Merge pull request #797 from icenine451/cooker-0.8.2b-icenine451

Cooker 0.8.2b icenine451
This commit is contained in:
icenine451 2024-05-30 12:20:55 -04:00 committed by GitHub
commit 5939c167d1
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GPG key ID: B5690EEEBB952194
6 changed files with 174 additions and 185 deletions

View file

@ -26,6 +26,29 @@ compress_game() {
elif [[ "$1" == "rvz" ]]; then
dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz"
fi
if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
log i "Performing post-compression file cleanup"
if [[ "$file" == *".cue" ]]; then
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
local file_path=$(dirname "$(realpath "$file")")
while IFS= read -r line
do
log i "Removing file $file_path/$line"
rm -f "$file_path/$line"
done < <(printf '%s\n' "$cue_bin_files")
log i "Removing file $(realpath $file)"
rm -f $(realpath "$file")
else
log i "Removing file $(realpath $file)"
rm -f "$(realpath "$file")"
fi
else
log i "Compressed file ${file%.*}.$compatible_compression_format not found, skipping original file deletion"
configurator_generic_dialog "RetroDECK Configurator - RetroDECK: Compression Tool" "A compressed version of the file was not found, skipping deletion."
fi
fi
}
find_compatible_compression_format() {
@ -96,6 +119,71 @@ validate_for_chd() {
fi
}
find_compatible_games() {
# The function takes the following arguments, which alter what files are compressed:
# "everything" - Compresses all games found into their compatible formats
# "all" - Compresses a list of user-chosen files into their compatible formats
# "chd" or "zip" or "rvz" - Compresses a list of user-chosen files into the given format
if [[ -f "$godot_compression_compatible_games" ]]; then
rm -f "$godot_compression_compatible_games" # Godot data transfer temp files
fi
touch "$godot_compression_compatible_games"
local compressable_games_list=()
local all_compressable_games=()
local games_to_compress=()
local target_selection="$1"
if [[ "$1" == "everything" ]]; then
local compression_format="all"
else
local compression_format="$1"
fi
if [[ $compression_format == "all" ]]; then
local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
else
local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
fi
while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
do
compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
if [[ ! -z $compression_candidates ]]; then
while IFS= read -r game
do
local compatible_compression_format=$(find_compatible_compression_format "$game")
if [[ $compression_format == "chd" ]]; then
if [[ $compatible_compression_format == "chd" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
fi
elif [[ $compression_format == "zip" ]]; then
if [[ $compatible_compression_format == "zip" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
fi
elif [[ $compression_format == "rvz" ]]; then
if [[ $compatible_compression_format == "rvz" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
fi
elif [[ $compression_format == "all" ]]; then
if [[ ! $compatible_compression_format == "none" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
fi
fi
done < <(printf '%s\n' "$compression_candidates")
fi
done < <(printf '%s\n' "$compressable_systems_list")
}
cli_compress_single_game() {
# This function will compress a single file passed from the CLI arguments
# USAGE: cli_compress_single_game $full_file_path
@ -109,26 +197,6 @@ cli_compress_single_game() {
if [[ ! $compatible_compression_format == "none" ]]; then
log i "$(basename "$file") can be compressed to $compatible_compression_format"
compress_game "$compatible_compression_format" "$file" "$system"
if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested
if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
if [[ $(basename "$file") == *".cue" ]]; then
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
local file_path=$(dirname "$(realpath "$file")")
while IFS= read -r line
do # Remove associated .bin files
log i "Removing original file "$file_path/$line""
rm -f "$file_path/$line"
done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file
log i "Removing original file $(basename "$file")"
rm -f "$file"
else
log i "Removing original file $(basename "$file")"
rm -f "$file"
fi
else
log w "Compressed version of $(basename "$file") not found, skipping deletion."
fi
fi
else
log w "$(basename "$file") does not have any compatible compression formats."
fi
@ -171,26 +239,6 @@ cli_compress_all_games() {
if [[ ! "$compatible_compression_format" == "none" ]]; then
log i "$(basename "$file") can be compressed to $compatible_compression_format"
compress_game "$compatible_compression_format" "$file" "$system"
if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested
if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
if [[ "$file" == *".cue" ]]; then
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
local file_path=$(dirname "$(realpath "$file")")
while IFS= read -r line
do # Remove associated .bin files
log i "Removing original file "$file_path/$line""
rm -f "$file_path/$line"
done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file
log i "Removing original file "$file""
rm -f $(realpath "$file")
else
log i "Removing original file "$file""
rm -f $(realpath "$file")
fi
else
log w "Compressed version of $(basename "$file") not found, skipping deletion."
fi
fi
else
log w "No compatible compression format found for $(basename "$file")"
fi

View file

@ -0,0 +1,33 @@
#!/bin/bash
check_bios_files() {
# This function validates all the BIOS files listed in the $bios_checklist and adds the results to an array called $bios_checked_list which can be used elsewhere
# There is a "basic" and "expert" mode which outputs different levels of data
# USAGE: check_bios_files "mode"
if [[ -f "$godot_bios_files_checked" ]]; then
rm -f "$godot_bios_files_checked" # Godot data transfer temp files
fi
touch "$godot_bios_files_checked"
while IFS="^" read -r bios_file bios_subdir bios_hash bios_system bios_desc
do
bios_file_found="No"
bios_hash_matched="No"
if [[ -f "$bios_folder/$bios_subdir$bios_file" ]]; then
bios_file_found="Yes"
if [[ $bios_hash == "Unknown" ]]; then
bios_hash_matched="Unknown"
elif [[ $(md5sum "$bios_folder/$bios_subdir$bios_file" | awk '{ print $1 }') == "$bios_hash" ]]; then
bios_hash_matched="Yes"
fi
fi
if [[ "$1" == "basic" ]]; then
bios_checked_list=("${bios_checked_list[@]}" "$bios_file" "$bios_system" "$bios_file_found" "$bios_hash_matched" "$bios_desc")
echo "$bios_file"^"$bios_system"^"$bios_file_found"^"$bios_hash_matched"^"$bios_desc" >> "$godot_bios_files_checked" # Godot data transfer temp file
else
bios_checked_list=("${bios_checked_list[@]}" "$bios_file" "$bios_system" "$bios_file_found" "$bios_hash_matched" "$bios_desc" "$bios_subdir" "$bios_hash")
echo "$bios_file"^"$bios_system"^"$bios_file_found"^"$bios_hash_matched"^"$bios_desc"^"$bios_subdir"^"$bios_hash" >> "$godot_bios_files_checked" # Godot data transfer temp file
fi
done < $bios_checklist
}

View file

@ -7,12 +7,13 @@ source /app/libexec/checks.sh
source /app/libexec/compression.sh
source /app/libexec/dialogs.sh
source /app/libexec/logger.sh
source /app/libexec/functions.sh
source /app/libexec/other_functions.sh
source /app/libexec/multi_user.sh
source /app/libexec/framework.sh
source /app/libexec/post_update.sh
source /app/libexec/prepare_component.sh
source /app/libexec/presets.sh
source /app/libexec/configurator_fuctions.sh
# Static variables
rd_conf="/var/config/retrodeck/retrodeck.cfg" # RetroDECK config file path
@ -52,6 +53,8 @@ pretty_system_names_reference_list="$emuconfigs/defaults/retrodeck/reference_lis
# Godot data transfer temp files
godot_bios_files_checked="/var/config/retrodeck/godot/godot_bios_files_checked.tmp"
godot_current_preset_settings="/var/config/retrodeck/godot/godot_current_preset_settings.tmp"
godot_compression_compatible_games="/var/config/retrodeck/godot/godot_compression_compatible_games.tmp"
# Config files for emulators with single config files
@ -131,6 +134,11 @@ if [[ ! -d "$rd_logs_folder/ES-DE" ]]; then
dir_prep "$rd_logs_folder/ES-DE" "$es_source_logs"
fi
# Initialize location of Godot temp data files, if it doesn't exist
if [[ ! -d "/var/config/retrodeck/godot" ]]; then
create_dir "/var/config/retrodeck/godot"
fi
# We moved the lockfile in /var/config/retrodeck in order to solve issue #53 - Remove in a few versions
if [[ -f "$HOME/retrodeck/.lock" ]]; then
mv "$HOME/retrodeck/.lock" $lockfile

