FRAMEWORK: make_preset_changes now supports "all" and "force" parameters + documented build_preset_list_options

This commit is contained in:
XargonWan 2025-02-06 13:26:52 +09:00
parent 2f5039a553
commit 5fbdafdff2

View file

@ -43,11 +43,24 @@ change_preset_dialog() {
fi
}
build_preset_list_options() {
# This function will build a list of all the systems available for a given preset
# The list will be generated into a Godot temp file and the variable $current_preset_settings
# The other arrays built (all_systems, changed_systems etc.) are also used in the make_preset_changes() function, so this needs to be called in the same memory space as that function at least once
# FUNCTION: build_preset_list_options
# DESCRIPTION: This function builds a list of all the systems available for a given preset.
# It generates the list into a Godot temp file and updates the variable $current_preset_settings.
# The function also builds several arrays (all_systems, changed_systems, etc.) that are used in the make_preset_changes() function.
# This function needs to be called in the same memory space as make_preset_changes() at least once.
# USAGE: build_preset_list_options "$preset"
# INPUT:
# - $1: The name of the preset.
# OUTPUT:
# - $godot_current_preset_settings: A Godot temp file containing the system values, pretty system names, and system names.
# - $current_preset_settings: An array containing the system values, pretty system names, and system names.
# - $current_enabled_systems: An array containing the names of systems that are enabled in the preset.
# - $current_disabled_systems: An array containing the names of systems that are disabled in the preset.
# - $changed_systems: An array that will be used to track systems that have changed.
# - $changed_presets: An array that will be used to track presets that have changed.
# - $all_systems: An array containing the names of all systems in the preset.
if [[ -f "$godot_current_preset_settings" ]]; then
rm -f "$godot_current_preset_settings" # Godot data transfer temp files
@ -82,55 +95,91 @@ build_preset_list_options() {
make_preset_changes() {
# This function will take a preset name $preset and a CSV list $choice, which contains the names of systems that have been enabled for this preset and enable them in the backend
# Any systems which are currently enabled and not in the CSV list $choice will instead be disabled in the backend
# USAGE: make_preset_changes $preset $choice
# This function takes a preset name ($1) and a CSV list ($2) of system names.
# If a third parameter is provided (force_state), it forces the specified state (true/false)
# for only the systems in the CSV list. Otherwise, it toggles the current state.
#
# USAGE: make_preset_changes $preset $choice [force_state]
#
# Examples:
# Force "borders" to be true for gba:
# make_preset_changes "borders" "gba" true
# Force "borders" to be true for all supported systems:
# make_preset_changes "borders" "all" true
# Toggle gba in preset "borders", this will disable the enabled and vice versa:
# make_preset_changes "borders" "gba" true
# Toggle all in preset "borders":
# make_preset_changes "borders" "all"
# Fetch incompatible presets from JSON and create a lookup list
log d "Fetching incompatible presets from JSON file"
incompatible_presets=$(jq -r '
.incompatible_presets | to_entries[] |
[
"\(.key):\(.value)",
"\(.value):\(.key)"
] | join("\n")
' $features)
' "$features")
preset="$1"
choice="$2"
force_state="${3:-}"
log d "Building preset list options for preset: $preset"
build_preset_list_options "$preset"
IFS="," read -ra choices <<< "$choice"
for emulator in "${all_systems[@]}"; do
if [[ " ${choices[*]} " =~ " ${emulator} " && ! " ${current_enabled_systems[*]} " =~ " ${emulator} " ]]; then
changed_systems=("${changed_systems[@]}" "$emulator")
if [[ ! " ${changed_presets[*]} " =~ " ${preset} " ]]; then
changed_presets=("${changed_presets[@]}" "$preset")
if [[ " ${choices[*]} " == *" all "* ]]; then
log d "All systems selected for preset: $preset"
choices=("${all_systems[@]}")
fi
set_setting_value "$rd_conf" "$emulator" "true" "retrodeck" "$preset"
# Check for conflicting presets for this system
while IFS=: read -r preset_being_checked known_incompatible_preset || [[ -n "$preset_being_checked" ]];
do
if [[ ! $preset_being_checked == "#"* ]] && [[ ! -z "$preset_being_checked" ]]; then
if [[ "$preset" == "$preset_being_checked" ]]; then
if [[ $(get_setting_value "$rd_conf" "$emulator" "retrodeck" "$known_incompatible_preset") == "true" ]]; then
# Use an associative array to store the new state for each emulator.
declare -A emulator_state
# Iterate only over the specified systems.
for emulator in "${choices[@]}"; do
if [[ -n "$force_state" ]]; then
new_state="$force_state"
log d "Forcing $preset to state: $new_state for $emulator"
else
current_state=$(get_setting_value "$rd_conf" "$emulator" "retrodeck" "$preset")
if [[ "$current_state" == "true" ]]; then
new_state="false"
log d "Toggling off $preset for system: $emulator"
else
new_state="true"
log d "Toggling on $preset for system: $emulator"
fi
fi
emulator_state["$emulator"]="$new_state"
changed_systems=("${changed_systems[@]}" "$emulator")
[[ ! " ${changed_presets[*]} " =~ " ${preset} " ]] && changed_presets=("${changed_presets[@]}" "$preset")
set_setting_value "$rd_conf" "$emulator" "$new_state" "retrodeck" "$preset"
# If enabling the emulator, disable any conflicting presets.
if [[ "$new_state" == "true" ]]; then
while IFS=: read -r preset_being_checked known_incompatible_preset || [[ -n "$preset_being_checked" ]]; do
if [[ ! $preset_being_checked =~ ^# ]] && [[ -n "$preset_being_checked" ]]; then
if [[ "$preset" == "$preset_being_checked" ]] && [[ $(get_setting_value "$rd_conf" "$emulator" "retrodeck" "$known_incompatible_preset") == "true" ]]; then
log d "Disabling conflicting preset: $known_incompatible_preset for emulator: $emulator"
changed_presets=("${changed_presets[@]}" "$known_incompatible_preset")
set_setting_value "$rd_conf" "$emulator" "false" "retrodeck" "$known_incompatible_preset"
fi
fi
fi
done < <(echo "$incompatible_presets")
fi
if [[ ! " ${choices[*]} " =~ " ${emulator} " && ! " ${current_disabled_systems[*]} " =~ " ${emulator} " ]]; then
changed_systems=("${changed_systems[@]}" "$emulator")
if [[ ! " ${changed_presets[*]} " =~ " ${preset} " ]]; then
changed_presets=("${changed_presets[@]}" "$preset")
fi
set_setting_value "$rd_conf" "$emulator" "false" "retrodeck" "$preset"
fi
done
# Rebuild config for all changed systems.
for emulator in "${changed_systems[@]}"; do
build_preset_config $emulator ${changed_presets[*]}
log d "Building preset config for changed emulator: $emulator"
if [[ "${emulator_state[$emulator]}" == "true" ]]; then
# When enabling, force a full config update (detailed settings applied).
build_preset_config "$emulator" "${changed_presets[*]}" true
else
build_preset_config "$emulator" "${changed_presets[*]}"
fi
done
}