Merge branch 'feat/godot' into cooker

This commit is contained in:
Rekku 2024-09-06 13:29:27 +01:00
commit 6e6ae0f804
834 changed files with 14238 additions and 307 deletions

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@ -1,12 +1,15 @@
extends Control extends Control
var rekku_state = false
func _input(event): func _input(event):
if event.is_action_pressed("rekku_hide"): if event.is_action_released("rekku_hide"):
self.visible = !self.visible #self.visible = !self.visible
%SplitContainer.split_offset=-300 if rekku_state == false:
self.visible = true
if Input.is_action_pressed("back_button"): rekku_state = true
%SplitContainer.split_offset=0 %SplitContainer.split_offset=-300
$".".visible=false elif event.is_action_released("rekku_hide") and rekku_state == true:
rekku_state = false
self.visible = false
%SplitContainer.split_offset=0

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@ -1,6 +1,10 @@
extends TabContainer extends TabContainer
var icon_width: int = 32 var icon_width: int = 32
@onready var tcount: int = get_tab_count()-1
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
func _ready(): func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing focusFirstFocusableChild() #grab focus on first element to enable controller focusing
@ -34,12 +38,23 @@ func _on_Button_focus_entered(button: Button):
func _input(event): func _input(event):
if (event.is_action_pressed("next_tab")): if (event.is_action_pressed("next_tab")):
self.select_next_available() %r1_button.texture_normal = %r1_button.texture_pressed
focusFirstFocusableChild() if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
else:
%r1_button.texture_normal = r1_button_texture
if (event.is_action_pressed("previous_tab")): if (event.is_action_pressed("previous_tab")):
self.select_previous_available() %l1_button.texture_normal = %l1_button.texture_pressed
focusFirstFocusableChild() if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
else:
%l1_button.texture_normal = l1_button_texture
func focusFirstFocusableChild(): func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control") var children = findElements(get_current_tab_control(), "Control")

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