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On branch feat/godot-configurator
Changes to be committed: modified: tools/configurator/main.gd modified: tools/configurator/main.tscn modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
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@ -13,11 +13,15 @@ signal signal_theme_changed
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var custom_theme: Theme = $".".theme
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var custom_theme: Theme = $".".theme
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var emu_select_option: OptionButton
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var emu_select_option: OptionButton
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var emu_pick_option: OptionButton
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var emu_pick_option: OptionButton
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var tab_container: TabContainer
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func _ready():
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func _ready():
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class_functions = ClassFunctions.new()
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class_functions = ClassFunctions.new()
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_get_nodes()
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_get_nodes()
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_connect_signals()
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_connect_signals()
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# set current startup tab to match IDE
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print (tab_container.current_tab)
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tab_container.current_tab = tab_container.current_tab
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add_child(class_functions) # Needed for threaded results
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add_child(class_functions) # Needed for threaded results
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var children = findElements(self, "Control")
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var children = findElements(self, "Control")
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for n: Control in children: #iterate the children
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for n: Control in children: #iterate the children
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@ -32,6 +36,7 @@ func _get_nodes() -> void:
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theme_option = get_node("%theme_optionbutton")
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theme_option = get_node("%theme_optionbutton")
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emu_select_option = get_node("%emu_select_option")
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emu_select_option = get_node("%emu_select_option")
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emu_pick_option = get_node("%emu_pick_option")
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emu_pick_option = get_node("%emu_pick_option")
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tab_container = get_node("%TabContainer")
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func _connect_signals() -> void:
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func _connect_signals() -> void:
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#signal_theme_changed.connect(_conf_theme)
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#signal_theme_changed.connect(_conf_theme)
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@ -118,6 +118,7 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="TabContainer" type="TabContainer" parent="Background/MarginContainer"]
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[node name="TabContainer" type="TabContainer" parent="Background/MarginContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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tab_alignment = 1
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tab_alignment = 1
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current_tab = 3
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current_tab = 3
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