Merge branch 'cooker' into feat/PortMaster

This commit is contained in:
XargonWan 2024-09-15 09:53:03 +09:00
commit 7b64c2e31a
940 changed files with 30182 additions and 938 deletions

102
.github/workflows/build-godot.yml vendored Normal file
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@ -0,0 +1,102 @@
name: GoDot Configurator Build Debug
run-name: Build Godot Configurator(DEBUG) for RetroDECK
on:
workflow_dispatch:
inputs:
job_target:
description: 'Select the platform'
required: true
default: 'linux'
type: choice
options:
- linux
- windows
- mac
- all
env:
GODOT_VERSION: 4.3
GODOT_PROJECT_LOCATION: tools/configurator/project.godot
EXPORT_FOLDER_LINUX: bin/Linux
EXPORT_FOLDER_WINDOWS: bin/Windows
EXPORT_FOLDER_MAC: bin/macOS
APPLICATION_NAME: godot_configurator
jobs:
linux-build:
runs-on: ubuntu-latest
container:
image: archlinux:latest
steps:
- name: Set up variable
run: |
echo "DATE=$(date +'%Y-%m-%d')" >> $GITHUB_ENV
echo "MAIN_FOLDER=$(pwd)" >> $GITHUB_ENV
- name: Installing dependencies
run: pacman -Syu --noconfirm git bash yasm python python-pip scons gcc diffutils make wget unzip tar mingw-w64
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Prepare Godot
run: |
wget -q -O godot_linux.zip https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip
unzip godot_linux.zip
wget -q -O godot_export_templates.tpz https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
unzip godot_export_templates.tpz -d ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
mv ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/
sed -i 's/config\/version=\"[^"]\*"/config\/version=\"${{ env.DATE }}-debug\"/' ${{ env.GODOT_PROJECT_LOCATION }}
# DEBUG BUILDS
# LINUX
- name: Building debug Linux
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_LINUX }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "Linux/X11 64-bit" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME}}.x86_64
chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.sh
chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.x86_64
# TAR to keep permissions set above
- name: Tar File
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
run: tar cvf ${{ env.APPLICATION_NAME}}_linux_debug_${{ env.DATE}}.tar ${{ env.EXPORT_FOLDER_LINUX}}
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
path: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
# WINDOWS
- name: Building debug Windows
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_WINDOWS }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "windows" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_WINDOWS }}/${{ env.APPLICATION_NAME}}.exe
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_windows_debug_${{ env.DATE }}
path: ${{ env.EXPORT_FOLDER_WINDOWS }}/
#MAC
- name: Building debug macOS
if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_MAC }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "macOS" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_MAC}}/${{ env.APPLICATION_NAME}}.app
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_mac_debug_${{ env.DATE }}
path: ${{ env.EXPORT_FOLDER_MAC }}/

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@ -41,6 +41,7 @@ jobs:
continue-on-error: true
- name: Generate a token for Rekku
if: ${{ github.repository == 'RetroDECK/RetroDECK' }}
id: generate-rekku-token
uses: actions/create-github-app-token@v1
with:
@ -84,6 +85,11 @@ jobs:
# Use GITHUB_HEAD_REF to get the source branch
source_branch="${GITHUB_HEAD_REF}"
# Replace '/' with '-' in the branch name
source_branch=${source_branch//\//-}
# Use GITHUB_HEAD_REF to get the source branch
source_branch="${GITHUB_HEAD_REF}"
# Replace '/' with '-' in the branch name
source_branch=${source_branch//\//-}
echo "[DEBUG] source branch is: $source_branch"
@ -92,6 +98,7 @@ jobs:
echo "TAG=PR-$source_branch-${{ env.buildid }}" >> $GITHUB_ENV
echo "MAKE_LATEST=false" >> $GITHUB_ENV # Not marked as the latest cooker version if it's a feature branch
else
# Generate the tag for non-pull request branches
# Generate the tag for non-pull request branches
TAG="$MANIFEST_VERSION-${{ env.buildid }}"
echo "TAG=$TAG" >> $GITHUB_ENV
@ -176,10 +183,11 @@ jobs:
allowUpdates: true
makeLatest: ${{env.MAKE_LATEST}} # if it's a feat branch is not considered the latest build
token: ${{ steps.generate-rekku-token.outputs.token }}
repo: Cooker
repo: ${{ github.repository_owner == 'RetroDECK' && 'Cooker' || github.event.repository.name }} # "Cooker" if we are in RetroDECK Org, else "this repo"
continue-on-error: true
- name: Rewrite Tag
if: ${{ github.repository == 'RetroDECK/RetroDECK' }}
run: |
git submodule deinit -f --all
git fetch --tags
@ -202,14 +210,6 @@ jobs:
path: RetroDECK-cooker.flatpak
continue-on-error: true
- name: Create Artifact for flathub
run: |
tar -czf ${GITHUB_WORKSPACE}/RetroDECK-Artifact-cooker.tar.gz -C ${GITHUB_WORKSPACE}/retrodeck-flatpak-cooker .
hash=($(sha256sum ${GITHUB_WORKSPACE}/RetroDECK-Artifact-cooker.tar.gz))
echo $hash > ${GITHUB_WORKSPACE}/RetroDECK-Artifact-cooker.sha
mv -f RetroDECK-Artifact-cooker.* ${{ secrets.ARTIFACT_REPO }}
continue-on-error: true
# - name: Upload RetroDECK-cooker.flatpak to Gitea Release
# run: |
# # Set variables for Gitea host, organization, repository, access token, and release details

