mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-25 07:25:38 +00:00
Merge branch 'cooker' into feat/steam-rom-manager
This commit is contained in:
commit
601a23f074
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@ -849,7 +849,7 @@
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}
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]
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},
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"picodrive_libetro": {
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"picodrive_libretro": {
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"name": "PicoDrive",
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"description": "SEGA MS/MD/CD/32X Libretro Core",
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"system": [
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@ -866,7 +866,7 @@
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}
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]
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},
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"genesisplusgx_libetro": {
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"genesisplusgx_libretro": {
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"name": "Genesis Plus GX",
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"description": "SEGA MS/GG/MD/CD Libretro Core",
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"system": [
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@ -883,7 +883,7 @@
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}
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]
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},
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"genesisplusgxwide_libetro": {
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"genesisplusgxwide_libretro": {
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"name": "Genesis Plus GX Wide",
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"description": "SEGA MS/GG/MD/CD Libretro Core for Wide Screen",
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"system": [
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@ -899,7 +899,7 @@
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}
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]
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},
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"mupen64plus-next_libetro": {
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"mupen64plus-next_libretro": {
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"name": "Mupen64Plus-Next",
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"description": "Nintendo 64 Libretro Core",
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"system": "n64",
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@ -911,7 +911,7 @@
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}
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]
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},
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"snes9x-current_libetro": {
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"snes9x-current_libretro": {
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"name": "Snes9x - Current",
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"description": "Super Nintendo Libretro Core",
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"system": "snes",
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@ -924,7 +924,7 @@
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}
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]
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},
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"gambatte_libetro": {
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"gambatte_libretro": {
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"name": "Gambatte",
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"description": "Game Boy/Color Libretro Core",
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"system": [
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@ -939,7 +939,7 @@
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}
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]
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},
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"mgba_libetro": {
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"mgba_libretro": {
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"name": "mGBA",
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"description": "Game Boy Advance Libretro Core",
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"system": "gba",
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@ -997,7 +997,7 @@
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"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/pcsx2/pcsx2-guide/",
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"system": "ps2",
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"launch": "pcsx2-qt",
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"launch_args": "-batch $game",
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"launch-args": "-batch $game",
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"properties": [
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{
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"ask_to_exit": true,
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@ -1038,7 +1038,7 @@
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"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/vita3k/vita3k-guide/",
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"system": "psvita",
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"launch": "Vita3K",
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"launch_args": "-r $game.psvita"
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"launch-args": "-r $game.psvita"
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},
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"rpcs3": {
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"name": "RPCS3",
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@ -1046,6 +1046,7 @@
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"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/rpcs3/rpcs3-guide/",
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"system": "ps3",
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"launch": "rpcs3",
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"launch-override": "cd $(dirname $game) && rpcs3 $game",
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"properties": [
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{
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"ask_to_exit": true
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@ -910,22 +910,45 @@ start_retrodeck() {
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}
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run_game() {
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# Arguments: $1 -> game path, $2 -> optional system
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local game="$1"
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local system="$2"
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# Initialize variables
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emulator=""
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system=""
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# Parse options
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while getopts ":e:s:" opt; do
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case ${opt} in
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e )
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emulator=$OPTARG
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;;
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s )
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system=$OPTARG
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;;
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\? )
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echo "Usage: $0 --run [-e emulator] [-s system] game"
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exit 1
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;;
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esac
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done
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shift $((OPTIND -1))
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# Check for game argument
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if [[ -z "$1" ]]; then
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echo "Error: Game file is required."
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echo "Usage: $0 --run [-e emulator] [-s system] game"
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exit 1
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fi
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game=$1
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# If no system is provided, extract it from the game path
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if [[ -z "$system" ]]; then
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system=$(echo "$game" | grep -oP '(?<=roms/)[^/]+')
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fi
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log d "Run game: running $(basename "$game") for $system system"
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# Special case for retroarch
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if [[ "$system" == "retroarch" ]]; then
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log d "TODO: implement retroarch"
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return
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fi
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log d "Emulator: $emulator"
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log d "System: $system"
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log d "Game: $game"
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# Query the features JSON for emulators that support the system
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local emulators=$(jq -r --arg system "$system" '
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@ -943,6 +966,15 @@ run_game() {
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(.value.system[]? == $system)
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) | .key' "$features")
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# if the emulator is given and it's a retroarch core just execute it
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if [[ "$emulator" == *"_libretro" ]]; then
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local core_path="/var/config/retroarch/cores/$emulator.so"
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log d "Running RetroArch core: $core_path"
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log d "Command: retroarch -L $core_path \"$game\""
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eval "retroarch -L $core_path \"$game\""
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return 1
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fi
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# If the system is handled by RetroArch cores, add them to the list of emulators
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if [[ -n "$retroarch_cores" ]]; then
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emulators=$(echo -e "$emulators\n$retroarch_cores")
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@ -972,19 +1004,29 @@ run_game() {
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log d "Command: retroarch -L $core_path \"$game\""
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eval "retroarch -L $core_path \"$game\""
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else
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# Parse emulator launch command and optional arguments from the JSON file
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local launch_command=$(jq -r ".emulator.$emulator.launch" "$features")
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local launch_args=$(jq -r ".emulator.$emulator.\"launch-args\"" "$features")
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# Only add launch_args if they are not null
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if [[ "$launch_args" != "null" ]]; then
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# Replace $game in launch_args with the actual game path, quoting it to handle spaces
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launch_args=${launch_args//\$game/\"$game\"}
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log d "Command: \"$launch_command $launch_args\""
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eval "$launch_command $launch_args"
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# Check if launch-override exists
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local launch_override=$(jq -r ".emulator.$emulator.\"launch-override\"" "$features")
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if [[ "$launch_override" != "null" ]]; then
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# Use launch-override
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launch_override=${launch_override//\$game/\"$game\"}
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log d "Using launch-override: $launch_override"
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eval "$launch_override"
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else
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log d "Command: \"$launch_command\""
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eval "$launch_command \"$game\""
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# Use standard launch and launch-args
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local launch_command=$(jq -r ".emulator.$emulator.launch" "$features")
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local launch_args=$(jq -r ".emulator.$emulator.\"launch-args\"" "$features")
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log d "launch args: $launch_args"
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# Only add launch_args if they are not null
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if [[ "$launch_args" != "null" ]]; then
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# Replace $game in launch_args with the actual game path, quoting it to handle spaces
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launch_args=${launch_args//\$game/\"$game\"}
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log d "Command: \"$launch_command $launch_args\""
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eval "$launch_command $launch_args"
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else
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log d "Command: \"$launch_command\""
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eval "$launch_command \"$game\""
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fi
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fi
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fi
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}
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24
retrodeck.sh
24
retrodeck.sh
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@ -18,20 +18,21 @@ for i in "$@"; do
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case $i in
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-h*|--help*)
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echo "RetroDECK v""$version"
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echo "
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echo -e "
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Usage:
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flatpak run [FLATPAK-RUN-OPTION] net.retrodeck-retrodeck [ARGUMENTS]
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Arguments:
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-h, --help Print this help
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-v, --version Print RetroDECK version
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--run <path> (system) Run a game from cli, if no system is defined it will deducted from the path. For example --run ~/retrodeck/roms/system/game.ext will be run with the system "system".
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--info-msg Print paths and config informations
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--configurator Starts the RetroDECK Configurator
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--compress-one <file> Compresses target file to a compatible format
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--compress-all <format> Compresses all supported games into a compatible format. Available formats are \"chd\", \"zip\", \"rvz\" and \"all\".
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--reset-component <component> Reset one or more component or emulator configs to the default values
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--reset-retrodeck Starts the initial RetroDECK installer (backup your data first!)
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-h, --help \t Print this help
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-v, --version \t Print RetroDECK version
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--info-msg \t Print paths and config informations
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--configurator \t Starts the RetroDECK Configurator
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--compress-one <file> \t Compresses target file to a compatible format
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--compress-all <format> \t Compresses all supported games into a compatible format.\n\t\t\t\t\t\t Available formats are \"chd\", \"zip\", \"rvz\" and \"all\".
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--reset-component <component> \t Reset one or more component or emulator configs to the default values
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--reset-retrodeck \t Starts the initial RetroDECK installer (backup your data first!)
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--run [-s <path>] [-e <path>] <path>\t Run a game from cli, if no system is defined it will deducted from the path.\n\t\t\t\t\t\t For example --run ~/retrodeck/roms/system/game.ext will be run with the system "system".\n\t\t\t\t\t\t Optionally -e (emulator) and -s (system) can be passed as arguments.
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For flatpak run specific options please run: flatpak run -h
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@ -44,7 +45,8 @@ https://retrodeck.net
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exit
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;;
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--run*)
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run_game "$2" "$3"
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shift # Remove --run
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run_game "$@"
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exit
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;;
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--info-msg*)
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