Determine installation path
if [ "$force_user" = true ]; then
echo "Forcing user mode installation."
app="$flatpak_user_installation"
elif [ "$force_system" = true ]; then
echo "Forcing system mode installation."
app="$flatpak_system_installation"
elif [ -d "$flatpak_user_installation" ]; then
echo "RetroDECK is installed in user mode, proceeding." echo "RetroDECK is installed in user mode, proceeding."
app="$flatpak_user_installation" app="$flatpak_user_installation"
elif [ -d "$flatpak_system_installation" ]; then elif [ -d "$flatpak_system_installation" ]; then
@ -21,6 +40,7 @@ else
exit 1 exit 1
fi fi
# Copying files to the installation
sudo cp -vfr "res/binding_icons" "$app/retrodeck/binding_icons" sudo cp -vfr "res/binding_icons" "$app/retrodeck/binding_icons"
sudo cp -vfr "config/"** "$app/retrodeck/config/" sudo cp -vfr "config/"** "$app/retrodeck/config/"
sudo cp -vfr "tools" "$app" sudo cp -vfr "tools" "$app"

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@ -1,12 +1,15 @@
extends Control extends Control
func _input(event): var rekku_state = false
if event.is_action_pressed("rekku_hide"):
self.visible = !self.visible
%SplitContainer.split_offset=-300
if Input.is_action_pressed("back_button"): func _input(event):
%SplitContainer.split_offset=0 if event.is_action_released("rekku_hide"):
$".".visible=false #self.visible = !self.visible
if rekku_state == false:
self.visible = true
rekku_state = true
%SplitContainer.split_offset=-300
elif event.is_action_released("rekku_hide") and rekku_state == true:
rekku_state = false
self.visible = false
%SplitContainer.split_offset=0

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@ -1,6 +1,10 @@
extends TabContainer extends TabContainer
var icon_width: int = 32 var icon_width: int = 32
@onready var tcount: int = get_tab_count()-1
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
func _ready(): func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing focusFirstFocusableChild() #grab focus on first element to enable controller focusing
@ -8,31 +12,50 @@ func _ready():
%TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png")) %TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png"))
%TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")) %TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png"))
%TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png")) %TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png"))
set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/applications-graphics.png")) set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/map-globe.png"))
set_tab_icon_max_width(0,icon_width) set_tab_icon_max_width(0,icon_width)
set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png")) set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png"))
set_tab_icon_max_width(1,icon_width) set_tab_icon_max_width(1,icon_width)
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-tweak-tool.png")) set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon_max_width(2,icon_width) set_tab_icon_max_width(2,icon_width)
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/network-workgroup.png")) set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(3,icon_width) set_tab_icon_max_width(3,icon_width)
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png")) set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(4,icon_width) set_tab_icon_max_width(4,icon_width)
set_tab_icon(5, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(5,icon_width)
set_tab_icon(6, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(6,icon_width)
#%TK_GRAPHICS.name="BOB" #%TK_GRAPHICS.name="BOB"
# connect_focus_signals(self)
func connect_focus_signals(node):
for child in node.get_children():
if child is Button:
child.focus_entered.connect(_on_Button_focus_entered.bind(child))
elif child is Control:
connect_focus_signals(child)
func _on_Button_focus_entered(button: Button):
if button:
%AudioStreamPlayer2D.play()
func _input(event): func _input(event):
if (event.is_action_pressed("next_tab")): if (event.is_action_pressed("next_tab")):
self.select_next_available() %r1_button.texture_normal = %r1_button.texture_pressed
focusFirstFocusableChild() if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
else:
%r1_button.texture_normal = r1_button_texture
if (event.is_action_pressed("previous_tab")): if (event.is_action_pressed("previous_tab")):
self.select_previous_available() %l1_button.texture_normal = %l1_button.texture_pressed
focusFirstFocusableChild() if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
else:
%l1_button.texture_normal = l1_button_texture
func focusFirstFocusableChild(): func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control") var children = findElements(get_current_tab_control(), "Control")
for n: Control in children: for n: Control in children:

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