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@ -790,7 +790,9 @@
"retroarch": {
"description": "RetroArch (Multi-emulator Frontend)",
"name": "RetroArch",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/retroarch/retroarch-guide/",
"launch": "retroarch",
"system": "retroarch",
"properties": [
{
"cheevos": true,
@ -850,7 +852,7 @@
}
]
},
"picodrive_libetro": {
"picodrive_libretro": {
"name": "PicoDrive",
"description": "SEGA MS/MD/CD/32X Libretro Core",
"system": [
@ -867,7 +869,7 @@
}
]
},
"genesisplusgx_libetro": {
"genesisplusgx_libretro": {
"name": "Genesis Plus GX",
"description": "SEGA MS/GG/MD/CD Libretro Core",
"system": [
@ -884,7 +886,7 @@
}
]
},
"genesisplusgxwide_libetro": {
"genesisplusgxwide_libretro": {
"name": "Genesis Plus GX Wide",
"description": "SEGA MS/GG/MD/CD Libretro Core for Wide Screen",
"system": [
@ -900,7 +902,7 @@
}
]
},
"mupen64plus-next_libetro": {
"mupen64plus-next_libretro": {
"name": "Mupen64Plus-Next",
"description": "Nintendo 64 Libretro Core",
"system": "n64",
@ -912,7 +914,7 @@
}
]
},
"snes9x-current_libetro": {
"snes9x-current_libretro": {
"name": "Snes9x - Current",
"description": "Super Nintendo Libretro Core",
"system": "snes",
@ -925,7 +927,7 @@
}
]
},
"gambatte_libetro": {
"gambatte_libretro": {
"name": "Gambatte",
"description": "Game Boy/Color Libretro Core",
"system": [
@ -940,7 +942,7 @@
}
]
},
"mgba_libetro": {
"mgba_libretro": {
"name": "mGBA",
"description": "Game Boy Advance Libretro Core",
"system": "gba",
@ -957,6 +959,7 @@
"mame": {
"description": "MAME: Multiple Arcade Machine Emulator",
"name": "MAME",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/mame/mame-guide/",
"system": [
"arcade"
],
@ -965,6 +968,7 @@
"citra": {
"description": "Citra Nintendo 3DS Emulator (via Ponzu)",
"name": "Citra (via Ponzu)",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_about/what-is-retrodeck/",
"system": "n3ds",
"ponzu": true,
"launch": "citra-qt",
@ -977,19 +981,22 @@
},
"ruffle": {
"description": "Flash Games emulator",
"name" : "Ruffle",
"system" : "flash",
"name": "Ruffle",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_about/what-is-retrodeck/",
"system": "flash",
"launch": "ruffle-rd-wrapper.sh"
},
"melonds": {
"description": "MelonDS Nintendo DS Emulator",
"name": "melonds",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/melonds/melonds-guide/",
"system": "nds",
"launch": "MelonDS"
"launch": "melonDS"
},
"pcsx2": {
"name": "pcsx2",
"description": "PCSX2 Play Station 2 Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/pcsx2/pcsx2-guide/",
"system": "ps2",
"launch": "pcsx2-qt",
"properties": [
@ -1002,6 +1009,7 @@
"duckstation": {
"name": "Duckstation",
"description": "PlayStation Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/duckstation/duckstation-guide/",
"launch": "duckstation-qt",
"system": "psx",
"properties": [
@ -1014,6 +1022,7 @@
"ppsspp": {
"name": "PPSSPP",
"description": "PPSSPP: PlayStation Portable Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/ppsspp/ppsspp-guide/",
"launch": "PPSSPPSDL",
"system": "psp",
"properties": [
@ -1026,14 +1035,17 @@
"vita3k": {
"name": "Vita3k",
"description": "Vita3K PSVita Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/vita3k/vita3k-guide/",
"system": "psvita",
"launch": "Vita3K"
},
"rpcs3": {
"name": "RPCS3",
"description": "RPCS3 PlayStation 3 Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/rpcs3/rpcs3-guide/",
"system": "ps3",
"launch": "rpcs3",
"launch-override": "cd $(dirname $game) && rpcs3 $game",
"properties": [
{
"ask_to_exit": true
@ -1043,12 +1055,14 @@
"ryujinx": {
"name": "Ryujinx",
"description": "Ryujinx Nintendo Switch Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/ryujinx/ryujinx-guide/",
"system": "switch",
"launch": "Ryujinx.sh"
},
"yuzu": {
"name": "Yuzu (via Ponzu)",
"description": "Yuzu Nintendo Switch Emulator (via Ponzu)",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_about/what-is-retrodeck/",
"launch": "Yuzu",
"system": "switch",
"ponzu": true,
@ -1057,6 +1071,7 @@
"dolphin": {
"name": "Dolphin",
"description": "Dolphin Wii and GameCube Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-guide/",
"launch": "dolphin-emu-wrapper",
"system": [
"gc",
@ -1075,6 +1090,7 @@
"primehack": {
"name": "PrimeHack",
"description": "A fork of Dolphiin to enhance Metroid Prime experience",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-guide/",
"launch": "primehack-wrapper",
"system": [
"wii"
@ -1089,6 +1105,7 @@
"cemu": {
"description": "Wii U emulator",
"name": "Cemu",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/cemu/cemu-guide/",
"system": "wiiu",
"launch": "Cemu-wrapper",
"properties": [
@ -1101,12 +1118,14 @@
"xemu": {
"description": "xemu Xbox Emulator",
"name": "xemu",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/xemu/xemu-guide/",
"system": "xbox",
"launch": "xemu"
},
"es-de": {
"description": "ES-DE Emulation Frontend",
"name": "ES-DE",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_es_de/esde-guide/.",
"launch": "es-de"
},
"portmaster": {

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@ -0,0 +1,25 @@
#!/bin/bash
# A pre-commit hook to lint features.json if it is edited
# Check if any path contains 'features.json'
if git diff --cached --name-only | grep -q 'config/retrodeck/reference_lists/features.json'; then
# Run the linting script
echo "Linting config/retrodeck/reference_lists/features.json..."
if ! bash developer_toolbox/lint_features.json.sh; then
echo "Linting failed. Please fix the issues and try again."
exit 1 # Exit with a non-zero status to block the commit
fi
fi
# Lint Manifest
# if git diff --cached --name-only | grep -q 'net.retrodeck.retrodeck.yml'; then
# # Run the linting script
# echo "Linting net.retrodeck.retrodeck.yml..."
# if ! bash developer_toolbox/lint_manifest.sh; then
# echo "Linting failed. Please fix the issues and try again."
# exit 1 # Exit with a non-zero status to block the commit
# fi
# fi
# Continue with the commit if all checks passed
exit 0

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@ -5,12 +5,31 @@
# This script is used to inject framework and config files inside a RetroDECK cooker installation
# To apply the injected config you have to reset the targeted component from the Configurator
# Please know what you're doing, if you need to undo this you need to completely uninstall and reinstall RetroDECK flatpak
# Please not that this may create a dirty situation where older files are still in place as the action is add and overwrite
# Please note that this may create a dirty situation where older files are still in place as the action is add and overwrite
flatpak_user_installation="$HOME/.local/share/flatpak/app/net.retrodeck.retrodeck/current/active/files"
flatpak_system_installation="/var/lib/flatpak/app/net.retrodeck.retrodeck/current/active/files"
force_user=false
force_system=false
if [ -d "$flatpak_user_installation" ]; then
# Parse arguments
while [[ "$#" -gt 0 ]]; do
case $1 in
--force-user) force_user=true ;;
--force-system) force_system=true ;;
*) echo "Unknown parameter: $1"; exit 1 ;;
esac
shift
done
# Determine installation path
if [ "$force_user" = true ]; then
echo "Forcing user mode installation."
app="$flatpak_user_installation"
elif [ "$force_system" = true ]; then
echo "Forcing system mode installation."
app="$flatpak_system_installation"
elif [ -d "$flatpak_user_installation" ]; then
echo "RetroDECK is installed in user mode, proceeding."
app="$flatpak_user_installation"
elif [ -d "$flatpak_system_installation" ]; then
@ -21,6 +40,7 @@ else
exit 1
fi
# Copying files to the installation
sudo cp -vfr "res/binding_icons" "$app/retrodeck/binding_icons"
sudo cp -vfr "config/"** "$app/retrodeck/config/"
sudo cp -vfr "tools" "$app"

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@ -0,0 +1,4 @@
#!/bin/bash
mkdir -p .git/hooks
cp -f developer_toolbox/hooks/* .git/hooks

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@ -0,0 +1,5 @@
#!/bin/bash
features=config/retrodeck/reference_lists/features.json
jq . $features > $features.tmp && mv -f $features.tmp $features

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@ -0,0 +1,3 @@
#!/bin/bash
yamllint net.retrodeck.retrodeck.yml

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@ -132,8 +132,9 @@ elif [[ "$new_version_major_rev" -eq "$current_version_major_rev" ]]; then
fi
fi
# Perform post_update commands for current version if it is a cooker
if grep -qF "cooker" <<< $hard_version; then # If newly-installed version is a "cooker" build, always perform post_update commands for current version
# Perform post_update commands for current version if it is a cooker or PR
if grep -qF "cooker" <<< "$hard_version" || grep -qF "PR" <<< "$hard_version"; then
# If newly-installed version is a "cooker" or "PR" build, always perform post_update commands for current version
if [[ "$(echo $hard_version | cut -d'-' -f2)" == "$new_version" ]]; then
is_newer_version="true"
fi

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@ -18,40 +18,43 @@ source /app/libexec/post_update.sh
source /app/libexec/prepare_component.sh
source /app/libexec/presets.sh
source /app/libexec/configurator_functions.sh
source /app/libexec/run_game.sh
# Static variables
rd_conf="/var/config/retrodeck/retrodeck.cfg" # RetroDECK config file path
rd_conf_backup="/var/config/retrodeck/retrodeck.bak" # Backup of RetroDECK config file from update
rd_logs_folder="/var/config/retrodeck/logs" # Static location to write all RetroDECK-related logs
config="/app/retrodeck/config" # folder with all the default emulator configs
rd_conf="/var/config/retrodeck/retrodeck.cfg" # RetroDECK config file path
rd_conf_backup="/var/config/retrodeck/retrodeck.bak" # Backup of RetroDECK config file from update
rd_logs_folder="/var/config/retrodeck/logs" # Static location to write all RetroDECK-related logs
config="/app/retrodeck/config" # folder with all the default emulator configs
rd_defaults="$config/retrodeck/retrodeck.cfg" # A default RetroDECK config file
rd_update_patch="/var/config/retrodeck/rd_update.patch" # A static location for the temporary patch file used during retrodeck.cfg updates
rd_update_patch="/var/config/retrodeck/rd_update.patch" # A static location for the temporary patch file used during retrodeck.cfg updates
bios_checklist="$config/retrodeck/reference_lists/bios_checklist.cfg" # A config file listing BIOS file information that can be verified
input_validation="$config/retrodeck/reference_lists/input_validation.cfg" # A config file listing valid CLI inputs
finit_options_list="$config/retrodeck/reference_lists/finit_options_list.cfg" # A config file listing available optional installs during finit
splashscreen_dir="/var/config/ES-DE/resources/graphics/extra_splashes" # The default location of extra splash screens
current_splash_file="/var/config/ES-DE/resources/graphics/splash.svg" # The active splash file that will be shown on boot
default_splash_file="/var/config/ES-DE/resources/graphics/splash-orig.svg" # The default RetroDECK splash screen
splashscreen_dir="/var/config/ES-DE/resources/graphics/extra_splashes" # The default location of extra splash screens
current_splash_file="/var/config/ES-DE/resources/graphics/splash.svg" # The active splash file that will be shown on boot
default_splash_file="/var/config/ES-DE/resources/graphics/splash-orig.svg" # The default RetroDECK splash screen
# TODO: instead of this maybe we can iterate the features.json
multi_user_emulator_config_dirs="$config/retrodeck/reference_lists/multi_user_emulator_config_dirs.cfg" # A list of emulator config folders that can be safely linked/unlinked entirely in multi-user mode
rd_es_themes="/app/share/es-de/themes" # The directory where themes packaged with RetroDECK are stored
lockfile="/var/config/retrodeck/.lock" # Where the lockfile is located
default_sd="/run/media/mmcblk0p1" # Steam Deck SD default path # A static location for RetroDECK logs to be written
hard_version="$(cat '/app/retrodeck/version')" # hardcoded version (in the readonly filesystem)
rd_repo="https://github.com/RetroDECK/RetroDECK" # The URL of the main RetroDECK GitHub repo
es_themes_list="https://gitlab.com/es-de/themes/themes-list/-/raw/master/themes.json" # The URL of the ES-DE 2.0 themes list
remote_network_target_1="https://flathub.org" # The URL of a common internet target for testing network access
remote_network_target_2="$rd_repo" # The URL of a common internet target for testing network access
remote_network_target_3="https://one.one.one.one" # The URL of a common internet target for testing network access
rd_es_themes="/app/share/es-de/themes" # The directory where themes packaged with RetroDECK are stored
lockfile="/var/config/retrodeck/.lock" # Where the lockfile is located
default_sd="/run/media/mmcblk0p1" # Steam Deck SD default path
hard_version="$(cat '/app/retrodeck/version')" # hardcoded version (in the readonly filesystem)
rd_repo="https://github.com/RetroDECK/RetroDECK" # The URL of the main RetroDECK GitHub repo
es_themes_list="https://gitlab.com/es-de/themes/themes-list/-/raw/master/themes.json" # The URL of the ES-DE 2.0 themes list
remote_network_target_1="https://flathub.org" # The URL of a common internet target for testing network access
remote_network_target_2="$rd_repo" # The URL of a common internet target for testing network access
remote_network_target_3="https://one.one.one.one" # The URL of a common internet target for testing network access
helper_files_folder="$config/retrodeck/helper_files" # The parent folder of RetroDECK documentation files for deployment
rd_appdata="/app/share/appdata/net.retrodeck.retrodeck.appdata.xml" # The shipped appdata XML file for this version
rpcs3_firmware="http://dus01.ps3.update.playstation.net/update/ps3/image/us/2024_0227_3694eb3fb8d9915c112e6ab41a60c69f/PS3UPDAT.PUP"
RA_API_URL="https://retroachievements.org/dorequest.php" # API URL for RetroAchievements.org
rd_appdata="/app/share/appdata/net.retrodeck.retrodeck.appdata.xml" # The shipped appdata XML file for this version
rpcs3_firmware="http://dus01.ps3.update.playstation.net/update/ps3/image/us/2024_0227_3694eb3fb8d9915c112e6ab41a60c69f/PS3UPDAT.PUP" # RPCS3 Firmware download location
RA_API_URL="https://retroachievements.org/dorequest.php" # API URL for RetroAchievements.org
presets_dir="$config/retrodeck/presets" # Repository for all system preset config files
git_organization_name="RetroDECK" # The name of the organization in our git repository such as GitHub
cooker_repository_name="Cooker" # The name of the cooker repository under RetroDECK organization
main_repository_name="RetroDECK" # The name of the main repository under RetroDECK organization
features="$config/retrodeck/reference_lists/features.json" # A file where all the RetroDECK and component capabilities are kept for querying
git_organization_name="RetroDECK" # The name of the organization in our git repository such as GitHub
cooker_repository_name="Cooker" # The name of the cooker repository under RetroDECK organization
main_repository_name="RetroDECK" # The name of the main repository under RetroDECK organization
features="$config/retrodeck/reference_lists/features.json" # A file where all the RetroDECK and component capabilities are kept for querying
es_systems="/app/share/es-de/resources/systems/linux/es_systems.xml" # ES-DE supported system list
es_find_rules="/app/share/es-de/resources/systems/linux/es_find_rules.xml" # ES-DE emulator find rules
# Godot data transfer temp files
@ -81,6 +84,7 @@ es_source_logs="/var/config/ES-DE/logs"
raconf="/var/config/retroarch/retroarch.cfg"
ra_core_conf="/var/config/retroarch/retroarch-core-options.cfg"
ra_scummvm_conf="/var/config/retroarch/system/scummvm.ini"
ra_cores_path="/var/config/retroarch/cores"
# CEMU config files

View file

@ -890,4 +890,4 @@ start_retrodeck() {
ponzu
log i "Starting RetroDECK v$version"
es-de
}
}

View file

@ -437,6 +437,7 @@ post_update() {
prepare_component "reset" "es-de"
prepare_component "reset" "portmaster"
prepare_component "reset" "ruffle"
update_rd_conf
# TODO: check this
# rm /var/config/emulationstation/.emulationstation # remving the old symlink to .emulationstation as it might be not needed anymore

351
functions/run_game.sh Executable file
View file

@ -0,0 +1,351 @@
#!/bin/bash
run_game() {
# Initialize variables
emulator=""
system=""
manual_mode=false
# Parse options for system, emulator, and manual mode
while getopts ":e:s:m" opt; do
case ${opt} in
e)
emulator=$OPTARG # Emulator provided via -e
;;
s)
system=$OPTARG # System provided via -s
;;
m)
manual_mode=true # Manual mode enabled via -m
log i "Run game: manual mode enabled"
;;
\?)
echo "Usage: $0 start [-e emulator] [-s system] [-m] game"
exit 1
;;
esac
done
shift $((OPTIND - 1))
# Check for game argument
if [[ -z "$1" ]]; then
log e "Game path is required."
log i "Usage: $0 start [-e emulator] [-s system] [-m] game"
exit 1
fi
game=$1
if [[ -d "$game" ]]; then
log d "$(basename "$game") is a directory, parsing it like a \"directory as a file\""
game="$game/$(basename "$game")"
log d "Actual file is in \"$game\""
fi
game_basename="./$(basename "$game")"
# Step 1: System Recognition
if [[ -z "$system" ]]; then
# Automatically detect system from game path
system=$(echo "$game" | grep -oP '(?<=roms/)[^/]+')
if [[ -z "$system" ]]; then
log e "Failed to detect system from game path."
exit 1
fi
fi
# Step 2: Emulator Definition
if [[ -n "$emulator" ]]; then
log d "Emulator provided via command-line: $emulator"
elif [[ "$manual_mode" = true ]]; then
log d "Manual mode: showing Zenity emulator selection"
emulator=$(show_zenity_emulator_list "$system")
if [[ -z "$emulator" ]]; then
log e "No emulator selected in manual mode."
exit 1
fi
else
log d "Automatically searching for an emulator for system: $system"
# Check for <altemulator> in the game block in gamelist.xml
altemulator=$(xmllint --recover --xpath "string(//game[path='$game_basename']/altemulator)" "$rdhome/ES-DE/gamelists/$system/gamelist.xml" 2>/dev/null)
if [[ -n "$altemulator" ]]; then
log d "Found <altemulator> for game: $altemulator"
emulator=$(xmllint --recover --xpath "string(//command[@label=\"$altemulator\"])" "$es_systems" 2>/dev/null)
else # if no altemulator is found we search if a global one is set
log d "No altemulator found in the game entry, searching for alternativeEmulator to check if a global emulator is set for the system $system"
alternative_emulator=$(xmllint --recover --xpath 'string(//alternativeEmulator/label)' "$rdhome/ES-DE/gamelists/$system/gamelist.xml" 2>/dev/null)
log d "Alternate emulator found in <alternativeEmulator> header: $alternative_emulator"
emulator=$(xmllint --recover --xpath "string(//system[platform='$system']/command[@label=\"$alternative_emulator\"])" "$es_systems" 2>/dev/null)
fi
# Fallback to first available emulator in es_systems.xml if no <altemulator> found
if [[ -z "$emulator" ]]; then
log d "No alternate emulator found, using first available emulator in es_systems.xml"
emulator=$(xmllint --recover --xpath "string(//system[name='$system']/command[1])" "$es_systems")
fi
if [[ -z "$emulator" ]]; then
log e "No valid emulator found for system: $system"
exit 1
fi
fi
# Step 3: Construct and Run the Command
log i "-------------------------------------------"
log i " RetroDECK is now booting the game"
log i " Game path: \"$game\""
log i " Recognized system: $system"
log i " Given emulator: $emulator"
log i "-------------------------------------------"
# Now pass the final constructed command to substitute_placeholders function
final_command=$(substitute_placeholders "$emulator")
# Log and execute the command
log i "Launching game with command: $final_command"
eval "$final_command"
}
# Assume this function handles showing the Zenity list of emulators for manual mode
show_zenity_emulator_list() {
local system="$1"
# Example logic to retrieve and show Zenity list of emulators for the system
# This would extract available emulators for the system from es_systems.xml and show a Zenity dialog
emulators=$(xmllint --xpath "//system[name='$system']/command/@label" "$es_systems" | sed 's/ label=/\n/g' | sed 's/\"//g' | grep -o '[^ ]*')
zenity --list --title="Select Emulator" --column="Emulators" $emulators
}
# Function to extract commands from es_systems.xml and present them in Zenity
find_system_commands() {
local system_name=$system
# Use xmllint to extract the system commands from the XML
system_section=$(xmllint --xpath "//system[name='$system_name']" "$es_systems" 2>/dev/null)
if [ -z "$system_section" ]; then
log e "System not found: $system_name"
exit 1
fi
# Extract commands and labels
commands=$(echo "$system_section" | xmllint --xpath "//command" - 2>/dev/null)
# Prepare Zenity command list
command_list=()
while IFS= read -r line; do
label=$(echo "$line" | sed -n 's/.*label="\([^"]*\)".*/\1/p')
command=$(echo "$line" | sed -n 's/.*<command[^>]*>\(.*\)<\/command>.*/\1/p')
# Substitute placeholders in the command
command=$(substitute_placeholders "$command")
# Add label and command to Zenity list (label first, command second)
command_list+=("$label" "$command")
done <<< "$commands"
# Check if there's only one command
if [ ${#command_list[@]} -eq 2 ]; then
log d "Only one command found for $system_name, running it directly: ${command_list[1]}"
selected_command="${command_list[1]}"
else
# Show the list with Zenity and return the **command** (second column) selected
selected_command=$(zenity --list \
--title="Select an emulator for $system_name" \
--column="Emulator" --column="Hidden Command" "${command_list[@]}" \
--width=800 --height=400 --print-column=2 --hide-column=2)
fi
echo "$selected_command"
}
# Function to substitute placeholders in the command
substitute_placeholders() {
local cmd="$1"
log d "Substitute placeholder: working on $cmd"
local rom_path="$game"
local rom_dir=$(dirname "$rom_path")
# Strip all file extensions from the base name
local base_name=$(basename "$rom_path")
base_name="${base_name%%.*}"
local file_name=$(basename "$rom_path")
local rom_raw="$rom_path"
local rom_dir_raw="$rom_dir"
local es_path=""
local emulator_path=""
# Manually replace %EMULATOR_*% placeholders
while [[ "$cmd" =~ (%EMULATOR_[A-Z0-9_]+%) ]]; do
placeholder="${BASH_REMATCH[1]}"
emulator_path=$(replace_emulator_placeholder "$placeholder")
cmd="${cmd//$placeholder/$emulator_path}"
done
# Substitute %BASENAME% and other placeholders
cmd="${cmd//"%BASENAME%"/"'$base_name'"}"
cmd="${cmd//"%FILENAME%"/"'$file_name'"}"
cmd="${cmd//"%ROMRAW%"/"'$rom_raw'"}"
cmd="${cmd//"%ROMPATH%"/"'$rom_dir'"}"
# Ensure paths are quoted correctly
cmd="${cmd//"%ROM%"/"'$rom_path'"}"
cmd="${cmd//"%GAMEDIR%"/"'$rom_dir'"}"
cmd="${cmd//"%GAMEDIRRAW%"/"'$rom_dir_raw'"}"
cmd="${cmd//"%CORE_RETROARCH%"/"$ra_cores_path"}"
log d "Command after placeholders substitutions: $cmd"
# Now handle %INJECT% after %BASENAME% has been substituted
cmd=$(handle_inject_placeholder "$cmd")
echo "$cmd"
}
# Function to replace %EMULATOR_SOMETHING% with the actual path of the emulator
replace_emulator_placeholder() {
local placeholder=$1
# Extract emulator name from placeholder without changing case
local emulator_name="${placeholder//"%EMULATOR_"/}" # Extract emulator name after %EMULATOR_
emulator_name="${emulator_name//"%"/}" # Remove the trailing %
# Use the find_emulator function to get the emulator path using the correct casing
local emulator_exec=$(find_emulator "$emulator_name")
if [[ -z "$emulator_exec" ]]; then
log e "Emulator '$emulator_name' not found."
exit 1
fi
echo "$emulator_exec"
}
# Function to handle the %INJECT% placeholder
handle_inject_placeholder() {
local cmd="$1"
local rom_dir=$(dirname "$game") # Get the ROM directory based on the game path