View file

@ -286,36 +286,6 @@ dir_prep() {
log i "$symlink is now $real"
}
check_bios_files() {
# This function validates all the BIOS files listed in the $bios_checklist and adds the results to an array called bios_checked_list which can be used elsewhere
# There is a "basic" and "expert" mode which outputs different levels of data
# USAGE: check_bios_files "mode"
rm -f "$godot_bios_files_checked" # Godot data transfer temp files
touch "$godot_bios_files_checked"
while IFS="^" read -r bios_file bios_subdir bios_hash bios_system bios_desc
do
bios_file_found="No"
bios_hash_matched="No"
if [[ -f "$bios_folder/$bios_subdir$bios_file" ]]; then
bios_file_found="Yes"
if [[ $bios_hash == "Unknown" ]]; then
bios_hash_matched="Unknown"
elif [[ $(md5sum "$bios_folder/$bios_subdir$bios_file" | awk '{ print $1 }') == "$bios_hash" ]]; then
bios_hash_matched="Yes"
fi
fi
if [[ "$1" == "basic" ]]; then
bios_checked_list=("${bios_checked_list[@]}" "$bios_file" "$bios_system" "$bios_file_found" "$bios_hash_matched" "$bios_desc")
echo "$bios_file"^"$bios_system"^"$bios_file_found"^"$bios_hash_matched"^"$bios_desc" >> "$godot_bios_files_checked" # Godot data transfer temp file
else
bios_checked_list=("${bios_checked_list[@]}" "$bios_file" "$bios_system" "$bios_file_found" "$bios_hash_matched" "$bios_desc" "$bios_subdir" "$bios_hash")
echo "$bios_file"^"$bios_system"^"$bios_file_found"^"$bios_hash_matched"^"$bios_desc"^"$bios_subdir"^"$bios_hash" >> "$godot_bios_files_checked" # Godot data transfer temp file
fi
done < $bios_checklist
}
update_rpcs3_firmware() {
create_dir "$roms_folder/ps3/tmp"
chmod 777 "$roms_folder/ps3/tmp"

View file

@ -4,6 +4,43 @@ change_preset_dialog() {
# This function will build a list of all systems compatible with a given preset, their current enable/disabled state and allow the user to change one or more
# USAGE: change_preset_dialog "$preset"
build_preset_list_options "$1"
choice=$(zenity \
--list --width=1200 --height=720 \
--checklist \
--separator="," \
--hide-column=3 --print-column=3 \
--text="Enable $pretty_preset_name:" \
--column "Enabled" \
--column "Emulator" \
--column "internal_system_name" \
"${current_preset_settings[@]}")
local rc=$?
if [[ ! -z $choice || "$rc" == 0 ]]; then
(
make_preset_changes
) |
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Presets Configuration" \
--text="Setting up your presets, please wait..."
else
echo "No choices made"
fi
}
build_preset_list_options() {
# This function will build a list of all the systems available for a given preset
# The list will be generated into a Godot temp file and the variable $current_preset_settings
if [[ -f "$godot_current_preset_settings" ]]; then
rm -f "$godot_current_preset_settings" # Godot data transfer temp files
fi
touch "$godot_current_preset_settings"
local preset="$1"
pretty_preset_name=${preset//_/ } # Preset name prettification
pretty_preset_name=$(echo $pretty_preset_name | awk '{for(i=1;i<=NF;i++){$i=toupper(substr($i,1,1))substr($i,2)}}1') # Preset name prettification
@ -25,23 +62,14 @@ change_preset_dialog() {
current_disabled_systems=("${current_disabled_systems[@]}" "$system_name")
fi
current_preset_settings=("${current_preset_settings[@]}" "$system_value" "$(make_name_pretty $system_name)" "$system_name")
echo "$system_value"^"$(make_name_pretty $system_name)"^"$system_name" >> "$godot_current_preset_settings"
done < <(printf '%s\n' "$section_results")
}
choice=$(zenity \
--list --width=1200 --height=720 \
--checklist \
--separator="," \
--hide-column=3 --print-column=3 \
--text="Enable $pretty_preset_name:" \
--column "Enabled" \
--column "Emulator" \
--column "internal_system_name" \
"${current_preset_settings[@]}")
local rc=$?
make_preset_changes() {
# This function will take an array $choices, which contains the names of systems that have been enabled for this preset and enable them in the backend
if [[ ! -z $choice || "$rc" == 0 ]]; then
(
IFS="," read -ra choices <<< "$choice"
for emulator in "${all_systems[@]}"; do
if [[ " ${choices[*]} " =~ " ${emulator} " && ! " ${current_enabled_systems[*]} " =~ " ${emulator} " ]]; then
@ -71,14 +99,6 @@ change_preset_dialog() {
for emulator in "${changed_systems[@]}"; do
build_preset_config $emulator ${changed_presets[*]}
done
) |
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Presets Configuration" \
--text="Setting up your presets, please wait..."
else
echo "No choices made"
fi
}
build_preset_config() {

View file

@ -794,28 +794,6 @@ configurator_compress_single_game_dialog() {
echo "# Compressing $(basename "$file") to $compatible_compression_format format" # This updates the Zenity dialog
log i "Compressing $(basename "$file") to $compatible_compression_format format"
compress_game "$compatible_compression_format" "$file" "$system"
if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
log i "Performing post-compression file cleanup"
if [[ "$file" == *".cue" ]]; then
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
local file_path=$(dirname "$(realpath "$file")")
while IFS= read -r line
do
log i "Removing file $file_path/$line"
rm -f "$file_path/$line"
done < <(printf '%s\n' "$cue_bin_files")
log i "Removing file $(realpath $file)"
rm -f $(realpath "$file")
else
log i "Removing file $(realpath $file)"
rm -f "$(realpath "$file")"
fi
else
log i "Compressed file ${file%.*}.$compatible_compression_format not found, skipping original file deletion"
configurator_generic_dialog "RetroDECK Configurator - RetroDECK: Compression Tool" "A compressed version of the file was not found, skipping deletion."
fi
fi
) |
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
@ -835,54 +813,7 @@ configurator_compress_single_game_dialog() {
configurator_compress_multiple_games_dialog() {
# This dialog will display any games it finds to be compressable, from the systems listed under each compression type in compression_targets.cfg
local compressable_games_list=()
local all_compressable_games=()
local games_to_compress=()
local target_selection="$1"
if [[ "$1" == "everything" ]]; then
local compression_format="all"
else
local compression_format="$1"
fi
if [[ $compression_format == "all" ]]; then
local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
else
local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
fi
while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
do
compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
if [[ ! -z $compression_candidates ]]; then
while IFS= read -r game
do
local compatible_compression_format=$(find_compatible_compression_format "$game")
if [[ $compression_format == "chd" ]]; then
if [[ $compatible_compression_format == "chd" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
fi
elif [[ $compression_format == "zip" ]]; then
if [[ $compatible_compression_format == "zip" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
fi
elif [[ $compression_format == "rvz" ]]; then
if [[ $compatible_compression_format == "rvz" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
fi
elif [[ $compression_format == "all" ]]; then
if [[ ! $compatible_compression_format == "none" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
fi
fi
done < <(printf '%s\n' "$compression_candidates")
fi
done < <(printf '%s\n' "$compressable_systems_list")
find_compatible_games "$1"
if [[ ! "$target_selection" == "everything" ]]; then # If the user chose to not auto-compress everything
choice=$(zenity \
@ -922,27 +853,6 @@ configurator_compress_multiple_games_dialog() {
games_left_to_compress=$((games_left_to_compress-1))
log i "Games left to compress: $games_left_to_compress"
compress_game "$compression_format" "$file" "$system"
if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
if [[ "$file" == *".cue" ]]; then
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
local file_path=$(dirname "$(realpath "$file")")
while IFS= read -r line
do
log i "Removing file $file_path/$line"
rm -f "$file_path/$line"
done < <(printf '%s\n' "$cue_bin_files")
log i "Removing file $(realpath $file)"
rm -f $(realpath "$file")
else
log i "Removing file $(realpath $file)"
rm -f "$(realpath "$file")"
fi
else
log i "Compressed file ${file%.*}.$compatible_compression_format not found, skipping original file deletion"
configurator_generic_dialog "RetroDECK Configurator - RetroDECK: Compression Tool" "Compression of $(basename $file) failed, skipping deletion."
fi
fi
done
) |
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --auto-close \