mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2025-04-10 19:15:12 +00:00
parent
d91861554c
commit
661195c782
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@ -1,13 +1,5 @@
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[Config]
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[Config]
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\v\x89\0\0\x1l\0\0\xe\xe0\0\0\x4\x37\0\0\v\x89\0\0\x1\x88\0\0\xe\xe0\0\0\x4\x37\0\0\0\0\0\0\0\0\x5\0\0\0\v\x89\0\0\x1\x88\0\0\xe\xe0\0\0\x4\x37)
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\x1P\0\0\0}\0\0\x5\xb9\0\0\x3I\0\0\x1P\0\0\0\x9a\0\0\x5\xb9\0\0\x3I\0\0\0\0\0\0\0\0\a\x80\0\0\x1P\0\0\0\x9a\0\0\x5\xb9\0\0\x3I)
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[Debugger]
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splitterState=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\xff\xff\xff\xff\xff\xff\xff\xff\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
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[GSFrame]
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geometry=@Rect(0 0 1280 720)
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screen=0
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visibility=1
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[GameList]
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[GameList]
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hidden_list=@Invalid()
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hidden_list=@Invalid()
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@ -15,7 +7,6 @@ iconColor=@Variant(\0\0\0\x43\x1\xff\xff\xf0\xf0\xf0\xf0\xf0\xf0\0\0)
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marginFactor=0.09
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marginFactor=0.09
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sortAsc=true
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sortAsc=true
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sortCol=1
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sortCol=1
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state=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\xfH\x6\0\0\0\x4\0\0\0\n\0\0\0\x96\0\0\0\t\0\0\0\x96\0\0\0\x3\0\0\0\x96\0\0\0\x6\0\0\0\x96\0\0\x5\xf1\0\0\0\xf\0\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x96\xff\xff\xff\xff\0\0\0\x1\0\0\0\0\0\0\0\xf\0\0\0U\0\0\0\x1\0\0\0\x2\0\0\0\xa6\0\0\0\x1\0\0\0\0\0\0\0_\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0o\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\xa7\0\0\0\x1\0\0\0\0\0\0\x1\xf\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x7f\0\0\0\x1\0\0\0\0\0\0\0\x84\0\0\0\x1\0\0\0\0\0\0\0\x8c\0\0\0\x1\0\0\0\0\0\0\0\x7f\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1\0\0\0\x7f\0\0\0\0)
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textFactor=2
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textFactor=2
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visibility_column_category=true
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visibility_column_category=true
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visibility_column_compat=true
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visibility_column_compat=true
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@ -53,28 +44,19 @@ useRichPresence=true
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[PadSettings]
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[PadSettings]
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\xb3\0\0\0\0\0\0\x4\xbf\0\0\x3\x7f\0\0\0\xb3\0\0\0\x1d\0\0\x4\xbf\0\0\x3\x7f\0\0\0\0\0\0\0\0\a\x80\0\0\0\xb3\0\0\0\x1d\0\0\x4\xbf\0\0\x3\x7f)
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\xb3\0\0\0\0\0\0\x4\xbf\0\0\x3\x7f\0\0\0\xb3\0\0\0\x1d\0\0\x4\xbf\0\0\x3\x7f\0\0\0\0\0\0\0\0\a\x80\0\0\0\xb3\0\0\0\x1d\0\0\x4\xbf\0\0\x3\x7f)
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[SaveData]
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\x2\xb8\0\0\x1\xc4\0\0\a4\0\0\x3o\0\0\x2\xb8\0\0\x1\xe0\0\0\a4\0\0\x3o\0\0\0\x1\0\0\0\0\n\0\0\0\x2\xb8\0\0\x1\xe0\0\0\a4\0\0\x3o)
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[Shortcuts]
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[Shortcuts]
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game_window_exit_fullscreen=Esc
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game_window_exit_fullscreen=null
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game_window_frame_limit=Ctrl+Z
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game_window_gw_frame_limit=Ctrl+Z
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game_window_gw_frame_limit=Ctrl+Z
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game_window_log_mark=F5
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game_window_log_mark=Alt+L
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game_window_mouse_lock=F6
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game_window_mouse_lock=Ctrl+L
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game_window_pause_play=Ctrl+P
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game_window_pause_play=Ctrl+P
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game_window_restart=Ctrl+R
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game_window_restart=Ctrl+R
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game_window_rsx_capture=F12
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game_window_rsx_capture=Alt+C