# Find and process all occurrences of %INJECT%='something'.extension
while [[ "$cmd" =~ (%INJECT%=\'([^\']+)\')(.[^ ]+)? ]]; do
inject_file="${BASH_REMATCH[2]}" # Extract the quoted file name
extension="${BASH_REMATCH[3]}" # Extract the extension (if any)
inject_file_full_path="$rom_dir/$inject_file$extension" # Form the full path
log d "Found inject part: %INJECT%='$inject_file'$extension"
# Check if the file exists
if [[ -f "$inject_file_full_path" ]]; then
# Read the content of the file and replace newlines with spaces
inject_content=$(cat "$inject_file_full_path" | tr '\n' ' ')
log i "File \"$inject_file_full_path\" found. Replacing %INJECT% with content."
# Escape special characters in the inject part for the replacement
escaped_inject_part=$(printf '%s' "%INJECT%='$inject_file'$extension" | sed 's/[]\/$*.^[]/\\&/g')
# Replace the entire %INJECT%=...'something'.extension part with the file content
cmd=$(echo "$cmd" | sed "s|$escaped_inject_part|$inject_content|g")
log d "Replaced cmd: $cmd"
else
log e "File \"$inject_file_full_path\" not found. Removing %INJECT% placeholder."
# Use sed to remove the entire %INJECT%=...'something'.extension
escaped_inject_part=$(printf '%s' "%INJECT%='$inject_file'$extension" | sed 's/[]\/$*.^[]/\\&/g')
cmd=$(echo "$cmd" | sed "s|$escaped_inject_part||g")
log d "sedded cmd: $cmd"
fi
done
log d "Returning the command with injected content: $cmd"
echo "$cmd"
}
# Function to get the first available emulator in the list
get_first_emulator() {
local system_name=$system
system_section=$(xmllint --xpath "//system[name='$system_name']" "$es_systems" 2>/dev/null)
if [ -z "$system_section" ]; then
log e "System not found: $system_name"
exit 1
fi
# Extract the first command and use it as the selected emulator
first_command=$(echo "$system_section" | xmllint --xpath "string(//command[1])" - 2>/dev/null)
if [[ -n "$first_command" ]]; then
# Substitute placeholders in the command
first_command=$(substitute_placeholders "$first_command")
log d "Automatically selected the first emulator: $first_command"
echo "$first_command"
else
log e "No command found for the system: $system_name"
return 1
fi
}
find_emulator() {
local emulator_name="$1"
found_path=""
# Search the es_find_rules.xml file for the emulator
emulator_section=$(xmllint --xpath "//emulator[@name='$emulator_name']" "$es_find_rules" 2>/dev/null)
if [ -z "$emulator_section" ]; then
log e "Find emulator: emulator not found: $emulator_name"
return 1
fi
# Search systempath entries
while IFS= read -r line; do
command_path=$(echo "$line" | sed -n 's/.*<entry>\(.*\)<\/entry>.*/\1/p')
if [ -x "$(command -v $command_path)" ]; then
found_path=$command_path
break
fi
done <<< "$(echo "$emulator_section" | xmllint --xpath "//rule[@type='systempath']/entry" - 2>/dev/null)"
# If not found, search staticpath entries
if [ -z "$found_path" ]; then
while IFS= read -r line; do
command_path=$(eval echo "$line" | sed -n 's/.*<entry>\(.*\)<\/entry>.*/\1/p')
if [ -x "$command_path" ]; then
found_path=$command_path
break
fi
done <<< "$(echo "$emulator_section" | xmllint --xpath "//rule[@type='staticpath']/entry" - 2>/dev/null)"
fi
if [ -z "$found_path" ]; then
log e "Find emulator: no valid path found for emulator: $emulator_name"
return 1
else
log d "Find emulator: found emulator \"$found_path\""
echo "$found_path"
return 0
fi
}
# Function to find the emulator name from the label in es_systems.xml
find_emulator_name_from_label() {
local label="$1"
# Search for the emulator matching the label in the es_systems.xml file
extracted_emulator_name=$(xmllint --recover --xpath "string(//system[name='$system']/command[@label='$label']/text())" "$es_systems" 2>/dev/null | sed 's/%//g' | sed 's/EMULATOR_//g' | cut -d' ' -f1)
log d "Found emulator from label: $extracted_emulator_name"
emulator_command=$(find_emulator "$extracted_emulator_name")
if [[ -n "$emulator_command" ]]; then
echo "$emulator_command"
else
log e "Found emulator from label: emulator name not found for label: $label"
return 1
fi
}

