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Add check for existing compressed format when building compressable files list
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@ -155,19 +155,19 @@ find_compatible_games() {
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do
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local compatible_compression_format=$(find_compatible_compression_format "$game")
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if [[ $compression_format == "chd" ]]; then
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if [[ $compatible_compression_format == "chd" ]]; then
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if [[ $compatible_compression_format == "chd" && ! -f "$(echo ${game%.*}.chd)" ]]; then
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all_compressable_games=("${all_compressable_games[@]}" "$game")
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compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
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echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
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fi
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elif [[ $compression_format == "zip" ]]; then
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if [[ $compatible_compression_format == "zip" ]]; then
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if [[ $compatible_compression_format == "zip" && ! -f "$(echo ${game%.*}.zip)" ]]; then
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all_compressable_games=("${all_compressable_games[@]}" "$game")
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compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
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echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
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fi
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elif [[ $compression_format == "rvz" ]]; then
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if [[ $compatible_compression_format == "rvz" ]]; then
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if [[ $compatible_compression_format == "rvz" && ! -f "$(echo ${game%.*}.rvz)" ]]; then
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all_compressable_games=("${all_compressable_games[@]}" "$game")
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compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
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echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
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