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game_window_savestate=Ctrl+S
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game_window_savestate=null
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game_window_screenshot=Ctrl+X
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game_window_screenshot=Ctrl+X
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game_window_toggle_fullscreen=Ctrl+Return
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game_window_toggle_fullscreen=Alt+Return
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game_window_toggle_mouse_and_keyboard=F11
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game_window_toggle_recording=Ctrl+V
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game_window_toggle_recording=Ctrl+V
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gw_home_menu=Ctrl+M
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main_window_exit_fullscreen=null
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gw_mute_unmute=F7
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gw_volume_down=F9
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gw_volume_up=F8
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main_window_exit_fullscreen=Esc
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main_window_pause=Ctrl+P
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main_window_pause=Ctrl+P
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main_window_refresh=Ctrl+F5
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main_window_refresh=Ctrl+F5
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main_window_restart=Ctrl+R
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main_window_restart=Ctrl+R
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@ -84,10 +66,4 @@ main_window_toggle_fullscreen=Ctrl+Return
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[main_window]
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[main_window]
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confirmationBoxExitGame=false
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confirmationBoxExitGame=false
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geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x3\x7f\0\0\x2/\0\0\0\0\0\0\0\0\0\0\x3\x7f\0\0\x2/\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\0\0\0\x3\x7f\0\0\x2/)
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infoBoxEnabledInstallPUP=false
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infoBoxEnabledWelcome=false
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infoBoxEnabledWelcome=false
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lastExplorePathPUP=/home/deck/retrodeck/roms/ps3/tmp
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mwState=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x2\0\0\0\0\0\0\x3\x80\0\0\x1\xdb\xfc\x2\0\0\0\x2\xfb\0\0\0\x10\0g\0\x61\0m\0\x65\0l\0i\0s\0t\x1\0\0\0\0\0\0\x1\x15\0\0\0\x18\0\xff\xff\xff\xfb\0\0\0\f\0l\0o\0g\0g\0\x65\0r\x1\0\0\x1\x1b\0\0\0\xc0\0\0\0~\0\xff\xff\xff\0\0\0\x1\0\0\0\0\0\0\0\0\xfc\x2\0\0\0\x1\xfb\0\0\0\x10\0\x64\0\x65\0\x62\0u\0g\0g\0\x65\0r\0\0\0\0\0\xff\xff\xff\xff\0\0\0\xc6\0\xff\xff\xff\0\0\0\0\0\0\x1\xdb\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\0)
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recentGamesNames=@ByteArray(\0\0\0\x1\0\0\0\x9e\0/\0h\0o\0m\0\x65\0/\0\x64\0\x65\0\x63\0k\0/\0r\0\x65\0t\0r\0o\0\x64\0\x65\0\x63\0k\0/\0r\0o\0m\0s\0/\0p\0s\0\x33\0/\0/\0\x33\0\x44\0 \0\x44\0o\0t\0 \0G\0\x61\0m\0\x65\0 \0H\0\x65\0r\0o\0\x65\0s\0.\0p\0s\0\x33\0/\0P\0S\0\x33\0_\0G\0\x41\0M\0\x45\0/\0U\0S\0R\0\x44\0I\0R\0/\0\x45\0\x42\0O\0O\0T\0.\0\x42\0I\0N\0\0\0<\0\x33\0\x44\0 \0\x44\0O\0T\0 \0G\0\x41\0M\0\x45\0 \0H\0\x45\0R\0O\0\x45\0S\0 \0[\0\x42\0L\0\x45\0S\0\x30\0\x30\0\x38\0\x37\0\x35\0])
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windowState=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\0\0\0\x3\x80\0\0\x1\xdb\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x1\0\0\0\x14\0m\0w\0_\0t\0o\0o\0l\0\x62\0\x61\0r\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0)
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@ -237,7 +237,7 @@ Miscellaneous:
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Show RPCN popups: true
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Show RPCN popups: true
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Show shader compilation hint: true
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Show shader compilation hint: true
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Show PPU compilation hint: true
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Show PPU compilation hint: true
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Show autosave/autoload hint: false
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Show autosave/autoload hint: true
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Show pressure intensity toggle hint: true
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Show pressure intensity toggle hint: true
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Show analog limiter toggle hint: true
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Show analog limiter toggle hint: true
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Show mouse and keyboard toggle hint: true
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Show mouse and keyboard toggle hint: true
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||||||
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