View file

@ -197,6 +197,24 @@ modules:
sha256: RASHAPLACEHOLDER
# Not part of the offical RetroArch AppImage
# TODO: outsource me
- name: libbz2
no-autogen: true
make-args:
- --f=Makefile-libbz2_so
- PREFIX=${FLATPAK_DEST}
no-make-install: true
post-install:
- mv libbz2.so.1.0.8 ${FLATPAK_DEST}/lib/
- ln -s ${FLATPAK_DEST}/lib/libbz2.so.1.0.8 ${FLATPAK_DEST}/lib/libbz2.so.1.0
sources:
- type: archive
url: https://sourceware.org/pub/bzip2/bzip2-1.0.8.tar.gz
sha256: ab5a03176ee106d3f0fa90e381da478ddae405918153cca248e682cd0c4a2269
# TODO: If more are mising are here: https://github.com/flathub/org.libretro.RetroArch/tree/8c388bb84df63b3a2efb40dc3d8f78df7717059e/modules
# retroarch-cores-nightly must be earlier than retroarch-cores as it will overwrite this cores with the stable ones
- name: retroarch-cores-nightly
buildsystem: simple

File diff suppressed because it is too large Load diff

View file

@ -18,19 +18,25 @@ for i in "$@"; do
case $i in
-h*|--help*)
echo "RetroDECK v""$version"
echo "
echo -e "
Usage:
flatpak run [FLATPAK-RUN-OPTION] net.retrodeck-retrodeck [ARGUMENTS]
Arguments:
-h, --help Print this help
-v, --version Print RetroDECK version
--info-msg Print paths and config informations
--configurator Starts the RetroDECK Configurator
--compress-one <file> Compresses target file to a compatible format
--compress-all <format> Compresses all supported games into a compatible format. Available formats are \"chd\", \"zip\", \"rvz\" and \"all\".
--reset-component <component> Reset one or more component or emulator configs to the default values
--reset-retrodeck Starts the initial RetroDECK installer (backup your data first!)
-h, --help \t Print this help
-v, --version \t Print RetroDECK version
--info-msg \t Print paths and config informations
--configurator \t Starts the RetroDECK Configurator
--compress-one <file> \t Compresses target file to a compatible format
--compress-all <format> \t Compresses all supported games into a compatible format.\n\t\t\t\t\t\t Available formats are \"chd\", \"zip\", \"rvz\" and \"all\"
--reset-component <component> \t Reset one or more component or emulator configs to the default values
--reset-retrodeck \t Starts the initial RetroDECK installer (backup your data first!)
start [-e emulator] [-s system] [-m] <game_path>\t Start a game from cli using the default emulator or\n\t\t\t\t\t\t\t the one defined in ES-DE for game or system
\t start arguments:
\t \t-e (emulator)\t Run the game with the defined emulator (optional)
\t \t-s (system)\t Force the game running with the defined system, for example running a gb game on gba (optional)
\t \t-m (manual)\t Manual mode: show the list of available emulator to chose from (optional)
For flatpak run specific options please run: flatpak run -h
@ -42,6 +48,11 @@ https://retrodeck.net
echo "RetroDECK v$version"
exit
;;
start*)
shift # Remove "start"
run_game "$@"
exit
;;
--info-msg*)
echo "RetroDECK v$version"
echo "RetroDECK config file is in: $rd_conf"
@ -199,3 +210,4 @@ fi
# Normal Startup
start_retrodeck
quit_retrodeck

View file

@ -1,12 +1,15 @@
extends Control
func _input(event):
if event.is_action_pressed("rekku_hide"):
self.visible = !self.visible
%SplitContainer.split_offset=-300
var rekku_state = false
if Input.is_action_pressed("back_button"):
%SplitContainer.split_offset=0
$".".visible=false
func _input(event):
if event.is_action_released("rekku_hide"):
#self.visible = !self.visible
if rekku_state == false:
self.visible = true
rekku_state = true
%SplitContainer.split_offset=-300
elif event.is_action_released("rekku_hide") and rekku_state == true:
rekku_state = false
self.visible = false
%SplitContainer.split_offset=0

View file

@ -1,6 +1,10 @@
extends TabContainer
var icon_width: int = 32
@onready var tcount: int = get_tab_count()-1
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing
@ -8,31 +12,50 @@ func _ready():
%TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png"))
%TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png"))
%TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png"))
set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/applications-graphics.png"))
set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/map-globe.png"))
set_tab_icon_max_width(0,icon_width)
set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png"))
set_tab_icon_max_width(1,icon_width)
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-tweak-tool.png"))
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon_max_width(2,icon_width)
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/network-workgroup.png"))
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(3,icon_width)
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(4,icon_width)
set_tab_icon(5, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(5,icon_width)
set_tab_icon(6, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(6,icon_width)
#%TK_GRAPHICS.name="BOB"
#
connect_focus_signals(self)
func connect_focus_signals(node):
for child in node.get_children():
if child is Button:
child.focus_entered.connect(_on_Button_focus_entered.bind(child))
elif child is Control:
connect_focus_signals(child)
func _on_Button_focus_entered(button: Button):
if button:
%AudioStreamPlayer2D.play()
func _input(event):
if (event.is_action_pressed("next_tab")):
self.select_next_available()
focusFirstFocusableChild()
%r1_button.texture_normal = %r1_button.texture_pressed
if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
else:
%r1_button.texture_normal = r1_button_texture
if (event.is_action_pressed("previous_tab")):
self.select_previous_available()
focusFirstFocusableChild()
%l1_button.texture_normal = %l1_button.texture_pressed
if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
else:
%l1_button.texture_normal = l1_button_texture
func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control")
for n: Control in children:

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