diff --git a/net.retrodeck.retrodeck.appdata.xml b/net.retrodeck.retrodeck.appdata.xml
index bc9c3da0..810bfdef 100644
--- a/net.retrodeck.retrodeck.appdata.xml
+++ b/net.retrodeck.retrodeck.appdata.xml
@@ -73,7 +73,7 @@
Changes:
- RetroDECK is on a diet: we saved around 600mb on the final build
- - Updated all the outdated emulators
+ - Updated all the possible outdated emulators
- Duckstation due to licensing changes is frozen at the latest possible build becoming de facto: Legacy
- Duckstation configured to use OpenGL as Vulkan seems to be broken in some cases
- New Flash system via the new emulator: Ruffle
@@ -81,12 +81,16 @@
- Steam Sync is now a thing: favorite your games and enable the Steam Sync in the Configurator to find them as a Steam standalone games thank to Steam Rom Manager acting like an engine
- New Configurator completely written in GODOT, now with controller support and many more features for you to discover
- New run game engine added to run games via cli, just run `flatpak run net.retrodeck.retrodeck start retrodeck/roms/system/game.ext`, `--help` for more info
+ - ES-DE Updated to 3.1.1 with language support and more
+ - ES-DE main menu tide up, because of our configurator there were too many entries, moved ES-DE specific configs inside a custom menu
+ - New Theme: RetroDECK now got its own custom theme for ES-DE, do you like it? Feel free to give us feedback
+ - We soft laucnhed our new website earlier, come to take a look at retrodeck.net!
Developers, developers, developers:
- Manifest was completely redone, more on that on the October blog post
- RetroDECK now is migrated to an organization on GitHub, as before, please check the October blog post
- - pre_build_automation script weas reworked and additional functions are added
+ - pre_build_automation script was reworked and additional functions are added
- Contributing is now easier and the manifest build time is down to about 1h (was 3h30)
Known issues: